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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_mfd.nut11
1 files changed, 8 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_mfd.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_mfd.nut
index 659dbb7a3..d36045a61 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_mfd.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_mfd.nut
@@ -188,10 +188,15 @@ void function UpdateMarksForKill( entity victim, entity attacker, var damageInfo
{
if ( victim == GetMarked( victim.GetTeam() ) )
{
- MessageToAll( eEventNotifications.MarkedForDeathKill, null, victim, attacker.GetEncodedEHandle() )
+ // handle suicides. Not sure what the actual message is that vanilla shows for this
+ // but this will prevent crashing for now
+ bool isSuicide = IsSuicide( victim, attacker, DamageInfo_GetDamageSourceIdentifier( damageInfo ) )
+ entity actualAttacker = isSuicide ? victim : attacker
+
+ MessageToAll( eEventNotifications.MarkedForDeathKill, null, victim, actualAttacker.GetEncodedEHandle() )
svGlobal.levelEnt.Signal( "MarkKilled", { mark = victim } )
-
- if ( attacker.IsPlayer() )
+
+ if ( !isSuicide && attacker.IsPlayer() )
attacker.SetPlayerGameStat( PGS_ASSAULT_SCORE, attacker.GetPlayerGameStat( PGS_ASSAULT_SCORE ) + 1 )
}
} \ No newline at end of file