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-rw-r--r--Northstar.Client/mod/scripts/vscripts/ui/panel_mainmenu.nut68
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut21
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_lts.nut2
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut11
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut5
5 files changed, 81 insertions, 26 deletions
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/panel_mainmenu.nut b/Northstar.Client/mod/scripts/vscripts/ui/panel_mainmenu.nut
index ca7a1f7b2..9a0850c03 100644
--- a/Northstar.Client/mod/scripts/vscripts/ui/panel_mainmenu.nut
+++ b/Northstar.Client/mod/scripts/vscripts/ui/panel_mainmenu.nut
@@ -128,6 +128,7 @@ void function InitMainMenuPanel()
//AddPanelFooterOption( file.panel, BUTTON_BACK, "", "", ClosePostGameMenu )
thread TrackInstallProgress()
+ UpdateCustomMainMenuPromos()
}
void function OnShowMainMenuPanel()
@@ -225,9 +226,6 @@ void function UpdatePlayButton( var button )
while ( GetTopNonDialogMenu() == file.menu )
{
- bool isSpotlightReady = file.promoData.version != 0 ? true : false
- Hud_SetVisible( file.spotlightPanel, isSpotlightReady )
-
if ( !Hud_IsFocused( button ) )
{
RuiSetBool( file.serviceStatus, "isVisible", false )
@@ -755,31 +753,63 @@ bool function HasLatestPatch()
}
#endif // PS4_PROG
+// custom mainmenupromos stuff
+
+// nopping these
void function UpdatePromoData()
{
- file.promoData = GetMainMenuPromos()
-
- UpdateWhatsNewData()
- UpdateSpotlightData()
}
void function UICodeCallback_MainMenuPromosUpdated()
{
- printt( "MainMenuPromos updated" )
+}
+
+enum eMainMenuPromoDataProperty
+{
+ newInfoTitle1,
+ newInfoTitle2,
+ newInfoTitle3,
+
+ largeButtonTitle,
+ largeButtonText,
+ largeButtonUrl,
+ largeButtonImageIndex,
+
+ smallButton1Title,
+ smallButton1Url,
+ smallButton1ImageIndex,
+
+ smallButton2Title,
+ smallButton2Url,
+ smallButton2ImageIndex
+}
+
+void function UpdateCustomMainMenuPromos()
+{
+ NSRequestCustomMainMenuPromos()
+
+ thread UpdateCustomMainMenuPromosThreaded()
+}
- UpdatePromoData()
+void function UpdateCustomMainMenuPromosThreaded()
+{
+ while ( !NSHasCustomMainMenuPromoData() )
+ WaitFrame()
+
+ UpdateWhatsNewData()
+ UpdateSpotlightData()
}
void function UpdateWhatsNewData()
{
// file.promoData.newInfo_ImageIndex
//RuiSetString( file.whatsNew, "line1Text", "`2%$rui/menu/main_menu/whats_new_bulletpoint%`0 Updated Live Fire Maps!\n`2%$rui/menu/main_menu/whats_new_bulletpoint%`0 Prime Titans`0 in the Store\n`2%$rui/menu/main_menu/whats_new_bulletpoint% DOUBLE XP`0 weekend!" )//file.promoData.newInfo_Title1 )
- RuiSetString( file.whatsNew, "line1Text", file.promoData.newInfo_Title1 )
- RuiSetString( file.whatsNew, "line2Text", file.promoData.newInfo_Title2 )
- RuiSetString( file.whatsNew, "line3Text", file.promoData.newInfo_Title3 )
+ RuiSetString( file.whatsNew, "line1Text", expect string( NSGetCustomMainMenuPromoData( eMainMenuPromoDataProperty.newInfoTitle1 ) ) )
+ RuiSetString( file.whatsNew, "line2Text", expect string( NSGetCustomMainMenuPromoData( eMainMenuPromoDataProperty.newInfoTitle2 ) ) )
+ RuiSetString( file.whatsNew, "line3Text", expect string( NSGetCustomMainMenuPromoData( eMainMenuPromoDataProperty.newInfoTitle3 ) ) )
bool isVisible = true
- if ( file.promoData.newInfo_Title1 == "" && file.promoData.newInfo_Title2 == "" && file.promoData.newInfo_Title3 == "" )
