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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut4
1 files changed, 2 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
index 67d8d530..f72573d6 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
@@ -89,8 +89,8 @@ void function RateSpawnpoints_CTF( int checkClass, array<entity> spawnpoints, in
{
// determine the angles of the lines we need to be within to be rated here
// magic number gives roughly ~8deg from right mid to base on glitch
- float ratingAnglePos = flagDist / 0.0026
- float ratingAngleNeg = flagDist / -0.0026
+ float ratingAnglePos = flagDist * 0.0026
+ float ratingAngleNeg = flagDist * -0.0026
ratingAngleNeg = ( ( ( ratingAngleNeg % 360 ) + 360 ) % 360 ) // this is probably shit i just copied a negative modulo func
// calc angle between our spawnpoint and frontline, check if it's within the previous 2 angles