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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /bobthebob.testing/scripts/vscripts/ui/menu_dev.nut
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'bobthebob.testing/scripts/vscripts/ui/menu_dev.nut')
-rw-r--r--bobthebob.testing/scripts/vscripts/ui/menu_dev.nut707
1 files changed, 0 insertions, 707 deletions
diff --git a/bobthebob.testing/scripts/vscripts/ui/menu_dev.nut b/bobthebob.testing/scripts/vscripts/ui/menu_dev.nut
deleted file mode 100644
index d9b9234b..00000000
--- a/bobthebob.testing/scripts/vscripts/ui/menu_dev.nut
+++ /dev/null
@@ -1,707 +0,0 @@
-untyped
-
-global function InitDevMenu
-global function GetActionBlocks
-global function SetDevMenu_SinglePlayer
-global function SetupDevCommand // for dev
-global function SetupDevFunc // for dev
-global function SetDevMenu_SpawnNPCWithWeapon
-global function RepeatLastDevCommand
-global function SetDevMenu_ArmedNPC
-global function UpdatePrecachedSPWeapons
-
-struct DevCommand
-{
- string label
- string command
- var opParm
- void functionref( var ) func
- bool storeAsLastCommand = true
-}
-
-
-struct
-{
- void functionref() devMenuFunc
- void functionref( var ) devMenuFuncWithOpParm
- var devMenuOpParm
- array<var> buttons
- array actionBlocks
- array<DevCommand> devCommands
- DevCommand& lastDevCommand
- bool lastDevCommandAssigned
- bool precachedWeapons
-} file
-
-void function OnOpenDevMenu()
-{
- file.devMenuFunc = null
- file.devMenuFuncWithOpParm = null
- file.devMenuOpParm = null
- if ( IsMultiplayer() )
- SetDevMenu_MP()
- else
- SetDevMenu_Default()
-}
-
-void function InitDevMenu()
-{
- var menu = GetMenu( "DevMenu" )
-
- AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnOpenDevMenu )
-
-
- AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" )
- AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
-
- OnOpenDevMenu()
-
- file.buttons = GetElementsByClassname( menu, "DevButtonClass" )
- foreach ( button in file.buttons )
- {
- Hud_AddEventHandler( button, UIE_CLICK, OnDevButton_Activate )
-
- RuiSetString( Hud_GetRui( button ), "buttonText", "" )
- Hud_SetEnabled( button, false )
- }
-
-}
-
-function UpdateDevMenuButtons()
-{
- file.devCommands.clear()
- if ( developer() == 0 )
- return
-
- if ( file.devMenuOpParm != null )
- file.devMenuFuncWithOpParm( file.devMenuOpParm )
- else
- file.devMenuFunc()
-
- foreach ( index, button in file.buttons )
- {
- int buttonID = int( Hud_GetScriptID( button ) )
-
- if ( buttonID < file.devCommands.len() )
- {
- RuiSetString( Hud_GetRui( button ), "buttonText", file.devCommands[buttonID].label )
- Hud_SetEnabled( button, true )
- }
- else
- {
- RuiSetString( Hud_GetRui( button ), "buttonText", "" )
- Hud_SetEnabled( button, false )
- }
- }
-}
-
-void function SetDevMenu_Default()
-{
- file.devMenuFunc = SetupDefaultDevCommands
- UpdateDevMenuButtons()
-}
-
-
-void function SetDevMenu_MP()
-{
- file.devMenuFunc = SetupDefaultDevCommandsMP
- UpdateDevMenuButtons()
-}
-
-void function ChangeToThisMenu( void functionref() menuFunc )
-{
- file.devMenuFunc = menuFunc
- file.devMenuFuncWithOpParm = null
- file.devMenuOpParm = null
- UpdateDevMenuButtons()
-}
-
-void function ChangeToThisMenu_WithOpParm( void functionref( var ) menuFuncWithOpParm, opParm = null )
-{
- file.devMenuFunc = null
- file.devMenuFuncWithOpParm = menuFuncWithOpParm
- file.devMenuOpParm = opParm
- UpdateDevMenuButtons()
-}
-
-void function SetDevMenu_SinglePlayer( var _ )
-{
- CloseAllInGameMenus()
- AdvanceMenu( GetMenu( "SinglePlayerDevMenu" ), true )
-}
-
-void function SetupDefaultDevCommands()
-{
- SetupDevFunc( "Frontier Defense", SetDevMenu_FrontierDefense )
- // SetupDevFunc( "Difficulty", SetDevMenu_Difficulty )
- SetupDevFunc( "Single Player", SetDevMenu_SinglePlayer )
- if ( GetStartPointsForMap( GetActiveLevel() ).len() )
- {