+ if ( NSGetCustomMainMenuPromoData( eMainMenuPromoDataProperty.newInfoTitle1 ) == "" && NSGetCustomMainMenuPromoData( eMainMenuPromoDataProperty.newInfoTitle2 ) == "" && NSGetCustomMainMenuPromoData( eMainMenuPromoDataProperty.newInfoTitle3 ) == "" )
isVisible = false
RuiSetBool( file.whatsNew, "isVisible", isVisible )
@@ -787,9 +817,9 @@ void function UpdateWhatsNewData()
void function UpdateSpotlightData()
{
- SetSpotlightButtonData( file.spotlightButtons[0], file.promoData.largeButton_Url, file.promoData.largeButton_ImageIndex, file.promoData.largeButton_Title, file.promoData.largeButton_Text )
- SetSpotlightButtonData( file.spotlightButtons[1], file.promoData.smallButton1_Url, file.promoData.smallButton1_ImageIndex, file.promoData.smallButton1_Title )
- SetSpotlightButtonData( file.spotlightButtons[2], file.promoData.smallButton2_Url, file.promoData.smallButton2_ImageIndex, file.promoData.smallButton2_Title )
+ SetSpotlightButtonData( file.spotlightButtons[0], expect string( NSGetCustomMainMenuPromoData( eMainMenuPromoDataProperty.largeButtonUrl ) ), expect int( NSGetCustomMainMenuPromoData( eMainMenuPromoDataProperty.largeButtonImageIndex ) ), expect string( NSGetCustomMainMenuPromoData( eMainMenuPromoDataProperty.largeButtonTitle ) ), expect string( NSGetCustomMainMenuPromoData( eMainMenuPromoDataProperty.largeButtonText ) ) )
+ SetSpotlightButtonData( file.spotlightButtons[1], expect string( NSGetCustomMainMenuPromoData( eMainMenuPromoDataProperty.smallButton1Url ) ), expect int( NSGetCustomMainMenuPromoData( eMainMenuPromoDataProperty.smallButton1ImageIndex ) ), expect string( NSGetCustomMainMenuPromoData( eMainMenuPromoDataProperty.smallButton1Title ) ) )
+ SetSpotlightButtonData( file.spotlightButtons[2], expect string( NSGetCustomMainMenuPromoData( eMainMenuPromoDataProperty.smallButton2Url ) ), expect int( NSGetCustomMainMenuPromoData( eMainMenuPromoDataProperty.smallButton2ImageIndex ) ), expect string( NSGetCustomMainMenuPromoData( eMainMenuPromoDataProperty.smallButton2Title ) ) )
}
void function SetSpotlightButtonData( var button, string link, int imageIndex, string title, string details = "skip" )
@@ -806,6 +836,7 @@ void function SetSpotlightButtonData( var button, string link, int imageIndex, s
RuiSetString( rui, "detailsText", details )
button.s.link = link
+ Hud_SetVisible( file.spotlightPanel, true )
}
void function SpotlightButton_Activate( var button )
@@ -847,6 +878,9 @@ void function SpotlightButton_Activate( var button )
}
else
{
- LaunchExternalWebBrowser( link, WEBBROWSER_FLAG_MUTEGAME )
+ if ( link.find( "https://discord.gg" ) == 0 )
+ LaunchExternalWebBrowser( link, WEBBROWSER_FLAG_FORCEEXTERNAL )
+ else
+ LaunchExternalWebBrowser( link, WEBBROWSER_FLAG_MUTEGAME )
}
}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut
index 60c4560f5..5fb0778c8 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/_powerup.gnut
@@ -33,21 +33,17 @@ void function PowerupSpawnerThink( entity spawnpoint, PowerUp powerupDef )
svGlobal.levelEnt.EndSignal( "CleanUpEntitiesForRoundEnd" )
entity base = CreatePropDynamic( powerupDef.baseModel, spawnpoint.GetOrigin(), spawnpoint.GetAngles(), 2 )
-
- entity powerup
- OnThreadEnd( function() : ( base, powerup )
+ OnThreadEnd( function() : ( base )
{
base.Destroy()
- if ( IsValid( powerup ) )
- powerup.Destroy()
})
-
+
