diff options
author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
commit | 9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch) | |
tree | 4175928e488632705692e3cccafa1a38dd854615 /bobthebob.testing/scripts | |
parent | 27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff) | |
download | NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip |
move to new mod format
Diffstat (limited to 'bobthebob.testing/scripts')
11 files changed, 0 insertions, 2240 deletions
diff --git a/bobthebob.testing/scripts/vscripts/_bobtestingfunctions_mp.gnut b/bobthebob.testing/scripts/vscripts/_bobtestingfunctions_mp.gnut deleted file mode 100644 index b782243a..00000000 --- a/bobthebob.testing/scripts/vscripts/_bobtestingfunctions_mp.gnut +++ /dev/null @@ -1,239 +0,0 @@ -untyped -globalize_all_functions - -void function SvTestingMPInit() -{ - Bleedout_Init() - AddCallback_EntitiesDidLoad( CreateSpawns ) -} - -void function CreateSpawns() -{ - //thread CreateSpawns_Threaded() -} - -void function CreateSpawns_Threaded() -{ - WaitEndFrame() // wait for spawns to get cleared, game ctds if we don't do this - entity validSpawn = GetEntArrayByClass_Expensive( "info_spawnpoint_human" )[ 0 ] - - for ( int i = 0; i < 50; i++ ) - { - entity newSpawn = CreateEntity( "info_spawnpoint_human" ) - newSpawn.SetOrigin( validSpawn.GetOrigin() ) - DispatchSpawn( newSpawn ) - } -} - -void function TestSpawnpoints( bool titan = false ) -{ - entity player = GetPlayerArray()[0] - array<entity> spawnpoints - if ( !titan ) - spawnpoints = SpawnPoints_GetPilotStart( player.GetTeam() ) - else - spawnpoints = SpawnPoints_GetTitanStart( player.GetTeam() ) - - SpawnPoints_InitRatings( player, player.GetTeam() ) - - foreach ( entity spawnpoint in spawnpoints ) - spawnpoint.CalculateRating( titan ? TD_TITAN : TD_PILOT, player.GetTeam(), RandomFloat( 7.0 ) - 3.5, RandomFloat( 7.0 ) - 3.5 ) - - if ( !titan ) - { - SpawnPoints_SortPilotStart() - spawnpoints = SpawnPoints_GetPilotStart( player.GetTeam() ) - } - else - { - SpawnPoints_SortTitanStart() - spawnpoints = SpawnPoints_GetTitanStart( player.GetTeam() ) - } - - entity chosenPoint - foreach ( entity spawnpoint in spawnpoints ) - if ( IsSpawnpointValid( spawnpoint, player.GetTeam() ) ) - { - chosenPoint = spawnpoint - break - } - - player.SetOrigin( chosenPoint.GetOrigin() ) - player.SetAngles( chosenPoint.GetAngles() ) - - //SpawnPoints_DiscardRatings() // somehow the game seems to call this automatically so unneeded -} - -bool function IsSpawnpointValid( entity spawnpoint, int team ) -{ - if ( GameModeRemove( spawnpoint ) ) - return false - - // ultra temp - print( spawnpoint.GetTeam() ) - if ( spawnpoint.GetTeam() == 0 ) - return false - - if ( spawnpoint.GetTeam() > 0 && spawnpoint.GetTeam() != team ) - return false - - - - return true -} - -void function TestScoreEvent( entity player, int id ) -{ - ScoreEvent event = ScoreEvent_FromId( id ) - - Remote_CallFunction_NonReplay( player, "ServerCallback_ScoreEvent", id, event.pointValue, event.displayType, player.GetEncodedEHandle(), event.earnMeterOwnValue, event.earnMeterEarnValue ) -} - -void function TestDrop( entity player ) -{ - thread CreateTitanForPlayerAndHotdrop( player, GetTitanReplacementPoint( player, false ) ) -} - -void function WarpThroughSpawnpoints( string modeOverride = "" ) -{ - if ( !modeOverride.len() ) - modeOverride = GAMETYPE - - entity player = GetPlayerArray()[0] - - array<entity> spawnpoints = GetEntArrayByClass_Expensive( "info_hardpoint" ) //SpawnPoints_GetPilot() - foreach ( entity spawnpoint in spawnpoints ) - { - //string gamemodeKey = "gamemode_" + modeOverride - //if ( spawnpoint.HasKey( gamemodeKey ) && ( spawnpoint.kv[ gamemodeKey ] == "0" || spawnpoint.kv[ gamemodeKey ] == "" ) ) - // continue - // - //if ( !spawnpoint.HasKey( gamemodeKey ) ) - // continue - - if ( spawnpoint.HasKey( "hardpointGroup" ) ) - print( spawnpoint.kv.hardpointGroup ) - - player.SetOrigin( spawnpoint.GetOrigin() ) - player.SetAngles( spawnpoint.GetAngles() ) - - wait 0.5 - } -} - -void function AttemptSpawnBuddyTitan() -{ - PrecacheModel( $"models/titans/buddy/titan_buddy.mdl" ) - PrecacheModel( $"models/weapons/arms/buddypov.mdl" ) - - entity player = GetPlayerArray()[0] - entity titan = CreateNPCTitan( "titan_buddy", player.GetTeam(), player.GetOrigin(), <0, 0, 0> ) - SetSpawnOption_AISettings( titan, "npc_titan_buddy" ) - SetSpawnOption_Weapon( titan, "mp_titanweapon_xo16_vanguard", [ ] ) - - DispatchSpawn( titan ) - - player.SetPetTitan( titan ) - titan.SetOwner( player ) - titan.SetUsable() -} - - -void function SetPlayerCameraToHead() -{ - entity viewControl = CreateEntity( "point_viewcontrol" ) - viewControl.kv.spawnflags = 56 - DispatchSpawn( viewControl ) - - viewControl.SetParent( GetPlayerArray()[0], "headshot" ) - viewControl.SetOrigin( < 4, 0, 1 > ) - viewControl.SetAngles( < 0, 0, 0 > ) - GetPlayerArray()[0].SetViewEntity( viewControl, true ) -} - -void function CreateTestControlPanel() -{ - entity player = GetPlayerArray()[0] - - entity panel = CreateEntity( "prop_control_panel" ) - panel.SetValueForModelKey( $"models/communication/terminal_usable_imc_01.mdl" ) - panel.SetOrigin( player.GetOrigin() ) - panel.SetAngles( player.GetAngles() ) - panel.kv.solid = SOLID_VPHYSICS - SetTargetName( panel, "cpanel" ) - DispatchSpawn( panel ) - - panel.SetModel( $"models/communication/terminal_usable_imc_01.mdl" ) - panel.s.onPlayerFinishesUsing_func = TestOnPanelHacked - -} - -function TestOnPanelHacked( panel, player, success ) -{ - expect entity( panel ) - expect entity( player ) - expect bool( success ) - - if ( !success ) - return - - print( panel + " was hacked by " + player ) - PanelFlipsToPlayerTeamAndUsableByEnemies( panel, player ) -} - -void function TestFastball() -{ - PrecacheModel( $"models/titans/buddy/titan_buddy.mdl" ) - RegisterSignal( "fastball_start_throw" ) - RegisterSignal( "fastball_release" ) - PrecacheParticleSystem( $"P_BT_eye_SM" ) - - entity player = GetPlayerArray()[0] - - entity prop = CreatePropDynamic( $"models/titans/buddy/titan_buddy.mdl", player.GetOrigin(), player.GetAngles() ) - thread PlayAnim( prop, "bt_beacon_fastball_throw_end" ) - - player.ContextAction_SetFastball() - FirstPersonSequenceStruct throwSequence - throwSequence.attachment = "REF" - throwSequence.useAnimatedRefAttachment = true - throwSequence.hideProxy = true - throwSequence.firstPersonAnim = "ptpov_beacon_fastball_throw_end" - //throwSequence.thirdPersonAnim = "pt_beacon_fastball_throw_end" - throwSequence.firstPersonBlendOutTime = 0.0 - - thread FirstPersonSequence( throwSequence, player, prop ) - player.HolsterWeapon() - - EmitSoundOnEntityOnlyToPlayer( player, player, "Music_Beacon_14_BTThrowThruFirstCrane" ) - - prop.WaitSignal( "fastball_start_throw" ) - float duration = EmitSoundOnEntity( prop, "diag_sp_spoke1_BE117_04_01_mcor_bt" ) // trust me - vector eyeAngles = player.EyeAngles() - - // particle effect - StartParticleEffectOnEntity( prop, GetParticleSystemIndex( $"P_BT_eye_SM" ), FX_PATTACH_POINT_FOLLOW, prop.LookupAttachment( "EYEGLOW" ) ) - wait duration - - prop.WaitSignal( "fastball_release" ) - player.ContextAction_ClearFastball() - player.ClearParent() - ClearPlayerAnimViewEntity( player ) - player.SetVelocity( AnglesToForward( eyeAngles ) * 1250 ) - player.DeployWeapon() - - wait 0.5 - prop.Destroy() -} - -void function TestPlanetExplosion() // won't look good until we can load textures from rpak for these models -{ - PrecacheModel( $"models/vistas/planet_ex_static.mdl" ) - PrecacheModel( $"models/vistas/planet_explosion_animated.mdl" ) - - entity cam = GetEnt( "skybox_cam_level" ) - cam.SetOrigin( < 7000, 7000, 7000 > ) // arbitrary point - CreatePropDynamic( $"models/vistas/planet_ex_static.mdl", cam.GetOrigin(), cam.GetAngles() ) - entity explosion = CreatePropDynamic( $"models/vistas/planet_explosion_animated.mdl", cam.GetOrigin(), cam.GetAngles() ) - thread PlayAnim( explosion, "planet_ex_ending" ) -}
\ No newline at end of file diff --git a/bobthebob.testing/scripts/vscripts/_bobtestingfunctions_sp.gnut b/bobthebob.testing/scripts/vscripts/_bobtestingfunctions_sp.gnut deleted file mode 100644 index 2ad814fe..00000000 --- a/bobthebob.testing/scripts/vscripts/_bobtestingfunctions_sp.gnut +++ /dev/null @@ -1,13 +0,0 @@ -globalize_all_functions - -void function TestPlanetExplosion() -{ - PrecacheModel( $"models/vistas/planet_ex_static.mdl" ) - PrecacheModel( $"models/vistas/planet_explosion_animated.mdl" ) - - entity cam = GetEnt( "skybox_cam_level" ) - cam.SetOrigin( < 7000, 7000, 7000 > ) // arbitrary point - CreatePropDynamic( $"models/vistas/planet_ex_static.mdl", cam.GetOrigin(), cam.GetAngles() ) - entity explosion = CreatePropDynamic( $"models/vistas/planet_explosion_animated.mdl", cam.GetOrigin(), cam.GetAngles() ) - thread PlayAnim( explosion, "planet_ex_ending" ) -}
\ No newline at end of file diff --git a/bobthebob.testing/scripts/vscripts/mp/levels/mp_box.nut b/bobthebob.testing/scripts/vscripts/mp/levels/mp_box.nut deleted file mode 100644 index aa94be52..00000000 --- a/bobthebob.testing/scripts/vscripts/mp/levels/mp_box.nut +++ /dev/null @@ -1,24 +0,0 @@ -/*global function CodeCallback_MapInit -global function SpawnGamemodeObjects - -void function CodeCallback_MapInit() -{ - AddCallback_EntitiesDidLoad( SpawnGamemodeObjects ) -} - -void function SpawnGamemodeObjects() -{ - thread SpawnGamemodeObjects_Threaded() - -} - -void function SpawnGamemodeObjects_Threaded() -{ - WaitEndFrame() - entity liveFireFlagSpawn = CreateEntity( "script_ref" ) - liveFireFlagSpawn.kv.editorclass = "info_speedball_flag" - liveFireFlagSpawn.kv.origin = < 0.0, -382.0, 60.0 > - liveFireFlagSpawn.kv.angles = < 0, 0, 0 > - DispatchSpawn( liveFireFlagSpawn ) - liveFireFlagSpawn.kv.editorclass = "info_speedball_flag" -}*/
