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-rw-r--r--Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_human.gnut33
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut31
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/sh_3psequence_to_1p_hacks.gnut30
-rw-r--r--Northstar.Custom/mod/scripts/vscripts/titan/sh_titan_embark.gnut24
4 files changed, 86 insertions, 32 deletions
diff --git a/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_human.gnut b/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_human.gnut
index 2f94e759..fb0a40a6 100644
--- a/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_human.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_human.gnut
@@ -21,7 +21,30 @@ bool function MeleeThread_PilotVsEnemyInternal( SyncedMelee action, entity attac
Assert( IsAlive( attacker ) )
Assert( IsAlive( target ) )
- bool isAttackerRef = IsAttackerRef( action, target )
+ bool isAttackerRef
+ if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", eFirstPersonSequenceForce1PSetting.DISABLED ) >= eFirstPersonSequenceForce1PSetting.CLASSIC_EXECUTION )
+ {
+ action.attackerAnimation1p = "ptpov_rspn101_melee_necksnap_rear"
+ action.attackerAnimation3p = "pt_rspn101_melee_necksnap_rear"
+ action.targetAnimation1p = "ptpov_melee_necksnap_rear_attacked"
+ action.targetAnimation3p = "pt_melee_necksnap_rear_attacked"
+ action.isAttackerRef = false
+ action.minDot = 0.2
+
+ /* here be dragons
+ action.attackerAnimation1p = "ptpov_assassin_melee_necksnap_rear"
+ action.attackerAnimation3p = "pt_assassin_melee_necksnap_rear"
+ action.targetAnimation1p = "ptpov_assassin_melee_necksnap_rear_attacked"
+ action.targetAnimation3p = "pt_assassin_melee_necksnap_rear_attacked"
+ action.attachModel1p = $"models/weapons/bolo_sword/w_bolo_sword.mdl"
+ action.attachTag1p = "PROPGUN"
+ */
+
+ // need to hardcode false here otherwise it just doesnt work for some reason??
+ isAttackerRef = false
+ }
+ else
+ isAttackerRef = IsAttackerRef( action, target )
vector attackerOrigin = attacker.GetOrigin()
vector targetOrigin = target.GetOrigin()
@@ -259,7 +282,7 @@ void function MeleeThread_PilotVsEnemy_Attacker( SyncedMelee action, entity atta
if ( isAttackerRef )
{
#if MP
- if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 )
+ if ( ShouldForce1PFirstPersonSequence() && GetCurrentPlaylistVarInt( "fp_embark_enabled", eFirstPersonSequenceForce1PSetting.DISABLED ) < eFirstPersonSequenceForce1PSetting.CLASSIC_EXECUTION )
FirstPersonSequenceForce1P( attackerSequence, attacker )
#endif
@@ -268,7 +291,7 @@ void function MeleeThread_PilotVsEnemy_Attacker( SyncedMelee action, entity atta
else
{
#if MP
- if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 )
+ if ( ShouldForce1PFirstPersonSequence() && GetCurrentPlaylistVarInt( "fp_embark_enabled", eFirstPersonSequenceForce1PSetting.DISABLED ) < eFirstPersonSequenceForce1PSetting.CLASSIC_EXECUTION )
FirstPersonSequenceForce1P( attackerSequence, attacker, target )
#endif
@@ -410,7 +433,7 @@ void function MeleeThread_PilotVsEnemy_Target( SyncedMelee action, entity attack
if ( isAttackerRef )
{
#if MP
- if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 )
+ if ( ShouldForce1PFirstPersonSequence() && target.IsPlayer() && GetCurrentPlaylistVarInt( "fp_embark_enabled", eFirstPersonSequenceForce1PSetting.DISABLED ) < eFirstPersonSequenceForce1PSetting.CLASSIC_EXECUTION )
