diff options
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut | 105 |
1 files changed, 47 insertions, 58 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut index 693816d0..5746fe77 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut @@ -292,7 +292,6 @@ void function StartHardpointThink() void function CapturePointForTeam(HardpointStruct hardpoint, int Team) { - SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED) SetTeam( hardpoint.hardpoint, Team ) SetTeam( hardpoint.prop, Team ) @@ -392,6 +391,21 @@ void function PlayerThink(CP_PlayerStruct player) } } +void function SetCapperAmount( table<int, table<string, int> > capStrength, array<entity> entities ) +{ + foreach(entity p in entities) + { + if ( p.IsPlayer() && p.IsTitan() ) + { + capStrength[p.GetTeam()]["titans"] += 1 + } + else + { + capStrength[p.GetTeam()]["pilots"] += 1 + } + } +} + void function HardpointThink( HardpointStruct hardpoint ) { entity hardpointEnt = hardpoint.hardpoint @@ -404,63 +418,38 @@ void function HardpointThink( HardpointStruct hardpoint ) while ( GamePlayingOrSuddenDeath() ) { - int imcPilotCappers = 0 - int militiaPilotCappers = 0 - - int imcTitanCappers = 0 - int militiaTitanCappers = 0 - - float currentTime = Time() - float deltaTime = currentTime - lastTime - - foreach(entity p in hardpoint.imcCappers) - { - if(p.IsPlayer()) - { - if(p.IsTitan()) - { - imcTitanCappers = imcTitanCappers + 1 - } - else - { - imcPilotCappers = imcPilotCappers + 1 - } + table<int, table<string, int> > capStrength = { + [TEAM_IMC] = { + pilots = 0, + titans = 0, + }, + [TEAM_MILITIA] = { + pilots = 0, + titans = 0, } } - foreach(entity p in hardpoint.militiaCappers) - { - if(p.IsPlayer()) - { - if(p.IsTitan()) - { - militiaTitanCappers = militiaTitanCappers + 1 - } - else - { - militiaPilotCappers = militiaPilotCappers + 1 - } - } - } - int imcCappers - int militiaCappers + float currentTime = Time() + float deltaTime = currentTime - lastTime - bool hardpointBlocked = false - if((imcTitanCappers+militiaTitanCappers)>0) - { - imcCappers = imcTitanCappers - militiaCappers = militiaTitanCappers - } - else - { - imcCappers = imcPilotCappers - militiaCappers = militiaPilotCappers - } + SetCapperAmount( capStrength, hardpoint.militiaCappers ) + SetCapperAmount( capStrength, hardpoint.imcCappers ) + + int imcPilotCappers = capStrength[TEAM_IMC]["pilots"] + int imcTitanCappers = capStrength[TEAM_IMC]["titans"] + + int militiaPilotCappers = capStrength[TEAM_MILITIA]["pilots"] + int militiaTitanCappers = capStrength[TEAM_MILITIA]["titans"] + + int imcCappers = ( imcTitanCappers + militiaTitanCappers ) > 0 ? imcTitanCappers : imcPilotCappers + int militiaCappers = ( imcTitanCappers + militiaTitanCappers ) <= 0 ? militiaPilotCappers : militiaTitanCappers int cappingTeam int capperAmount = 0 + bool hardpointBlocked = false - if((imcCappers > 0) && (militiaCappers > 0)){ + if((imcCappers > 0) && (militiaCappers > 0)) + { hardpointBlocked = true } else if ( imcCappers > 0 ) @@ -473,13 +462,13 @@ void function HardpointThink( HardpointStruct hardpoint ) cappingTeam = TEAM_MILITIA capperAmount = militiaCappers } - capperAmount = int(min(capperAmount, 3)) + capperAmount = minint(capperAmount, 3) if(hardpointBlocked) { SetHardpointState(hardpoint,CAPTURE_POINT_STATE_HALTED) } - else if(cappingTeam==TEAM_UNASSIGNED)//nobody on point + else if(cappingTeam==TEAM_UNASSIGNED) // nobody on point { if((GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPED)||(GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPING)) { @@ -493,7 +482,7 @@ void function HardpointThink( HardpointStruct hardpoint ) } else if(hardpointEnt.GetTeam()==TEAM_UNASSIGNED) { - if(GetHardpointCappingTeam(hardpoint)==TEAM_UNASSIGNED) + if(GetHardpointCappingTeam(hardpoint)==TEAM_UNASSIGNED) // uncapped point with no one inside { SetHardpointCaptureProgress( hardpoint, min(1.0,GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / CAPTURE_DURATION_CAPTURE * capperAmount) ) ) SetHardpointCappingTeam(hardpoint,cappingTeam) @@ -503,7 +492,7 @@ void function HardpointThink( HardpointStruct hardpoint ) hasBeenAmped = false } } - else if(GetHardpointCappingTeam(hardpoint)==cappingTeam) + else if(GetHardpointCappingTeam(hardpoint)==cappingTeam) // uncapped point with ally inside { SetHardpointCaptureProgress( hardpoint,min(1.0, GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / CAPTURE_DURATION_CAPTURE * capperAmount) ) ) if(GetHardpointCaptureProgress(hardpoint)>=1.0) @@ -526,7 +515,7 @@ void function HardpointThink( HardpointStruct hardpoint ) } } } - else if(hardpointEnt.GetTeam()!=cappingTeam) + else if(hardpointEnt.GetTeam()!=cappingTeam) // capping enemy point { SetHardpointCappingTeam(hardpoint,cappingTeam) SetHardpointCaptureProgress( hardpoint,max(0.0, GetHardpointCaptureProgress( hardpoint ) - ( deltaTime / CAPTURE_DURATION_CAPTURE * capperAmount) ) ) @@ -541,17 +530,17 @@ void function HardpointThink( HardpointStruct hardpoint ) hasBeenAmped = false } } - else if(hardpointEnt.GetTeam()==cappingTeam) + else if(hardpointEnt.GetTeam()==cappingTeam) // capping allied point { SetHardpointCappingTeam(hardpoint,cappingTeam) - if(GetHardpointCaptureProgress(hardpoint)<1.0) + if(GetHardpointCaptureProgress(hardpoint)<1.0) // not amped { SetHardpointCaptureProgress(hardpoint,GetHardpointCaptureProgress(hardpoint)+(deltaTime/CAPTURE_DURATION_CAPTURE*capperAmount)) } else if(file.ampingEnabled)//amping or reamping { if(GetHardpointState(hardpoint)<CAPTURE_POINT_STATE_AMPING) - SetHardpointState(hardpoint,CAPTURE_POINT_STATE_AMPING) + SetHardpointState(hardpoint,CAPTURE_POINT_STATE_AMPING) SetHardpointCaptureProgress( hardpoint, min( 2.0, GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / HARDPOINT_AMPED_DELAY * capperAmount ) ) ) if(GetHardpointCaptureProgress(hardpoint)==2.0&&!(GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPED)) { |