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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut4
1 files changed, 2 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut
index 8d859ba63..376c5b7c3 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/levels/mp_wargames.nut
@@ -231,6 +231,8 @@ void function OnPrematchStart()
void function PlayerWatchesWargamesIntro( entity player )
{
+ player.EndSignal( "OnDestroy" )
+
if ( IsAlive( player ) )
player.Die()
@@ -253,8 +255,6 @@ void function PlayerWatchesWargamesIntro( entity player )
// we need to wait a frame if we killed ourselves to spawn into this, so just easier to do it all the time to remove any weirdness
WaitFrame()
-
- player.EndSignal( "OnDestroy" )
player.EndSignal( "OnDeath" )
int factionTeam = ConvertPlayerFactionToIMCOrMilitiaTeam( player )