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-rw-r--r--Northstar.Client/mod/resource/northstar_client_localisation_english.txtbin21470 -> 22158 bytes
-rw-r--r--Northstar.Client/mod/resource/northstar_client_localisation_german.txtbin19418 -> 23164 bytes
-rw-r--r--Northstar.Client/mod/resource/northstar_client_localisation_italian.txtbin0 -> 22812 bytes
-rw-r--r--Northstar.Client/mod/resource/ui/menus/connect_password.menu36
-rw-r--r--Northstar.Client/mod/resource/ui/menus/server_browser.menu11
-rw-r--r--Northstar.Client/mod/scripts/vscripts/sh_menu_models.gnut24
-rw-r--r--Northstar.Client/mod/scripts/vscripts/ui/menu_ns_connect_password.nut42
-rw-r--r--Northstar.Client/mod/scripts/vscripts/ui/menu_ns_modmenu.nut4
-rw-r--r--Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut262
-rw-r--r--Northstar.Custom/keyvalues/playlists_v2.txt116
-rw-r--r--Northstar.Custom/mod.json22
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut16
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_tffa.gnut79
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut28
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_tffa.gnut39
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut3
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_at.nut6
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut198
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut7
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut8
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut43
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut8
22 files changed, 743 insertions, 209 deletions
diff --git a/Northstar.Client/mod/resource/northstar_client_localisation_english.txt b/Northstar.Client/mod/resource/northstar_client_localisation_english.txt
index c277964b..c74bbef3 100644
--- a/Northstar.Client/mod/resource/northstar_client_localisation_english.txt
+++ b/Northstar.Client/mod/resource/northstar_client_localisation_english.txt
Binary files differ
diff --git a/Northstar.Client/mod/resource/northstar_client_localisation_german.txt b/Northstar.Client/mod/resource/northstar_client_localisation_german.txt
index 3d7a7551..e35378cb 100644
--- a/Northstar.Client/mod/resource/northstar_client_localisation_german.txt
+++ b/Northstar.Client/mod/resource/northstar_client_localisation_german.txt
Binary files differ
diff --git a/Northstar.Client/mod/resource/northstar_client_localisation_italian.txt b/Northstar.Client/mod/resource/northstar_client_localisation_italian.txt
new file mode 100644
index 00000000..d7f144f0
--- /dev/null
+++ b/Northstar.Client/mod/resource/northstar_client_localisation_italian.txt
Binary files differ
diff --git a/Northstar.Client/mod/resource/ui/menus/connect_password.menu b/Northstar.Client/mod/resource/ui/menus/connect_password.menu
index b5e12ad2..d2421477 100644
--- a/Northstar.Client/mod/resource/ui/menus/connect_password.menu
+++ b/Northstar.Client/mod/resource/ui/menus/connect_password.menu
@@ -34,7 +34,7 @@ resource/ui/menus/mods_browse.menu
ControlName ImagePanel
InheritProperties MenuTopBar
}
-
+
ButtonRowAnchor
{
ControlName Label
@@ -43,7 +43,7 @@ resource/ui/menus/mods_browse.menu
xpos 120
ypos 160
}
-
+
MatchmakingStatus
{
ControlName CNestedPanel
@@ -62,6 +62,34 @@ resource/ui/menus/mods_browse.menu
ControlName TextEntry
wide 700
tall 53
+ zpos 1
+ visible 1
+ enabled 1
+ textHidden 0
+ editable 1
+ maxchars 32
+ NumericInputOnly 0
+ textAlignment "east"
+ font DefaultBold_53
+ keyboardTitle "#CONNECT_WITH_PASSWORD"
+ keyboardDescription "#ENTER_PASSWORD"
+ allowRightClickMenu 1
+ allowSpecialCharacters 0
+ unicode 0
+ paintborder 0
+ alpha 0
+
+ pin_to_sibling ButtonRowAnchor
+ pin_corner_to_sibling TOP_LEFT
+ pin_to_sibling_corner BOTTOM_LEFT
+ }
+
+ EnterPasswordBoxDummy
+ {
+ ControlName TextEntry
+ wide 700
+ tall 53
+ zpos 0
visible 1
enabled 1
textHidden 1
@@ -76,12 +104,12 @@ resource/ui/menus/mods_browse.menu
allowSpecialCharacters 0
unicode 0
paintborder 0
-
+
pin_to_sibling ButtonRowAnchor
pin_corner_to_sibling TOP_LEFT
pin_to_sibling_corner BOTTOM_LEFT
}
-
+
ConnectButton
{
ControlName RuiButton
diff --git a/Northstar.Client/mod/resource/ui/menus/server_browser.menu b/Northstar.Client/mod/resource/ui/menus/server_browser.menu
index 959c1b09..94b57451 100644
--- a/Northstar.Client/mod/resource/ui/menus/server_browser.menu
+++ b/Northstar.Client/mod/resource/ui/menus/server_browser.menu
@@ -2142,6 +2142,7 @@ resource/ui/menus/mods_browse.menu
wide 1200
tall 153
xpos -8
+ classname FilterPanelChild
rui "ui/control_options_description.rpak"
@@ -2159,6 +2160,8 @@ resource/ui/menus/mods_browse.menu
InheritProperties RuiSmallButton
labelText "#SEARCHBAR_LABEL"
textAlignment west
+ classname FilterPanelChild
+
wide 500
xpos -23
ypos -16
@@ -2178,6 +2181,7 @@ resource/ui/menus/mods_browse.menu
BtnServerSearch
{
ControlName TextEntry
+ classname FilterPanelChild
zpos 100 // This works around input weirdness when the control is constructed by code instead of VGUI blackbox.
xpos -400
ypos -5
@@ -2204,6 +2208,7 @@ resource/ui/menus/mods_browse.menu
InheritProperties SwitchButton
labelText "#MAP_FILTER"
ConVar "filter_map"
+ classname FilterPanelChild
wide 500
pin_to_sibling BtnSearchLabel
@@ -2220,6 +2225,7 @@ resource/ui/menus/mods_browse.menu
InheritProperties SwitchButton
labelText "#GAMEMODE_FILTER"
ConVar "filter_gamemode"
+ classname FilterPanelChild
wide 500
pin_to_sibling SwtBtnSelectMap
@@ -2236,6 +2242,7 @@ resource/ui/menus/mods_browse.menu
InheritProperties SwitchButton
labelText "#HIDE_FULL_FILTER"
ConVar "filter_hide_full"
+ classname FilterPanelChild
wide 500
@@ -2259,6 +2266,7 @@ resource/ui/menus/mods_browse.menu
InheritProperties SwitchButton
labelText "#HIDE_EMPTY_FILTER"
ConVar "filter_hide_empty"
+ classname FilterPanelChild
wide 500
@@ -2282,6 +2290,7 @@ resource/ui/menus/mods_browse.menu
InheritProperties SwitchButton
labelText "#HIDE_PROT_FILTER"
ConVar "filter_hide_protected"
+ classname FilterPanelChild
wide 500
list
@@ -2303,6 +2312,7 @@ resource/ui/menus/mods_browse.menu
ControlName RuiButton
InheritProperties RuiSmallButton
labelText "#CLEAR_FILTERS"
+ classname FilterPanelChild
wide 100
xpos -17
ypos -57
@@ -2322,6 +2332,7 @@ resource/ui/menus/mods_browse.menu
BtnDummyAfterFilterClear {
ControlName RuiButton
+ classname FilterPanelChild
width 0
height 0
visible 1
diff --git a/Northstar.Client/mod/scripts/vscripts/sh_menu_models.gnut b/Northstar.Client/mod/scripts/vscripts/sh_menu_models.gnut
index cd663a06..b1b97bc9 100644
--- a/Northstar.Client/mod/scripts/vscripts/sh_menu_models.gnut
+++ b/Northstar.Client/mod/scripts/vscripts/sh_menu_models.gnut
@@ -2,9 +2,9 @@
// Model tracking and save/Clear functions are temp. We already update the client knowledge of loadouts. Derive from that.
// Move the struct off the player?