\ No newline at end of file diff --git a/bobthebob.testing/scripts/vscripts/mp/sh_revive.gnut b/bobthebob.testing/scripts/vscripts/mp/sh_revive.gnut deleted file mode 100644 index 8caa2a82..00000000 --- a/bobthebob.testing/scripts/vscripts/mp/sh_revive.gnut +++ /dev/null @@ -1,19 +0,0 @@ -#if SERVER -global const REVIVE_ENABLED = true // currently not used anywhere -global function ReviveEnabled - -bool function ReviveEnabled() -{ - return GetCurrentPlaylistVarInt( "player_revive_enabled", 0 ) == 1 -} -#elseif true -global const REVIVE_ENABLED = false // currently not used anywhere -global function ReviveEnabled - -bool function ReviveEnabled() -{ - // client version of this doesn't work lol - return false - //return GetCurrentPlaylistVarInt( "player_revive_enabled", 0 ) == 1 -} -#endif
\ No newline at end of file diff --git a/bobthebob.testing/scripts/vscripts/sh_bleedout_test.gnut b/bobthebob.testing/scripts/vscripts/sh_bleedout_test.gnut deleted file mode 100644 index 42727adc..00000000 --- a/bobthebob.testing/scripts/vscripts/sh_bleedout_test.gnut +++ /dev/null @@ -1,34 +0,0 @@ -global function BleedoutTest_Init - -void function BleedoutTest_Init() -{ - return // not in use rn - - AddCallback_OnRegisteringCustomNetworkVars( RegisterBleedoutVars ) - - BleedoutShared_Init( 30.0, 3.0, -1.0, 1.0, 0.0, false, false ) - - #if SERVER - Bleedout_Init() - if ( ReviveEnabled() ) - AddCallback_OnPlayerKilled( StartRevive ) - #elseif CLIENT - BleedoutClient_Init() - #endif -} - -#if SERVER -void function StartRevive( entity victim, entity attacker, var damageInfo ) -{ - DeathPackage_PlayerRevive( victim ) - thread PlayerRevivesOrBleedsOut( victim ) -} -#endif - -void function RegisterBleedoutVars() -{ - Remote_RegisterFunction( "ServerCallback_BLEEDOUT_StartFirstAidProgressBar" ) - Remote_RegisterFunction( "ServerCallback_BLEEDOUT_StopFirstAidProgressBar" ) - Remote_RegisterFunction( "ServerCallback_BLEEDOUT_ShowWoundedMarker" ) - Remote_RegisterFunction( "ServerCallback_BLEEDOUT_HideWoundedMarker" ) -}
\ No newline at end of file diff --git a/bobthebob.testing/scripts/vscripts/sh_bobtestingfunctions_mp.gnut b/bobthebob.testing/scripts/vscripts/sh_bobtestingfunctions_mp.gnut deleted file mode 100644 index 852fbfe1..00000000 --- a/bobthebob.testing/scripts/vscripts/sh_bobtestingfunctions_mp.gnut +++ /dev/null @@ -1,135 +0,0 @@ -untyped -globalize_all_functions - -void function DumpPdefEnum( string pdefEnum ) -{ - for ( int i = 0; i < PersistenceGetEnumCount( pdefEnum ); i++ ) - print( PersistenceGetEnumItemNameForIndex( pdefEnum, i ) ) -} - -void function ListPlayers() -{ - foreach ( entity player in GetPlayerArray() ) - { - if ( player == null ) - continue - - print( "player " + player.GetPlayerName() + ": G" + player.GetGen() + "." + player.GetLevel() ) - } -} - -void function DumpPdefTable() -{ - foreach ( key0, value0 in shGlobalMP.playerStatVars ) - { - foreach ( key1, value1 in value0 ) - { - foreach ( key2, statData in value1 ) - { - print ( statData.statVar ) - } - } - } -} - -void function DumpModels() -{ - for ( int i = 0; i < 2048; i++ ) - if ( GetEntByIndex( i ) != null && GetEntByIndex( i ).GetModelName() != $"?" ) - print( i + ": " + GetEntByIndex( i ).GetModelName() ) -} - -void function DumpScoreEvents() -{ - int i = 0; - while ( true ) - { - ScoreEvent event - try event = ScoreEvent_FromId( i ) catch ( exception ) break - - print( "event " + i + ":" ) - print( "name: " + event.name ) - print( "splashText: " + event.splashText ) - - // get string representation of displaytype - // if squirrel has a better way to do this i don't know it - string displayType - - if ( event.displayType & eEventDisplayType.HIDDEN ) - displayType += "HIDDEN, " - if ( event.displayType & eEventDisplayType.CENTER ) - displayType += "CENTER, " - if ( event.displayType & eEventDisplayType.MEDAL ) - displayType += "MEDAL, " - if ( event.displayType & eEventDisplayType.CALLINGCARD ) - displayType += "CALLINGCARD, " - if ( event.displayType & eEventDisplayType.ATTRITION ) - displayType += "ATTRITION, " - if ( event.displayType & eEventDisplayType.BIG ) - displayType += "BIG, " - if ( event.displayType & eEventDisplayType.GAMEMODE ) - displayType += "GAMEMODE, " - if ( event.displayType & eEventDisplayType.CHALLENGE ) - displayType += "CHALLENGE, " - if ( event.displayType & eEventDisplayType.MEDAL_FORCED ) - displayType += "MEDAL_FORCED, " - if ( event.displayType & eEventDisplayType.SHOW_SCORE ) - displayType += "SHOW_SCORE, " - - print( "displayType: " + displayType ) - print( " " ) // newline - - i++ - } - - print( "got " + i + " events!" ) -} - -void function DumpConversations() -{ - foreach ( string k, v in GetConversationToIndexTable() ) - print( k ) -} - -#if CLIENT -void function TestMarkRUI() -{ - var rui = CreateCockpitRui( $"ui/speedball_flag_marker.rpak", 200 ) - RuiSetBool( rui, "isVisible", true ) - RuiSetFloat3( rui, "pos", GetLocalViewPlayer().GetOrigin() ) - RuiSetBool( rui, "playerIsCarrying", false ) - RuiSetInt( rui, "teamRelation", TEAM_IMC ) - RuiSetBool( rui, "isCarried", false ) -} - -void function TestObjectiveRUIHunted() -{ - var rui = CreateCockpitRui( $"ui/hunted_objective.rpak", 200 ) - RuiSetGameTime( rui, "startTime", Time() ) - RuiSetGameTime( rui, "endTime", Time() + 20.0 ) - RuiSetString( rui, "objectiveTitleText", "#HUNTED_OBJECTIVE_TITLE" ) - RuiSetFloat( rui, "blingDuration", 5.0 ) - RuiSetBool( rui, "showAll", true ) -} - -void function TestObjectiveRUIFW() -{ - var rui = CreateCockpitRui( $"ui/fw_objective_text.rpak" ) - RuiSetString( rui, "objective", "deez nuts" ) - - float time = Time() + 10.0 - while ( time > Time() ) - { - RuiSetString( rui, "objective", "deez nuts " + ( time - Time() ) ) - WaitFrame() - } - - RuiDestroy( rui ) -} - -void function RespawnWhy() -{ - for ( int i = 0; i < 500; i++ ) // this only works in lobby, luckily - GetLocalViewPlayer().ClientCommand( "test_clientsetplaylistvaroverride " + i + " whyyyyy" ) -} -#endif
\ No newline at end of file diff --git a/bobthebob.testing/scripts/vscripts/sh_northstar_utils.gnut b/bobthebob.testing/scripts/vscripts/sh_northstar_utils.gnut deleted file mode 100644 index 15eed9b2..00000000 --- a/bobthebob.testing/scripts/vscripts/sh_northstar_utils.gnut +++ /dev/null @@ -1,49 +0,0 @@ -globalize_all_functions - -enum eNorthstarLobbyType -{ - PrivateMatchLobby, // normal vanilla private lobby - IntermissionLobby, // similar to tf1's intermission lobby, chooses next map automatically - CompetitiveLobby // similar to vanilla privates, but with ready up system -} - -// whether the server is a modded, northstar server -bool function IsNorthstarServer() -{ - bool isModded = true // TEMP for testing - try - { - // need this in a trycatch because the var might not exist atm - isModded = GetConVarInt( "northstar_is_modded_server" ) == 1 - } catch ( ex ) {} - - return isModded -} - -// whether the game should return to the lobby on GameRules_EndMatch() -bool function ShouldReturnToLobby() -{ - bool shouldReturnToLobby = false - try - { - // need this in a trycatch because the var might not exist atm - shouldReturnToLobby = GetConVarInt( "northstar_should_return_to_lobby" ) == 1 - } catch ( ex ) {} - - return shouldReturnToLobby -} - -int function GetNorthstarLobbyType() -{ - if ( !IsNorthstarServer() ) - return eNorthstarLobbyType.PrivateMatchLobby - - int lobbyType = eNorthstarLobbyType.PrivateMatchLobby - try - { - // need this in a trycatch because the var might not exist atm - lobbyType = GetConVarInt( "northstar_lobby_type" ) - } catch ( ex ) {} - - return lobbyType -}
\ No newline at end of file diff --git a/bobthebob.testing/scripts/vscripts/ui/menu_dev.nut b/bobthebob.testing/scripts/vscripts/ui/menu_dev.nut deleted file mode 100644 index d9b9234b..00000000 --- a/bobthebob.testing/scripts/vscripts/ui/menu_dev.nut +++ /dev/null @@ -1,707 +0,0 @@ -untyped - -global function InitDevMenu -global function GetActionBlocks -global function SetDevMenu_SinglePlayer -global function SetupDevCommand // for dev -global function SetupDevFunc // for dev -global function SetDevMenu_SpawnNPCWithWeapon -global function RepeatLastDevCommand -global function SetDevMenu_ArmedNPC -global function UpdatePrecachedSPWeapons - -struct DevCommand -{ - string label - string command - var opParm - void functionref( var ) func - bool storeAsLastCommand = true -} - - -struct -{ - void functionref() devMenuFunc - void functionref( var ) devMenuFuncWithOpParm - var devMenuOpParm - array<var> buttons - array actionBlocks - array<DevCommand> devCommands - DevCommand& lastDevCommand - bool lastDevCommandAssigned - bool precachedWeapons -} file - -void function OnOpenDevMenu() -{ - file.devMenuFunc = null - file.devMenuFuncWithOpParm = null - file.devMenuOpParm = null - if ( IsMultiplayer() ) - SetDevMenu_MP() - else - SetDevMenu_Default() -} - -void function InitDevMenu() -{ - var menu = GetMenu( "DevMenu" ) - - AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnOpenDevMenu ) - - - AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" ) - AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" ) - - OnOpenDevMenu() - - file.buttons = GetElementsByClassname( menu, "DevButtonClass" ) - foreach ( button in file.buttons ) - { - Hud_AddEventHandler( button, UIE_CLICK, OnDevButton_Activate ) - - RuiSetString( Hud_GetRui( button ), "buttonText", "" ) - Hud_SetEnabled( button, false ) - } - -} - -function UpdateDevMenuButtons() -{ - file.devCommands.clear() - if ( developer() == 0 ) - return - - if ( file.devMenuOpParm != null ) - file.devMenuFuncWithOpParm( file.devMenuOpParm ) - else - file.devMenuFunc() - - foreach ( index, button in file.buttons ) - { - int buttonID = int( Hud_GetScriptID( button ) ) - - if ( buttonID < file.devCommands.len() ) - { - RuiSetString( Hud_GetRui( button ), "buttonText", file.devCommands[buttonID].label ) - Hud_SetEnabled( button, true ) - } - else - { - RuiSetString( Hud_GetRui( button ), "buttonText", "" ) - Hud_SetEnabled( button, false ) - } - } -} - -void function SetDevMenu_Default() -{ - file.devMenuFunc = SetupDefaultDevCommands - UpdateDevMenuButtons() -} - - -void function SetDevMenu_MP() -{ - file.devMenuFunc = SetupDefaultDevCommandsMP - UpdateDevMenuButtons() -} - -void function ChangeToThisMenu( void functionref() menuFunc ) -{ - file.devMenuFunc = menuFunc - file.devMenuFuncWithOpParm = null - file.devMenuOpParm = null - UpdateDevMenuButtons() -} - -void function ChangeToThisMenu_WithOpParm( void functionref( var ) menuFuncWithOpParm, opParm = null ) -{ - file.devMenuFunc = null - file.devMenuFuncWithOpParm = menuFuncWithOpParm - file.devMenuOpParm = opParm - UpdateDevMenuButtons() -} - -void function SetDevMenu_SinglePlayer( var _ ) -{ - CloseAllInGameMenus() - AdvanceMenu( GetMenu( "SinglePlayerDevMenu" ), true ) -} - -void function SetupDefaultDevCommands() -{ - SetupDevFunc( "Frontier Defense", SetDevMenu_FrontierDefense ) - // SetupDevFunc( "Difficulty", SetDevMenu_Difficulty ) - SetupDevFunc( "Single Player", SetDevMenu_SinglePlayer ) - if ( GetStartPointsForMap( GetActiveLevel() ).len() ) - { - SetupDevFunc( "Start Points", SetDevMenu_StartPoints ) - } - SetupDevFunc( "Level Commands", SetDevMenu_LevelCommands ) - - SetupRepeatLastDevCommand() - SetupDevFunc( "Spawn IMC NPC", SetDevMenu_AISpawn, 2 ) - SetupDevFunc( "Spawn IMC Boss Titan", SetDevMenu_BossTitans ) - SetupDevFunc( "Spawn Militia NPC", SetDevMenu_AISpawn, 3 ) - SetupDevFunc( "Spawn Team 4 NPC", SetDevMenu_AISpawn, 4 ) - - if ( IsSingleplayer() ) - { - SetupDevCommand( "Spawn BT", "script thread DEV_SpawnBTAtCrosshair( false )" ) - SetupDevCommand( "Hotdrop BT", "script thread DEV_SpawnBTAtCrosshair( true )" ) - } - - SetupDevFunc( "Spawn Titan Weapon", SetDevMenu_TitanWeapons ) - SetupDevFunc( "Spawn Pilot Weapons", SetDevMenu_PilotWeapons ) - SetupDevFunc( "Spawn Pilot Offhands", SetDevMenu_PilotOffhands ) - - SetupDevFunc( "AI Commands", SetDevMenu_AICommands ) - SetupDevCommand( "Toggle Model Viewer", "script thread ToggleModelViewer()" ) - SetupDevCommand( "AI Titan Duel", "script DEV_AITitanDuel()" ) - SetupDevCommand( "Free Titans for everybody", "script GiveAllTitans()" ) - - if ( IsSingleplayer() ) - { - SetupDevCommand( "Checkpoint", "script CheckPoint_Forced()" ) - SetupDevCommand( "Test Next Checkpoint Spawnpoint", "script TestDevSpawnPoint()" ) - } - - SetupDevCommand( "Disable NPCs", "script disable_npcs()" ) - // SetupDevCommand( "Disable New NPCs", "script disable_new_npcs()" ) - - if ( IsMultiplayer() ) - { - SetupDevCommand( "Swap the teams", "script teamswap()" ) - SetupDevCommand( "Force time limit", "script ForceTimeLimitDone()" ) - SetupDevCommand( "Force My Team Win", "script_client GetLocalClientPlayer().ClientCommand(\"ForceMyTeamWin\")" ) - SetupDevCommand( "Force My Team Lose", "script_client GetLocalClientPlayer().ClientCommand(\"ForceMyTeamLose\")" ) - SetupDevCommand( "Force Match End", "script ForceMatchEnd()" ) - SetupDevCommand( "Force Draw", "script ForceDraw()" ) - } - - SetupDevCommand( "Toggle Friendly Highlights", "script DEV_ToggleFriendlyHighlight()" ) - SetupDevCommand( "Export precache script", "script_ui Dev_CommandLineAddParm( \"-autoprecache\", \"\" ); script_ui Dev_CommandLineRemoveParm( \"" + STARTPOINT_DEV_STRING + "\" ); reload" ) - // SetupDevCommand( "Toggle Blood Spray Decals", "script_client BloodSprayDecals_Toggle()" ) - - //SetupDevCommand( "PlaySpyglassVDU", "script ForcePlayConversationToAll(\"SpyglassVDU\")" ) - //SetupDevCommand( "PlayGravesVDU", "script ForcePlayConversationToAll(\"GravesVDU\")" ) - //SetupDevCommand( "PlayBliskVDU", "script ForcePlayConversationToAll(\"BliskVDU\")" ) - //SetupDevCommand( "PlaySarahVDU", "script ForcePlayConversationToAll(\"SarahVDU\")" ) - //SetupDevCommand( "PlayMacVDU", "script ForcePlayConversationToAll(\"MacVDU\")" ) - //SetupDevCommand( "PlayBishVDU", "script ForcePlayConversationToAll(\"BishVDU\")" ) - //SetupDevCommand( "PlayMCORGruntBattleRifleVDU", "script ForcePlayConversationToAll(\"MCORGruntBattleRifleVDU\")" ) - //SetupDevCommand( "PlayMCORGruntAntiTitanVDU", "script ForcePlayConversationToAll(\"MCORGruntAntiTitanVDU\")" ) - //SetupDevCommand( "PlayIMCSoldierBattleRifleVDU", "script ForcePlayConversationToAll(\"IMCSoldierBattleRifleVDU\")" ) - SetupDevCommand( "Doom my titan", "script_client GetLocalViewPlayer().ClientCommand( \"DoomTitan\" )" ) - SetupDevCommand( "DoF debug (ads)", "script_client ToggleDofDebug()" ) - - SetupDevCommand( "ToggleTitanCallInEffects", "script FlagToggle( \"EnableIncomingTitanDropEffects\" )" ) - //SetupDevCommand( "TrailerTitanDrop", "script_client GetLocalViewPlayer().ClientCommand( \"TrailerTitanDrop\" )" ) - //SetupDevCommand( "AI Chatter: aichat_callout_pilot_dev", "script playconvtest(\"aichat_callout_pilot_dev\")" ) - SetupDevCommand( "Spawn IMC grunt", "SpawnViewGrunt " + TEAM_IMC ) - SetupDevCommand( "Spawn Militia grunt", "SpawnViewGrunt " + TEAM_MILITIA ) - SetupDevCommand( "Enable titan-always-executes-titan", "script FlagSet( \"ForceSyncedMelee\" )" ) - //SetupDevCommand( "Display Embark times", "script DebugEmbarkTimes()" ) - SetupDevCommand( "Kill All Titans", "script killtitans()" ) - SetupDevCommand( "Kill All Minions", "script killminions()" ) - if ( IsSingleplayer() ) - SetupDevCommand( "Kill All Enemies", "script KillAllBadguys()" ) - - SetupDevCommand( "Export leveled_weapons.def / r2_weapons.fgd", "script thread LeveledWeaponDump()" ) - - - if ( IsMultiplayer() ) - { - SetupDevCommand( "Summon Players to player 0", "script summonplayers()" ) - SetupDevCommand( "Display Titanfall spots", "script thread ShowAllTitanFallSpots()" ) - SetupDevCommand( "Toggle check inside Titanfall Blocker", "script thread DevCheckInTitanfallBlocker()" ) - SetupDevCommand( "Simulate Game Scoring", "script thread SimulateGameScore()" ) - SetupDevCommand( "Test Dropship Intro Spawns with Bots", "script thread DebugTestDropshipStartSpawnsForAll()" ) - SetupDevCommand( "Preview Dropship Spawn at this location", "script SetCustomPlayerDropshipSpawn()" ) - SetupDevCommand( "Test Dropship Spawn at this location", "script thread DebugTestCustomDropshipSpawn()" ) - SetupDevCommand( "Max Activity (Pilots)", "script SetMaxActivityMode(1)" ) - SetupDevCommand( "Max Activity (Titans)", "script SetMaxActivityMode(2)" ) - SetupDevCommand( "Max Activity (Conger Mode)", "script SetMaxActivityMode(4)" ) - SetupDevCommand( "Max Activity (Disabled)", "script SetMaxActivityMode(0)" ) - } - else - { - SetupDevCommand( "Reset Collectibles Progress (level)", "script Dev_ResetCollectiblesProgress_Level()" ) - SetupDevCommand( "Reset Collectibles Progress (all)", "script ResetCollectiblesProgress_All()" ) - - SetupDevCommand( "BT Loadouts - Reset", "script SetBTLoadoutsUnlockedBitfield( 1 )" ) - SetupDevCommand( "BT Loadouts - Unlock All", "script SetBTLoadoutsUnlockedBitfield( 65535 )" ) - SetupDevCommand( "BT Loadouts - Spawn Unlock Pickup", "script SPTitanLoadout_SpawnAtCrosshairDEV( -1 )" ) - } - - SetupDevCommand( "Toggle Skybox View", "script thread ToggleSkyboxView()" ) - //SetupDevCommand( "Toggle Bubble Shield", "ToggleBubbleShield" ) - //SetupDevCommand( "Toggle Grenade Indicators", "script_client ToggleGrenadeIndicators()" ) - SetupDevCommand( "Toggle HUD", "ToggleHUD" ) - SetupDevCommand( "Toggle Offhand Low Recharge", "ToggleOffhandLowRecharge" ) - SetupDevCommand( "Map Metrics Toggle", "script_client GetLocalClientPlayer().ClientCommand( \"toggle map_metrics 0 1 2 3\" )" ) - SetupDevCommand( "Toggle Pain Death sound debug", "script TogglePainDeathDebug()" ) - SetupDevCommand( "Jump Randomly Forever", "script_client thread JumpRandomlyForever()" ) -} - - -void function SetupDefaultDevCommandsMP() -{ - SetupRepeatLastDevCommand() - - SetupDevFunc( "Frontier Defense", SetDevMenu_FrontierDefense ) - - SetupDevFunc( "Spawn IMC NPC", SetDevMenu_AISpawn, 2 ) - SetupDevFunc( "Spawn IMC Boss Titan", SetDevMenu_BossTitans ) - SetupDevFunc( "Spawn Militia NPC", SetDevMenu_AISpawn, 3 ) - SetupDevFunc( "Spawn Team 4 NPC", SetDevMenu_AISpawn, 4 ) - - SetupDevFunc( "Spawn Titan Weapon", SetDevMenu_TitanWeapons ) - SetupDevFunc( "Spawn Pilot Weapons", SetDevMenu_PilotWeapons ) - SetupDevFunc( "Spawn Pilot Offhands", SetDevMenu_PilotOffhands ) - - SetupDevFunc( "AI Commands", SetDevMenu_AICommands ) - SetupDevCommand( "Toggle Model Viewer", "script thread ToggleModelViewer()" ) - SetupDevCommand( "AI Titan Duel", "script DEV_AITitanDuel()" ) - SetupDevCommand( "Free Titans for everybody", "script GiveAllTitans()" ) - - SetupDevCommand( "Disable NPCs", "script disable_npcs()" ) - // SetupDevCommand( "Disable New NPCs", "script disable_new_npcs()" ) - - SetupDevCommand( "Swap the teams", "script teamswap()" ) - SetupDevCommand( "Force time limit", "script ForceTimeLimitDone()" ) - SetupDevCommand( "Force My Team Win", "script_client GetLocalClientPlayer().ClientCommand(\"ForceMyTeamWin\")" ) - SetupDevCommand( "Force My Team Lose", "script_client GetLocalClientPlayer().ClientCommand(\"ForceMyTeamLose\")" ) - SetupDevCommand( "Force Match End", "script ForceMatchEnd()" ) - SetupDevCommand( "Force Draw", "script ForceDraw()" ) - - SetupDevCommand( "Toggle Friendly Highlights", "script DEV_ToggleFriendlyHighlight()" ) - SetupDevCommand( "Export precache script", "script_ui Dev_CommandLineAddParm( \"-autoprecache\", \"\" ); script_ui Dev_CommandLineRemoveParm( \"" + STARTPOINT_DEV_STRING + "\" ); reload" ) - - SetupDevCommand( "Doom my titan", "script_client GetLocalViewPlayer().ClientCommand( \"DoomTitan\" )" ) - SetupDevCommand( "DoF debug (ads)", "script_client ToggleDofDebug()" ) - - SetupDevCommand( "ToggleTitanCallInEffects", "script FlagToggle( \"EnableIncomingTitanDropEffects\" )" ) - - SetupDevCommand( "Spawn IMC grunt", "SpawnViewGrunt " + TEAM_IMC ) - SetupDevCommand( "Spawn Militia grunt", "SpawnViewGrunt " + TEAM_MILITIA ) - - SetupDevCommand( "Enable