diff options
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut index 80fae331..0555df9b 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut @@ -105,8 +105,12 @@ void function OnPrematchStart() DispatchSpawn( dropship ) // have to do this after dispatch otherwise it won't work for some reason - dropship.SetModel( $"models/vehicle/crow_dropship/crow_dropship_hero.mdl" ) - // could also use $"models/vehicle/goblin_dropship/goblin_dropship_hero.mdl", unsure which + // weirdly enough, tf2 actually does use different dropships for imc and militia, despite these concepts not really being a thing for players in tf2 + // probably was just missed by devs, but keeping it in for accuracy + if ( dropshipSpawn.GetTeam() == TEAM_IMC ) + dropship.SetModel( $"models/vehicle/goblin_dropship/goblin_dropship_hero.mdl" ) + else + dropship.SetModel( $"models/vehicle/crow_dropship/crow_dropship_hero.mdl" ) thread PlayAnim( dropship, "dropship_classic_mp_flyin" ) } |