-#if CLIENT && MP
+//#if CLIENT && MP
untyped
-#endif //client && MP
+//#endif //client && MP
#if CLIENT
const float CARD_TAG_SCALE = 0.0 // update to match same const in hud_defs.rui
@@ -207,12 +207,18 @@
#endif // CLIENT && MP
#if UI
+ struct
+ {
+ table MouseMovementCaptureFunctionsTable = {}
+ } file
+
const MOUSE_ROTATE_MULTIPLIER = 25.0
global function UpdateUIMapSupportsMenuModels
global function RunMenuClientFunction
global function UI_SetPresentationType
+ global function AddMouseMovementCaptureHandler
global function UICodeCallback_MouseMovementCapture
#endif // UI
@@ -2892,6 +2898,18 @@
}
}
+ void function AddMouseMovementCaptureHandler( var menu, void functionref( int, int ) func )
+ {
+ file.MouseMovementCaptureFunctionsTable.rawset( menu, func )
+ }
+
+ void function UpdateMouseMovementCaptureFunctions( int deltaX, int deltaY )
+ {
+ var activeMenu = GetActiveMenu()
+ if ( file.MouseMovementCaptureFunctionsTable.rawin( activeMenu ) )
+ file.MouseMovementCaptureFunctionsTable.rawget( activeMenu )(deltaX, deltaY)
+ }
+
void function UICodeCallback_MouseMovementCapture( var capturePanel, int deltaX, int deltaY )
{
float screenScaleXModifier = 1920.0 / GetScreenSize()[0] // 1920 is base screen width
@@ -2901,7 +2919,7 @@
float screenScaleYModifier = 1080.0 / GetScreenSize()[1] // 1920 is base screen width
float mouseYRotationDelta = deltaY * screenScaleYModifier * MOUSE_ROTATE_MULTIPLIER
- UpdateMouseDeltaBuffer( deltaX, deltaY )
+ UpdateMouseMovementCaptureFunctions( deltaX, deltaY )
RunMenuClientFunction( "UpdateMouseRotateDelta", mouseXRotateDelta, mouseYRotationDelta )
}
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_connect_password.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_connect_password.nut
index e1ed8991..56db0ccc 100644
--- a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_connect_password.nut
+++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_connect_password.nut
@@ -1,5 +1,13 @@
global function AddNorthstarConnectWithPasswordMenu
+struct
+{
+ var menu
+ var enterPasswordBox
+ var enterPasswordDummy
+ var connectButton
+} file
+
void function AddNorthstarConnectWithPasswordMenu()
{
AddMenu( "ConnectWithPasswordMenu", $"resource/ui/menus/connect_password.menu", InitConnectWithPasswordMenu, "#MENU_CONNECT" )
@@ -7,24 +15,42 @@ void function AddNorthstarConnectWithPasswordMenu()
void function InitConnectWithPasswordMenu()
{
- AddMenuEventHandler( GetMenu( "ConnectWithPasswordMenu" ), eUIEvent.MENU_OPEN, OnConnectWithPasswordMenuOpened )
- AddMenuFooterOption( GetMenu( "ConnectWithPasswordMenu" ), BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
+ file.menu = GetMenu( "ConnectWithPasswordMenu" )
+
+ file.enterPasswordBox = Hud_GetChild( file.menu, "EnterPasswordBox")
+ file.enterPasswordDummy = Hud_GetChild( file.menu, "EnterPasswordBoxDummy")
+ file.connectButton = Hud_GetChild( file.menu, "ConnectButton")
+
+ AddMenuEventHandler( file.menu, eUIEvent.MENU_OPEN, OnConnectWithPasswordMenuOpened )
+ AddMenuFooterOption( file.menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
+
+ AddButtonEventHandler( file.connectButton, UIE_CLICK, ConnectWithPassword )
+
+ AddButtonEventHandler( file.enterPasswordBox, UIE_CHANGE, UpdatePasswordLabel )
- AddButtonEventHandler( Hud_GetChild( GetMenu( "ConnectWithPasswordMenu" ), "ConnectButton" ), UIE_CLICK, ConnectWithPassword )
RegisterButtonPressedCallback( KEY_ENTER, ConnectWithPassword )
}
+void function UpdatePasswordLabel( var n )
+{
+ string hiddenPSWD
+ for ( int i = 0; i < Hud_GetUTF8Text( file.enterPasswordBox ).len(); i++)
+ hiddenPSWD += "*"
+ Hud_SetText( file.enterPasswordDummy, hiddenPSWD )
+}
+
void function OnConnectWithPasswordMenuOpened()
{
UI_SetPresentationType( ePresentationType.KNOWLEDGEBASE_SUB )
- Hud_SetText( Hud_GetChild( GetMenu( "ConnectWithPasswordMenu" ), "Title" ), "#MENU_TITLE_CONNECT_PASSWORD" )
- Hud_SetText( Hud_GetChild( GetMenu( "ConnectWithPasswordMenu" ), "ConnectButton" ), "#MENU_CONNECT_MENU_CONNECT" )
- Hud_SetText( Hud_GetChild( GetMenu( "ConnectWithPasswordMenu" ), "EnterPasswordBox" ), "" )
+ Hud_SetText( Hud_GetChild( file.menu, "Title" ), "#MENU_TITLE_CONNECT_PASSWORD" )
+ Hud_SetText( file.connectButton, "#MENU_CONNECT_MENU_CONNECT" )
+ Hud_SetText( file.enterPasswordBox, "" )
+ Hud_SetText( file.enterPasswordDummy, "" )
}
void function ConnectWithPassword( var button )
{
- if ( GetTopNonDialogMenu() == GetMenu( "ConnectWithPasswordMenu" ) )
- thread ThreadedAuthAndConnectToServer( Hud_GetUTF8Text( Hud_GetChild( GetMenu( "ConnectWithPasswordMenu" ), "EnterPasswordBox" ) ) )
+ if ( GetTopNonDialogMenu() == file.menu )
+ thread ThreadedAuthAndConnectToServer( Hud_GetUTF8Text( Hud_GetChild( file.menu, "EnterPasswordBox" ) ) )
} \ No newline at end of file
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_modmenu.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_modmenu.nut
index 286cd192..cb1535d3 100644
--- a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_modmenu.nut
+++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_modmenu.nut
@@ -13,7 +13,7 @@ void function AddNorthstarModMenu()
void function AddNorthstarModMenu_MainMenuFooter()
{
- AddMenuFooterOption( GetMenu( "MainMenu" ), BUTTON_Y, "#Y_MENU_TITLE_MODS", "#MENU_TITLE_MODS", AdvanceToModListMenu )
+ AddMenuFooterOption( GetMenu( "MainMenu" ), BUTTON_Y, "#Y_BUTTON_MENU_TITLE_MODS", "#MENU_TITLE_MODS", AdvanceToModListMenu )
}
void function AdvanceToModListMenu( var button )
@@ -28,7 +28,7 @@ void function InitModMenu()
AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnModMenuOpened )
AddMenuEventHandler( menu, eUIEvent.MENU_CLOSE, OnModMenuClosed )
AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
- AddMenuFooterOption( menu, BUTTON_Y, "#Y_RELOAD_MODS", "#RELOAD_MODS", OnReloadModsButtonPressed )
+ AddMenuFooterOption( menu, BUTTON_Y, "#Y_BUTTON_RELOAD_MODS", "#RELOAD_MODS", OnReloadModsButtonPressed )
AddMenuFooterOption( menu, BUTTON_BACK, "#BACK_AUTHENTICATION_AGREEMENT", "#AUTHENTICATION_AGREEMENT", OnAuthenticationAgreementButtonPressed )
foreach ( var button in GetElementsByClassname( GetMenu( "ModListMenu" ), "ModButton" ) )
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut
index 7254f199..437a8cf2 100644
--- a/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut
+++ b/Northstar.Client/mod/scripts/vscripts/ui/menu_ns_serverbrowser.nut
@@ -4,12 +4,11 @@ untyped
global function AddNorthstarServerBrowserMenu
global function ThreadedAuthAndConnectToServer
-global function UpdateMouseDeltaBuffer
// Stop peeking