FirstPersonSequenceForce1P( targetSequence, target, attacker )
#endif
@@ -419,7 +442,7 @@ void function MeleeThread_PilotVsEnemy_Target( SyncedMelee action, entity attack
else
{
#if MP
- if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 )
+ if ( ShouldForce1PFirstPersonSequence() && GetCurrentPlaylistVarInt( "fp_embark_enabled", eFirstPersonSequenceForce1PSetting.DISABLED ) < eFirstPersonSequenceForce1PSetting.CLASSIC_EXECUTION )
FirstPersonSequenceForce1P( targetSequence, target )
#endif
diff --git a/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut b/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut
index d9e995f7..19f3dda3 100644
--- a/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/melee/_melee_synced_titan.gnut
@@ -255,7 +255,12 @@ void functionref( SyncedMelee action, entity attacker, entity target ) function
if ( SoulHasPassive( soul, ePassives.PAS_VANGUARD_COREMETER ) )
executionRef = "execution_vanguard_kit"
- if ( executionRef in file.executionData_3p )
+ bool fpEmbarkShouldNotForceClassic = true
+ #if MP
+ fpEmbarkShouldNotForceClassic = GetCurrentPlaylistVarInt( "fp_embark_enabled", eFirstPersonSequenceForce1PSetting.DISABLED ) < eFirstPersonSequenceForce1PSetting.CLASSIC_EXECUTION || executionRef == "execution_vanguard_kit"
+ #endif
+
+ if ( executionRef in file.executionData_3p && fpEmbarkShouldNotForceClassic )
return TitanVsTitan_3p
if ( target.IsNPC() )
@@ -319,15 +324,15 @@ void function MeleeThread_AtlasVsTitanShort( SyncedMelee action, entity attacker
target.e.syncedMeleeAttacker = attacker
- // attacker.SetInvulnerable()
+ attacker.SetInvulnerable()
target.SetInvulnerable() //HACK: Have to SetInvulnerable first before attacker holsters weapon, because if the attacker is vortexing, holster will release bullets caught and kill off the victim if low enough health
//HACK! This function was originally for NPCs only, but now that it is being used for players, we need to holster their weapon
if ( target.IsPlayer() )
HolsterAndDisableWeapons( target )
- if ( ShouldHolsterWeaponForSyncedMelee( attacker ) )
- HolsterAndDisableWeapons( attacker )
+ //if ( ShouldHolsterWeaponForSyncedMelee( attacker ) )
+ HolsterAndDisableWeapons( attacker )
local attackerViewBody
@@ -358,7 +363,7 @@ void function MeleeThread_AtlasVsTitanShort( SyncedMelee action, entity attacker
if ( IsValid( attacker ) )
{
- //attacker.ClearInvulnerable()
+ attacker.ClearInvulnerable()
attacker.UnforceStand()
attacker.ClearParent()
ClearPlayerAnimViewEntity( attacker )
@@ -904,10 +909,10 @@ void function MeleeThread_OgreVsTitan( SyncedMelee action, entity attacker, enti
targetSequence.blendTime = 0.25
target.e.syncedMeleeAttacker = attacker
- DisableWeapons( attacker, [] )
- DisableWeapons( target, [] )
+ HolsterViewModelAndDisableWeapons( attacker )
+ HolsterViewModelAndDisableWeapons( target )
- // attacker.SetInvulnerable()
+ attacker.SetInvulnerable()
target.SetInvulnerable()
entity soul = target.GetTitanSoul()
@@ -930,10 +935,11 @@ void function MeleeThread_OgreVsTitan( SyncedMelee action, entity attacker, enti
if ( IsValid( attacker ) )
{
+ attacker.ClearInvulnerable()
attacker.UnforceStand()
attacker.ClearParent()
ClearPlayerAnimViewEntity( attacker )
- EnableWeapons( attacker, [] )
+ DeployViewModelAndEnableWeapons( attacker )
attacker.PlayerMelee_ExecutionEndAttacker()
if ( IsAlive( attacker ) )
