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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut5
1 files changed, 5 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
index 8b75a982a..22dc1e675 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
@@ -217,6 +217,11 @@ void function SpawnPlayerIntoDropship( entity player, int playerDropshipIndex, e
jumpSequence.setInitialTime = max( 0.0, Time() - ( file.introStartTime + 11.0 ) ) // pretty sure you should do this with GetScriptedAnimEventCycleFrac?
// idk unsure how to use that, all i know is getsequenceduration > the length it actually should be
+ #if BATTLECHATTER_ENABLED
+ if( playerDropshipIndex == 0 )
+ PlayBattleChatterLine( player, "bc_pIntroChat" )
+ #endif
+
waitthread FirstPersonSequence( jumpSequence, player, playerDropship )
thread PlayerJumpsFromDropship( player )