const int BUTTONS_PER_PAGE = 15
-const float DOUBLE_CLICK_TIME_MS = 0.2 // unsure what the ideal value is
+const float DOUBLE_CLICK_TIME_MS = 0.3 // unsure what the ideal value is
struct {
@@ -29,6 +28,17 @@ struct {
string filterGamemode
} filterArguments
+
+enum sortingBy
+{
+ NONE,
+ NAME,
+ PLAYERS,
+ MAP,
+ GAMEMODE,
+ LATENCY
+}
+
struct {
// true = alphabeticaly false = reverse
bool serverName = true
@@ -100,22 +110,22 @@ void function UpdatePrivateMatchModesAndMaps()
{
if ( filterArguments.filterMaps.find( map ) != -1 )
continue
-
+
filterArguments.filterMaps.append( map )
-
+
string localized = GetMapDisplayName( map )
Hud_DialogList_AddListItem( Hud_GetChild( file.menu, "SwtBtnSelectMap" ) , localized, string( enum_ + 1 ) )
- }
-
+ }
+
array<string> realModes = [ "private_match" ]
realModes.extend( GetPrivateMatchModes() )
-
+
foreach( int enum_, string mode in realModes )
{
string localized = GetGameModeDisplayName( mode )
if ( filterArguments.filterGamemodes.find( localized ) != -1 )
continue
-
+
filterArguments.filterGamemodes.append( localized )
Hud_DialogList_AddListItem( Hud_GetChild( file.menu, "SwtBtnSelectGamemode" ) , localized, string( enum_ + 1 ) )
}
@@ -125,6 +135,8 @@ void function InitServerBrowserMenu()
{
file.menu = GetMenu( "ServerBrowserMenu" )
+ AddMouseMovementCaptureHandler( file.menu, UpdateMouseDeltaBuffer )
+
// Get menu stuff
file.serverButtons = GetElementsByClassname( file.menu, "ServerButton" )
file.serversName = GetElementsByClassname( file.menu, "ServerName" )
@@ -136,7 +148,7 @@ void function InitServerBrowserMenu()
filterArguments.filterMaps = [ "SWITCH_ANY" ]
Hud_DialogList_AddListItem( Hud_GetChild( file.menu, "SwtBtnSelectMap" ), "SWITCH_ANY", "0" )
-
+
filterArguments.filterGamemodes = [ "SWITCH_ANY" ]
Hud_DialogList_AddListItem( Hud_GetChild( file.menu, "SwtBtnSelectGamemode" ), "SWITCH_ANY", "0" )
@@ -144,7 +156,7 @@ void function InitServerBrowserMenu()
AddMenuEventHandler( file.menu, eUIEvent.MENU_CLOSE, OnCloseServerBrowserMenu )
AddMenuEventHandler( file.menu, eUIEvent.MENU_OPEN, OnServerBrowserMenuOpened )
AddMenuFooterOption( file.menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
- AddMenuFooterOption( file.menu, BUTTON_Y, "#Y_REFRESH_SERVERS", "#REFRESH_SERVERS", RefreshServers )
+ AddMenuFooterOption( file.menu, BUTTON_Y, "#Y_BUTTON_REFRESH_SERVERS", "#REFRESH_SERVERS", RefreshServers )
// Setup server buttons
var width = 1120.0 * (GetScreenSize()[1] / 1080.0)
@@ -171,11 +183,11 @@ void function InitServerBrowserMenu()
AddButtonEventHandler( Hud_GetChild( file.menu, "BtnFiltersClear"), UIE_CLICK, OnBtnFiltersClear_Activate )
- AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerNameTab"), UIE_CLICK, SortServerListByName )
- AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerPlayersTab"), UIE_CLICK, SortServerListByPlayers )
- AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerMapTab"), UIE_CLICK, SortServerListByMap )
- AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerGamemodeTab"), UIE_CLICK, SortServerListByGamemode )
- AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerLatencyTab"), UIE_CLICK, SortServerListByLatency )
+ AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerNameTab"), UIE_CLICK, SortServerListByName_Activate )
+ AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerPlayersTab"), UIE_CLICK, SortServerListByPlayers_Activate )
+ AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerMapTab"), UIE_CLICK, SortServerListByMap_Activate )
+ AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerGamemodeTab"), UIE_CLICK, SortServerListByGamemode_Activate )
+ AddButtonEventHandler( Hud_GetChild( file.menu, "BtnServerLatencyTab"), UIE_CLICK, SortServerListByLatency_Activate )
AddButtonEventHandler( Hud_GetChild( file.menu, "SwtBtnSelectMap"), UIE_CHANGE, FilterAndUpdateList )
@@ -278,10 +290,12 @@ void function UpdateListSliderHeight( float servers )
var movementCapture = Hud_GetChild( file.menu , "MouseMovementCapture" )
float maxHeight = 562.0 * (GetScreenSize()[1] / 1080.0)
+ float minHeight = 80.0 * (GetScreenSize()[1] / 1080.0)
float height = maxHeight * (15.0 / servers )
if ( height > maxHeight ) height = maxHeight
+ if ( height < minHeight ) height = minHeight
Hud_SetHeight( sliderButton , height )
Hud_SetHeight( sliderPanel , height )
@@ -419,36 +433,29 @@ bool function IsFilterPanelElementFocused() {
var focusedElement = GetFocus();
var name = Hud_GetHudName(focusedElement);
- print(name)
-
- // kinda sucks but just check if any of the filter elements
- // has focus. would be nice to have tags or sth here
- bool match = (name == "FilterPanel") ||
- (name == "BtnSearchLabel") ||
- (name == "BtnServerSearch") ||
- (name == "SwtBtnSelectMap") ||
- (name == "SwtBtnSelectGamemode") ||
- (name == "SwtBtnHideFull") ||
- (name == "SwtBtnHideEmpty") ||
- (name == "SwtBtnHideProtected") ||
- (name == "BtnFiltersClear") ||
- (name == "BtnDummyAfterFilterClear");
+ foreach (element in GetElementsByClassname( file.menu, "FilterPanelChild")) {
+ if ( element == focusedElement ) return true
+ }
- return match;
+ return false;
}
void function OnKeyTabPressed(var button) {
- // toggle focus between server list and filter panel
- if (IsFilterPanelElementFocused()) {
- // print("Switching focus from filter panel to server list")
- Hud_SetFocused(Hud_GetChild(file.menu, "BtnServer1"))
- }
- else {
- // print("Switching focus from server list to filter panel")
- Hud_SetFocused(Hud_GetChild(file.menu, "BtnServerSearch"))
- HideServerInfo()
+ try
+ {
+ // toggle focus between server list and filter panel
+ if (IsFilterPanelElementFocused()) {
+ // print("Switching focus from filter panel to server list")
+ Hud_SetFocused(Hud_GetChild(file.menu, "BtnServer1"))
+ }
+ else {
+ // print("Switching focus from server list to filter panel")
+ Hud_SetFocused(Hud_GetChild(file.menu, "BtnServerSearch"))
+ HideServerInfo()
+ }
}
+ catch ( ex ) {}
}
void function OnHitDummyTop(var button) {
@@ -570,30 +577,31 @@ void function FilterAndUpdateList( var n )
FilterServerList()
+
switch ( filterDirection.sortingBy )
{
- case 0:
+ case sortingBy.NONE:
UpdateShownPage()
break
- case 1:
+ case sortingBy.NAME:
filterDirection.serverName = !filterDirection.serverName
- SortServerListByName(0)
+ SortServerListByName_Activate(0)
break
- case 2:
+ case sortingBy.PLAYERS:
filterDirection.serverPlayers = !filterDirection.serverPlayers
- SortServerListByPlayers(0)
+ SortServerListByPlayers_Activate(0)
break
- case 3:
+ case sortingBy.MAP:
filterDirection.serverMap = !filterDirection.serverMap