@@ -1331,8 +1337,9 @@ void function TitanVsTitan_3p( SyncedMelee action, entity attacker, entity targe
attackerBodySequence.useAnimatedRefAttachment = true
#if MP
+ // used for monarch's energy thief execution
// could use FirstPersonSequenceForce1P here, but since this uses a propdynamic rather than a player, easier to do it manually
- if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 )
+ if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", eFirstPersonSequenceForce1PSetting.DISABLED ) != eFirstPersonSequenceForce1PSetting.DISABLED )
{
// hide from everyone else
attackerViewBody.kv.VisibilityFlags = ENTITY_VISIBLE_TO_EVERYONE & ~ENTITY_VISIBLE_TO_OWNER
@@ -1372,7 +1379,7 @@ void function TitanVsTitan_3p( SyncedMelee action, entity attacker, entity targe
if ( isAttackerRef )
{
#if MP
- if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 )
+ if ( ShouldForce1PFirstPersonSequence() )
{
if ( attacker.IsPlayer() && !attackerDoing1PViewbodyAnim )
FirstPersonSequenceForce1P( attackerSequence, attacker )
@@ -1388,7 +1395,7 @@ void function TitanVsTitan_3p( SyncedMelee action, entity attacker, entity targe
else
{
#if MP
- if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 )
+ if ( ShouldForce1PFirstPersonSequence() )
{
if ( target.IsPlayer() )
FirstPersonSequenceForce1P( targetSequence, target )
diff --git a/Northstar.Custom/mod/scripts/vscripts/sh_3psequence_to_1p_hacks.gnut b/Northstar.Custom/mod/scripts/vscripts/sh_3psequence_to_1p_hacks.gnut
index abfd269a..1c009b76 100644
--- a/Northstar.Custom/mod/scripts/vscripts/sh_3psequence_to_1p_hacks.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/sh_3psequence_to_1p_hacks.gnut
@@ -1,5 +1,6 @@
global function FirstPersonSequenceForce1P_Init
global function FirstPersonSequenceForce1P_InitPlaylistVars
+global function ShouldForce1PFirstPersonSequence
#if SERVER
global function FirstPersonSequenceForce1P
@@ -9,6 +10,16 @@ global function FirstPersonSequenceForce1P_InitPlaylistVars
global function ServerCallback_HideHudForFPHackAnim
#endif
+global enum eFirstPersonSequenceForce1PSetting
+{
+ DISABLED,
+ ENABLED, // force all embark/execution anims to 1p
+
+ // assume these are above ENABLED
+ CLASSIC_EXECUTION, // don't force any animations to 1p, but use the tf1 animations for titan executions (tf1 necksnap is not ingame unfortunately)
+ CLASSIC_EXECUTION_CUSTOM_EMBARK // use the classic animations for executions, but force everything else to 1p
+}
+
global const string FORCE1P_PILOT_1P_ATTACHMENT = "HEADFOCUS"
global const string FORCE1P_TITAN_1P_ATTACHMENT = "HATCH_HEAD" // CHEST_LASER could be better, but is only on atlas titans
@@ -35,7 +46,7 @@ void function FirstPersonSequenceForce1P_Init()
void function FirstPersonSequenceForce1P_InitPlaylistVars()
{
- AddPrivateMatchModeSettingEnum( "#MODE_SETTING_CATEGORY_RIFF", "fp_embark_enabled", [ "#SETTING_DISABLED", "#SETTING_ENABLED" ], "0" )
+ AddPrivateMatchModeSettingEnum( "#MODE_SETTING_CATEGORY_RIFF", "fp_embark_enabled", [ "#SETTING_DISABLED", "#SETTING_ENABLED", "#SETTING_FPEMBARK_CLASSIC", "#SETTING_FPEMBARK_CLASSIC_AND_NEW_EMBARK" ], "0" )
}
void function FirstPersonSequenceForce1P_RegisterCustomNetworkFunctions()
@@ -43,6 +54,12 @@ void function FirstPersonSequenceForce1P_RegisterCustomNetworkFunctions()
Remote_RegisterFunction( "ServerCallback_HideHudForFPHackAnim" )
}
+bool function ShouldForce1PFirstPersonSequence()
+{
