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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
commit207facbc402f5639cbcd31f079214351ef605cf2 (patch)
tree4710b2a88dd64f3dfea1609d31a5de9141640951 /bobthebob.testing/scripts/vscripts/ui/menu_dev.nut
parentc2d438568df6d98cf731807e30eaa7da31e5ea52 (diff)
downloadNorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz
NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip
initial commit after moving to new repo
Diffstat (limited to 'bobthebob.testing/scripts/vscripts/ui/menu_dev.nut')
-rw-r--r--bobthebob.testing/scripts/vscripts/ui/menu_dev.nut707
1 files changed, 707 insertions, 0 deletions
diff --git a/bobthebob.testing/scripts/vscripts/ui/menu_dev.nut b/bobthebob.testing/scripts/vscripts/ui/menu_dev.nut
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+untyped
+
+global function InitDevMenu
+global function GetActionBlocks
+global function SetDevMenu_SinglePlayer
+global function SetupDevCommand // for dev
+global function SetupDevFunc // for dev
+global function SetDevMenu_SpawnNPCWithWeapon
+global function RepeatLastDevCommand
+global function SetDevMenu_ArmedNPC
+global function UpdatePrecachedSPWeapons
+
+struct DevCommand
+{
+ string label
+ string command
+ var opParm
+ void functionref( var ) func
+ bool storeAsLastCommand = true
+}
+
+
+struct
+{
+ void functionref() devMenuFunc
+ void functionref( var ) devMenuFuncWithOpParm
+ var devMenuOpParm
+ array<var> buttons
+ array actionBlocks
+ array<DevCommand> devCommands
+ DevCommand& lastDevCommand
+ bool lastDevCommandAssigned
+ bool precachedWeapons
+} file
+
+void function OnOpenDevMenu()
+{
+ file.devMenuFunc = null
+ file.devMenuFuncWithOpParm = null
+ file.devMenuOpParm = null
+ if ( IsMultiplayer() )
+ SetDevMenu_MP()
+ else
+ SetDevMenu_Default()
+}
+
+void function InitDevMenu()
+{
+ var menu = GetMenu( "DevMenu" )
+
+ AddMenuEventHandler( menu, eUIEvent.MENU_OPEN, OnOpenDevMenu )
+
+
+ AddMenuFooterOption( menu, BUTTON_A, "#A_BUTTON_SELECT" )
+ AddMenuFooterOption( menu, BUTTON_B, "#B_BUTTON_BACK", "#BACK" )
+
+ OnOpenDevMenu()
+
+ file.buttons = GetElementsByClassname( menu, "DevButtonClass" )
+ foreach ( button in file.buttons )
+ {
+ Hud_AddEventHandler( button, UIE_CLICK, OnDevButton_Activate )
+
+ RuiSetString( Hud_GetRui( button ), "buttonText", "" )
+ Hud_SetEnabled( button, false )
+ }
+
+}
+
+function UpdateDevMenuButtons()
+{
+ file.devCommands.clear()
+ if ( developer() == 0 )
+ return
+
+ if ( file.devMenuOpParm != null )
+ file.devMenuFuncWithOpParm( file.devMenuOpParm )
+ else
+ file.devMenuFunc()
+
+ foreach ( index, button in file.buttons )
+ {
+ int buttonID = int( Hud_GetScriptID( button ) )
+
+ if ( buttonID < file.devCommands.len() )
+ {
+ RuiSetString( Hud_GetRui( button ), "buttonText", file.devCommands[buttonID].label )
+ Hud_SetEnabled( button, true )
+ }
+ else
+ {
+ RuiSetString( Hud_GetRui( button ), "buttonText", "" )
+ Hud_SetEnabled( button, false )
+ }
+ }
+}
+
+void function SetDevMenu_Default()
+{
+ file.devMenuFunc = SetupDefaultDevCommands
+ UpdateDevMenuButtons()
+}
+
+
+void function SetDevMenu_MP()
+{
+ file.devMenuFunc = SetupDefaultDevCommandsMP
+ UpdateDevMenuButtons()
+}
+
+void function ChangeToThisMenu( void functionref() menuFunc )
+{
+ file.devMenuFunc = menuFunc
+ file.devMenuFuncWithOpParm = null
+ file.devMenuOpParm = null
+ UpdateDevMenuButtons()
+}
+
+void function ChangeToThisMenu_WithOpParm( void functionref( var ) menuFuncWithOpParm, opParm = null )
+{
+ file.devMenuFunc = null
+ file.devMenuFuncWithOpParm = menuFuncWithOpParm
+ file.devMenuOpParm = opParm
+ UpdateDevMenuButtons()
+}
+
+void function SetDevMenu_SinglePlayer( var _ )
+{
+ CloseAllInGameMenus()
+ AdvanceMenu( GetMenu( "SinglePlayerDevMenu" ), true )
+}
+
+void function SetupDefaultDevCommands()
+{
+ SetupDevFunc( "Frontier Defense", SetDevMenu_FrontierDefense )
+ // SetupDevFunc( "Difficulty", SetDevMenu_Difficulty )