- SortServerListByMap(0)
+ SortServerListByMap_Activate(0)
break
- case 5: // 4 skipped cause it doesn't work respawn pls fix
+ case sortingBy.GAMEMODE:
filterDirection.serverGamemode = !filterDirection.serverGamemode
- SortServerListByGamemode(0)
+ SortServerListByGamemode_Activate(0)
break
- case 6:
+ case sortingBy.LATENCY:
filterDirection.serverLatency = !filterDirection.serverLatency
- SortServerListByLatency(0)
+ SortServerListByLatency_Activate(0)
break
default:
printt( "How the f did you get here" )
@@ -684,7 +692,8 @@ void function FilterServerList()
{
if ( filterArguments.useSearch )
{
- string sName = tempServer.serverName.tolower()
+ string sName = tempServer.serverName.tolower() + " " + Localize(GetMapDisplayName(tempServer.serverMap)).tolower() + " " + tempServer.serverMap.tolower() + " " + tempServer.serverGamemode.tolower() + " " + Localize(tempServer.serverGamemode).tolower()
+
string sTerm = filterArguments.searchTerm.tolower()
if ( sName.find(sTerm) != null)
@@ -1020,130 +1029,105 @@ void function ThreadedAuthAndConnectToServer( string password = "" )
//////////////////////////////////////
// Shadow realm
//////////////////////////////////////
-void function SortServerListByName( var button )
+int function ServerSortLogic ( serverStruct a, serverStruct b)
{
- filterDirection.sortingBy = 1
+ var aTemp
+ var bTemp
+
+ bool direction
+
+ // We can hard code this cause adding entire columns isn't as easy
+ switch ( filterDirection.sortingBy ) {
+ case sortingBy.NAME:
+ aTemp = a.serverName.tolower()
+ bTemp = b.serverName.tolower()
+ direction = filterDirection.serverName
+ break;
+ case sortingBy.PLAYERS:
+ aTemp = a.serverPlayers
+ bTemp = b.serverPlayers
+ direction = filterDirection.serverPlayers
+ break;
+ case sortingBy.MAP:
+ aTemp = Localize(a.serverMap).tolower()
+ bTemp = Localize(b.serverMap).tolower()
+ direction = filterDirection.serverMap
+ break;
+ case sortingBy.GAMEMODE:
+ aTemp = Localize(a.serverGamemode).tolower()
+ bTemp = Localize(b.serverGamemode).tolower()
+ direction = filterDirection.serverGamemode
+ break;
+ case sortingBy.LATENCY:
+ aTemp = a.serverLatency
+ bTemp = b.serverLatency
+ direction = filterDirection.serverLatency
+ break;
+ default:
+ return 0
+ }
- int n = file.serversArrayFiltered.len() - 1
+ int invert = direction == true ? 1 : -1
- serverStruct tempServer
+ if ( aTemp > bTemp )
+ return 1 * invert
- for ( int i = 0; i < n; i++)
- {
- for ( int j = 0; j < n - 1; j++)
- {
- if ( file.serversArrayFiltered[ j ].serverName < file.serversArrayFiltered[ j + 1 ].serverName && filterDirection.serverName || file.serversArrayFiltered[ j ].serverName > file.serversArrayFiltered[ j + 1 ].serverName && !filterDirection.serverName)
- {
- tempServer = file.serversArrayFiltered[ j ]
- file.serversArrayFiltered[ j ] = file.serversArrayFiltered[ j + 1 ]
- file.serversArrayFiltered[ j + 1 ] = tempServer
- }
- }
- }
+ if ( aTemp < bTemp )
+ return -1 * invert
+
+ return 0
+}
+
+void function SortServerListByName_Activate ( var button )
+{
+ filterDirection.sortingBy = sortingBy.NAME
+
+ file.serversArrayFiltered.sort( ServerSortLogic )
filterDirection.serverName = !filterDirection.serverName
UpdateShownPage()
}
-void function SortServerListByPlayers( var button )
-{
- filterDirection.sortingBy = 2
- int n = file.serversArrayFiltered.len() - 1
-
- serverStruct tempServer
+void function SortServerListByPlayers_Activate( var button )
+{
+ filterDirection.sortingBy = sortingBy.PLAYERS
- for ( int i = 0; i < n; i++)
- {
- for ( int j = 0; j < n - 1; j++)
- {
- if ( file.serversArrayFiltered[ j ].serverPlayers < file.serversArrayFiltered[ j + 1 ].serverPlayers && filterDirection.serverPlayers || file.serversArrayFiltered[ j ].serverPlayers > file.serversArrayFiltered[ j + 1 ].serverPlayers && !filterDirection.serverPlayers)
- {
- tempServer = file.serversArrayFiltered[ j ]
- file.serversArrayFiltered[ j ] = file.serversArrayFiltered[ j + 1 ]
- file.serversArrayFiltered[ j + 1 ] = tempServer
- }
- }
- }
+ file.serversArrayFiltered.sort( ServerSortLogic )
filterDirection.serverPlayers = !filterDirection.serverPlayers
UpdateShownPage()
}
-void function SortServerListByMap( var button )
+void function SortServerListByMap_Activate( var button )
{
- filterDirection.sortingBy = 3
-
- int n = file.serversArrayFiltered.len() - 1
+ filterDirection.sortingBy = sortingBy.MAP
- serverStruct tempServer
-
- for ( int i = 0; i < n; i++)
- {
- for ( int j = 0; j < n - 1; j++)
- {
- if ( Localize(file.serversArrayFiltered[ j ].serverMap) < Localize(file.serversArrayFiltered[ j + 1 ].serverMap) && filterDirection.serverMap || Localize(file.serversArrayFiltered[ j ].serverMap) > Localize(file.serversArrayFiltered[ j + 1 ].serverMap) && !filterDirection.serverMap)
- {
- tempServer = file.serversArrayFiltered[ j ]
- file.serversArrayFiltered[ j ] = file.serversArrayFiltered[ j + 1 ]
- file.serversArrayFiltered[ j + 1 ] = tempServer
- }
- }
- }
+ file.serversArrayFiltered.sort( ServerSortLogic )
filterDirection.serverMap = !filterDirection.serverMap
UpdateShownPage()
}
-void function SortServerListByGamemode( var button )
+void function SortServerListByGamemode_Activate( var button )
{
- filterDirection.sortingBy = 5
-
- int n = file.serversArrayFiltered.len() - 1
-
- serverStruct tempServer
+ filterDirection.sortingBy = sortingBy.GAMEMODE
- for ( int i = 0; i < n; i++)
- {
- for ( int j = 0; j < n - 1; j++)
- {
- if ( Localize(file.serversArrayFiltered[ j ].serverGamemode) < Localize(file.serversArrayFiltered[ j + 1 ].serverGamemode) && filterDirection.serverGamemode || Localize(file.serversArrayFiltered[ j ].serverGamemode) > Localize(file.serversArrayFiltered[ j + 1 ].serverGamemode) && !filterDirection.serverGamemode)
- {
- tempServer = file.serversArrayFiltered[ j ]
- file.serversArrayFiltered[ j ] = file.serversArrayFiltered[ j + 1 ]
- file.serversArrayFiltered[ j + 1 ] = tempServer
- }
- }
- }
+ file.serversArrayFiltered.sort( ServerSortLogic )
filterDirection.serverGamemode = !filterDirection.serverGamemode
UpdateShownPage()
}
-void function SortServerListByLatency( var button )
+void function SortServerListByLatency_Activate( var button )
{
- filterDirection.sortingBy = 5
+ filterDirection.sortingBy = sortingBy.LATENCY
- int n = file.serversArrayFiltered.len() - 1
-
- serverStruct tempServer
-
- for ( int i = 0; i < n; i++)
- {
- for ( int j = 0; j < n - 1; j++)
- {
- if ( file.serversArrayFiltered[ j ].serverLatency < file.serversArrayFiltered[ j + 1 ].serverLatency && filterDirection.serverLatency || file.serversArrayFiltered[ j ].serverLatency > file.serversArrayFiltered[ j + 1 ].serverLatency && !filterDirection.serverLatency)