+ int ret = GetCurrentPlaylistVarInt( "fp_embark_enabled", eFirstPersonSequenceForce1PSetting.DISABLED )
+ return ret == eFirstPersonSequenceForce1PSetting.ENABLED || ret == eFirstPersonSequenceForce1PSetting.CLASSIC_EXECUTION_CUSTOM_EMBARK
+}
+
#if SERVER
Forced1PSequenceData function FirstPersonSequenceForce1P( FirstPersonSequenceStruct sequence, entity player, entity other = null )
{
@@ -172,9 +189,11 @@ void function ServerCallback_HideHudForFPHackAnim()
// in an ideal world we wouldn't even have to turn off this rui stuff because it would be parented to our camera but unfortunately we do not live in an ideal world
//thread MainHud_TurnOff_RUI( true )
//HidePermanentCockpitRui()
- RuiTopology_UpdatePos( clGlobal.topoCockpitHud, < -1000, -1000, -1000 >, < -1000, -1000, -1000 >, < -1000, -1000, -1000 > )
- RuiTopology_UpdatePos( clGlobal.topoCockpitHudPermanent, < -1000, -1000, -1000 >, < -1000, -1000, -1000 >, < -1000, -1000, -1000 > )
-
+
+ if ( !GetConVarBool( "rui_drawEnable" ) )
+ return
+
+ SetConVarBool( "rui_drawEnable", false )
thread EnableHudOnViewRestored()
}
@@ -183,7 +202,6 @@ void function EnableHudOnViewRestored()
while ( GetViewEntity() != GetLocalClientPlayer() )
WaitFrame()
- thread MainHud_TurnOn_RUI( true )
- ShowPermanentCockpitRui()
+ SetConVarBool( "rui_drawEnable", true )
}
#endif \ No newline at end of file
diff --git a/Northstar.Custom/mod/scripts/vscripts/titan/sh_titan_embark.gnut b/Northstar.Custom/mod/scripts/vscripts/titan/sh_titan_embark.gnut
index 4fd4d0c6..65a20f85 100644
--- a/Northstar.Custom/mod/scripts/vscripts/titan/sh_titan_embark.gnut
+++ b/Northstar.Custom/mod/scripts/vscripts/titan/sh_titan_embark.gnut
@@ -952,7 +952,7 @@ function TitanEmbark_PlayerEmbarks( entity player, entity titan, table e )
)
#if MP
- if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 && !doFirstPersonAnim )
+ if ( ShouldForce1PFirstPersonSequence() && !doFirstPersonAnim )
FirstPersonSequenceForce1P( sequence, player, titan )
#endif
@@ -1015,17 +1015,19 @@ void function Embark_DelayedFadeOut( entity player, entity titan, float delay )
wait delay - EMBARK_FADE_TIME
- if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 0 )
- {
- ScreenFadeToBlack( player, EMBARK_FADE_TIME, EMBARK_FADE_TIME + 0.2 ) // a little extra so we stay black
- wait EMBARK_FADE_TIME
- }
- else
+ #if MP
+ if ( ShouldForce1PFirstPersonSequence() )
{
wait EMBARK_FADE_TIME - 0.2
ScreenFadeToBlack( player, 0.2, 0.4 )
wait 0.2
}
+ else
+ #endif
+ {
+ ScreenFadeToBlack( player, EMBARK_FADE_TIME, EMBARK_FADE_TIME + 0.2 ) // a little extra so we stay black
+ wait EMBARK_FADE_TIME
+ }
ScreenFadeFromBlack( player, EMBARK_FADE_TIME, EMBARK_FADE_TIME )
}
@@ -1088,8 +1090,10 @@ void function PhaseEmbarkPhaseStart( entity player )
PlayPhaseShiftDisappearFX( player )
EmitSoundOnEntity( player, "pilot_phaseembark_activate_3p" )
- if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 )
+ #if MP
+ if ( ShouldForce1PFirstPersonSequence() )
player.PhaseShiftBegin( 0.0, 0.2 )
+ #endif
thread PhaseEmbarkPhaseCleanup( player )
}
@@ -1117,8 +1121,10 @@ void function PhaseEmbarkPhaseStop( entity player )
PlayPhaseShiftDisappearFX( player )
EmitSoundOnEntity( player, "pilot_phaseembark_end_3p" )
- if ( GetCurrentPlaylistVarInt( "fp_embark_enabled", 0 ) == 1 )
+ #if MP
+ if ( ShouldForce1PFirstPersonSequence() )
player.PhaseShiftCancel()
+ #endif
}
function ShouldSkipAheadIntoEmbark( standing, player, titan, e )