- SetupDevFunc( "Start Points", SetDevMenu_StartPoints )
- }
- SetupDevFunc( "Level Commands", SetDevMenu_LevelCommands )
-
- SetupRepeatLastDevCommand()
- SetupDevFunc( "Spawn IMC NPC", SetDevMenu_AISpawn, 2 )
- SetupDevFunc( "Spawn IMC Boss Titan", SetDevMenu_BossTitans )
- SetupDevFunc( "Spawn Militia NPC", SetDevMenu_AISpawn, 3 )
- SetupDevFunc( "Spawn Team 4 NPC", SetDevMenu_AISpawn, 4 )
-
- if ( IsSingleplayer() )
- {
- SetupDevCommand( "Spawn BT", "script thread DEV_SpawnBTAtCrosshair( false )" )
- SetupDevCommand( "Hotdrop BT", "script thread DEV_SpawnBTAtCrosshair( true )" )
- }
-
- SetupDevFunc( "Spawn Titan Weapon", SetDevMenu_TitanWeapons )
- SetupDevFunc( "Spawn Pilot Weapons", SetDevMenu_PilotWeapons )
- SetupDevFunc( "Spawn Pilot Offhands", SetDevMenu_PilotOffhands )
-
- SetupDevFunc( "AI Commands", SetDevMenu_AICommands )
- SetupDevCommand( "Toggle Model Viewer", "script thread ToggleModelViewer()" )
- SetupDevCommand( "AI Titan Duel", "script DEV_AITitanDuel()" )
- SetupDevCommand( "Free Titans for everybody", "script GiveAllTitans()" )
-
- if ( IsSingleplayer() )
- {
- SetupDevCommand( "Checkpoint", "script CheckPoint_Forced()" )
- SetupDevCommand( "Test Next Checkpoint Spawnpoint", "script TestDevSpawnPoint()" )
- }
-
- SetupDevCommand( "Disable NPCs", "script disable_npcs()" )
- // SetupDevCommand( "Disable New NPCs", "script disable_new_npcs()" )
-
- if ( IsMultiplayer() )
- {
- SetupDevCommand( "Swap the teams", "script teamswap()" )
- SetupDevCommand( "Force time limit", "script ForceTimeLimitDone()" )
- SetupDevCommand( "Force My Team Win", "script_client GetLocalClientPlayer().ClientCommand(\"ForceMyTeamWin\")" )
- SetupDevCommand( "Force My Team Lose", "script_client GetLocalClientPlayer().ClientCommand(\"ForceMyTeamLose\")" )
- SetupDevCommand( "Force Match End", "script ForceMatchEnd()" )
- SetupDevCommand( "Force Draw", "script ForceDraw()" )
- }
-
- SetupDevCommand( "Toggle Friendly Highlights", "script DEV_ToggleFriendlyHighlight()" )
- SetupDevCommand( "Export precache script", "script_ui Dev_CommandLineAddParm( \"-autoprecache\", \"\" ); script_ui Dev_CommandLineRemoveParm( \"" + STARTPOINT_DEV_STRING + "\" ); reload" )
- // SetupDevCommand( "Toggle Blood Spray Decals", "script_client BloodSprayDecals_Toggle()" )
-
- //SetupDevCommand( "PlaySpyglassVDU", "script ForcePlayConversationToAll(\"SpyglassVDU\")" )
- //SetupDevCommand( "PlayGravesVDU", "script ForcePlayConversationToAll(\"GravesVDU\")" )
- //SetupDevCommand( "PlayBliskVDU", "script ForcePlayConversationToAll(\"BliskVDU\")" )
- //SetupDevCommand( "PlaySarahVDU", "script ForcePlayConversationToAll(\"SarahVDU\")" )
- //SetupDevCommand( "PlayMacVDU", "script ForcePlayConversationToAll(\"MacVDU\")" )
- //SetupDevCommand( "PlayBishVDU", "script ForcePlayConversationToAll(\"BishVDU\")" )
- //SetupDevCommand( "PlayMCORGruntBattleRifleVDU", "script ForcePlayConversationToAll(\"MCORGruntBattleRifleVDU\")" )
- //SetupDevCommand( "PlayMCORGruntAntiTitanVDU", "script ForcePlayConversationToAll(\"MCORGruntAntiTitanVDU\")" )
- //SetupDevCommand( "PlayIMCSoldierBattleRifleVDU", "script ForcePlayConversationToAll(\"IMCSoldierBattleRifleVDU\")" )
- SetupDevCommand( "Doom my titan", "script_client GetLocalViewPlayer().ClientCommand( \"DoomTitan\" )" )
- SetupDevCommand( "DoF debug (ads)", "script_client ToggleDofDebug()" )
-
- SetupDevCommand( "ToggleTitanCallInEffects", "script FlagToggle( \"EnableIncomingTitanDropEffects\" )" )
- //SetupDevCommand( "TrailerTitanDrop", "script_client GetLocalViewPlayer().ClientCommand( \"TrailerTitanDrop\" )" )
- //SetupDevCommand( "AI Chatter: aichat_callout_pilot_dev", "script playconvtest(\"aichat_callout_pilot_dev\")" )
- SetupDevCommand( "Spawn IMC grunt", "SpawnViewGrunt " + TEAM_IMC )
- SetupDevCommand( "Spawn Militia grunt", "SpawnViewGrunt " + TEAM_MILITIA )