- {
- tempServer = file.serversArrayFiltered[ j ]
- file.serversArrayFiltered[ j ] = file.serversArrayFiltered[ j + 1 ]
- file.serversArrayFiltered[ j + 1 ] = tempServer
- }
- }
- }
+ file.serversArrayFiltered.sort( ServerSortLogic )
filterDirection.serverLatency = !filterDirection.serverLatency
diff --git a/Northstar.Custom/keyvalues/playlists_v2.txt b/Northstar.Custom/keyvalues/playlists_v2.txt
index 37734025..3bf111b5 100644
--- a/Northstar.Custom/keyvalues/playlists_v2.txt
+++ b/Northstar.Custom/keyvalues/playlists_v2.txt
@@ -241,6 +241,23 @@ playlists
gamemode_score_hint #GAMEMODE_SCORE_HINT_TDM
}
}
+ tffa
+ {
+ inherit defaults
+ vars
+ {
+ name #PL_tffa
+ lobbytitle #PL_tffa_lobby
+ description #PL_tffa_desc
+ abbreviation #PL_sbox_abbr
+
+ scorelimit 20
+ max_players 10
+ max_teams 10
+ classic_mp 1
+ gamemode_score_hint #GAMEMODE_SCORE_HINT_TDM
+ }
+ }
}
Playlists
{
@@ -652,35 +669,38 @@ playlists
{
hs
{
- mp_complex3 1
- mp_drydock 1
- mp_glitch 1
- mp_homestead 2
- mp_eden 1
- mp_forwardbase_kodai 1
- mp_black_water_canal 1
- mp_glitch 1
- mp_angel_city 1
- mp_colony02 1
- mp_relic02 1
- mp_grave 1
- mp_homestead 1
- mp_drydock 1
- mp_glitch 1
- mp_thaw 1
- mp_eden 2
- mp_black_water_canal 1
- mp_glitch 1
- mp_relic02 1
- mp_wargames 1
- mp_rise 1
- mp_crashsite3 1
- mp_lf_stacks 1
- mp_lf_deck 1
- mp_lf_meadow 1
- mp_lf_traffic 1
- mp_lf_township 1
- mp_lf_uma 1
+ maps
+ {
+ mp_complex3 1
+ mp_drydock 1
+ mp_glitch 1
+ mp_homestead 2
+ mp_eden 1
+ mp_forwardbase_kodai 1
+ mp_black_water_canal 1
+ mp_glitch 1
+ mp_angel_city 1
+ mp_colony02 1
+ mp_relic02 1
+ mp_grave 1
+ mp_homestead 1
+ mp_drydock 1
+ mp_glitch 1
+ mp_thaw 1
+ mp_eden 2
+ mp_black_water_canal 1
+ mp_glitch 1
+ mp_relic02 1
+ mp_wargames 1
+ mp_rise 1
+ mp_crashsite3 1
+ mp_lf_stacks 1
+ mp_lf_deck 1
+ mp_lf_meadow 1
+ mp_lf_traffic 1
+ mp_lf_township 1
+ mp_lf_uma 1
+ }
}
}
}
@@ -780,5 +800,43 @@ playlists
}
}
}
+ tffa
+ {
+ inherit defaults
+ vars
+ {
+ name #PL_tffa
+ lobbytitle #PL_tffa_lobby
+ description #PL_tffa_desc
+ hint #PL_tffa_hint
+ image lts
+ abbreviation #PL_tffa_abbr
+ visible 0
+ }
+ gamemodes
+ {
+ tffa
+ {
+ maps
+ {
+ mp_forwardbase_kodai 1
+ mp_grave 1
+ mp_homestead 1
+ mp_thaw 1
+ mp_black_water_canal 1
+ mp_eden 1
+ mp_drydock 1
+ mp_crashsite3 1
+ mp_complex3 1
+ mp_angel_city 1
+ mp_colony02 1
+ mp_glitch 1
+ mp_relic02 1
+ mp_wargames 1
+ mp_rise 1
+ }
+ }
+ }
+ }
}
}
diff --git a/Northstar.Custom/mod.json b/Northstar.Custom/mod.json
index d6c54033..2aaa7eb7 100644
--- a/Northstar.Custom/mod.json
+++ b/Northstar.Custom/mod.json
@@ -278,6 +278,28 @@
"Before": "ShGamemodeCTFComp_Init"
}
},
+
+ {
+ "Path": "gamemodes/sh_gamemode_tffa.gnut",
+ "RunOn": "( CLIENT || SERVER ) && MP",
+ "ClientCallback": {
+ "Before": "Sh_GamemodeTFFA_Init"
+ },
+
+ "ServerCallback": {
+ "Before": "Sh_GamemodeTFFA_Init"
+ }
+ },
+
+ {
+ "Path": "gamemodes/_gamemode_tffa.gnut",
+ "RunOn": "SERVER && MP"
+ },
+
+ {
+ "Path": "gamemodes/cl_gamemode_tffa.gnut",
+ "RunOn": "CLIENT && MP"
+ },
{
"Path": "sh_3psequence_to_1p_hacks.gnut",
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
index fa07a7ff..a5348498 100644
--- a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_fastball.gnut
@@ -97,6 +97,22 @@ void function GamemodeFastball_Init()
< 8, 825, 1096 >, < 0, -90.00, 0 > ,
< 740 , -600, 960 >, < 0, 0, 0 >
])
+
+ FastballAddBuddySpawnForLevel( "mp_crashsite3", TEAM_MILITIA, < -6364.65, -1291.28, 822.02>, <0, -19.17, 0> )
+ FastballAddBuddySpawnForLevel( "mp_crashsite3", TEAM_IMC, < -2455.29, 821.52, 539.21>, <0, -179.21, 0> )
+ FastballAddPanelSpawnsForLevel( "mp_crashsite3", [
+ < -672.27, -2786, 931.17 >, < 0, -45, 0 >,
+ < -3770, -990, 985 >, < 10, 80.00, 20 >,
+ < -6190.25, 1658.51, 1400.03 >, < 0, 144, 0 >
+ ])
+
+ FastballAddBuddySpawnForLevel( "mp_rise", TEAM_MILITIA, < -3885.97, 35.11, 704.03>, <0, 11.86, 0> )
+ FastballAddBuddySpawnForLevel( "mp_rise", TEAM_IMC, < 2206.76, 1869.08, 453.9>, <0, -165.77, 0> )
+ FastballAddPanelSpawnsForLevel( "mp_rise", [
+ < 141, 2484.71, 296.03 >, < 0, 0, 0 >,
+ < -448.54, 1091.42, 545.03 >, < 0, 0, 0 >,
+ < -2097, 1050, 320.03 >, < 0, 180, 0 >
+ ])
//Current BT fast ball points are good
FastballAddPanelSpawnsForLevel( "mp_colony02", [
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_tffa.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_tffa.gnut
new file mode 100644
index 00000000..edea5a76
--- /dev/null
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/_gamemode_tffa.gnut
@@ -0,0 +1,79 @@
+// literally just ttdm paste
+
+global function GamemodeTFFA_Init
+
+const float TFFAIntroLength = 15.0
+
+void function GamemodeTFFA_Init()
+{
+ Riff_ForceSetSpawnAsTitan( eSpawnAsTitan.Always )
+ Riff_ForceTitanExitEnabled( eTitanExitEnabled.Never )
+ TrackTitanDamageInPlayerGameStat( PGS_ASSAULT_SCORE )
+ ScoreEvent_SetupEarnMeterValuesForMixedModes()
+ SetLoadoutGracePeriodEnabled( false )
+
+ ClassicMP_SetCustomIntro( TFFAIntroSetup, TFFAIntroLength )
+
+ AddCallback_OnPlayerKilled( AddTeamScoreForPlayerKilled ) // dont have to track autotitan kills since you cant leave your titan in this mode
+
+ // probably needs scoreevent earnmeter values
+}
+
+void function TFFAIntroSetup()
+{
+ // this should show intermission cam for 15 sec in prematch, before spawning players as titans
+ AddCallback_GameStateEnter( eGameState.Prematch, TFFAIntroStart )
+ AddCallback_OnClientConnected( TFFAIntroShowIntermissionCam )
+}
+
+void function TFFAIntroStart()
+{
+ thread TFFAIntroStartThreaded()
+}
+
+void function TFFAIntroStartThreaded()
+{
+ ClassicMP_OnIntroStarted()
+
+ foreach ( entity player in GetPlayerArray() )
+ TFFAIntroShowIntermissionCam( player )
+
+ wait TFFAIntroLength
+
+ ClassicMP_OnIntroFinished()
+}
+
+void function TFFAIntroShowIntermissionCam( entity player )
+{
+ if ( GetGameState() != eGameState.Prematch )
+ return
+
+ thread PlayerWatchesTFFAIntroIntermissionCam( player )
+}
+
+void function PlayerWatchesTFFAIntroIntermissionCam( entity player )
+{
+ ScreenFadeFromBlack( player )
+
+ entity intermissionCam = GetEntArrayByClass_Expensive( "info_intermission" )[ 0 ]
+
+ // the angle set here seems sorta inconsistent as to whether it actually works or just stays at 0 for some reason
+ player.SetObserverModeStaticPosition( intermissionCam.GetOrigin() )
+ player.SetObserverModeStaticAngles( intermissionCam.GetAngles() )
+ player.StartObserverMode( OBS_MODE_STATIC_LOCKED )
+
+ wait TFFAIntroLength
+
+ RespawnAsTitan( player, false )
