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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-07-07 22:25:59 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-07-07 22:25:59 +0100
commit07b7eafd5c1845c70510b695446c23973fed1d4d (patch)
tree8452fd02d8356a65f07089c20318a8de95975125 /bobthebob.testing/scripts/vscripts/ui
parent53194543e43f8a645ba83ddb464028ba0c3b9d70 (diff)
downloadNorthstarMods-07b7eafd5c1845c70510b695446c23973fed1d4d.tar.gz
NorthstarMods-07b7eafd5c1845c70510b695446c23973fed1d4d.zip
add fra, featured modes and some private lobby v2 stuff
Diffstat (limited to 'bobthebob.testing/scripts/vscripts/ui')
-rw-r--r--bobthebob.testing/scripts/vscripts/ui/menu_map_select.nut108
-rw-r--r--bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut3
2 files changed, 36 insertions, 75 deletions
diff --git a/bobthebob.testing/scripts/vscripts/ui/menu_map_select.nut b/bobthebob.testing/scripts/vscripts/ui/menu_map_select.nut
index 7263a9fa..7ed0d177 100644
--- a/bobthebob.testing/scripts/vscripts/ui/menu_map_select.nut
+++ b/bobthebob.testing/scripts/vscripts/ui/menu_map_select.nut
@@ -5,16 +5,9 @@ global function MenuMapSelect_Init
global function InitMapsMenu
-const int MAPS_PER_PAGE = 21
-
-const MAP_LIST_VISIBLE_ROWS = 21
-const MAP_LIST_SCROLL_SPEED = 0
-
struct {
- var menu = null
- array<var> buttons
- int numMapButtonsOffScreen
- int mapListScrollState = 0
+ int mapsPerPage = 21
+ int currentMapPage
} file
// note: this does have a scrolling system in vanilla, but it's honestly really weird and jank and i don't like it
@@ -27,8 +20,7 @@ function MenuMapSelect_Init()
void function InitMapsMenu()
{
- file.menu = GetMenu( "MapsMenu" )
- var menu = file.menu
+ var menu = GetMenu( "MapsMenu" )
AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnOpenMapsMenu )
AddMenuEventHandler( menu, eUIEvent.MENU_CLOSE, OnCloseMapsMenu )
@@ -36,13 +28,9 @@ void function InitMapsMenu()
AddEventHandlerToButtonClass( menu, "MapButtonClass", UIE_GET_FOCUS, MapButton_Focused )
AddEventHandlerToButtonClass( menu, "MapButtonClass", UIE_LOSE_FOCUS, MapButton_LostFocus )
AddEventHandlerToButtonClass( menu, "MapButtonClass", UIE_CLICK, MapButton_Activate )
- //AddEventHandlerToButtonClass( menu, "MapListScrollUpClass", UIE_CLICK, OnMapListScrollUp_Activate )
- //AddEventHandlerToButtonClass( menu, "MapListScrollDownClass", UIE_CLICK, OnMapListScrollDown_Activate )
AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" )
AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
-
- file.buttons = GetElementsByClassname( menu, "MapButtonClass" )
AddMenuFooterOption( menu, BUTTON_SHOULDER_LEFT, "#PRIVATE_MATCH_PAGE_PREV", "#PRIVATE_MATCH_PAGE_PREV", CycleModesBack, IsNorthstarServer )
AddMenuFooterOption( menu, BUTTON_SHOULDER_RIGHT, "#PRIVATE_MATCH_PAGE_NEXT", "#PRIVATE_MATCH_PAGE_NEXT", CycleModesForward, IsNorthstarServer )
@@ -50,19 +38,27 @@ void function InitMapsMenu()
void function OnOpenMapsMenu()
{
- array<var> buttons = file.buttons
- array<string> mapsArray = GetPrivateMatchMaps()
+ if ( IsNorthstarServer() )
+ file.mapsPerPage = 15
+ else
+ file.mapsPerPage = 21
+
+ UpdateVisibleMaps()
+}
- file.numMapButtonsOffScreen = int( max( mapsArray.len() - MAP_LIST_VISIBLE_ROWS, 0 ) )
-// Assert( file.numMapButtonsOffScreen >= 0 )
+void function UpdateVisibleMaps()
+{
+ array<var> buttons = GetElementsByClassname( GetMenu( "MapsMenu" ), "MapButtonClass" )
+ array<string> mapsArray = GetPrivateMatchMaps()
foreach ( button in buttons )
{
int buttonID = int( Hud_GetScriptID( button ) )
+ int mapID = buttonID + ( file.currentMapPage * file.mapsPerPage )
- if ( buttonID >= 0 && buttonID < mapsArray.len() )
+ if ( buttonID < file.mapsPerPage && mapID < GetPrivateMatchMaps().len() )
{
- string name = mapsArray[buttonID]
+ string name = mapsArray[ mapID ]
SetButtonRuiText( button, GetMapDisplayName( name ) )
Hud_SetEnabled( button, true )
@@ -86,36 +82,30 @@ void function OnOpenMapsMenu()
Hud_SetEnabled( button, false )
}
- if ( buttonID == level.ui.privatematch_map )
+ if ( mapID == level.ui.privatematch_map )
{
printt( buttonID, mapsArray[buttonID] )
Hud_SetFocused( button )
}
}
-
- //RegisterButtonPressedCallback( MOUSE_WHEEL_UP, OnMapListScrollUp_Activate )