- SetupDevCommand( "Enable titan-always-executes-titan", "script FlagSet( \"ForceSyncedMelee\" )" )
- //SetupDevCommand( "Display Embark times", "script DebugEmbarkTimes()" )
- SetupDevCommand( "Kill All Titans", "script killtitans()" )
- SetupDevCommand( "Kill All Minions", "script killminions()" )
- if ( IsSingleplayer() )
- SetupDevCommand( "Kill All Enemies", "script KillAllBadguys()" )
-
- SetupDevCommand( "Export leveled_weapons.def / r2_weapons.fgd", "script thread LeveledWeaponDump()" )
-
-
- if ( IsMultiplayer() )
- {
- SetupDevCommand( "Summon Players to player 0", "script summonplayers()" )
- SetupDevCommand( "Display Titanfall spots", "script thread ShowAllTitanFallSpots()" )
- SetupDevCommand( "Toggle check inside Titanfall Blocker", "script thread DevCheckInTitanfallBlocker()" )
- SetupDevCommand( "Simulate Game Scoring", "script thread SimulateGameScore()" )
- SetupDevCommand( "Test Dropship Intro Spawns with Bots", "script thread DebugTestDropshipStartSpawnsForAll()" )
- SetupDevCommand( "Preview Dropship Spawn at this location", "script SetCustomPlayerDropshipSpawn()" )
- SetupDevCommand( "Test Dropship Spawn at this location", "script thread DebugTestCustomDropshipSpawn()" )
- SetupDevCommand( "Max Activity (Pilots)", "script SetMaxActivityMode(1)" )
- SetupDevCommand( "Max Activity (Titans)", "script SetMaxActivityMode(2)" )
- SetupDevCommand( "Max Activity (Conger Mode)", "script SetMaxActivityMode(4)" )
- SetupDevCommand( "Max Activity (Disabled)", "script SetMaxActivityMode(0)" )
- }
- else
- {
- SetupDevCommand( "Reset Collectibles Progress (level)", "script Dev_ResetCollectiblesProgress_Level()" )
- SetupDevCommand( "Reset Collectibles Progress (all)", "script ResetCollectiblesProgress_All()" )
-
- SetupDevCommand( "BT Loadouts - Reset", "script SetBTLoadoutsUnlockedBitfield( 1 )" )
- SetupDevCommand( "BT Loadouts - Unlock All", "script SetBTLoadoutsUnlockedBitfield( 65535 )" )
- SetupDevCommand( "BT Loadouts - Spawn Unlock Pickup", "script SPTitanLoadout_SpawnAtCrosshairDEV( -1 )" )
- }
-
- SetupDevCommand( "Toggle Skybox View", "script thread ToggleSkyboxView()" )
- //SetupDevCommand( "Toggle Bubble Shield", "ToggleBubbleShield" )
- //SetupDevCommand( "Toggle Grenade Indicators", "script_client ToggleGrenadeIndicators()" )
- SetupDevCommand( "Toggle HUD", "ToggleHUD" )
- SetupDevCommand( "Toggle Offhand Low Recharge", "ToggleOffhandLowRecharge" )
- SetupDevCommand( "Map Metrics Toggle", "script_client GetLocalClientPlayer().ClientCommand( \"toggle map_metrics 0 1 2 3\" )" )
- SetupDevCommand( "Toggle Pain Death sound debug", "script TogglePainDeathDebug()" )
- SetupDevCommand( "Jump Randomly Forever", "script_client thread JumpRandomlyForever()" )
-}
-
-
-void function SetupDefaultDevCommandsMP()
-{
- SetupRepeatLastDevCommand()
-
- SetupDevFunc( "Frontier Defense", SetDevMenu_FrontierDefense )
-
- SetupDevFunc( "Spawn IMC NPC", SetDevMenu_AISpawn, 2 )
- SetupDevFunc( "Spawn IMC Boss Titan", SetDevMenu_BossTitans )
- SetupDevFunc( "Spawn Militia NPC", SetDevMenu_AISpawn, 3 )
- SetupDevFunc( "Spawn Team 4 NPC", SetDevMenu_AISpawn, 4 )
-
- SetupDevFunc( "Spawn Titan Weapon", SetDevMenu_TitanWeapons )
- SetupDevFunc( "Spawn Pilot Weapons", SetDevMenu_PilotWeapons )
- SetupDevFunc( "Spawn Pilot Offhands", SetDevMenu_PilotOffhands )
-
- SetupDevFunc( "AI Commands", SetDevMenu_AICommands )
- SetupDevCommand( "Toggle Model Viewer", "script thread ToggleModelViewer()" )
- SetupDevCommand( "AI Titan Duel", "script DEV_AITitanDuel()" )
- SetupDevCommand( "Free Titans for everybody", "script GiveAllTitans()" )
-
- SetupDevCommand( "Disable NPCs", "script disable_npcs()" )
- // SetupDevCommand( "Disable New NPCs", "script disable_new_npcs()" )
-
- SetupDevCommand( "Swap the teams", "script teamswap()" )
- SetupDevCommand( "Force time limit", "script ForceTimeLimitDone()" )
