diff options
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut | 11 |
1 files changed, 10 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut b/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut index d4ec5879..7d4552a0 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/item_inventory/sv_item_inventory.gnut @@ -8,6 +8,7 @@ global function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame global function PlayerInventory_PushInventoryItem global function PlayerInventory_PushInventoryItemByBurnRef global function PlayerInventory_PopInventoryItem +global function PlayerInventory_TakeAllInventoryItems global function PlayerInventory_CountBurnRef struct @@ -141,6 +142,14 @@ void function PlayerInventory_PopInventoryItem( entity player ) return } +void function PlayerInventory_TakeAllInventoryItems( entity player ) +{ + file.playerInventoryStacks[ player ].clear() + waitthread PlayerInventory_TakeInventoryItem( player ) + player.SetPlayerNetInt( "itemInventoryCount", 0 ) + return +} + void function PlayerInventory_RefreshEquippedState( entity player ) { @@ -154,4 +163,4 @@ void function PlayerInventory_StartCriticalSection( entity player ) void function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame( entity weapon ) { -}
\ No newline at end of file +} |