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-rw-r--r--Northstar.CustomServers/scripts/vscripts/_powerup.gnut15
-rw-r--r--Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut1
-rw-r--r--Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_lts.nut1
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/_base_gametype_mp.gnut4
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut4
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/_score.nut2
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/levels/mp_angel_city.nut18
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/levels/mp_black_water_canal.nut20
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/levels/mp_grave.nut20
-rw-r--r--bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut6
10 files changed, 71 insertions, 20 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/_powerup.gnut b/Northstar.CustomServers/scripts/vscripts/_powerup.gnut
index 3a0ce273..a6a117af 100644
--- a/Northstar.CustomServers/scripts/vscripts/_powerup.gnut
+++ b/Northstar.CustomServers/scripts/vscripts/_powerup.gnut
@@ -45,16 +45,16 @@ void function PowerupSpawnerThink( entity spawnpoint, PowerUp powerupDef )
entity powerup = CreateEntity( "item_powerup" )
- // need to do this otherwise the position seems to mess up occasionally
- powerup.SetOrigin( base.GetOrigin() )
- powerup.SetAngles( base.GetAngles() )
- powerup.SetParent( base ) // parenting ensures that gravity isn't an issue
+ powerup.SetOrigin( base.GetOrigin() + powerupDef.modelOffset )
+ powerup.SetAngles( base.GetAngles() + powerupDef.modelAngles )
powerup.SetValueForModelKey( powerupDef.model )
DispatchSpawn( powerup )
- powerup.SetLocalOrigin( powerupDef.modelOffset )
- powerup.SetLocalAngles( powerupDef.modelAngles )
+ // unless i'm doing something really dumb, this all has to be done after dispatchspawn to get the powerup to not have gravity
+ powerup.StopPhysics()
+ powerup.SetOrigin( base.GetOrigin() + powerupDef.modelOffset )
+ powerup.SetAngles( base.GetAngles() + powerupDef.modelAngles )
powerup.SetModel( powerupDef.model )
powerup.s.powerupRef <- powerupDef.itemRef
@@ -65,9 +65,7 @@ void function PowerupSpawnerThink( entity spawnpoint, PowerUp powerupDef )
OnThreadEnd( function() : ( powerup )
{
if ( IsValid( powerup ) )
- {
powerup.Destroy()
- }
})
powerup.WaitSignal( "OnDestroy" )
@@ -86,6 +84,7 @@ bool function OnPowerupCollected( entity player, entity healthpack )
if ( ( powerup.index == ePowerUps.titanTimeReduction || powerup.index == ePowerUps.LTS_TitanTimeReduction ) && PlayerHasBattery( player ) )
return false
+ // idk why the powerup.destroyFunc doesn't just return a bool? would mean they could just handle stuff like this in powerup code
powerup.destroyFunc( player )
return true // destroys the powerup
}
diff --git a/Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut b/Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut
index b5ad4fb1..a465164d 100644
--- a/Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut
+++ b/Northstar.CustomServers/scripts/vscripts/earn_meter/sv_earn_meter_mp.gnut
@@ -61,6 +61,7 @@ void function OnPlayerRespawned( entity player )
void function EarnMeterMP_PlayerLifeThink( entity player )
{
player.EndSignal( "OnDeath" )
+ player.EndSignal( "OnDestroy" )
int lastEarnMeterMode = PlayerEarnMeter_GetMode( player )
float lastPassiveGainTime = Time()
diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_lts.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_lts.nut
index b9d5aa49..89f9c991 100644
--- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_lts.nut
+++ b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_lts.nut
@@ -21,6 +21,7 @@ void function GamemodeLts_Init()
Riff_ForceSetSpawnAsTitan( eSpawnAsTitan.Always )
SetShouldUseRoundWinningKillReplay( true )
SetRoundWinningKillReplayKillClasses( true, true ) // both titan and pilot kills are tracked
+ FlagSet( "ForceStartSpawn" )
AddCallback_OnPilotBecomesTitan( RefreshThirtySecondWallhackHighlight )
AddCallback_OnTitanBecomesPilot( RefreshThirtySecondWallhackHighlight )
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/scripts/vscripts/mp/_base_gametype_mp.gnut
index 5a684f20..9d2ccc91 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -423,7 +423,7 @@ void function RespawnAsTitan( entity player, bool manualPosition = false )
// do titanfall scoreevent
AddPlayerScore( player, "Titanfall", player )
- entity camera = CreateTitanDropCamera( spawnpoint.GetAngles(), < 90, 10, 0 > )
+ entity camera = CreateTitanDropCamera( spawnpoint.GetAngles(), < 90, titan.GetAngles().y, 0 > )
camera.SetParent( titan )
// calc offset for spawnpoint angle
@@ -584,7 +584,7 @@ void function AddToTitanDamageStat( entity victim, var damageInfo )
float amount = DamageInfo_GetDamage( damageInfo )
if ( attacker.IsPlayer() && attacker != victim )
- attacker.AddToPlayerGameStat( PGS_ASSAULT_SCORE, amount ) // titan damage on
+ attacker.AddToPlayerGameStat( file.titanDamageGameStat, amount ) // titan damage on
}
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
index d4712cf1..f6cedd4e 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
@@ -103,8 +103,8 @@ void function OnPrematchStart()
// spawn dropships
array<entity> dropshipSpawns = GetEntArrayByClass_Expensive( "info_spawnpoint_dropship_start" )
foreach ( entity dropshipSpawn in dropshipSpawns )
- {
- if ( GameModeRemove( dropshipSpawn ) || ( GetSpawnpointGamemodeOverride() != GAMETYPE && dropshipSpawn.kv[ "gamemode_" + GetSpawnpointGamemodeOverride() ] == "0" ) )