titan-always-executes-titan", "script FlagSet( \"ForceSyncedMelee\" )" ) - - SetupDevCommand( "Kill All Titans", "script killtitans()" ) - SetupDevCommand( "Kill All Minions", "script killminions()" ) - - SetupDevCommand( "Export leveled_weapons.def / r2_weapons.fgd", "script thread LeveledWeaponDump()" ) - - SetupDevCommand( "Summon Players to player 0", "script summonplayers()" ) - SetupDevCommand( "Display Titanfall spots", "script thread ShowAllTitanFallSpots()" ) - SetupDevCommand( "Toggle check inside Titanfall Blocker", "script thread DevCheckInTitanfallBlocker()" ) - SetupDevCommand( "Simulate Game Scoring", "script thread SimulateGameScore()" ) - SetupDevCommand( "Test Dropship Intro Spawns with Bots", "script thread DebugTestDropshipStartSpawnsForAll()" ) - SetupDevCommand( "Preview Dropship Spawn at this location", "script SetCustomPlayerDropshipSpawn()" ) - SetupDevCommand( "Test Dropship Spawn at this location", "script thread DebugTestCustomDropshipSpawn()" ) - SetupDevCommand( "Max Activity (Pilots)", "script SetMaxActivityMode(1)" ) - SetupDevCommand( "Max Activity (Titans)", "script SetMaxActivityMode(2)" ) - SetupDevCommand( "Max Activity (Conger Mode)", "script SetMaxActivityMode(4)" ) - SetupDevCommand( "Max Activity (Disabled)", "script SetMaxActivityMode(0)" ) - - SetupDevCommand( "Toggle Skybox View", "script thread ToggleSkyboxView()" ) - SetupDevCommand( "Toggle HUD", "ToggleHUD" ) - SetupDevCommand( "Toggle Offhand Low Recharge", "ToggleOffhandLowRecharge" ) - SetupDevCommand( "Map Metrics Toggle", "script_client GetLocalClientPlayer().ClientCommand( \"toggle map_metrics 0 1 2 3\" )" ) - SetupDevCommand( "Toggle Pain Death sound debug", "script TogglePainDeathDebug()" ) - SetupDevCommand( "Jump Randomly Forever", "script_client thread JumpRandomlyForever()" ) -} - - -void function SetupRepeatLastDevCommand() -{ - DevCommand cmd - cmd.label = "Repeat Last Dev Command" - cmd.func = RepeatLastDevCommand - cmd.storeAsLastCommand = false - - file.devCommands.append( cmd ) -} - -void function SetDevMenu_LevelCommands( var _ ) -{ - ChangeToThisMenu( SetupLevelDevCommands ) -} - -void function SetupLevelDevCommands() -{ - string activeLevel = GetActiveLevel() - if ( activeLevel == "" ) - return - - switch ( activeLevel ) - { - case "mp_titan_rodeo": - SetupDevCommand( "Atlas titans", "script thread TitanTypes( \"titan_atlas_stickybomb\")" ) - SetupDevCommand( "Ogre titans", "script thread TitanTypes( \"titan_ogre_meteor\")" ) - SetupDevCommand( "Stryder titans", "script thread TitanTypes( \"titan_stryder_leadwall\")" ) - break - - case "model_viewer": - SetupDevCommand( "Toggle Rebreather Masks", "script ToggleRebreatherMasks()" ) - break - - case "sp_grunt_arena": - SetupDevCommand( "Toggle health pickups", "script ToggleHealthRegen(); reload" ) - break - } -} - -void function SetDevMenu_SpawnNPCWithWeapon( var parms ) -{ - ChangeToThisMenu_WithOpParm( SetupMenu_SpawnNPCWithWeapons, parms ) -} - - -void function SetDevMenu_StartPoints( var _ ) -{ - string currentMap = GetActiveLevel() - array<StartPointCSV> foundStartPoints = GetStartPointsForMap( currentMap ) -// foreach ( index, startPointEnum in foundStartPoints ) -// { -// table parms = { currentMap = currentMap, startPointEnum = startPointEnum } -// SetupDevCommand( "#" + startPointEnum, SetDevMenu_SelectStartPointDifficulty, parms ) -// //SetupDevCommand( "#" + startPointEnum, "script PickStartPoint( \"" + currentMap + "\", \"" + startPointEnum + "\" )" ) -// } - - CloseAllInGameMenus() - AdvanceMenu( GetMenu( "SinglePlayerDevMenu" ), true ) - DisplayStartPointButtons( currentMap, foundStartPoints ) -} - - -void function SetDevMenu_ActionBlocks() -{ - ChangeToThisMenu( SetupActionBlocks ) -} - -function DefineActionBlocks() -{ - file.actionBlocks = [] - - /* [Menu name] [action block name] [owner] [description] [load commands] */ - AddActionBlock( "Week 1", "Timed Switch Panel Run", "Sean", "Test your wallrunning abilities by jumping on timed platforms", "playlist Load a map on the command line; map sp_platform_test01" ) - AddActionBlock( "Week 1", "Energon Room", "Mackey", "Combat test arena. Collect all Energon Spheres to win", "playlist Load a map on the command line; map sp_abmac1" ) - AddActionBlock( "Week 1", "Titan Buddy + Turret Columns", "Carlos", null, "playlist Load a map on the command line; map carlos_test" ) - AddActionBlock( "Week 1", "Titan Maze", "Soupy", null, "playlist Load a map on the command line; map sp_act-block_maze" ) - AddActionBlock( "Week 1", "Catch me if you Can", "Chin", "Catch up to a moving pilot and kill him to win", "launchplaylist catchmeifyoucan" ) - AddActionBlock( "Week 1", "Jumping Puzzles", "ChadG", "Various pilot jumping puzzles with moving platforms", "playlist Load a map on the command line; mp_gamemode at; map mp_chad" ) - AddActionBlock( "Week 1", "FLANKER BOOST loadout basics", "Brent", "Non-wallrunning pilot jumping basics", "playlist Load a map on the command line; mp_gamemode at; map mp_ab_test" ) - AddActionBlock( "Week 1", "Flee Titan Attack by wallrunning", "Roger", null, "playlist Load a map on the command line; map sp_ab_flee" ) - AddActionBlock( "Week 1", "Protect Grunt squad from Mortar fire", "Roger", null, "playlist Load a map on the command line; map sp_ab_vortex" ) - AddActionBlock( "Week 1", "Catch me if you Can Part 2", "Soupy", null, "playlist catchmeifyoucan;mp_gamemode ps; map mp_catchme" ) - AddActionBlock( "Week 2", "Environment Puzzles", "ChadG", "Get your titan to the exit by solving some puzzles", "playlist Load a map on the command line; mp_gamemode at; map mp_chad2" ) -// AddActionBlock( "Week 2", "Fun House - survive to the end", "Mo", null, "playlist Load a map on the command line; map mp_ab_funhouse" ) - AddActionBlock( "Week 2", "Assassin Arena - boss fight with the Assassin", "Mo", null, "playlist Load a map on the command line; map sp_ab_assassin" ) - AddActionBlock( "Week 2", "Creature Ship", "LumberJake", "Explore a crashed ship with mysterious cargo", "playlist Load a map on the command line; mp_gamemode at; map mp_actionblockjake01" ) - AddActionBlock( "Week 2", "Titan/Pilot Puzzles", "RyanR", "Get your titan to the green room", "playlist Load a map on the command line; mp_gamemode at; map mp_ryanr_actionblock_01" ) - AddActionBlock( "Week 2", "Titan/Pilot Core Combat", "Carlos", null, "playlist Load a map on the command line; map sp_ammo_pickup" ) - AddActionBlock( "Week 2", "Titan Overwatch", "Roger", "Your sniping titan will cover you as you advance to the bunker", "playlist Load a map on the command line; map sp_ab_titanbuddy" ) - AddActionBlock( "Week 2", "Rodeo Express", "Chin", "Use your titan to get you through a pilot hazard area", "playlist lava; mp_gamemode at; map mp_chin_rodeo_express" ) - AddActionBlock( "Week 2", "Wallrun Gauntlet", "McCord", "Wallrun through the geo and don't fall to your death", "playlist Load a map on the command line; map sp_zipline_action_block01" ) - AddActionBlock( "Week 2", "Titan Mortar Targeting Test", "Soupy", null, "playlist Load a map on the command line; map sp_mortar_targeting_test" ) - AddActionBlock( "Week 2", "Tremors", "David", null, "playlist Load a map on the command line; map sp_tremors" ) - AddActionBlock( "Week 2", "Titan Combat Blok", "Mackey", "Combat arena. Kill all enemies.", "playlist Load a map on the command line; map sp_abmac3" ) - AddActionBlock( "Week 2", "Smart Targeted Switch Panels", "Sean", "Wallrun from wall to wall while activating switches", "playlist Load a map on the command line; map sp_platform_test02" ) - AddActionBlock( "Week 3", "Combat Canyon", "Mo", "Kill enemies in the canyon and extract", "playlist Load a map on the command line; map sp_ab_ski" ) - AddActionBlock( "Week 3", "Titan v Titan", "Roger", "Test Titan vs Titan combat against various titan AI", "playlist Load a map on the command line; map sp_ab_tvt" ) - AddActionBlock( "Week 3", "Train Raid", "ChadG", "Board a speeding train and hack the explosives on board", "playlist Load a map on the command line; map sp_ab_trainride01" ) - AddActionBlock( "Week 3", "Super Spectre Bros", "David", "Survive 6 waves against super spectres", "playlist Load a map on the command line; map mp_ab_super_spectre_bros" ) - AddActionBlock( "Week 4", "Nightshot", "David", "Help your titan buddy hunt in the dark.", "playlist Load a map on the command line; map sp_ab_nightshot" ) - //AddActionBlock( "Week 4", "Space Battle", "Mo", "Pilot a ship in space. \n -Play with Always run OFF. \n -Use low sensitivity. \n -Use bug_reproNum 1 to invert flight controls.