+ TryGameModeAnnouncement( player )
+}
+
+void function AddTeamScoreForPlayerKilled( entity victim, entity attacker, var damageInfo )
+{
+ if ( victim != attacker && victim.IsPlayer() && attacker.IsPlayer() && GetGameState() == eGameState.Playing )
+ {
+ AddTeamScore( attacker.GetTeam(), 1 )
+ // why isn't this PGS_SCORE? odd game
+ attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, 1 )
+ }
+} \ No newline at end of file
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut
new file mode 100644
index 00000000..5a5a3b9c
--- /dev/null
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/cl_gamemode_tffa.gnut
@@ -0,0 +1,28 @@
+global function ClGamemodeTFFA_Init
+
+void function ClGamemodeTFFA_Init()
+{
+ // register gamestate asset, this is default so not necessary but doing it anyway
+ ClGameState_RegisterGameStateAsset( $"ui/gamestate_info_ffa.rpak" )
+
+ // add music for mode, this is copied directly from the attrition/tdm music registered in cl_music.gnut
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_pilothunt_intro_flyin", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_INTRO, "music_mp_pilothunt_intro_flyin", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_pilothunt_epilogue_win", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_WIN, "music_mp_pilothunt_epilogue_win", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_pilothunt_epilogue_win", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_DRAW, "music_mp_pilothunt_epilogue_win", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_pilothunt_epilogue_lose", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LOSS, "music_mp_pilothunt_epilogue_lose", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_pilothunt_almostdone", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.GAMEMODE_1, "music_mp_pilothunt_almostdone", TEAM_MILITIA )
+
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_pilothunt_lastminute", TEAM_IMC )
+ RegisterLevelMusicForTeam( eMusicPieceID.LEVEL_LAST_MINUTE, "music_mp_pilothunt_lastminute", TEAM_MILITIA )
+
+ AddCallback_GameStateEnter( eGameState.Postmatch, DisplayPostMatchTop3 )
+} \ No newline at end of file
diff --git a/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_tffa.gnut b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_tffa.gnut
new file mode 100644
index 00000000..a45e59a4
--- /dev/null
+++ b/Northstar.Custom/mod/scripts/vscripts/gamemodes/sh_gamemode_tffa.gnut
@@ -0,0 +1,39 @@
+global function Sh_GamemodeTFFA_Init
+
+global const string GAMEMODE_TFFA = "tffa"
+
+void function Sh_GamemodeTFFA_Init()
+{
+ AddCallback_OnCustomGamemodesInit( CreateGamemodeTFFA )
+}
+
+void function CreateGamemodeTFFA()
+{
+ GameMode_Create( GAMEMODE_TFFA )
+ GameMode_SetName( GAMEMODE_TFFA, "#GAMEMODE_TFFA" )
+ GameMode_SetDesc( GAMEMODE_TFFA, "#PL_tffa_desc" )
+ GameMode_SetGameModeAnnouncement( GAMEMODE_TFFA, "ffa_modeDesc" )
+ GameMode_SetDefaultTimeLimits( GAMEMODE_TFFA, 10, 0.0 )
+ GameMode_AddScoreboardColumnData( GAMEMODE_TFFA, "#SCOREBOARD_TITAN_KILLS", PGS_TITAN_KILLS, 2 )
+ GameMode_AddScoreboardColumnData( GAMEMODE_TFFA, "#SCOREBOARD_TITAN_DAMAGE", PGS_ASSAULT_SCORE, 6 )
+ GameMode_SetColor( GAMEMODE_TFFA, [147, 204, 57, 255] )
+
+ AddPrivateMatchMode( GAMEMODE_TFFA )
+
+ GameMode_SetDefaultScoreLimits( GAMEMODE_TFFA, 20, 0)
+
+ #if SERVER
+ GameMode_AddServerInit( GAMEMODE_TFFA, GamemodeTFFA_Init )
+ GameMode_AddServerInit( GAMEMODE_TFFA, GamemodeFFAShared_Init )
+ GameMode_SetPilotSpawnpointsRatingFunc( GAMEMODE_TFFA, RateSpawnpoints_Generic )
+ GameMode_SetTitanSpawnpointsRatingFunc( GAMEMODE_TFFA, RateSpawnpoints_Generic )
+ #elseif CLIENT
+ GameMode_AddClientInit( GAMEMODE_TFFA, ClGamemodeTFFA_Init )
+ GameMode_AddClientInit( GAMEMODE_TFFA, GamemodeFFAShared_Init )
+ GameMode_AddClientInit( GAMEMODE_TFFA, ClGamemodeTFFA_Init )
+ #endif
+ #if !UI
+ GameMode_SetScoreCompareFunc( GAMEMODE_TFFA, CompareAssaultScore )
+ GameMode_AddSharedInit( GAMEMODE_TFFA, GamemodeFFA_Dialogue_Init )
+ #endif
+} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut
index 73277371..d1f4bd80 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/burnmeter/_burnmeter.gnut
@@ -293,6 +293,9 @@ void function PlayerUsesAmpedWeaponsBurncardThreaded( entity player )
//weapons.extend( player.GetOffhandWeapons() ) // idk? unsure of vanilla behaviour here
foreach ( entity weapon in weapons )
{
+ if( weapon.GetWeaponPrimaryClipCountMax() > 0 )
+ weapon.SetWeaponPrimaryClipCount( weapon.GetWeaponPrimaryClipCountMax() ) // kind of a fix to get ammo to full, cba to give new weapon
+
weapon.RemoveMod( "silencer" ) // both this and the burnmod will override firing fx, if a second one overrides this we crash
foreach ( string mod in GetWeaponBurnMods( weapon.GetWeaponClassName() ) )
{
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_at.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_at.nut
index b75ed51b..573ea72f 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_at.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_at.nut
@@ -1,6 +1,5 @@
global function GamemodeAt_Init
global function RateSpawnpoints_AT
-global function RateSpawnpoints_SpawnZones
void function GamemodeAt_Init()
{
@@ -10,9 +9,4 @@ void function GamemodeAt_Init()
void function RateSpawnpoints_AT( int checkclass, array<entity> spawnpoints, int team, entity player )
{
RateSpawnpoints_Generic( checkclass, spawnpoints, team, player ) // temp
-}
-
-void function RateSpawnpoints_SpawnZones( int checkclass, array<entity> spawnpoints, int team, entity player )
-{
- RateSpawnpoints_Generic( checkclass, spawnpoints, team, player ) // temp
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut
index 7eec7c89..4f05d87a 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ps.nut
@@ -1,4 +1,16 @@
+untyped
global function GamemodePs_Init
+global function RateSpawnpoints_SpawnZones
+
+struct {
+ array<entity> spawnzones
+
+ entity militiaActiveSpawnZone
+ entity imcActiveSpawnZone
+
+ array<entity> militiaPreviousSpawnZones
+ array<entity> imcPreviousSpawnZones
+} file
void function GamemodePs_Init()
{
@@ -8,6 +20,12 @@ void function GamemodePs_Init()
ScoreEvent_SetupEarnMeterValuesForMixedModes()
SetTimeoutWinnerDecisionFunc( CheckScoreForDraw )
+ // spawnzone stuff
+ AddCallback_OnPlayerKilled( CheckSpawnzoneSuspiciousDeaths )
+ AddSpawnCallbackEditorClass( "trigger_multiple", "trigger_mp_spawn_zone", SpawnzoneTriggerInit )
+
+ file.militiaPreviousSpawnZones = [ null, null, null ]
+ file.imcPreviousSpawnZones = [ null, null, null ]
}
void function GiveScoreForPlayerKill( entity victim, entity attacker, var damageInfo )