+ {
+ if ( GameModeRemove( dropshipSpawn ) || ( GetSpawnpointGamemodeOverride() != GAMETYPE && dropshipSpawn.HasKey( "gamemode_" + GetSpawnpointGamemodeOverride() ) && dropshipSpawn.kv[ "gamemode_" + GetSpawnpointGamemodeOverride() ] == "0" ) )
continue
// todo: possibly make this only spawn dropships if we've got enough players to need them
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_score.nut b/Northstar.CustomServers/scripts/vscripts/mp/_score.nut
index 9f1e5978..c54bbf8d 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/_score.nut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/_score.nut
@@ -31,7 +31,7 @@ void function AddPlayerScore( entity targetPlayer, string scoreEventName, entity
{
ScoreEvent event = GetScoreEvent( scoreEventName )
- if ( !event.enabled )
+ if ( !event.enabled || !targetPlayer.IsPlayer() )
return
var associatedHandle = 0
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_angel_city.nut b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_angel_city.nut
index 3a5b637f..68b49ad5 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_angel_city.nut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_angel_city.nut
@@ -1,11 +1,27 @@
global function CodeCallback_MapInit
void function CodeCallback_MapInit()
-{
+{
Evac_AddLocation( < 2527.889893, -2865.360107, 753.002991 >, < 0, -80.54, 0 > )
Evac_AddLocation( < 1253.530029, -554.075012, 811.125 >, < 0, 180, 0 > )
Evac_AddLocation( < 2446.989990, 809.364014, 576.0 >, < 0, 90.253, 0 > )
Evac_AddLocation( < -2027.430054, 960.395020, 609.007996 >, < 0, 179.604, 0 > )
Evac_SetSpacePosition( < -1700, -5500, -7600 >, < -3.620642, 270.307129, 0 > )
+
+ // todo: also we need to change the powerup spawns on this map, they use a version from an older patch
+
+ // there are some really busted titan startspawns that are on the fucking other side of the map from where they should be, so we remove them
+ AddSpawnCallback( "info_spawnpoint_titan_start", TrimBadTitanStartSpawns )
+}
+
+void function TrimBadTitanStartSpawns( entity spawn )
+{
+ if ( spawn.GetTeam() == TEAM_MILITIA )
+ return // mil spawns are fine on this map
+
+ vector comparisonOrigin = < 2281.39, -3333.06, 200.031 >
+
+ if ( Distance2D( spawn.GetOrigin(), comparisonOrigin ) >= 2000.0 )
+ spawn.Destroy()
} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_black_water_canal.nut b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_black_water_canal.nut
index 37b89169..2e35417f 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_black_water_canal.nut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_black_water_canal.nut
@@ -1 +1,19 @@
-//fuck \ No newline at end of file
+global function CodeCallback_MapInit
+
+void function CodeCallback_MapInit()
+{
+ // there are some really busted titan startspawns that are on the fucking other side of the map from where they should be, so we remove them
+ AddSpawnCallback( "info_spawnpoint_titan_start", TrimBadTitanStartSpawns )
+}
+
+void function TrimBadTitanStartSpawns( entity spawn )
+{
+ vector comparisonOrigin
+ if ( spawn.GetTeam() == TEAM_IMC )
+ comparisonOrigin = < 160.625, 4748.13, -251.447 >
+ else
+ comparisonOrigin = < 1087.13, -4914.88, -199.969 >
+
+ if ( Distance2D( spawn.GetOrigin(), comparisonOrigin ) >= 1000.0)
+ spawn.Destroy()
+} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_grave.nut b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_grave.nut
index 37b89169..f4b48f6d 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_grave.nut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_grave.nut
@@ -1 +1,19 @@
-//fuck \ No newline at end of file
+global function CodeCallback_MapInit
+
+void function CodeCallback_MapInit()
+{
+ // there are some really busted titan startspawns that are on the fucking other side of the map from where they should be, so we remove them
+ AddSpawnCallback( "info_spawnpoint_titan_start", TrimBadTitanStartSpawns )
+}
+
+void function TrimBadTitanStartSpawns( entity spawn )
+{
+ vector comparisonOrigin
+ if ( spawn.GetTeam() == TEAM_IMC )
+ comparisonOrigin = < -2144, -4944, 1999.7 >
+ else
+ comparisonOrigin = < 11026.8, -5163.18, 1885.64 >
+
+ if ( Distance2D( spawn.GetOrigin(), comparisonOrigin ) >= 2000.0 )
+ spawn.Destroy()
+} \ No newline at end of file
diff --git a/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut b/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut
index 4e0ecef5..b6bd6d38 100644
--- a/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut
+++ b/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut
@@ -102,16 +102,14 @@ void function ModeButton_Click( var button )
if ( Hud_IsLocked( button ) )
return
- int mapID = int( Hud_GetScriptID( button ) ) + ( file.currentModePage * MODES_PER_PAGE )
-
- var menu = GetMenu( "MapsMenu" )
+ int modeID = int( Hud_GetScriptID( button ) ) + ( file.currentModePage * MODES_PER_PAGE )
array<string> modesArray = GetPrivateMatchModes()
string modeName = modesArray[mapID]
// on modded servers set us to the first map for that mode automatically
// need this for coliseum mainly which is literally impossible to select without this
- if ( IsNorthstarServer() && !PrivateMatch_IsValidMapModeCombo( PrivateMatch_GetSelectedMap(), modesArray[ mapID ] ) )
+ if ( IsNorthstarServer() && !PrivateMatch_IsValidMapModeCombo( PrivateMatch_GetSelectedMap(), modesArray[ modeID ] ) )
ClientCommand( "SetCustomMap " + GetPrivateMatchMapsForMode( modeName )[ 0 ] )
// set it