\n -Use bug_reproNum 2 for PRO flight controls. (free look) \n -Use bug_reproNum 3 for inverted PRO flight controls.", "playlist Load a map on the command line; map sp_ab_week4" ) - AddActionBlock( "Week 4", "Buddy Fight", "Mackey", "Arena fight with buddy Titan", "playlist Load a map on the command line; map sp_buddy_fight" ) - AddActionBlock( "Week 4", "Fastball Special", "Slayback/McCord", "Use a new Titan ability to hurl yourself to new heights.", "playlist Load a map on the command line; map sp_fastball" ) - AddActionBlock( "Week 4", "Time Travel Mechanic", "LumberJake", "Travel back and forth through time to complete your mission.", "playlist Load a map on the command line; map sp_actionblockjake02" ) - AddActionBlock( "Week 5", "Titan Ability: Death Blossom", "Mo", "Use Up on D-Pad to use Death Blossom\n\nUse your new ability to defeat the enemies", "playlist Load a map on the command line; bug_reproNum 0; map sp_ab_blossom" ) - AddActionBlock( "Week 5", "Titan Ability: Arc Blast", "Mo", "Use Down on D-Pad to use Arc Blast\n\nUse your new ability to defeat the enemies", "playlist Load a map on the command line; bug_reproNum 1; map sp_ab_blossom" ) - AddActionBlock( "Week 5", "Titan Abilities: Death Blossom + Arc Blast", "Mo", "D-Pad Up = Death Blossom\nD-Pad Down = Arc Blast\n\nUse your new abilities to defeat the enemies", "playlist Load a map on the command line; bug_reproNum 2; map sp_ab_blossom" ) - AddActionBlock( "Week 5", "Time Stasis Gun", "LumberJake", "Titan freezes enemies allowing the Pilot \nto do a one-shot kill", "playlist Load a map on the command line; map sp_actionblockjake03" ) - AddActionBlock( "Week 5", "Fastball Mortar Battle", "McCord/Slayback", "Freeform Buddy Titan arena battle. \n - Fastball Special \n - Mortar Crews \n - Buddy Hibernation \n - Harvester Defense", "playlist Load a map on the command line; map sp_ab_mortar_battle01" ) - AddActionBlock( "Week 5", "Zipline Gun", "ChadG", "Create permanent ziplines in the map", "playlist Load a map on the command line; mp_gamemode tdm; bug_reproNum 1234; map mp_angel_city" ) - AddActionBlock( "Week 6", "Titan Hulk", "David", "Buddy Titan hulks out and throws things.", "playlist Load a map on the command line; map sp_ab_titan_thrower" ) - AddActionBlock( "Week 6", "Player & Titan vs Enemy Titan", "Roger", "Bare bones Pilot & Auto Titan vs Enemy Titan", "playlist Load a map on the command line; map sp_ab_ptvt" ) - AddActionBlock( "Week 6", "Pilot Stasis Gun", "Soupy", "Pilot has a Stasis gun to help a friendly Titan out", "playlist Load a map on the command line; map sp_ab_synergy" ) - AddActionBlock( "Week 6", "Acid Rain", "LumberJake", "- Destroy 3 harvesters in a poison rain storm\n- Avoid poison rain by staying in your Titan or indoors\n- Collect powerups to get rain immunity", "map sp_actionblockjake04" ) - AddActionBlock( "Week 6", "Freeform Hallway Fight", "McCord/Slayback", "Move through the tight hallways with your Titan Buddy.", "playlist Load a map on the command line; map sp_ab_hallway_fight01" ) - AddActionBlock( "Week 6", "Stealth Town", "Carlos", "Stealth through a group of enemy titans", "playlist Load a map on the command line; map sp_titan_stealth" ) - AddActionBlock( "Week 6", "Titan Attack Command", "Mo", "Command your buddy titan to attack a position.", "playlist Load a map on the command line; map sp_ab_break" ) - AddActionBlock( "Week 7", "SP Shell", "Chad/McCord", "", "playlist Load a map on the command line; map sp_shell1" ) - AddActionBlock( "Week 7", "Smart Pistol Progression", "Soupy", "Try different smart pistol mods in different combat situations", "playlist Load a map on the command line; map sp_ab_smart_pistol_ramp" ) -} - - -function AddActionBlock( subMenu, actionBlockName, owner, description, command ) -{ - local subMenuIndex = null - foreach( i, Table in file.actionBlocks ) - { - if ( Table.name == subMenu ) - subMenuIndex = i - } - if ( subMenuIndex == null ) - { - file.actionBlocks.append( { name = subMenu, actionBlocks = [] } ) - subMenuIndex = file.actionBlocks.len() - 1 - } - - local Table = {} - Table.name <- actionBlockName - Table.owner <- owner - Table.description <- description - Table.command <- command - - file.actionBlocks[ subMenuIndex ].actionBlocks.append( Table ) -} - -function GetActionBlocks() -{ - DefineActionBlocks() - return file.actionBlocks -} - -void function SetupActionBlocks() -{ - DefineActionBlocks() - - // For the in-game dev menu we only add the current week of action blocks - foreach ( week, actionBlock in file.actionBlocks ) - { - SetupDevFunc( "Week " + ( week + 1 ), SetDevMenu_Week, week ) - } -} - -void function SetDevMenu_Week( var week ) -{ - ChangeToThisMenu_WithOpParm( SetupActionBlocksByWeek, week ) -} - -void function SetupActionBlocksByWeek( var week ) -{ - foreach ( actionBlock in file.actionBlocks[ week ].actionBlocks ) - { - SetupDevCommand( actionBlock.name + " - " + actionBlock.owner, expect string( actionBlock.command ) ) - } -} - -void function SetDevMenu_AICommands( var _ ) -{ - ChangeToThisMenu( SetupAIDevCommands ) -} - -void function SetDevMenu_AISpawn( var enemy ) -{ -#if DEV - InitNpcSettingsFileNamesForDevMenu() - ChangeToThisMenu_WithOpParm( SetupSpawnAIButtons, enemy ) -#endif -} - -void function SetDevMenu_BossTitans( var _ ) -{ -#if DEV - InitNpcSettingsFileNamesForDevMenu() - ChangeToThisMenu( SetupSpawnBossTitans ) -#endif -} - -void function SetDevMenu_FrontierDefense( var _ ) -{ - #if DEV - thread ChangeToThisMenu( SetupFrontierDefense ) - #endif -} - -void function SetDevMenu_TitanWeapons( var _ ) -{ -#if DEV - thread ChangeToThisMenu_PrecacheWeapons( SetupTitanWeapon ) -#endif -} - -void function SetDevMenu_ArmedNPC( var data ) -{ -#if DEV - thread ChangeToThisMenu_PrecacheWeapons_WithOpParm( SetupSpawnArmedNPC, data ) -#endif -} - -void function SetDevMenu_PilotWeapons( var _ ) -{ -#if DEV - thread ChangeToThisMenu_PrecacheWeapons_WithOpParm( SetupPilotWeaponsFromFields, "not_set" ) -#endif -} - -void function SetDevMenu_PilotOffhands( var _ ) -{ -#if DEV - thread ChangeToThisMenu_PrecacheWeapons_WithOpParm( SetupPilotWeaponsFromFields, "offhand" ) -#endif -} - -void function ChangeToThisMenu_PrecacheWeapons( void functionref() menuFunc ) -{ - waitthread PrecacheWeaponsIfNecessary() - - file.devMenuFunc = menuFunc - file.devMenuFuncWithOpParm = null - file.devMenuOpParm = null - UpdateDevMenuButtons() -} - -void function ChangeToThisMenu_PrecacheWeapons_WithOpParm( void functionref( var ) menuFuncWithOpParm, opParm = null ) -{ - waitthread PrecacheWeaponsIfNecessary() - - file.devMenuFunc = null - file.devMenuFuncWithOpParm = menuFuncWithOpParm - file.devMenuOpParm = opParm - UpdateDevMenuButtons() -} - -void function PrecacheWeaponsIfNecessary() -{ - if ( file.precachedWeapons ) - return - - file.precachedWeapons = true - CloseAllInGameMenus() - - DisablePrecacheErrors() - wait 0.1 - ClientCommand( "script PrecacheSPWeapons()" ) - wait 0.1 - ClientCommand( "script_client PrecacheSPWeapons()" ) - wait 0.1 - RestorePrecacheErrors() - - AdvanceMenu( GetMenu( "DevMenu" ) ) -} - -void function UpdatePrecachedSPWeapons() -{ - file.precachedWeapons = IsMultiplayer() -} - -void function SetupMenu_SpawnNPCWithWeapons( parms ) -{ - string weaponCapacity = expect string( parms.weaponCapacity ) - string baseClass = expect string( parms.baseClass ) - string aiSettings = expect string( parms.aiSettings ) - int team = expect int( parms.team ) - - array<int> itemTypes - switch ( weaponCapacity ) - { - case "PilotMainWeapons": - itemTypes = [ eItemTypes.PILOT_PRIMARY, eItemTypes.PILOT_SECONDARY ] - break - - case "TitanMainWeapons": - itemTypes = [ eItemTypes.TITAN_PRIMARY ] - break - - default: - Assert( 0, "Unknown weapon capacity " + weaponCapacity ) - break - } - - array<string> itemNames - foreach ( itemType in itemTypes ) - { - array<string> items = GetAllItemRefsOfType( itemType ) - foreach ( item in items ) - { - itemNames.append( item ) - } - } - - foreach ( ref in itemNames ) - { - string weaponName = expect string( GetWeaponInfoFileKeyField_GlobalNotNull( ref, "printname" ) ) - - string cmd = "thread DEV_SpawnNPCWithWeaponAtCrosshair( \"" + baseClass + "\", \"" + aiSettings + "\", " + team + ", \"" + ref + "\" )" - SetupDevCommand( weaponName, "script " + cmd ) - } -} - -void function SetupAIDevCommands() -{ -} - -void function SetDevMenu_titanSelection( var _ ) -{ - ChangeToThisMenu( SetupTitanSelection ) -} - -void function SetupTitanSelection() -{ -} - -void function SetupDevCommand( string label, string command ) -{ - DevCommand cmd - cmd.label = label - cmd.command = command - - file.devCommands.append( cmd ) -} - -void function SetupDevFunc( string label, void functionref( var ) func, var opParm = null ) -{ - DevCommand cmd - cmd.label = label - cmd.func = func - cmd.opParm = opParm - - file.devCommands.append( cmd ) -} - -function OnDevButton_Activate( button ) -{ - //if ( level.ui.disableDev ) - //{ - // CodeWarning( "Dev commands disabled on matchmaking servers." ) - // return - //} - - int buttonID = int( Hud_GetScriptID( button ) ) - DevCommand cmd = file.devCommands[buttonID] - - RunDevCommand( cmd ) -} - -void function RunDevCommand( DevCommand cmd ) -{ - if ( cmd.storeAsLastCommand ) - { - file.lastDevCommand = cmd - file.lastDevCommandAssigned = true - } - - if ( cmd.command != "" ) - { - ClientCommand( cmd.command ) - CloseAllInGameMenus() - } - else - { - cmd.func( cmd.opParm ) - } -} - -void function RepeatLastDevCommand( var _ ) -{ - if ( !file.lastDevCommandAssigned ) - return - - RunDevCommand( file.lastDevCommand ) -}
\ No newline at end of file diff --git a/bobthebob.testing/scripts/vscripts/ui/menu_map_select.nut b/bobthebob.testing/scripts/vscripts/ui/menu_map_select.nut deleted file mode 100644 index 7ed0d177..00000000 --- a/bobthebob.testing/scripts/vscripts/ui/menu_map_select.nut +++ /dev/null @@ -1,162 +0,0 @@ -untyped - - -global function MenuMapSelect_Init - -global function InitMapsMenu - -struct { - int mapsPerPage = 21 - int currentMapPage -} file - -// note: this does have a scrolling system in vanilla, but it's honestly really weird and jank and i don't like it -// so for parity with menu_mode_select i'm removing it in favour of a page system - -function MenuMapSelect_Init() -{ - RegisterSignal( "OnCloseMapsMenu" ) -} - -void function InitMapsMenu() -{ - var menu = GetMenu( "MapsMenu" ) - - AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnOpenMapsMenu ) - AddMenuEventHandler( menu, eUIEvent.MENU_CLOSE, OnCloseMapsMenu ) - - AddEventHandlerToButtonClass( menu, "MapButtonClass", UIE_GET_FOCUS, MapButton_Focused ) - AddEventHandlerToButtonClass( menu, "MapButtonClass", UIE_LOSE_FOCUS, MapButton_LostFocus ) - AddEventHandlerToButtonClass( menu, "MapButtonClass", UIE_CLICK, MapButton_Activate ) - - AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" ) - AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" ) - - AddMenuFooterOption( menu, BUTTON_SHOULDER_LEFT, "#PRIVATE_MATCH_PAGE_PREV", "#PRIVATE_MATCH_PAGE_PREV", CycleModesBack, IsNorthstarServer ) - AddMenuFooterOption( menu, BUTTON_SHOULDER_RIGHT, "#PRIVATE_MATCH_PAGE_NEXT", "#PRIVATE_MATCH_PAGE_NEXT", CycleModesForward, IsNorthstarServer ) -} - -void function OnOpenMapsMenu() -{ - if ( IsNorthstarServer() ) - file.mapsPerPage = 15 - else - file.mapsPerPage = 21 - - UpdateVisibleMaps() -} - -void function UpdateVisibleMaps() -{ - array<var> buttons = GetElementsByClassname( GetMenu( "MapsMenu" ), "MapButtonClass" ) - array<string> mapsArray = GetPrivateMatchMaps() - - foreach ( button in buttons ) - { - int buttonID = int( Hud_GetScriptID( button ) ) - int mapID = buttonID + ( file.currentMapPage * file.mapsPerPage ) - - if ( buttonID < file.mapsPerPage && mapID < GetPrivateMatchMaps().len() ) - { - string name = mapsArray[ mapID ] - SetButtonRuiText( button, GetMapDisplayName( name ) ) - Hud_SetEnabled( button, true ) - - if ( IsItemInEntitlementUnlock( name ) && IsValid( GetUIPlayer() ) ) - { - if ( IsItemLocked( GetUIPlayer(), name ) && GetCurrentPlaylistVarInt( name + "_available" , 0 ) == 0 ) - { - SetButtonRuiText( button, Localize( "#MAP_LOCKED", Localize( GetMapDisplayName( name ) ) ) ) - } - } - - bool mapSupportsMode = PrivateMatch_IsValidMapModeCombo( name, PrivateMatch_GetSelectedMode() ) - Hud_SetLocked( button, !mapSupportsMode ) - - if ( !mapSupportsMode ) - SetButtonRuiText( button, Localize( "#PRIVATE_MATCH_UNAVAILABLE", Localize( GetMapDisplayName( name ) ) ) ) - } - else - { - SetButtonRuiText( button, "" ) - Hud_SetEnabled( button, false ) - } - - if ( mapID == level.ui.privatematch_map ) - { - printt( buttonID, mapsArray[buttonID] ) - Hud_SetFocused( button ) - } - } -} - -void function OnCloseMapsMenu() -{ - Signal( uiGlobal.signalDummy, "OnCloseMapsMenu" ) -} - -void function MapButton_Focused( var button ) -{ - int mapID = int( Hud_GetScriptID( button ) ) + ( file.currentMapPage * file.mapsPerPage ) - - var menu = GetMenu( "MapsMenu" ) - var nextMapImage = Hud_GetChild( menu, "NextMapImage" ) - var nextMapName = Hud_GetChild( menu, "NextMapName" ) - var nextMapDesc = Hud_GetChild( menu, "NextMapDesc" ) - - array<string> mapsArray = GetPrivateMatchMaps() - string mapName = mapsArray[ mapID ] - - asset mapImage = GetMapImageForMapName( mapName ) - RuiSetImage( Hud_GetRui( nextMapImage ), "basicImage", mapImage ) - Hud_SetText( nextMapName, GetMapDisplayName( mapName ) ) - - string modeName = PrivateMatch_GetSelectedMode() - bool mapSupportsMode = PrivateMatch_IsValidMapModeCombo( mapName, modeName ) - if ( !mapSupportsMode ) - Hud_SetText( nextMapDesc, Localize( "#PRIVATE_MATCH_MAP_NO_MODE_SUPPORT", Localize( GetMapDisplayName( mapName ) ), Localize( GetGameModeDisplayName( modeName ) ) ) ) - else - Hud_SetText( nextMapDesc, GetMapDisplayDesc( mapName ) ) - -} - -void function MapButton_LostFocus( var button ) -{ - HandleLockedCustomMenuItem( GetMenu( "MapsMenu" ), button, [], true ) -} - -void function MapButton_Activate( var button ) -{ - if ( Hud_IsLocked( button ) ) - return - - if ( !AmIPartyLeader() && GetPartySize() > 1 ) - return - - array<string> mapsArray = GetPrivateMatchMaps() - int mapID = int( Hud_GetScriptID( button ) ) - string mapName = mapsArray[ mapID + ( file.currentMapPage * file.mapsPerPage ) ] - - printt( mapName, mapID ) - - ClientCommand( "SetCustomMap " + mapName ) - CloseActiveMenu() -} - -void function CycleModesBack( var button ) -{ - if ( file.currentMapPage == 0 ) - return - - file.currentMapPage-- - UpdateVisibleMaps() -} - -void function CycleModesForward( var button ) -{ - if ( ( file.currentMapPage + 1 ) * file.mapsPerPage >= GetPrivateMatchMaps().len() ) - return - - file.currentMapPage++ - UpdateVisibleMaps() -} diff --git a/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut b/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut deleted file mode 100644 index 23376781..00000000 --- a/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut +++ /dev/null @@ -1,135 +0,0 @@ -global function InitModesMenu - -struct { - int currentModePage -} file - -const int MODES_PER_PAGE = 15 - -void function InitModesMenu() -{ - var menu = GetMenu( "ModesMenu" ) - - AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnOpenModesMenu ) - - AddEventHandlerToButtonClass( menu, "ModeButton", UIE_GET_FOCUS, ModeButton_GetFocus ) - AddEventHandlerToButtonClass( menu, "ModeButton", UIE_CLICK, ModeButton_Click ) - - AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" ) - AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" ) - - AddMenuFooterOption( menu, BUTTON_SHOULDER_LEFT, "#PRIVATE_MATCH_PAGE_PREV", "#PRIVATE_MATCH_PAGE_PREV", CycleModesBack, IsNorthstarServer ) - AddMenuFooterOption( menu, BUTTON_SHOULDER_RIGHT, "#PRIVATE_MATCH_PAGE_NEXT", "#PRIVATE_MATCH_PAGE_NEXT", CycleModesForward, IsNorthstarServer ) -} - -void function OnOpenModesMenu() -{ - UpdateVisibleModes() - - if ( level.ui.privatematch_mode == 0 ) // set to the first mode if there's no mode focused - Hud_SetFocused( GetElementsByClassname( GetMenu( "ModesMenu" ), "ModeButton" )[ 0 ] ) -} - -void function UpdateVisibleModes() -{ - // ensures that we only ever show enough buttons for the number of modes we have - array<var> buttons = GetElementsByClassname( GetMenu( "ModesMenu" ), "ModeButton" ) - foreach ( var button in buttons ) - { - Hud_SetEnabled( button, false ) - Hud_SetVisible( button, false ) - } - - array<string> modesArray = GetPrivateMatchModes() - for ( int i = 0; i < MODES_PER_PAGE; i++ ) - { - if ( i + ( file.currentModePage * MODES_PER_PAGE ) >= modesArray.len() ) - break - - int modeIndex = i + ( file.currentModePage * MODES_PER_PAGE ) - SetButtonRuiText( buttons[ i ], GetGameModeDisplayName( modesArray[ modeIndex ] ) ) - Hud_SetEnabled( buttons[ i ], true ) - Hud_SetVisible( buttons[ i ], true ) - Hud_SetLocked( buttons[ i ], false ) - - if ( !PrivateMatch_IsValidMapModeCombo( PrivateMatch_GetSelectedMap(), modesArray[ modeIndex ] ) && !IsNorthstarServer() ) - { - Hud_SetLocked( buttons[ i ], true ) - SetButtonRuiText( buttons[ i ], Localize( "#PRIVATE_MATCH_UNAVAILABLE", Localize( GetGameModeDisplayName( modesArray[ modeIndex ] ) ) ) ) - } - } -} - -void function ModeButton_GetFocus( var button ) -{ - int modeId = int( Hud_GetScriptID( button ) ) + ( file.currentModePage * MODES_PER_PAGE ) - - var menu = GetMenu( "ModesMenu" ) - var nextModeImage = Hud_GetChild( menu, "NextModeImage" ) - var nextModeIcon = Hud_GetChild( menu, "ModeIconImage" ) - var nextModeName = Hud_GetChild( menu, "NextModeName" ) - var nextModeDesc = Hud_GetChild( menu, "NextModeDesc" ) - - array<string> modesArray = GetPrivateMatchModes() - - if ( modeId > modesArray.len() ) - return - - string modeName = modesArray[modeId] - - asset playlistImage = GetPlaylistImage( modeName ) - RuiSetImage( Hud_GetRui( nextModeImage ), "basicImage", playlistImage ) - RuiSetImage( Hud_GetRui( nextModeIcon ), "basicImage", GetPlaylistThumbnailImage( modeName ) ) - Hud_SetText( nextModeName, GetGameModeDisplayName( modeName ) ) - - string mapName = PrivateMatch_GetSelectedMap() - bool mapSupportsMode = PrivateMatch_IsValidMapModeCombo( mapName, modeName ) - if ( !mapSupportsMode && !IsNorthstarServer() ) - Hud_SetText( nextModeDesc, Localize( "#PRIVATE_MATCH_MODE_NO_MAP_SUPPORT", Localize( GetGameModeDisplayName( modeName ) ), Localize( GetMapDisplayName( mapName ) ) ) ) - else if ( IsFDMode( modeName ) ) // HACK! - Hud_SetText( nextModeDesc, Localize( "#FD_PLAYERS_DESC", Localize( GetGameModeDisplayHint( modeName ) ) ) ) - else - Hud_SetText( nextModeDesc, GetGameModeDisplayHint( modeName ) ) -} - -void function ModeButton_Click( var button ) -{ - // this never activates on custom servers, but keeping it for parity with official - if ( !AmIPartyLeader() && GetPartySize() > 1 ) - return - - if ( Hud_IsLocked( button ) ) - return - - int modeID = int( Hud_GetScriptID( button ) ) + ( file.currentModePage * MODES_PER_PAGE ) - - array<string> modesArray = GetPrivateMatchModes() - string modeName = modesArray[ modeID ] - - // on modded servers set us to the first map for that mode automatically - // need this for coliseum mainly which is literally impossible to select without this - if ( IsNorthstarServer() && !PrivateMatch_IsValidMapModeCombo( PrivateMatch_GetSelectedMap(), modesArray[ modeID ] ) ) - ClientCommand( "SetCustomMap " + GetPrivateMatchMapsForMode( modeName )[ 0 ] ) - - // set it - ClientCommand( "PrivateMatchSetMode " + modeName ) - CloseActiveMenu() -} - -void function CycleModesBack( var button ) -{ - if ( file.currentModePage == 0 ) - return - - file.currentModePage-- - UpdateVisibleModes() -} - -void function CycleModesForward( var button ) -{ - if ( ( file.currentModePage + 1 ) * MODES_PER_PAGE >= GetPrivateMatchModes().len() ) - return - - file.currentModePage++ - UpdateVisibleModes() -}