@@ -18,10 +36,186 @@ void function GiveScoreForPlayerKill( entity victim, entity attacker, var damage
int function CheckScoreForDraw()
{
- if (GameRules_GetTeamScore(TEAM_IMC) > GameRules_GetTeamScore(TEAM_MILITIA))
+ if ( GameRules_GetTeamScore( TEAM_IMC ) > GameRules_GetTeamScore( TEAM_MILITIA ) )
return TEAM_IMC
- else if (GameRules_GetTeamScore(TEAM_MILITIA) > GameRules_GetTeamScore(TEAM_IMC))
+ else if ( GameRules_GetTeamScore( TEAM_MILITIA ) > GameRules_GetTeamScore( TEAM_IMC ) )
return TEAM_MILITIA
return TEAM_UNASSIGNED
+}
+
+// spawnzone logic
+void function SpawnzoneTriggerInit( entity spawnzone )
+{
+ // initialise spawnzone script vars
+ spawnzone.s.lastDeathRateCheck <- 0.0
+ spawnzone.s.numRecentSuspiciousDeaths <- 0
+ spawnzone.s.minimapObj <- null
+
+ file.spawnzones.append( spawnzone )
+}
+
+void function SetNewSpawnzoneForTeam( int team, entity spawnzone )
+{
+ entity minimapObj = CreatePropScript( $"models/dev/empty_model.mdl", spawnzone.GetOrigin() )
+ SetTeam( minimapObj, team )
+ minimapObj.Minimap_SetObjectScale( 100.0 / Distance2D( < 0, 0, 0 >, spawnzone.GetBoundingMaxs() ) )
+ minimapObj.Minimap_SetAlignUpright( true )
+ minimapObj.Minimap_AlwaysShow( TEAM_IMC, null )
+ minimapObj.Minimap_AlwaysShow( TEAM_MILITIA, null )
+ minimapObj.Minimap_SetHeightTracking( true )
+ minimapObj.Minimap_SetZOrder( MINIMAP_Z_OBJECT )
+
+ if ( team == TEAM_IMC )
+ {
+ if ( IsValid( file.imcActiveSpawnZone ) )
+ file.imcActiveSpawnZone.s.minimapObj.Destroy()
+
+ // update last 3 zones
+ file.imcPreviousSpawnZones[ 2 ] = file.imcPreviousSpawnZones[ 1 ]
+ file.imcPreviousSpawnZones[ 1 ] = file.imcPreviousSpawnZones[ 0 ]
+ file.imcPreviousSpawnZones[ 0 ] = file.imcActiveSpawnZone
+
+ file.imcActiveSpawnZone = spawnzone
+ minimapObj.Minimap_SetCustomState( eMinimapObject_prop_script.SPAWNZONE_IMC )
+ }
+ else
+ {
+ if ( IsValid( file.militiaActiveSpawnZone ) )
+ file.militiaActiveSpawnZone.s.minimapObj.Destroy()
+
+ // update last 3 zones
+ file.militiaPreviousSpawnZones[ 2 ] = file.militiaPreviousSpawnZones[ 1 ]
+ file.militiaPreviousSpawnZones[ 1 ] = file.militiaPreviousSpawnZones[ 0 ]
+ file.militiaPreviousSpawnZones[ 0 ] = file.militiaActiveSpawnZone
+
+ file.militiaActiveSpawnZone = spawnzone
+ minimapObj.Minimap_SetCustomState( eMinimapObject_prop_script.SPAWNZONE_MIL )
+ }
+
+ minimapObj.DisableHibernation()
+
+ spawnzone.s.minimapObj = minimapObj
+ spawnzone.s.lastDeathRateCheck = 0.0
+ spawnzone.s.numRecentSuspiciousDeaths = Time()
+}
+
+void function CheckSpawnzoneSuspiciousDeaths( entity victim, entity attacker, var damageInfo )
+{
+ if ( victim.s.respawnTime + 10.0 < Time() )
+ return
+
+ entity spawnzone
+ if ( victim.GetTeam() == TEAM_IMC )
+ spawnzone = file.imcActiveSpawnZone
+ else
+ spawnzone = file.militiaActiveSpawnZone
+
+ if ( Distance2D( victim.GetOrigin(), spawnzone.GetOrigin() ) <= Distance2D( < 0, 0, 0 >, spawnzone.GetBoundingMaxs() ) * 1.2 )
+ spawnzone.s.numRecentSuspiciousDeaths++
+}
+
+entity function FindNewSpawnZone( int team )
+{
+ array<entity> startSpawns = SpawnPoints_GetPilotStart( team )
+ array<entity> enemyStartSpawns = SpawnPoints_GetPilotStart( GetOtherTeam( team ) )
+
+ // get average friendly startspawn position
+ vector averageFriendlySpawns
+ foreach ( entity spawn in startSpawns )
+ averageFriendlySpawns += spawn.GetOrigin()
+ averageFriendlySpawns /= startSpawns.len()
+
+ // get average enemy startspawn position
+ vector averageEnemySpawns
+ foreach ( entity spawn in enemyStartSpawns )
+ averageEnemySpawns += spawn.GetOrigin()
+ averageEnemySpawns /= enemyStartSpawns.len()
+
+ array<entity> validZones
+ array<entity> enemyPlayers = GetPlayerArrayOfTeam( GetOtherTeam( team ) )
+ float averageFriendlySpawnDist
+
+ foreach ( entity spawnzone in file.spawnzones )
+ {
+ if ( team == TEAM_IMC && file.imcPreviousSpawnZones.contains( spawnzone ) )
+ continue
+ else if ( file.militiaPreviousSpawnZones.contains( spawnzone ) )
+ continue
+
+ // check if it's too far from startspawns
+ float friendlySpawnDist = Distance2D( spawnzone.GetOrigin(), averageFriendlySpawns )
+ if ( friendlySpawnDist > Distance2D( averageFriendlySpawns, averageEnemySpawns ) * 1.2 )
+ continue
+
+ // check if it's safe atm
+ bool safe = true
+ foreach ( entity enemy in enemyPlayers )
+ {
+ if ( Distance2D( enemy.GetOrigin(), spawnzone.GetOrigin() ) < Distance2D( < 0, 0, 0 >, spawnzone.GetBoundingMaxs() ) * 1.2 )
+ {
+ safe = false
+ break
+ }
+ }
+
+ if ( !safe )
+ continue
+
+ averageFriendlySpawnDist += friendlySpawnDist
+ validZones.append( spawnzone )
+ }
+
+ averageFriendlySpawnDist /= validZones.len()
+
+ array<entity> realValidZones = clone validZones
+ foreach ( entity validzone in validZones )
+ {
+ if ( Distance2D( averageFriendlySpawns, validzone.GetOrigin() ) < averageFriendlySpawnDist * 1.4 )
+ realValidZones.append( validzone )
+ }
+
+ entity spawnzone = realValidZones.getrandom()
+ SetNewSpawnzoneForTeam( team, spawnzone )
+
+ return spawnzone
+}
+
+void function RateSpawnpoints_SpawnZones( int checkClass, array<entity> spawnpoints, int team, entity player )
+{
+ entity spawnzone
+ if ( player.GetTeam() == TEAM_IMC )
+ spawnzone = file.imcActiveSpawnZone
+ else
+ spawnzone = file.militiaActiveSpawnZone
+
+ // spawnzones don't exist yet, create them now
+ if ( !IsValid( spawnzone ) )
+ spawnzone = FindNewSpawnZone( player.GetTeam() )
+
+ // check if we should shift spawnzones
+ // if it's been more than 15 seconds since last check, reset
+ if ( spawnzone.s.lastDeathRateCheck + 15.0 < Time() )
+ {
+ spawnzone.s.numRecentSuspiciousDeaths = 0
+ spawnzone.s.lastDeathRateCheck = Time()
+ }
+
+ // check if we've gone over the threshold for recent deaths too close to our current spawnzone
+ if ( spawnzone.s.numRecentSuspiciousDeaths >= GetPlayerArrayOfTeam( player.GetTeam() ).len() * 0.4 )
+ // over the threshold, find a new spawn zone
+ spawnzone = FindNewSpawnZone( player.GetTeam() )
+
+ // rate spawnpoints
+ foreach ( entity spawn in spawnpoints )
+ {
+ float rating = 0.0
+ float distance = Distance2D( spawn.GetOrigin(), spawnzone.GetOrigin() )
+ if ( distance < Distance2D( < 0, 0, 0 >, spawnzone.GetBoundingMaxs() ) )
+ rating = 100.0
+ else // max 35 rating if not in zone, rate by closest
+ rating = 35.0 * ( 1 - ( distance / 5000.0 ) )
+
+ spawn.CalculateRating( checkClass, player.GetTeam(), rating, rating )
+ }
} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut
index 974481c1..207af721 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_speedball.nut
@@ -23,6 +23,7 @@ void function GamemodeSpeedball_Init()