- SetupDevCommand( "Force My Team Win", "script_client GetLocalClientPlayer().ClientCommand(\"ForceMyTeamWin\")" )
- SetupDevCommand( "Force My Team Lose", "script_client GetLocalClientPlayer().ClientCommand(\"ForceMyTeamLose\")" )
- SetupDevCommand( "Force Match End", "script ForceMatchEnd()" )
- SetupDevCommand( "Force Draw", "script ForceDraw()" )
-
- SetupDevCommand( "Toggle Friendly Highlights", "script DEV_ToggleFriendlyHighlight()" )
- SetupDevCommand( "Export precache script", "script_ui Dev_CommandLineAddParm( \"-autoprecache\", \"\" ); script_ui Dev_CommandLineRemoveParm( \"" + STARTPOINT_DEV_STRING + "\" ); reload" )
-
- SetupDevCommand( "Doom my titan", "script_client GetLocalViewPlayer().ClientCommand( \"DoomTitan\" )" )
- SetupDevCommand( "DoF debug (ads)", "script_client ToggleDofDebug()" )
-
- SetupDevCommand( "ToggleTitanCallInEffects", "script FlagToggle( \"EnableIncomingTitanDropEffects\" )" )
-
- SetupDevCommand( "Spawn IMC grunt", "SpawnViewGrunt " + TEAM_IMC )
- SetupDevCommand( "Spawn Militia grunt", "SpawnViewGrunt " + TEAM_MILITIA )
-
- SetupDevCommand( "Enable titan-always-executes-titan", "script FlagSet( \"ForceSyncedMelee\" )" )
-
- SetupDevCommand( "Kill All Titans", "script killtitans()" )
- SetupDevCommand( "Kill All Minions", "script killminions()" )
-
- SetupDevCommand( "Export leveled_weapons.def / r2_weapons.fgd", "script thread LeveledWeaponDump()" )
-
- SetupDevCommand( "Summon Players to player 0", "script summonplayers()" )
- SetupDevCommand( "Display Titanfall spots", "script thread ShowAllTitanFallSpots()" )
- SetupDevCommand( "Toggle check inside Titanfall Blocker", "script thread DevCheckInTitanfallBlocker()" )
- SetupDevCommand( "Simulate Game Scoring", "script thread SimulateGameScore()" )
- SetupDevCommand( "Test Dropship Intro Spawns with Bots", "script thread DebugTestDropshipStartSpawnsForAll()" )
- SetupDevCommand( "Preview Dropship Spawn at this location", "script SetCustomPlayerDropshipSpawn()" )
- SetupDevCommand( "Test Dropship Spawn at this location", "script thread DebugTestCustomDropshipSpawn()" )
- SetupDevCommand( "Max Activity (Pilots)", "script SetMaxActivityMode(1)" )
- SetupDevCommand( "Max Activity (Titans)", "script SetMaxActivityMode(2)" )
- SetupDevCommand( "Max Activity (Conger Mode)", "script SetMaxActivityMode(4)" )
- SetupDevCommand( "Max Activity (Disabled)", "script SetMaxActivityMode(0)" )
-
- SetupDevCommand( "Toggle Skybox View", "script thread ToggleSkyboxView()" )
- SetupDevCommand( "Toggle HUD", "ToggleHUD" )
- SetupDevCommand( "Toggle Offhand Low Recharge", "ToggleOffhandLowRecharge" )
- SetupDevCommand( "Map Metrics Toggle", "script_client GetLocalClientPlayer().ClientCommand( \"toggle map_metrics 0 1 2 3\" )" )
- SetupDevCommand( "Toggle Pain Death sound debug", "script TogglePainDeathDebug()" )
- SetupDevCommand( "Jump Randomly Forever", "script_client thread JumpRandomlyForever()" )
-}
-
-
-void function SetupRepeatLastDevCommand()
-{
- DevCommand cmd
- cmd.label = "Repeat Last Dev Command"
- cmd.func = RepeatLastDevCommand
- cmd.storeAsLastCommand = false
-
- file.devCommands.append( cmd )
-}
-
-void function SetDevMenu_LevelCommands( var _ )
-{
- ChangeToThisMenu( SetupLevelDevCommands )
-}
-
-void function SetupLevelDevCommands()
-{
- string activeLevel = GetActiveLevel()
- if ( activeLevel == "" )
- return
-
- switch ( activeLevel )
- {
- case "mp_titan_rodeo":
- SetupDevCommand( "Atlas titans", "script thread TitanTypes( \"titan_atlas_stickybomb\")" )
- SetupDevCommand( "Ogre titans", "script thread TitanTypes( \"titan_ogre_meteor\")" )
- SetupDevCommand( "Stryder titans", "script thread TitanTypes( \"titan_stryder_leadwall\")" )
- break
-
- case "model_viewer":
- SetupDevCommand( "Toggle Rebreather Masks", "script ToggleRebreatherMasks()" )
- break
-
- case "sp_grunt_arena":
- SetupDevCommand( "Toggle health pickups", "script ToggleHealthRegen(); reload" )