\ No newline at end of file diff --git a/bobthebob.testing/scripts/vscripts/ui/menu_team_titan_select.nut b/bobthebob.testing/scripts/vscripts/ui/menu_team_titan_select.nut deleted file mode 100644 index d0ee5f0f..00000000 --- a/bobthebob.testing/scripts/vscripts/ui/menu_team_titan_select.nut +++ /dev/null @@ -1,723 +0,0 @@ -global function InitTeamTitanSelectMenu -global function TeamTitanSelectMenuIsOpen -global function ServerCallback_OpenTeamTitanMenu -global function ServerCallback_CloseTeamTitanMenu -global function ServerCallback_UpdateTeamTitanMenuTime -global function ServerCallback_RegisterTeamTitanMenuButtons -global function TTSUpdateDoubleXP -global function TTSUpdateDoubleXPStatus -global function TTSMenuModeFD -global function TTSMenuModeDefault -global function TTSMenu_UpdateGameMode -global function EnableDoubleXP - -const float SELECT_DELAY = 0.2 - -enum eTTSMenuMode -{ - DEFAULT, - FD -} - -struct -{ - var menu - bool allowManualClose = false - bool isReady = false - bool menuOpened = false - bool allowSelection = false - - array<var> titanButtons - array<var> titanUpgradeButtons - var editButton - var readyPanel - var cover - var doubleXPButton - var chatBox - - bool buttonsRegistered = false - - int menuMode - - float nextAllowSoundTime = 0.0 -} file - -void function InitTeamTitanSelectMenu() -{ - file.menu = GetMenu( "TeamTitanSelectMenu" ) - - AddMenuEventHandler( file.menu, eUIEvent.MENU_NAVIGATE_BACK, OnTeamTitanSelectMenu_NavigateBack ) - AddMenuEventHandler( file.menu, eUIEvent.MENU_OPEN, OnTeamTitanSelectMenu_Open ) - AddMenuEventHandler( file.menu, eUIEvent.MENU_SHOW, OnTeamTitanSelectMenu_Open ) - AddMenuEventHandler( file.menu, eUIEvent.MENU_HIDE, OnTeamTitanSelectMenu_Hide ) - AddMenuEventHandler( file.menu, eUIEvent.MENU_CLOSE, OnTeamTitanSelectMenu_Close ) - - RegisterSignal( "TTSMenuClosed" ) - RegisterSignal( "Delayed_RequestTitanLoadout" ) - - float margin = 10.0 - float totalWidth = 0.0 - for ( int i=0; i<NUM_PERSISTENT_TITAN_LOADOUTS; i++ ) - { - var button = Hud_GetChild( file.menu, "TitanButton" + i ) - file.titanButtons.append( button ) - float xPos = totalWidth * -1 - totalWidth += Hud_GetWidth( button ) + margin - Hud_SetPos( button, xPos, Hud_GetY( button ) ) - } - - var bg = Hud_GetChild( file.menu, "BG" ) - totalWidth -= margin - float bgWidth = float( Hud_GetWidth( bg ) ) - float startPos = (bgWidth*0.5 - totalWidth*0.5) * -1 - for ( int i=0; i<NUM_PERSISTENT_TITAN_LOADOUTS; i++ ) - { - var button = file.titanButtons[i] - Hud_SetPos( button, startPos + Hud_GetX( button ), Hud_GetY( button ) ) - - Hud_AddEventHandler( button, UIE_CLICK, TitanButton_OnClick ) - Hud_AddEventHandler( button, UIE_GET_FOCUS, TitanButton_OnFocused ) - } - - for ( int i=0; i<7; i++ ) - { - var button = Hud_GetChild( file.menu, "BtnSub" + i ) - - Hud_AddEventHandler( button, UIE_LOSE_FOCUS, TitanUpgradeButton_OnLoseFocus ) - Hud_AddEventHandler( button, UIE_GET_FOCUS, TitanUpgradeButton_OnFocused ) - } - - SetNavLeftRight( file.titanButtons, true ) - - //file.editButton = Hud_GetChild( file.menu, "EditTitanButton" ) - //Hud_AddEventHandler( file.editButton, UIE_CLICK, EditTitanButton_OnClick ) - file.readyPanel = Hud_GetChild( file.menu, "ReadyRui" ) - file.cover = Hud_GetChild( file.menu, "Cover" ) - - #if PC_PROG - file.chatBox = Hud_GetChild( file.menu, "LobbyChatBox" ) - #endif // PC_PROG - - file.doubleXPButton = Hud_GetChild( file.menu, "DoubleXP" ) - - AddMenuFooterOption( file.menu, BUTTON_A, "#A_BUTTON_SELECT", "", null, TeamTitanSelect_IsNotReady ) - AddMenuFooterOption( file.menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" ) - AddMenuFooterOption( file.menu, BUTTON_X, "#MENU_X_BUTTON_EDIT_TITAN", "#MENU_EDIT_TITAN", EditTitanButton_OnClick, TeamTitanSelect_IsReady ) - AddMenuFooterOption( file.menu, BUTTON_Y, "#MENU_Y_BUTTON_EDIT_PILOT", "#MENU_EDIT_PILOT", EditPilotButton_OnClick, CoverIsOff ) -} - -void function TTSUpdateDoubleXP( int count, bool avialable, float status ) -{ - var rui = Hud_GetRui( file.doubleXPButton ) - RuiSetInt( rui, "doubleXPCount", count ) - RuiSetBool( rui, "doubleXPAvailable", avialable ) - RuiSetFloat( rui, "doubleXPStatus", status ) -} - -void function TTSUpdateDoubleXPStatus( int status ) -{ - var rui = Hud_GetRui( file.doubleXPButton ) - RuiSetFloat( rui, "doubleXPStatus", float( status ) ) -} - -void function ServerCallback_UpdateTeamTitanMenuTime( float endTime ) -{ - Signal( uiGlobal.signalDummy, "TTSMenuClosed" ) - - file.allowSelection = true - - if ( file.nextAllowSoundTime < Time() ) - { - EmitUISound( "ui_ctf_1p_playerscore" ) - file.nextAllowSoundTime = Time() + 5.0 - } - - Hud_SetEnabled( file.cover, false ) - Hud_Hide( file.cover ) - Hud_SetAlpha( file.cover, 0 ) - - if ( endTime > 5 ) - file.allowSelection = true - - thread UpdateSubText( Time() + endTime ) -} - -void function ServerCallback_OpenTeamTitanMenu( float endTime ) -{ - if ( TeamTitanSelectMenuIsOpen() ) - return - - if ( uiGlobal.activeMenu != null ) - CloseAllMenus() - - RunClientScript( "PlayTTSMusic" ) - - file.allowManualClose = false - file.allowSelection = true - file.isReady = true // set to true so selection mode kicks in - thread MenuFadeIn() - BeginSelectionMode() - AdvanceMenu( file.menu ) - thread UpdateSubText( Time() + endTime ) -} - -void function MenuFadeIn() -{ - Hud_SetEnabled( file.cover, true ) - Hud_SetAlpha( file.cover, 255 ) - Hud_Show( file.cover ) - wait 1.0 - Hud_FadeOverTime( file.cover, 0, 1.0 ) - wait 1.0 - Hud_Hide( file.cover ) - Hud_SetEnabled( file.cover, false ) -} - -void function UpdateSubText( float endTime ) -{ - EndSignal( uiGlobal.signalDummy, "TTSMenuClosed" ) - - var subText = Hud_GetChild( file.menu, "MenuSubTitle" ) - var rui = Hud_GetRui( file.readyPanel ) - RuiSetBool( rui, "isReady", true ) - - thread Countdown( endTime ) - while ( Time() < endTime ) - { - int countdownTime = int( ceil( endTime - Time() ) ) - Hud_SetText( subText, Localize( "#MENU_STARTS_IN", countdownTime ) ) - RuiSetInt( rui, "timer", countdownTime ) - WaitFrame() - } - - Hud_SetText( subText, Localize( "#MENU_STARTS_IN", 0 ) ) - RuiSetInt( rui, "timer", 0 ) -} - -void function Countdown( float endTime ) -{ - EndSignal( uiGlobal.signalDummy, "TTSMenuClosed" ) - - float countdownTime = 5.0 - float startCountdownTime = endTime - countdownTime - - if ( Time() > startCountdownTime ) - return - - wait startCountdownTime - Time() - - while ( Time() < endTime ) - { - EmitUISound( "UI_InGame_MarkedForDeath_CountdownToMarked" ) - wait 1.0 - } - - file.allowSelection = false - BeginEditMode(null) - - Hud_SetAlpha( file.cover, 0 ) - Hud_SetEnabled( file.cover, true ) - Hud_Show( file.cover ) - Hud_FadeOverTime( file.cover, 255, 1.0 ) - - float soundTime = DoPrematchWarpSound() ? PICK_LOADOUT_SOUND_TIME : 1.5 - wait soundTime - - thread ServerCallback_CloseTeamTitanMenu() -} - -void function ServerCallback_CloseTeamTitanMenu() -{ - if ( TeamTitanSelectMenuIsOpen() ) - { - file.allowManualClose = true - UI_SetPresentationType( ePresentationType.INACTIVE ) - CloseAllMenus() - OnTeamTitanSelectMenu_Close() - } -} - -void function OnTeamTitanSelectMenu_NavigateBack() -{ - if ( file.allowManualClose ) - { - CloseActiveMenu() - return - } - - if ( file.isReady && file.allowSelection ) - { - BeginSelectionMode() - return - } - - LeaveDialog() - return -} - -void function TTSMenu_UpdateGameMode( string modeName ) -{ - var title = Hud_GetChild( file.menu, "MenuTitle" ) - Hud_SetText( title, Localize( modeName ) ) -} - -void function ServerCallback_RegisterTeamTitanMenuButtons() -{ - RegisterButtonCallbacks() -} - -void function RegisterButtonCallbacks() -{ - if ( file.buttonsRegistered ) - return - - file.buttonsRegistered = true - RegisterButtonPressedCallback( BUTTON_BACK, EnableDoubleXP ) - RegisterButtonPressedCallback( KEY_RSHIFT, EnableDoubleXP ) -} - -void function OnTeamTitanSelectMenu_Open() -{ - file.menuOpened = true - - var dataTable = GetDataTable( $"datatable/titan_properties.rpak" ) - int loadoutIconCol = GetDataTableColumnByName( dataTable, "loadoutIconFD" ) - int titanCol = GetDataTableColumnByName( dataTable, "titanRef" ) - - entity player = GetUIPlayer() - - var nextMapImage = Hud_GetChild( file.menu, "NextMapImage" ) - string mapName = GetActiveLevel() - asset mapImage = GetMapImageForMapName( mapName ) - - RefreshCreditsAvailable() - - RuiSetImage( Hud_GetRui( nextMapImage ), "basicImage", mapImage ) - Hud_Show( nextMapImage ) - Hud_SetText( Hud_GetChild( file.menu, "NextMapName" ), GetMapDisplayName( mapName ) ) - Hud_Show( Hud_GetChild( file.menu, "NextMapName" ) ) - - var buttonToFocus - - for ( int i=0; i<NUM_PERSISTENT_TITAN_LOADOUTS; i++ ) - { - var button = file.titanButtons[i] - TitanLoadoutDef loadout = GetCachedTitanLoadout( i ) - int row = GetDataTableRowMatchingStringValue( dataTable, titanCol, loadout.titanClass ) - - asset icon = GetDataTableAsset( dataTable, row, loadoutIconCol ) - var rui = Hud_GetRui( button ) - - RuiSetImage( rui, "buttonImage", icon ) - Hud_SetLocked( button, true ) - - if ( !IsTitanLoadoutAvailable( player, loadout.titanClass ) ) - { - Hud_SetLocked( button, true ) - if ( !IsItemLocked( player, loadout.titanClass ) ) - RefreshButtonCost( button, loadout.titanClass, "", 0, 0 ) - } - else - { - Hud_SetLocked( button, IsItemLocked( player, loadout.titanClass ) ) - RefreshButtonCost( button, loadout.titanClass ) - - if ( uiGlobal.titanSpawnLoadoutIndex == i ) - { - buttonToFocus = button - } - } - } - - if ( buttonToFocus == null ) - buttonToFocus = FindValidTitanButton() - thread HACK_DelayedSetFocus_BecauseWhy( buttonToFocus ) - - TitanLoadoutDef loadout = GetCachedTitanLoadout( uiGlobal.titanSpawnLoadoutIndex ) - - for ( int i=0; i<7; i++ ) - { - var button = Hud_GetChild( file.menu, "BtnSub"+i ) - file.titanUpgradeButtons.append( button ) - - if ( file.menuMode == eTTSMenuMode.FD ) - { - Hud_Show( button ) - } - else - { - Hud_Hide( button ) - } - } - SetNavLeftRight( file.titanUpgradeButtons, true ) - - SetBlurEnabled( false ) - var title = Hud_GetChild( file.menu, "MenuTitle" ) - string name = expect string( GetCurrentPlaylistVar( "name" ) ) - Hud_SetText( title, Localize( name ) ) - RunMenuClientFunction( "ShowTTSPanel" ) - - if ( file.isReady ) - UI_SetPresentationType( ePresentationType.STORE_CAMO_PACKS ) - else - UI_SetPresentationType( ePresentationType.STORE_CAMO_PACKS ) - - - RunClientScript( "TTS_UpdateLocalPlayerTitan", loadout.setFile, loadout.primary, loadout.passive1, loadout.passive2 ) -} - -void function EnableDoubleXP( var button ) -{ - #if PC_PROG - if ( Hud_IsFocused( file.chatBox ) ) - return - #endif // PC_PROG - - if ( CanRunClientScript() ) - { - EmitUISound( "Menu_Email_Sent" ) - RunClientScript( "UseDoubleXP" ) - } -} - -void function OnTeamTitanSelectMenu_Hide() -{ - RunMenuClientFunction( "HideTTSPanel" ) - - DeregisterButtonCallbacks() -} - -void function DeregisterButtonCallbacks() -{ - if ( !file.buttonsRegistered ) - return - - file.buttonsRegistered = false - - DeregisterButtonPressedCallback( BUTTON_BACK, EnableDoubleXP ) - DeregisterButtonPressedCallback( KEY_RSHIFT, EnableDoubleXP ) -} - -void function