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-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut9
1 files changed, 9 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut b/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut
index 7d4552a0e..9057f7d8b 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut
@@ -20,6 +20,7 @@ void function Sv_ItemInventory_Init()
{
AddCallback_OnClientConnected( Sv_ItemInventory_OnClientConnected )
AddCallback_OnPlayerGetsNewPilotLoadout( Sv_ItemInventory_OnPlayerGetsNewPilotLoadout )
+ AddCallback_GameStateEnter( eGameState.Prematch, PrematchClearInventory )
}
void function Sv_ItemInventory_OnClientConnected( entity player )
@@ -27,6 +28,14 @@ void function Sv_ItemInventory_OnClientConnected( entity player )
file.playerInventoryStacks[ player ] <- []
}
+void function PrematchClearInventory() // vanilla behavior
+{
+ foreach( entity player in GetPlayerArray() )
+ {
+ PlayerInventory_TakeAllInventoryItems( player )
+ }
+}
+
void function Sv_ItemInventory_OnPlayerGetsNewPilotLoadout( entity player, PilotLoadoutDef newPilotLoadout )
{
array<InventoryItem> playerInventoryStack = file.playerInventoryStacks[ player ]