- break
- }
-}
-
-void function SetDevMenu_SpawnNPCWithWeapon( var parms )
-{
- ChangeToThisMenu_WithOpParm( SetupMenu_SpawnNPCWithWeapons, parms )
-}
-
-
-void function SetDevMenu_StartPoints( var _ )
-{
- string currentMap = GetActiveLevel()
- array<StartPointCSV> foundStartPoints = GetStartPointsForMap( currentMap )
-// foreach ( index, startPointEnum in foundStartPoints )
-// {
-// table parms = { currentMap = currentMap, startPointEnum = startPointEnum }
-// SetupDevCommand( "#" + startPointEnum, SetDevMenu_SelectStartPointDifficulty, parms )
-// //SetupDevCommand( "#" + startPointEnum, "script PickStartPoint( \"" + currentMap + "\", \"" + startPointEnum + "\" )" )
-// }
-
- CloseAllInGameMenus()
- AdvanceMenu( GetMenu( "SinglePlayerDevMenu" ), true )
- DisplayStartPointButtons( currentMap, foundStartPoints )
-}
-
-
-void function SetDevMenu_ActionBlocks()
-{
- ChangeToThisMenu( SetupActionBlocks )
-}
-
-function DefineActionBlocks()
-{
- file.actionBlocks = []
-
- /* [Menu name] [action block name] [owner] [description] [load commands] */
- AddActionBlock( "Week 1", "Timed Switch Panel Run", "Sean", "Test your wallrunning abilities by jumping on timed platforms", "playlist Load a map on the command line; map sp_platform_test01" )
- AddActionBlock( "Week 1", "Energon Room", "Mackey", "Combat test arena. Collect all Energon Spheres to win", "playlist Load a map on the command line; map sp_abmac1" )
- AddActionBlock( "Week 1", "Titan Buddy + Turret Columns", "Carlos", null, "playlist Load a map on the command line; map carlos_test" )
- AddActionBlock( "Week 1", "Titan Maze", "Soupy", null, "playlist Load a map on the command line; map sp_act-block_maze" )
- AddActionBlock( "Week 1", "Catch me if you Can", "Chin", "Catch up to a moving pilot and kill him to win", "launchplaylist catchmeifyoucan" )
- AddActionBlock( "Week 1", "Jumping Puzzles", "ChadG", "Various pilot jumping puzzles with moving platforms", "playlist Load a map on the command line; mp_gamemode at; map mp_chad" )
- AddActionBlock( "Week 1", "FLANKER BOOST loadout basics", "Brent", "Non-wallrunning pilot jumping basics", "playlist Load a map on the command line; mp_gamemode at; map mp_ab_test" )
- AddActionBlock( "Week 1", "Flee Titan Attack by wallrunning", "Roger", null, "playlist Load a map on the command line; map sp_ab_flee" )
- AddActionBlock( "Week 1", "Protect Grunt squad from Mortar fire", "Roger", null, "playlist Load a map on the command line; map sp_ab_vortex" )
- AddActionBlock( "Week 1", "Catch me if you Can Part 2", "Soupy", null, "playlist catchmeifyoucan;mp_gamemode ps; map mp_catchme" )
- AddActionBlock( "Week 2", "Environment Puzzles", "ChadG", "Get your titan to the exit by solving some puzzles", "playlist Load a map on the command line; mp_gamemode at; map mp_chad2" )
-// AddActionBlock( "Week 2", "Fun House - survive to the end", "Mo", null, "playlist Load a map on the command line; map mp_ab_funhouse" )
- AddActionBlock( "Week 2", "Assassin Arena - boss fight with the Assassin", "Mo", null, "playlist Load a map on the command line; map sp_ab_assassin" )
- AddActionBlock( "Week 2", "Creature Ship", "LumberJake", "Explore a crashed ship with mysterious cargo", "playlist Load a map on the command line; mp_gamemode at; map mp_actionblockjake01" )
- AddActionBlock( "Week 2", "Titan/Pilot Puzzles", "RyanR", "Get your titan to the green room", "playlist Load a map on the command line; mp_gamemode at; map mp_ryanr_actionblock_01" )
- AddActionBlock( "Week 2", "Titan/Pilot Core Combat", "Carlos", null, "playlist Load a map on the command line; map sp_ammo_pickup" )
- AddActionBlock( "Week 2", "Titan Overwatch", "Roger", "Your sniping titan will cover you as you advance to the bunker", "playlist Load a map on the command line; map sp_ab_titanbuddy" )