- //RegisterButtonPressedCallback( MOUSE_WHEEL_DOWN, OnMapListScrollDown_Activate )
}
void function OnCloseMapsMenu()
{
- //DeregisterButtonPressedCallback( MOUSE_WHEEL_UP, OnMapListScrollUp_Activate )
- //DeregisterButtonPressedCallback( MOUSE_WHEEL_DOWN, OnMapListScrollDown_Activate )
-
Signal( uiGlobal.signalDummy, "OnCloseMapsMenu" )
}
void function MapButton_Focused( var button )
{
- int buttonID = int( Hud_GetScriptID( button ) )
+ int mapID = int( Hud_GetScriptID( button ) ) + ( file.currentMapPage * file.mapsPerPage )
- var menu = file.menu
+ var menu = GetMenu( "MapsMenu" )
var nextMapImage = Hud_GetChild( menu, "NextMapImage" )
var nextMapName = Hud_GetChild( menu, "NextMapName" )
var nextMapDesc = Hud_GetChild( menu, "NextMapDesc" )
array<string> mapsArray = GetPrivateMatchMaps()
- string mapName = mapsArray[buttonID]
+ string mapName = mapsArray[ mapID ]
asset mapImage = GetMapImageForMapName( mapName )
RuiSetImage( Hud_GetRui( nextMapImage ), "basicImage", mapImage )
@@ -128,36 +118,24 @@ void function MapButton_Focused( var button )
else
Hud_SetText( nextMapDesc, GetMapDisplayDesc( mapName ) )
- // Update window scrolling if we highlight a map not in view
- int minScrollState = int( clamp( buttonID - (MAP_LIST_VISIBLE_ROWS - 1), 0, file.numMapButtonsOffScreen ) )
- int maxScrollState = int( clamp( buttonID, 0, file.numMapButtonsOffScreen ) )
-
- if ( file.mapListScrollState < minScrollState )
- file.mapListScrollState = minScrollState
- if ( file.mapListScrollState > maxScrollState )
- file.mapListScrollState = maxScrollState
-
- UpdateMapListScroll()
}
void function MapButton_LostFocus( var button )
{
- HandleLockedCustomMenuItem( file.menu, button, [], true )
+ HandleLockedCustomMenuItem( GetMenu( "MapsMenu" ), button, [], true )
}
void function MapButton_Activate( var button )
{
if ( Hud_IsLocked( button ) )
- {
return
- }
if ( !AmIPartyLeader() && GetPartySize() > 1 )
return
array<string> mapsArray = GetPrivateMatchMaps()
int mapID = int( Hud_GetScriptID( button ) )
- string mapName = mapsArray[mapID]
+ string mapName = mapsArray[ mapID + ( file.currentMapPage * file.mapsPerPage ) ]
printt( mapName, mapID )
@@ -165,36 +143,20 @@ void function MapButton_Activate( var button )
CloseActiveMenu()
}
-
-void function OnMapListScrollUp_Activate( var button )
-{
- file.mapListScrollState--
- if ( file.mapListScrollState < 0 )
- file.mapListScrollState = 0
-
- UpdateMapListScroll()
-}
-
-void function OnMapListScrollDown_Activate( var button )
+void function CycleModesBack( var button )
{
- file.mapListScrollState++
- if ( file.mapListScrollState > file.numMapButtonsOffScreen )
- file.mapListScrollState = file.numMapButtonsOffScreen
-
- UpdateMapListScroll()
+ if ( file.currentMapPage == 0 )
+ return
+
+ file.currentMapPage--
+ UpdateVisibleMaps()
}
-function UpdateMapListScroll()
+void function CycleModesForward( var button )
{
- array<var> buttons = file.buttons
- local basePos = buttons[0].GetBasePos()
- local offset = buttons[0].GetHeight() * file.mapListScrollState
-
- buttons[0].SetPos( basePos[0], basePos[1] - offset )
+ if ( ( file.currentMapPage + 1 ) * file.mapsPerPage >= GetPrivateMatchMaps().len() )
+ return
+
+ file.currentMapPage++
+ UpdateVisibleMaps()
}
-
-void function CycleModesBack( var button )
-{}
-
-void function CycleModesForward( var button )
-{}
diff --git a/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut b/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut
index b6bd6d38..23376781 100644
--- a/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut
+++ b/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut
@@ -2,7 +2,6 @@ global function InitModesMenu
struct {
int currentModePage
-
} file
const int MODES_PER_PAGE = 15
@@ -105,7 +104,7 @@ void function ModeButton_Click( var button )
int modeID = int( Hud_GetScriptID( button ) ) + ( file.currentModePage * MODES_PER_PAGE )
array<string> modesArray = GetPrivateMatchModes()
- string modeName = modesArray[mapID]
+ string modeName = modesArray[ modeID ]
// on modded servers set us to the first map for that mode automatically
// need this for coliseum mainly which is literally impossible to select without this