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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut3
1 files changed, 3 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index 62f7d459..b8cd67ad 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -335,6 +335,7 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga
}
player.SetPlayerSettings( "spectator" ) // prevent a crash with going from titan => pilot on respawn
+ player.StopPhysics() // need to set this after SetPlayerSettings
if ( RespawnsEnabled() )
{
@@ -467,6 +468,7 @@ void function RespawnAsTitan( entity player, bool manualPosition = false )
void function PlayerBecomesSpectator( entity player )
{
player.StartObserverMode( OBS_MODE_CHASE )
+ player.StopPhysics()
player.EndSignal( "OnRespawned" )
player.EndSignal( "OnDestroy" )
@@ -533,6 +535,7 @@ void function PlayerBecomesSpectator( entity player )
player.SetObserverModeStaticAngles( target.GetAngles() )
player.StartObserverMode( OBS_MODE_STATIC )
}
+ player.StopPhysics()
}
}