- AddActionBlock( "Week 2", "Rodeo Express", "Chin", "Use your titan to get you through a pilot hazard area", "playlist lava; mp_gamemode at; map mp_chin_rodeo_express" )
- AddActionBlock( "Week 2", "Wallrun Gauntlet", "McCord", "Wallrun through the geo and don't fall to your death", "playlist Load a map on the command line; map sp_zipline_action_block01" )
- AddActionBlock( "Week 2", "Titan Mortar Targeting Test", "Soupy", null, "playlist Load a map on the command line; map sp_mortar_targeting_test" )
- AddActionBlock( "Week 2", "Tremors", "David", null, "playlist Load a map on the command line; map sp_tremors" )
- AddActionBlock( "Week 2", "Titan Combat Blok", "Mackey", "Combat arena. Kill all enemies.", "playlist Load a map on the command line; map sp_abmac3" )
- AddActionBlock( "Week 2", "Smart Targeted Switch Panels", "Sean", "Wallrun from wall to wall while activating switches", "playlist Load a map on the command line; map sp_platform_test02" )
- AddActionBlock( "Week 3", "Combat Canyon", "Mo", "Kill enemies in the canyon and extract", "playlist Load a map on the command line; map sp_ab_ski" )
- AddActionBlock( "Week 3", "Titan v Titan", "Roger", "Test Titan vs Titan combat against various titan AI", "playlist Load a map on the command line; map sp_ab_tvt" )
- AddActionBlock( "Week 3", "Train Raid", "ChadG", "Board a speeding train and hack the explosives on board", "playlist Load a map on the command line; map sp_ab_trainride01" )
- AddActionBlock( "Week 3", "Super Spectre Bros", "David", "Survive 6 waves against super spectres", "playlist Load a map on the command line; map mp_ab_super_spectre_bros" )
- AddActionBlock( "Week 4", "Nightshot", "David", "Help your titan buddy hunt in the dark.", "playlist Load a map on the command line; map sp_ab_nightshot" )
- //AddActionBlock( "Week 4", "Space Battle", "Mo", "Pilot a ship in space. \n -Play with Always run OFF. \n -Use low sensitivity. \n -Use bug_reproNum 1 to invert flight controls.\n -Use bug_reproNum 2 for PRO flight controls. (free look) \n -Use bug_reproNum 3 for inverted PRO flight controls.", "playlist Load a map on the command line; map sp_ab_week4" )
- AddActionBlock( "Week 4", "Buddy Fight", "Mackey", "Arena fight with buddy Titan", "playlist Load a map on the command line; map sp_buddy_fight" )
- AddActionBlock( "Week 4", "Fastball Special", "Slayback/McCord", "Use a new Titan ability to hurl yourself to new heights.", "playlist Load a map on the command line; map sp_fastball" )
- AddActionBlock( "Week 4", "Time Travel Mechanic", "LumberJake", "Travel back and forth through time to complete your mission.", "playlist Load a map on the command line; map sp_actionblockjake02" )
- AddActionBlock( "Week 5", "Titan Ability: Death Blossom", "Mo", "Use Up on D-Pad to use Death Blossom\n\nUse your new ability to defeat the enemies", "playlist Load a map on the command line; bug_reproNum 0; map sp_ab_blossom" )
- AddActionBlock( "Week 5", "Titan Ability: Arc Blast", "Mo", "Use Down on D-Pad to use Arc Blast\n\nUse your new ability to defeat the enemies", "playlist Load a map on the command line; bug_reproNum 1; map sp_ab_blossom" )
- AddActionBlock( "Week 5", "Titan Abilities: Death Blossom + Arc Blast", "Mo", "D-Pad Up = Death Blossom\nD-Pad Down = Arc Blast\n\nUse your new abilities to defeat the enemies", "playlist Load a map on the command line; bug_reproNum 2; map sp_ab_blossom" )
- AddActionBlock( "Week 5", "Time Stasis Gun", "LumberJake", "Titan freezes enemies allowing the Pilot \nto do a one-shot kill", "playlist Load a map on the command line; map sp_actionblockjake03" )
- AddActionBlock( "Week 5", "Fastball Mortar Battle", "McCord/Slayback", "Freeform Buddy Titan arena battle. \n - Fastball Special \n - Mortar Crews \n - Buddy Hibernation \n - Harvester Defense", "playlist Load a map on the command line; map sp_ab_mortar_battle01" )