while ( true )
{
if ( !powerupDef.spawnFunc() )
return
- powerup = CreateEntity( "item_powerup" )
+ entity powerup = CreateEntity( "item_powerup" )
powerup.SetOrigin( base.GetOrigin() + powerupDef.modelOffset )
powerup.SetAngles( base.GetAngles() + powerupDef.modelAngles )
@@ -66,11 +62,22 @@ void function PowerupSpawnerThink( entity spawnpoint, PowerUp powerupDef )
PickupGlow glow = CreatePickupGlow( powerup, powerupDef.glowColor.x.tointeger(), powerupDef.glowColor.y.tointeger(), powerupDef.glowColor.z.tointeger() )
glow.glowFX.SetOrigin( spawnpoint.GetOrigin() ) // want the glow to be parented to the powerup, but have the position of the spawnpoint
+ thread TrackPowerupCleanup( powerup )
+
powerup.WaitSignal( "OnDestroy" )
wait powerupDef.respawnDelay
}
}
+void function TrackPowerupCleanup( entity powerup )
+{
+ powerup.EndSignal( "OnDestroy" )
+
+ svGlobal.levelEnt.WaitSignal( "CleanUpEntitiesForRoundEnd" )
+ if ( IsValid( powerup ) )
+ powerup.Destroy()
+}
+
bool function OnPowerupCollected( entity player, entity healthpack )
{
PowerUp powerup = GetPowerUpFromItemRef( expect string( healthpack.s.powerupRef ) )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_lts.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_lts.nut
index 89f9c991d..194db8a04 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_lts.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_lts.nut
@@ -46,6 +46,8 @@ void function WaitForThirtySecondsLeftThreaded()
// wait until 30sec left
wait ( endTime - 30 ) - Time()
+ PlayMusicToAll( eMusicPieceID.LEVEL_LAST_MINUTE )
+
foreach ( entity player in GetPlayerArray() )
{
// warn there's 30 seconds left
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index 5a0ec9894..0425f1d79 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -40,6 +40,8 @@ void function BaseGametype_Init_MPSP()
AddDamageCallback( "player", AddToTitanDamageStat )
AddDamageCallback( "npc_titan", AddToTitanDamageStat )
+
+ RegisterSignal( "PlayerRespawnStarted" )
}
void function SetIntermissionCamera( entity camera )
@@ -394,6 +396,8 @@ void function RespawnAsPilot( entity player, bool manualPosition = false )
void function RespawnAsTitan( entity player, bool manualPosition = false )
{
+ player.Signal( "PlayerRespawnStarted" )
+
player.isSpawning = true
entity spawnpoint = FindSpawnPoint( player, true, ShouldStartSpawn( player ) && !IsFFAGame() )
@@ -459,9 +463,16 @@ void function PlayerBecomesSpectator( entity player )
player.EndSignal( "OnRespawned" )
player.EndSignal( "OnDestroy" )
+ player.EndSignal( "PlayerRespawnStarted" )
int targetIndex = 0
+ OnThreadEnd( function() : ( player )
+ {
+ if ( IsValid( player ) )
+ player.StopObserverMode()
+ })
+
while ( true )
{
table result = player.WaitSignal( "ObserverTargetChanged" )
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
index 58c8bb9bf..83d889dda 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
@@ -320,10 +320,11 @@ void function GameStateEnter_WinnerDetermined_Threaded()
foreach( entity player in GetPlayerArray() )
{
player.FreezeControlsOnServer()
- ScreenFadeToBlackForever( player, 2.0 )
+ ScreenFadeToBlackForever( player, 4.0 )
}
- wait 2.5
+ wait 6.5
+ CleanUpEntitiesForRoundEnd() // fade should be done by this point, so cleanup stuff now when people won't see
foreach( entity player in GetPlayerArray() )
player.UnfreezeControlsOnServer()