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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
commit207facbc402f5639cbcd31f079214351ef605cf2 (patch)
tree4710b2a88dd64f3dfea1609d31a5de9141640951 /bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut
parentc2d438568df6d98cf731807e30eaa7da31e5ea52 (diff)
downloadNorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz
NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip
initial commit after moving to new repo
Diffstat (limited to 'bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut')
-rw-r--r--bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut138
1 files changed, 138 insertions, 0 deletions
diff --git a/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut b/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut
new file mode 100644
index 00000000..4e0ecef5
--- /dev/null
+++ b/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut
@@ -0,0 +1,138 @@
+global function InitModesMenu
+
+struct {
+ int currentModePage
+
+} file
+
+const int MODES_PER_PAGE = 15
+
+void function InitModesMenu()
+{
+ var menu = GetMenu( "ModesMenu" )
+
+ AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnOpenModesMenu )
+
+ AddEventHandlerToButtonClass( menu, "ModeButton", UIE_GET_FOCUS, ModeButton_GetFocus )
+ AddEventHandlerToButtonClass( menu, "ModeButton", UIE_CLICK, ModeButton_Click )
+
+ AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" )
+ AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
+
+ AddMenuFooterOption( menu, BUTTON_SHOULDER_LEFT, "#PRIVATE_MATCH_PAGE_PREV", "#PRIVATE_MATCH_PAGE_PREV", CycleModesBack, IsNorthstarServer )
+ AddMenuFooterOption( menu, BUTTON_SHOULDER_RIGHT, "#PRIVATE_MATCH_PAGE_NEXT", "#PRIVATE_MATCH_PAGE_NEXT", CycleModesForward, IsNorthstarServer )
+}
+
+void function OnOpenModesMenu()
+{
+ UpdateVisibleModes()
+
+ if ( level.ui.privatematch_mode == 0 ) // set to the first mode if there's no mode focused
+ Hud_SetFocused( GetElementsByClassname( GetMenu( "ModesMenu" ), "ModeButton" )[ 0 ] )
+}
+
+void function UpdateVisibleModes()
+{
+ // ensures that we only ever show enough buttons for the number of modes we have
+ array<var> buttons = GetElementsByClassname( GetMenu( "ModesMenu" ), "ModeButton" )
+ foreach ( var button in buttons )
+ {
+ Hud_SetEnabled( button, false )
+ Hud_SetVisible( button, false )
+ }
+
+ array<string> modesArray = GetPrivateMatchModes()
+ for ( int i = 0; i < MODES_PER_PAGE; i++ )
+ {
+ if ( i + ( file.currentModePage * MODES_PER_PAGE ) >= modesArray.len() )
+ break
+
+ int modeIndex = i + ( file.currentModePage * MODES_PER_PAGE )
+ SetButtonRuiText( buttons[ i ], GetGameModeDisplayName( modesArray[ modeIndex ] ) )
+ Hud_SetEnabled( buttons[ i ], true )
+ Hud_SetVisible( buttons[ i ], true )
+ Hud_SetLocked( buttons[ i ], false )
+
+ if ( !PrivateMatch_IsValidMapModeCombo( PrivateMatch_GetSelectedMap(), modesArray[ modeIndex ] ) && !IsNorthstarServer() )
+ {
+ Hud_SetLocked( buttons[ i ], true )
+ SetButtonRuiText( buttons[ i ], Localize( "#PRIVATE_MATCH_UNAVAILABLE", Localize( GetGameModeDisplayName( modesArray[ modeIndex ] ) ) ) )
+ }
+ }
+}
+
+void function ModeButton_GetFocus( var button )
+{
+ int modeId = int( Hud_GetScriptID( button ) ) + ( file.currentModePage * MODES_PER_PAGE )
+
+ var menu = GetMenu( "ModesMenu" )
+ var nextModeImage = Hud_GetChild( menu, "NextModeImage" )
+ var nextModeIcon = Hud_GetChild( menu, "ModeIconImage" )
+ var nextModeName = Hud_GetChild( menu, "NextModeName" )
+ var nextModeDesc = Hud_GetChild( menu, "NextModeDesc" )
+
+ array<string> modesArray = GetPrivateMatchModes()
+
+ if ( modeId > modesArray.len() )
+ return
+
+ string modeName = modesArray[modeId]
+
+ asset playlistImage = GetPlaylistImage( modeName )
+ RuiSetImage( Hud_GetRui( nextModeImage ), "basicImage", playlistImage )
+ RuiSetImage( Hud_GetRui( nextModeIcon ), "basicImage", GetPlaylistThumbnailImage( modeName ) )
+ Hud_SetText( nextModeName, GetGameModeDisplayName( modeName ) )
+
+ string mapName = PrivateMatch_GetSelectedMap()
+ bool mapSupportsMode = PrivateMatch_IsValidMapModeCombo( mapName, modeName )
+ if ( !mapSupportsMode && !IsNorthstarServer() )
+ Hud_SetText( nextModeDesc, Localize( "#PRIVATE_MATCH_MODE_NO_MAP_SUPPORT", Localize( GetGameModeDisplayName( modeName ) ), Localize( GetMapDisplayName( mapName ) ) ) )
+ else if ( IsFDMode( modeName ) ) // HACK!
+ Hud_SetText( nextModeDesc, Localize( "#FD_PLAYERS_DESC", Localize( GetGameModeDisplayHint( modeName ) ) ) )
+ else
+ Hud_SetText( nextModeDesc, GetGameModeDisplayHint( modeName ) )
+}
+
+void function ModeButton_Click( var button )
+{
+ // this never activates on custom servers, but keeping it for parity with official
+ if ( !AmIPartyLeader() && GetPartySize() > 1 )
+ return
+
+ if ( Hud_IsLocked( button ) )
+ return
+
+ int mapID = int( Hud_GetScriptID( button ) ) + ( file.currentModePage * MODES_PER_PAGE )
+
+ var menu = GetMenu( "MapsMenu" )
+
+ array<string> modesArray = GetPrivateMatchModes()
+ string modeName = modesArray[mapID]
+
+ // on modded servers set us to the first map for that mode automatically
+ // need this for coliseum mainly which is literally impossible to select without this
+ if ( IsNorthstarServer() && !PrivateMatch_IsValidMapModeCombo( PrivateMatch_GetSelectedMap(), modesArray[ mapID ] ) )
+ ClientCommand( "SetCustomMap " + GetPrivateMatchMapsForMode( modeName )[ 0 ] )
+
+ // set it
+ ClientCommand( "PrivateMatchSetMode " + modeName )
+ CloseActiveMenu()
+}
+
+void function CycleModesBack( var button )
+{
+ if ( file.currentModePage == 0 )
+ return
+
+ file.currentModePage--
+ UpdateVisibleModes()
+}
+
+void function CycleModesForward( var button )
+{
+ if ( ( file.currentModePage + 1 ) * MODES_PER_PAGE >= GetPrivateMatchModes().len() )
+ return
+
+ file.currentModePage++
+ UpdateVisibleModes()
+} \ No newline at end of file