- AddActionBlock( "Week 5", "Zipline Gun", "ChadG", "Create permanent ziplines in the map", "playlist Load a map on the command line; mp_gamemode tdm; bug_reproNum 1234; map mp_angel_city" )
- AddActionBlock( "Week 6", "Titan Hulk", "David", "Buddy Titan hulks out and throws things.", "playlist Load a map on the command line; map sp_ab_titan_thrower" )
- AddActionBlock( "Week 6", "Player & Titan vs Enemy Titan", "Roger", "Bare bones Pilot & Auto Titan vs Enemy Titan", "playlist Load a map on the command line; map sp_ab_ptvt" )
- AddActionBlock( "Week 6", "Pilot Stasis Gun", "Soupy", "Pilot has a Stasis gun to help a friendly Titan out", "playlist Load a map on the command line; map sp_ab_synergy" )
- AddActionBlock( "Week 6", "Acid Rain", "LumberJake", "- Destroy 3 harvesters in a poison rain storm\n- Avoid poison rain by staying in your Titan or indoors\n- Collect powerups to get rain immunity", "map sp_actionblockjake04" )
- AddActionBlock( "Week 6", "Freeform Hallway Fight", "McCord/Slayback", "Move through the tight hallways with your Titan Buddy.", "playlist Load a map on the command line; map sp_ab_hallway_fight01" )
- AddActionBlock( "Week 6", "Stealth Town", "Carlos", "Stealth through a group of enemy titans", "playlist Load a map on the command line; map sp_titan_stealth" )
- AddActionBlock( "Week 6", "Titan Attack Command", "Mo", "Command your buddy titan to attack a position.", "playlist Load a map on the command line; map sp_ab_break" )
- AddActionBlock( "Week 7", "SP Shell", "Chad/McCord", "", "playlist Load a map on the command line; map sp_shell1" )
- AddActionBlock( "Week 7", "Smart Pistol Progression", "Soupy", "Try different smart pistol mods in different combat situations", "playlist Load a map on the command line; map sp_ab_smart_pistol_ramp" )
-}
-
-
-function AddActionBlock( subMenu, actionBlockName, owner, description, command )
-{
- local subMenuIndex = null
- foreach( i, Table in file.actionBlocks )
- {
- if ( Table.name == subMenu )
- subMenuIndex = i
- }
- if ( subMenuIndex == null )
- {
- file.actionBlocks.append( { name = subMenu, actionBlocks = [] } )
- subMenuIndex = file.actionBlocks.len() - 1
- }
-
- local Table = {}
- Table.name <- actionBlockName
- Table.owner <- owner
- Table.description <- description
- Table.command <- command
-
- file.actionBlocks[ subMenuIndex ].actionBlocks.append( Table )
-}
-
-function GetActionBlocks()
-{
- DefineActionBlocks()
- return file.actionBlocks
-}
-
-void function SetupActionBlocks()
-{
- DefineActionBlocks()
-
- // For the in-game dev menu we only add the current week of action blocks
- foreach ( week, actionBlock in file.actionBlocks )
- {
- SetupDevFunc( "Week " + ( week + 1 ), SetDevMenu_Week, week )
- }
-}
-
-void function SetDevMenu_Week( var week )
-{
- ChangeToThisMenu_WithOpParm( SetupActionBlocksByWeek, week )
-}
-
-void function SetupActionBlocksByWeek( var week )
-{
- foreach ( actionBlock in file.actionBlocks[ week ].actionBlocks )
- {
- SetupDevCommand( actionBlock.name + " - " + actionBlock.owner, expect string( actionBlock.command ) )
- }
-}
-
-void function SetDevMenu_AICommands( var _ )
-{
- ChangeToThisMenu( SetupAIDevCommands )
-}
-
-void function SetDevMenu_AISpawn( var enemy )
-{
-#if DEV
- InitNpcSettingsFileNamesForDevMenu()
- ChangeToThisMenu_WithOpParm( SetupSpawnAIButtons, enemy )
-#endif
-}
-
-void function SetDevMenu_BossTitans( var _ )
-{
-#if DEV
- InitNpcSettingsFileNamesForDevMenu()
- ChangeToThisMenu( SetupSpawnBossTitans )
-#endif
-}
-
-void function SetDevMenu_FrontierDefense( var _ )
-{
- #if DEV
- thread ChangeToThisMenu( SetupFrontierDefense )
- #endif
-}
-
-void function SetDevMenu_TitanWeapons( var _ )
-{
-#if DEV
- thread ChangeToThisMenu_PrecacheWeapons( SetupTitanWeapon )
-#endif
-}
-
-void function SetDevMenu_ArmedNPC( var data )
-{
-#if DEV
