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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut2
1 files changed, 1 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
index 454185c7b..9fe95445f 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut
@@ -260,7 +260,7 @@ void function Evac( int evacTeam, float initialWait, float arrivalTime, float wa
// have to do this inline since we capture the completionCallback
trigger.SetEnterCallback( void function( entity trigger, entity player ) : ( canBoardCallback, dropship )
{
- if ( !player.IsPlayer() || !IsAlive( player ) || player.IsTitan() || !canBoardCallback( dropship, player ) || PlayerInDropship( player, dropship ) )
+ if ( !player.IsPlayer() || !IsAlive( player ) || player.IsTitan() || player.ContextAction_IsBusy() || !canBoardCallback( dropship, player ) || PlayerInDropship( player, dropship ) )
return
thread AddPlayerToEvacDropship( dropship, player )