diff options
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut index a4f23b85..b861ed9f 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/evac/_evac.gnut @@ -103,11 +103,20 @@ void function EvacEpilogue() if ( canRunEvac ) { - SetRespawnsEnabled( false ) + thread SetRespawnAndWait( false ) thread Evac( GetOtherTeam( winner ), EVAC_INITIAL_WAIT, EVAC_ARRIVAL_TIME, EVAC_WAIT_TIME, EvacEpiloguePlayerCanBoard, EvacEpilogueShouldLeaveEarly, EvacEpilogueCompleted ) } else - thread EvacEpilogueCompleted( null ) // this is hacky but like, this also shouldn't really be hit in normal gameplay + { + thread SetRespawnAndWait( false ) //prevent respawns during the fade to black, should only be an issue if the match is a draw + thread EvacEpilogueCompleted( null ) //this is hacky but like, this also shouldn't really be hit in normal gameplay + } +} + +void function SetRespawnAndWait(bool mode) +{ + wait GAME_EPILOGUE_PLAYER_RESPAWN_LEEWAY + SetRespawnsEnabled( mode ) } bool function EvacEpiloguePlayerCanBoard( entity dropship, entity player ) @@ -386,4 +395,4 @@ void function EvacDropshipKilled( entity dropship, var damageInfo ) player.Die( DamageInfo_GetAttacker( damageInfo ), DamageInfo_GetWeapon( damageInfo ), { damageSourceId = eDamageSourceId.evac_dropship_explosion, scriptType = DF_GIB } ) } } -}
\ No newline at end of file +} |