- thread ChangeToThisMenu_PrecacheWeapons_WithOpParm( SetupSpawnArmedNPC, data )
-#endif
-}
-
-void function SetDevMenu_PilotWeapons( var _ )
-{
-#if DEV
- thread ChangeToThisMenu_PrecacheWeapons_WithOpParm( SetupPilotWeaponsFromFields, "not_set" )
-#endif
-}
-
-void function SetDevMenu_PilotOffhands( var _ )
-{
-#if DEV
- thread ChangeToThisMenu_PrecacheWeapons_WithOpParm( SetupPilotWeaponsFromFields, "offhand" )
-#endif
-}
-
-void function ChangeToThisMenu_PrecacheWeapons( void functionref() menuFunc )
-{
- waitthread PrecacheWeaponsIfNecessary()
-
- file.devMenuFunc = menuFunc
- file.devMenuFuncWithOpParm = null
- file.devMenuOpParm = null
- UpdateDevMenuButtons()
-}
-
-void function ChangeToThisMenu_PrecacheWeapons_WithOpParm( void functionref( var ) menuFuncWithOpParm, opParm = null )
-{
- waitthread PrecacheWeaponsIfNecessary()
-
- file.devMenuFunc = null
- file.devMenuFuncWithOpParm = menuFuncWithOpParm
- file.devMenuOpParm = opParm
- UpdateDevMenuButtons()
-}
-
-void function PrecacheWeaponsIfNecessary()
-{
- if ( file.precachedWeapons )
- return
-
- file.precachedWeapons = true
- CloseAllInGameMenus()
-
- DisablePrecacheErrors()
- wait 0.1
- ClientCommand( "script PrecacheSPWeapons()" )
- wait 0.1
- ClientCommand( "script_client PrecacheSPWeapons()" )
- wait 0.1
- RestorePrecacheErrors()
-
- AdvanceMenu( GetMenu( "DevMenu" ) )
-}
-
-void function UpdatePrecachedSPWeapons()
-{
- file.precachedWeapons = IsMultiplayer()
-}
-
-void function SetupMenu_SpawnNPCWithWeapons( parms )
-{
- string weaponCapacity = expect string( parms.weaponCapacity )
- string baseClass = expect string( parms.baseClass )
- string aiSettings = expect string( parms.aiSettings )
- int team = expect int( parms.team )
-
- array<int> itemTypes
- switch ( weaponCapacity )
- {
- case "PilotMainWeapons":
- itemTypes = [ eItemTypes.PILOT_PRIMARY, eItemTypes.PILOT_SECONDARY ]
- break
-
- case "TitanMainWeapons":
- itemTypes = [ eItemTypes.TITAN_PRIMARY ]
- break
-
- default:
- Assert( 0, "Unknown weapon capacity " + weaponCapacity )
- break
- }
-
- array<string> itemNames
- foreach ( itemType in itemTypes )
- {
- array<string> items = GetAllItemRefsOfType( itemType )
- foreach ( item in items )
- {
- itemNames.append( item )
- }
- }
-
- foreach ( ref in itemNames )
- {
- string weaponName = expect string( GetWeaponInfoFileKeyField_GlobalNotNull( ref, "printname" ) )
-
- string cmd = "thread DEV_SpawnNPCWithWeaponAtCrosshair( \"" + baseClass + "\", \"" + aiSettings + "\", " + team + ", \"" + ref + "\" )"
- SetupDevCommand( weaponName, "script " + cmd )
- }
-}
-
-void function SetupAIDevCommands()
-{
-}
-
-void function SetDevMenu_titanSelection( var _ )
-{
- ChangeToThisMenu( SetupTitanSelection )
-}
-
-void function SetupTitanSelection()
-{
-}
-
-void function SetupDevCommand( string label, string command )
-{
- DevCommand cmd
- cmd.label = label
- cmd.command = command
-
- file.devCommands.append( cmd )
-}
-
-void function SetupDevFunc( string label, void functionref( var ) func, var opParm = null )
-{
- DevCommand cmd
- cmd.label = label
- cmd.func = func
- cmd.opParm = opParm
-
- file.devCommands.append( cmd )
-}
-
-function OnDevButton_Activate( button )
-{
- //if ( level.ui.disableDev )
- //{
- // CodeWarning( "Dev commands disabled on matchmaking servers." )
- // return
- //}
-
- int buttonID = int( Hud_GetScriptID( button ) )
- DevCommand cmd = file.devCommands[buttonID]
-
- RunDevCommand( cmd )
-}
-
-void function RunDevCommand( DevCommand cmd )
-{
- if ( cmd.storeAsLastCommand )
- {
- file.lastDevCommand = cmd
- file.lastDevCommandAssigned = true
- }
-
- if ( cmd.command != "" )
- {
- ClientCommand( cmd.command )
- CloseAllInGameMenus()
- }
- else
- {
- cmd.func( cmd.opParm )
- }
-}
-
-void function RepeatLastDevCommand( var _ )
-{
- if ( !file.lastDevCommandAssigned )
- return
-
- RunDevCommand( file.lastDevCommand )
-} \ No newline at end of file