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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut16
1 files changed, 15 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut b/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut
index 00bdff60c..22354349a 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut
@@ -6,6 +6,18 @@ global function Progression_GetPreference
global function UpdateCachedLoadouts_Delayed
#endif
+#if SP // literally just stub the global functions and call it a day
+
+void function Progression_Init() {}
+bool function ProgressionEnabledForPlayer( entity player ) { return false }
+#if CLIENT || UI
+void function Progression_SetPreference( bool enabled ) {}
+bool function Progression_GetPreference() { return false }
+void function UpdateCachedLoadouts_Delayed() {}
+#endif // CLIENT || UI
+
+#else // MP || UI basically
+
// SO FOR SOME GOD DAMN REASON, PUTTING THESE INTO ONE STRUCT
// AND PUTTING THE #if STUFF AROUND THE VARS CAUSES A COMPILE
// ERROR, SO I HAVE TO DO THIS AWFULNESS
@@ -1088,4 +1100,6 @@ string function GetWeaponWarpaintRefByIndex( int skinIndex, string parentRef )
return INVALID_REF
}
-#endif \ No newline at end of file
+#endif // SERVER
+
+#endif // MP