AddCallback_GameStateEnter( eGameState.Prematch, CreateFlagIfNoFlagSpawnpoint )
AddCallback_GameStateEnter( eGameState.Playing, ResetFlag )
+ AddCallback_GameStateEnter( eGameState.WinnerDetermined,GamemodeSpeedball_OnWinnerDetermined)
AddCallback_OnTouchHealthKit( "item_flag", OnFlagCollected )
AddCallback_OnPlayerKilled( OnPlayerKilled )
SetTimeoutWinnerDecisionFunc( TimeoutCheckFlagHolder )
@@ -147,3 +148,9 @@ int function TimeoutCheckFlagHolder()
return file.flagCarrier.GetTeam()
}
+
+void function GamemodeSpeedball_OnWinnerDetermined()
+{
+ if(IsValid(file.flagCarrier))
+ file.flagCarrier.AddToPlayerGameStat( PGS_ASSAULT_SCORE, 1 )
+} \ No newline at end of file
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index b8cd67ad..4b2e539c 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -222,6 +222,7 @@ void function CodeCallback_OnPlayerRespawned( entity player )
player.SetPredictionEnabled( true )
Loadouts_TryGivePilotLoadout( player )
SetHumanRagdollImpactTable( player )
+ ClearLastAttacker( player ) // so dying to anything doesn't credit the same attacker after respawning
foreach ( entity weapon in player.GetMainWeapons() )
weapon.SetProScreenOwner( player )
@@ -261,7 +262,7 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga
player.SetNoTargetSmartAmmo( false )
player.ClearExtraWeaponMods()
- player.AddToPlayerGameStat( PGS_DEATHS, 1 )
+
if ( player.IsTitan() )
SoulDies( player.GetTitanSoul(), damageInfo ) // cleanup some titan stuff, no idea where else to put this
@@ -303,7 +304,10 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga
player.SetObserverTarget( null )
if ( !file.playerDeathsHidden )
+ {
+ player.AddToPlayerGameStat( PGS_DEATHS, 1 )
Remote_CallFunction_NonReplay( player, "ServerCallback_YouDied", attacker.GetEncodedEHandle(), GetHealthFrac( attacker ), methodOfDeath )
+ }
float deathcamLength = GetDeathCamLength( player )
wait deathcamLength
@@ -630,4 +634,4 @@ float function GetTitanBuildTime(entity player)
void function TitanPlayerHotDropsIntoLevel( entity player )
{
-} \ No newline at end of file
+}
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
index 598b4522..2d39cf2d 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
@@ -15,6 +15,7 @@ global function SetRoundWinningKillReplayAttacker
global function SetWinner
global function SetTimeoutWinnerDecisionFunc
global function AddTeamScore
+global function GetWinningTeamWithFFASupport
global function GameState_GetTimeLimitOverride
global function IsRoundBasedGameOver
@@ -231,10 +232,7 @@ void function GameStateEnter_Playing_Threaded()
if ( file.timeoutWinnerDecisionFunc != null )
winningTeam = file.timeoutWinnerDecisionFunc()
else
- winningTeam = GetWinningTeam()
-
- if ( winningTeam == -1 )
- winningTeam = TEAM_UNASSIGNED
+ winningTeam = GetWinningTeamWithFFASupport()
if ( file.switchSidesBased && !file.hasSwitchedSides && !IsRoundBased() ) // in roundbased modes, we handle this in setwinner
SetGameState( eGameState.SwitchingSides )
@@ -264,9 +262,7 @@ void function GameStateEnter_WinnerDetermined()
void function GameStateEnter_WinnerDetermined_Threaded()
{
// do win announcement
- int winningTeam = GetWinningTeam()
- if ( winningTeam == -1 )
- winningTeam = TEAM_UNASSIGNED
+ int winningTeam = GetWinningTeamWithFFASupport()
foreach ( entity player in GetPlayerArray() )
{
@@ -334,9 +330,7 @@ void function GameStateEnter_WinnerDetermined_Threaded()
int roundsPlayed = expect int ( GetServerVar( "roundsPlayed" ) )
SetServerVar( "roundsPlayed", roundsPlayed + 1 )
- int winningTeam = GetWinningTeam()
- if ( winningTeam == -1 )
- winningTeam = TEAM_UNASSIGNED
+ int winningTeam = GetWinningTeamWithFFASupport()
int highestScore = GameRules_GetTeamScore( winningTeam )
int roundScoreLimit = GameMode_GetRoundScoreLimit( GAMETYPE )
@@ -801,6 +795,35 @@ void function SetTimeoutWinnerDecisionFunc( int functionref() callback )
file.timeoutWinnerDecisionFunc = callback
}
+int function GetWinningTeamWithFFASupport()
+{
+ if ( !IsFFAGame() )
+ return GameScore_GetWinningTeam()
+ else
+ {
+ // custom logic for calculating ffa winner as GameScore_GetWinningTeam doesn't handle this
+ int winningTeam = TEAM_UNASSIGNED
+ int winningScore = 0
+
+ foreach ( entity player in GetPlayerArray() )
+ {
+ int currentScore = GameRules_GetTeamScore( player.GetTeam() )
+
+ if ( currentScore == winningScore )
+ winningTeam = TEAM_UNASSIGNED // if 2 teams are equal, return TEAM_UNASSIGNED
+ else if ( currentScore > winningScore )
+ {
+ winningTeam = player.GetTeam()
+ winningScore = currentScore
+ }
+ }
+
+ return winningTeam
+ }
+
+ unreachable
+}
+
// idk
float function GameState_GetTimeLimitOverride()
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
index 002b1331..7b86a1d8 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_score.nut
@@ -95,7 +95,7 @@ void function ScoreEvent_PlayerKilled( entity victim, entity attacker, var damag
// have to do this early before we reset victim's player killstreaks
// nemesis when you kill a player that is dominating you
- if ( attacker.IsPlayer() && attacker in victim.p.playerKillStreaks && victim.p.playerKillStreaks[ attacker ] == NEMESIS_KILL_REQUIREMENT )
+ if ( attacker.IsPlayer() && attacker in victim.p.playerKillStreaks && victim.p.playerKillStreaks[ attacker ] >= NEMESIS_KILL_REQUIREMENT )
AddPlayerScore( attacker, "Nemesis" )
// reset killstreaks on specific players
@@ -108,7 +108,7 @@ void function ScoreEvent_PlayerKilled( entity victim, entity attacker, var damag
if ( !attacker.IsPlayer() )
return
-
+ attacker.p.numberOfDeathsSinceLastKill = 0 // since they got a kill, remove the comeback trigger
// pilot kill
AddPlayerScore( attacker, "KillPilot", victim )
@@ -145,7 +145,7 @@ void function ScoreEvent_PlayerKilled( entity victim, entity attacker, var damag
attacker.p.playerKillStreaks[ victim ]++
// dominating
- if ( attacker.p.playerKillStreaks[ victim ] == DOMINATING_KILL_REQUIREMENT )
+ if ( attacker.p.playerKillStreaks[ victim ] >= DOMINATING_KILL_REQUIREMENT )
AddPlayerScore( attacker, "Dominating" )
if ( Time() - attacker.s.lastKillTime > CASCADINGKILL_REQUIREMENT_TIME )
@@ -163,7 +163,7 @@ void function ScoreEvent_PlayerKilled( entity victim, entity attacker, var damag
AddPlayerScore( attacker, "DoubleKill" )
else if ( attacker.s.currentTimedKillstreak == TRIPLEKILL_REQUIREMENT_KILLS )
AddPlayerScore( attacker, "TripleKill" )
- else if ( attacker.s.currentTimedKillstreak == MEGAKILL_REQUIREMENT_KILLS )
+ else if ( attacker.s.currentTimedKillstreak >= MEGAKILL_REQUIREMENT_KILLS )
AddPlayerScore( attacker, "MegaKill" )
}