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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-22 14:30:49 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-22 14:30:49 +0100 |
commit | 207facbc402f5639cbcd31f079214351ef605cf2 (patch) | |
tree | 4710b2a88dd64f3dfea1609d31a5de9141640951 /bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut | |
parent | c2d438568df6d98cf731807e30eaa7da31e5ea52 (diff) | |
download | NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip |
initial commit after moving to new repo
Diffstat (limited to 'bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut')
-rw-r--r-- | bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut | 138 |
1 files changed, 138 insertions, 0 deletions
diff --git a/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut b/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut new file mode 100644 index 00000000..4e0ecef5 --- /dev/null +++ b/bobthebob.testing/scripts/vscripts/ui/menu_mode_select.nut @@ -0,0 +1,138 @@ +global function InitModesMenu + +struct { + int currentModePage + +} file + +const int MODES_PER_PAGE = 15 + +void function InitModesMenu() +{ + var menu = GetMenu( "ModesMenu" ) + + AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnOpenModesMenu ) + + AddEventHandlerToButtonClass( menu, "ModeButton", UIE_GET_FOCUS, ModeButton_GetFocus ) + AddEventHandlerToButtonClass( menu, "ModeButton", UIE_CLICK, ModeButton_Click ) + + AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" ) + AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" ) + + AddMenuFooterOption( menu, BUTTON_SHOULDER_LEFT, "#PRIVATE_MATCH_PAGE_PREV", "#PRIVATE_MATCH_PAGE_PREV", CycleModesBack, IsNorthstarServer ) + AddMenuFooterOption( menu, BUTTON_SHOULDER_RIGHT, "#PRIVATE_MATCH_PAGE_NEXT", "#PRIVATE_MATCH_PAGE_NEXT", CycleModesForward, IsNorthstarServer ) +} + +void function OnOpenModesMenu() +{ + UpdateVisibleModes() + + if ( level.ui.privatematch_mode == 0 ) // set to the first mode if there's no mode focused + Hud_SetFocused( GetElementsByClassname( GetMenu( "ModesMenu" ), "ModeButton" )[ 0 ] ) +} + +void function UpdateVisibleModes() +{ + // ensures that we only ever show enough buttons for the number of modes we have + array<var> buttons = GetElementsByClassname( GetMenu( "ModesMenu" ), "ModeButton" ) + foreach ( var button in buttons ) + { + Hud_SetEnabled( button, false ) + Hud_SetVisible( button, false ) + } + + array<string> modesArray = GetPrivateMatchModes() + for ( int i = 0; i < MODES_PER_PAGE; i++ ) + { + if ( i + ( file.currentModePage * MODES_PER_PAGE ) >= modesArray.len() ) + break + + int modeIndex = i + ( file.currentModePage * MODES_PER_PAGE ) + SetButtonRuiText( buttons[ i ], GetGameModeDisplayName( modesArray[ modeIndex ] ) ) + Hud_SetEnabled( buttons[ i ], true ) + Hud_SetVisible( buttons[ i ], true ) + Hud_SetLocked( buttons[ i ], false ) + + if ( !PrivateMatch_IsValidMapModeCombo( PrivateMatch_GetSelectedMap(), modesArray[ modeIndex ] ) && !IsNorthstarServer() ) + { + Hud_SetLocked( buttons[ i ], true ) + SetButtonRuiText( buttons[ i ], Localize( "#PRIVATE_MATCH_UNAVAILABLE", Localize( GetGameModeDisplayName( modesArray[ modeIndex ] ) ) ) ) + } + } +} + +void function ModeButton_GetFocus( var button ) +{ + int modeId = int( Hud_GetScriptID( button ) ) + ( file.currentModePage * MODES_PER_PAGE ) + + var menu = GetMenu( "ModesMenu" ) + var nextModeImage = Hud_GetChild( menu, "NextModeImage" ) + var nextModeIcon = Hud_GetChild( menu, "ModeIconImage" ) + var nextModeName = Hud_GetChild( menu, "NextModeName" ) + var nextModeDesc = Hud_GetChild( menu, "NextModeDesc" ) + + array<string> modesArray = GetPrivateMatchModes() + + if ( modeId > modesArray.len() ) + return + + string modeName = modesArray[modeId] + + asset playlistImage = GetPlaylistImage( modeName ) + RuiSetImage( Hud_GetRui( nextModeImage ), "basicImage", playlistImage ) + RuiSetImage( Hud_GetRui( nextModeIcon ), "basicImage", GetPlaylistThumbnailImage( modeName ) ) + Hud_SetText( nextModeName, GetGameModeDisplayName( modeName ) ) + + string mapName = PrivateMatch_GetSelectedMap() + bool mapSupportsMode = PrivateMatch_IsValidMapModeCombo( mapName, modeName ) + if ( !mapSupportsMode && !IsNorthstarServer() ) + Hud_SetText( nextModeDesc, Localize( "#PRIVATE_MATCH_MODE_NO_MAP_SUPPORT", Localize( GetGameModeDisplayName( modeName ) ), Localize( GetMapDisplayName( mapName ) ) ) ) + else if ( IsFDMode( modeName ) ) // HACK! + Hud_SetText( nextModeDesc, Localize( "#FD_PLAYERS_DESC", Localize( GetGameModeDisplayHint( modeName ) ) ) ) + else + Hud_SetText( nextModeDesc, GetGameModeDisplayHint( modeName ) ) +} + +void function ModeButton_Click( var button ) +{ + // this never activates on custom servers, but keeping it for parity with official + if ( !AmIPartyLeader() && GetPartySize() > 1 ) + return + + if ( Hud_IsLocked( button ) ) + return + + int mapID = int( Hud_GetScriptID( button ) ) + ( file.currentModePage * MODES_PER_PAGE ) + + var menu = GetMenu( "MapsMenu" ) + + array<string> modesArray = GetPrivateMatchModes() + string modeName = modesArray[mapID] + + // on modded servers set us to the first map for that mode automatically + // need this for coliseum mainly which is literally impossible to select without this + if ( IsNorthstarServer() && !PrivateMatch_IsValidMapModeCombo( PrivateMatch_GetSelectedMap(), modesArray[ mapID ] ) ) + ClientCommand( "SetCustomMap " + GetPrivateMatchMapsForMode( modeName )[ 0 ] ) + + // set it + ClientCommand( "PrivateMatchSetMode " + modeName ) + CloseActiveMenu() +} + +void function CycleModesBack( var button ) +{ + if ( file.currentModePage == 0 ) + return + + file.currentModePage-- + UpdateVisibleModes() +} + +void function CycleModesForward( var button ) +{ + if ( ( file.currentModePage + 1 ) * MODES_PER_PAGE >= GetPrivateMatchModes().len() ) + return + + file.currentModePage++ + UpdateVisibleModes() +}
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