OnTeamTitanSelectMenu_Close() -{ - RunMenuClientFunction( "ClearAllPilotPreview" ) - Signal( uiGlobal.signalDummy, "TTSMenuClosed" ) - file.menuOpened = false - UI_SetPresentationType( ePresentationType.INACTIVE ) - - DeregisterButtonCallbacks() -} - -void function TitanButton_OnClick( var button ) -{ - int scriptID = int( Hud_GetScriptID( button ) ) - if ( Hud_IsLocked( button ) ) - { - TitanLoadoutDef loadout = GetCachedTitanLoadout( scriptID ) - if ( !IsTitanLoadoutAvailable( GetUIPlayer(), loadout.titanClass ) ) - return - - OpenBuyItemDialog( file.titanButtons, button, GetItemName( loadout.titanClass ), loadout.titanClass ) - return - } - - if ( file.isReady ) - { - BeginSelectionMode() - return - } - - uiGlobal.titanSpawnLoadoutIndex = scriptID - Signal( uiGlobal.signalDummy, "Delayed_RequestTitanLoadout" ) - ClientCommand( "RequestTitanLoadout " + uiGlobal.titanSpawnLoadoutIndex ) - BeginEditMode( button ) -} - -void function TitanButton_OnFocused( var button ) -{ - int scriptID = int( Hud_GetScriptID( button ) ) - - var rui = Hud_GetRui( Hud_GetChild( file.menu, "TitanName" ) ) - - TitanLoadoutDef loadout = GetCachedTitanLoadout( scriptID ) - - RuiSetString( rui, "titanName", GetTitanLoadoutName( loadout ) ) - RuiSetString( rui, "titanLevelString", "" ) - RuiSetString( rui, "titanRole", "" ) - - entity player = GetUIPlayer() - - var dataTable = GetDataTable( $"datatable/titan_properties.rpak" ) - int row = GetDataTableRowMatchingStringValue( dataTable, GetDataTableColumnByName( dataTable, "titanRef" ), loadout.titanClass ) - string role = GetDataTableString( dataTable, row, GetDataTableColumnByName( dataTable, "fdRole" ) ) - int titanLevel = FD_TitanGetLevelForXP( loadout.titanClass, FD_TitanGetXP( GetUIPlayer(), loadout.titanClass ) ) - array<ItemDisplayData> titanUpgrades = FD_GetUpgradesForTitanClass( loadout.titanClass ) - - if ( file.menuMode == eTTSMenuMode.FD ) - { - RuiSetString( rui, "titanLevelString", Localize( "#FD_TITAN_LEVEL", titanLevel ) ) - RuiSetString( rui, "titanRole", Localize( "#FD_ROLE", Localize(role) ) ) - - foreach ( index, item in titanUpgrades ) - { - var button = file.titanUpgradeButtons[index] - var upgradeRui = Hud_GetRui( button ) - - bool locked = IsSubItemLocked( GetUIPlayer(), item.ref, item.parentRef ) - - if ( locked ) - RuiSetImage( upgradeRui, "buttonImage", expect asset( item.i.lockedImage ) ) - else - RuiSetImage( upgradeRui, "buttonImage", item.image ) - - Hud_SetLocked( button, locked ) - } - } - - if ( !Hud_IsLocked( button ) ) - { - uiGlobal.titanSpawnLoadoutIndex = scriptID - thread Delayed_RequestTitanLoadout( uiGlobal.titanSpawnLoadoutIndex ) - SetLabelRuiText( Hud_GetChild( file.menu, "TitanSelectTitle" ), "#MENU_TITAN_SELECT" ) - } - else - { - RuiSetString( rui, "titanLevelString", GetItemUnlockReqText( loadout.titanClass ) ) - } - - SetLabelRuiText( Hud_GetChild( file.menu, "TitanSelectTitle" ), GetTitanAvailableText( player, loadout.titanClass) ) - - RunMenuClientFunction( "UpdateTitanModel", scriptID ) - RunClientScript( "TTS_UpdateLocalPlayerTitan", loadout.setFile, loadout.primary, loadout.passive1, loadout.passive2 ) -} - -string function GetTitanAvailableText( entity player, string titanClass ) -{ - int titanAvailableState = GetTitanLoadAvailableState( player, titanClass ) - - if ( titanAvailableState == TITAN_CLASS_LOCK_STATE_AVAILABLE ) - return "#MENU_TITAN_SELECT_HINT" - - if ( titanAvailableState == TITAN_CLASS_LOCK_STATE_LEVELREQUIRED || titanAvailableState == TITAN_CLASS_LOCK_STATE_LEVELRECOMMENDED ) - { - int difficultyLevel = GetCurrentPlaylistVarInt( "fd_difficulty", 0 ) - int requiredTitanLevel = 0 - switch ( difficultyLevel ) - { - case eFDDifficultyLevel.EASY: - if ( GetItemUnlockType( "fd_easy" ) == eUnlockType.STAT ) - requiredTitanLevel = int( GetStatUnlockStatVal( "fd_easy" ) ) - break - case eFDDifficultyLevel.NORMAL: - if ( GetItemUnlockType( "fd_normal" ) == eUnlockType.STAT ) - requiredTitanLevel = int( GetStatUnlockStatVal( "fd_normal" ) ) - break - case eFDDifficultyLevel.HARD: - if ( GetItemUnlockType( "fd_hard" ) == eUnlockType.STAT ) - requiredTitanLevel = int( GetStatUnlockStatVal( "fd_hard" ) ) - break - case eFDDifficultyLevel.MASTER: - if ( GetItemUnlockType( "fd_master" ) == eUnlockType.STAT ) - requiredTitanLevel = int( GetStatUnlockStatVal( "fd_master" ) ) - break - case eFDDifficultyLevel.INSANE: - if ( GetItemUnlockType( "fd_insane" ) == eUnlockType.STAT ) - requiredTitanLevel = int( GetStatUnlockStatVal( "fd_insane" ) ) - break - } - - if ( titanAvailableState == TITAN_CLASS_LOCK_STATE_LEVELREQUIRED ) - return Localize( "#MENU_TITAN_SELECT_LEVELREQUIRED", requiredTitanLevel ) - else - return Localize( "#MENU_TITAN_SELECT_LEVELRECOMMENDED", requiredTitanLevel ) - } - - if ( titanAvailableState == TITAN_CLASS_LOCK_STATE_INUSE ) - return "#MENU_TITAN_SELECT_INUSE" - - if ( titanAvailableState == TITAN_CLASS_LOCK_STATE_LOCKED ) - return "#MENU_TITAN_SELECT_LOCKED" - - return "#MENU_TITAN_SELECT_HINT" -} - -void function Delayed_RequestTitanLoadout( int index ) -{ - Signal( uiGlobal.signalDummy, "Delayed_RequestTitanLoadout" ) - EndSignal( uiGlobal.signalDummy, "Delayed_RequestTitanLoadout" ) - wait 0.5 - ClientCommand( "RequestTitanLoadout " + uiGlobal.titanSpawnLoadoutIndex ) -} - -void function TitanUpgradeButton_OnFocused( var button ) -{ - if ( file.menuMode == eTTSMenuMode.DEFAULT ) - return - - int scriptID = int( Hud_GetScriptID( button ) ) - TitanLoadoutDef loadout = GetCachedTitanLoadout( uiGlobal.titanSpawnLoadoutIndex ) - array<ItemDisplayData> titanUpgrades = FD_GetUpgradesForTitanClass( loadout.titanClass ) - - ItemDisplayData item = titanUpgrades[ scriptID ] - var panel = Hud_GetChild( file.menu, "UpgradeName" ) - Hud_Show( panel ) - var rui = Hud_GetRui( panel ) - RuiSetString( rui, "upgradeName", item.name ) - RuiSetString( rui, "upgradeDesc", item.desc ) - RuiSetBool( rui, "isLocked", IsSubItemLocked( GetUIPlayer(), item.ref, item.parentRef ) ) -} - -void function TitanUpgradeButton_OnLoseFocus( var button ) -{ - Hud_Hide( Hud_GetChild( file.menu, "UpgradeName" ) ) -} - -void function BeginEditMode( var button ) -{ - if ( file.isReady ) - return - - file.isReady = true - - EmitUISound( "UI_InGame_FD_TitanSelected" ) - SetLabelRuiText( Hud_GetChild( file.menu, "TitanSelectTitle" ), "#MENU_TITAN_SELECTED" ) - Hud_Hide( Hud_GetChild( file.menu, "TitanSelectTitle" ) ) - Hud_Show( file.readyPanel ) - var rui = Hud_GetRui( file.readyPanel ) - RuiSetBool( rui, "isReady", true ) - - foreach ( b in file.titanButtons ) - { - Hud_Hide( b ) - } - - //Hud_Show( file.editButton ) - //Hud_SetFocused( file.editButton ) - Hud_SetFocused( file.titanUpgradeButtons[0] ) - - TitanLoadoutDef loadout = GetCachedTitanLoadout( uiGlobal.titanSpawnLoadoutIndex ) - string primeTitanString = "" - - if ( loadout.isPrime == "titan_is_prime" ) - primeTitanString = "_prime" - - string modifiedAlias = "diag_gs_titan" + loadout.titanClass + primeTitanString + "_embark" - EmitUISound( modifiedAlias ) - - if ( uiGlobal.activeMenu == file.menu ) - UI_SetPresentationType( ePresentationType.TITAN_CENTER_SELECTED ) - - Signal( uiGlobal.signalDummy, "Delayed_RequestTitanLoadout" ) - ClientCommand( "RequestTitanLoadout " + uiGlobal.titanSpawnLoadoutIndex ) - RunMenuClientFunction( "UpdateTitanModel", uiGlobal.titanSpawnLoadoutIndex ) - - var subText = Hud_GetChild( file.menu, "MenuSubTitle" ) - // Hud_Hide( subText ) -} - -void function BeginSelectionMode() -{ - if ( !file.isReady ) - return - - file.isReady = false - //Hud_Hide( file.editButton ) - - SetLabelRuiText( Hud_GetChild( file.menu, "TitanSelectTitle" ), "#MENU_TITAN_SELECT_HINT" ) - Hud_Show( Hud_GetChild( file.menu, "TitanSelectTitle" ) ) - Hud_Hide( file.readyPanel ) - var rui = Hud_GetRui( file.readyPanel ) - RuiSetBool( rui, "isReady", false ) - - Hud_SetFocused( FindValidTitanButton() ) - - for ( int i=0; i<file.titanButtons.len(); i++ ) - { - var b = file.titanButtons[i] - Hud_Show( b ) - if ( i == uiGlobal.titanSpawnLoadoutIndex && !Hud_IsLocked( b ) ) - { - Hud_SetFocused( b ) - } - } - - Hud_Hide( Hud_GetChild( file.menu, "UpgradeName" ) ) - - UI_SetPresentationType( ePresentationType.TITAN_CENTER ) - RunMenuClientFunction( "UpdateTitanModel", uiGlobal.titanSpawnLoadoutIndex ) - - var subText = Hud_GetChild( file.menu, "MenuSubTitle" ) - // Hud_Show( subText ) -} - -void function EditPilotButton_OnClick( var button ) -{ - // SetEditLoadout( "pilot", uiGlobal.pilotSpawnLoadoutIndex ) - // RunMenuClientFunction( "SetEditingPilotLoadoutIndex", uiGlobal.pilotSpawnLoadoutIndex ) - AdvanceMenu( GetMenu( "EditPilotLoadoutsMenu" ) ) - RunMenuClientFunction( "HideTTSPanel" ) -} - -void function EditTitanButton_OnClick( var button ) -{ - SetEditLoadout( "titan", uiGlobal.titanSpawnLoadoutIndex ) - RunMenuClientFunction( "SetEditingTitanLoadoutIndex", uiGlobal.titanSpawnLoadoutIndex ) - AdvanceMenu( GetMenu( "EditTitanLoadoutMenu" ) ) - RunMenuClientFunction( "HideTTSPanel" ) -} - -bool function CoverIsOff() -{ - return !Hud_IsEnabled( file.cover ) -} - -bool function TeamTitanSelectMenuIsOpen() -{ - return file.menuOpened -} - -bool function TeamTitanSelect_IsReady() -{ - return file.isReady -} - -bool function TeamTitanSelect_IsNotReady() -{ - return !file.isReady -} - -void function TTSMenuModeFD() -{ - file.menuMode = eTTSMenuMode.FD - - foreach ( button in file.titanUpgradeButtons ) - { - Hud_Show( button ) - } -} - -void function TTSMenuModeDefault() -{ - file.menuMode = eTTSMenuMode.DEFAULT - - foreach ( button in file.titanUpgradeButtons ) - { - Hud_Hide( button ) - } - - var panel = Hud_GetChild( file.menu, "UpgradeName" ) - Hud_Hide( panel ) -} - -var function FindValidTitanButton() -{ - foreach ( button in file.titanButtons ) - { - if ( Hud_IsLocked( button ) ) - continue - - return button - } - - return file.titanButtons[0] -}
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