+ SetupDevFunc( "Single Player", SetDevMenu_SinglePlayer )
+ if ( GetStartPointsForMap( GetActiveLevel() ).len() )
+ {
+ SetupDevFunc( "Start Points", SetDevMenu_StartPoints )
+ }
+ SetupDevFunc( "Level Commands", SetDevMenu_LevelCommands )
+
+ SetupRepeatLastDevCommand()
+ SetupDevFunc( "Spawn IMC NPC", SetDevMenu_AISpawn, 2 )
+ SetupDevFunc( "Spawn IMC Boss Titan", SetDevMenu_BossTitans )
+ SetupDevFunc( "Spawn Militia NPC", SetDevMenu_AISpawn, 3 )
+ SetupDevFunc( "Spawn Team 4 NPC", SetDevMenu_AISpawn, 4 )
+
+ if ( IsSingleplayer() )
+ {
+ SetupDevCommand( "Spawn BT", "script thread DEV_SpawnBTAtCrosshair( false )" )
+ SetupDevCommand( "Hotdrop BT", "script thread DEV_SpawnBTAtCrosshair( true )" )
+ }
+
+ SetupDevFunc( "Spawn Titan Weapon", SetDevMenu_TitanWeapons )
+ SetupDevFunc( "Spawn Pilot Weapons", SetDevMenu_PilotWeapons )
+ SetupDevFunc( "Spawn Pilot Offhands", SetDevMenu_PilotOffhands )
+
+ SetupDevFunc( "AI Commands", SetDevMenu_AICommands )
+ SetupDevCommand( "Toggle Model Viewer", "script thread ToggleModelViewer()" )
+ SetupDevCommand( "AI Titan Duel", "script DEV_AITitanDuel()" )
+ SetupDevCommand( "Free Titans for everybody", "script GiveAllTitans()" )
+
+ if ( IsSingleplayer() )
+ {
+ SetupDevCommand( "Checkpoint", "script CheckPoint_Forced()" )
+ SetupDevCommand( "Test Next Checkpoint Spawnpoint", "script TestDevSpawnPoint()" )
+ }
+
+ SetupDevCommand( "Disable NPCs", "script disable_npcs()" )
+ // SetupDevCommand( "Disable New NPCs", "script disable_new_npcs()" )
+
+ if ( IsMultiplayer() )
+ {
+ SetupDevCommand( "Swap the teams", "script teamswap()" )
+ SetupDevCommand( "Force time limit", "script ForceTimeLimitDone()" )
+ SetupDevCommand( "Force My Team Win", "script_client GetLocalClientPlayer().ClientCommand(\"ForceMyTeamWin\")" )
+ SetupDevCommand( "Force My Team Lose", "script_client GetLocalClientPlayer().ClientCommand(\"ForceMyTeamLose\")" )
+ SetupDevCommand( "Force Match End", "script ForceMatchEnd()" )
+ SetupDevCommand( "Force Draw", "script ForceDraw()" )
+ }
+
+ SetupDevCommand( "Toggle Friendly Highlights", "script DEV_ToggleFriendlyHighlight()" )
+ SetupDevCommand( "Export precache script", "script_ui Dev_CommandLineAddParm( \"-autoprecache\", \"\" ); script_ui Dev_CommandLineRemoveParm( \"" + STARTPOINT_DEV_STRING + "\" ); reload" )
+ // SetupDevCommand( "Toggle Blood Spray Decals", "script_client BloodSprayDecals_Toggle()" )
+
+ //SetupDevCommand( "PlaySpyglassVDU", "script ForcePlayConversationToAll(\"SpyglassVDU\")" )
+ //SetupDevCommand( "PlayGravesVDU", "script ForcePlayConversationToAll(\"GravesVDU\")" )
+ //SetupDevCommand( "PlayBliskVDU", "script ForcePlayConversationToAll(\"BliskVDU\")" )
+ //SetupDevCommand( "PlaySarahVDU", "script ForcePlayConversationToAll(\"SarahVDU\")" )
+ //SetupDevCommand( "PlayMacVDU", "script ForcePlayConversationToAll(\"MacVDU\")" )
+ //SetupDevCommand( "PlayBishVDU", "script ForcePlayConversationToAll(\"BishVDU\")" )
+ //SetupDevCommand( "PlayMCORGruntBattleRifleVDU", "script ForcePlayConversationToAll(\"MCORGruntBattleRifleVDU\")" )
+ //SetupDevCommand( "PlayMCORGruntAntiTitanVDU", "script ForcePlayConversationToAll(\"MCORGruntAntiTitanVDU\")" )
+ //SetupDevCommand( "PlayIMCSoldierBattleRifleVDU", "script ForcePlayConversationToAll(\"IMCSoldierBattleRifleVDU\")" )
+ SetupDevCommand( "Doom my titan", "script_client GetLocalViewPlayer().ClientCommand( \"DoomTitan\" )" )
+ SetupDevCommand( "DoF debug (ads)", "script_client ToggleDofDebug()" )
+
+ SetupDevCommand( "ToggleTitanCallInEffects", "script FlagToggle( \"EnableIncomingTitanDropEffects\" )" )
+ //SetupDevCommand( "TrailerTitanDrop", "script_client GetLocalViewPlayer().ClientCommand( \"TrailerTitanDrop\" )" )
+ //SetupDevCommand( "AI Chatter: aichat_callout_pilot_dev", "script playconvtest(\"aichat_callout_pilot_dev\")" )
+ SetupDevCommand( "Spawn IMC grunt", "SpawnViewGrunt " + TEAM_IMC )
+ SetupDevCommand( "Spawn Militia grunt", "SpawnViewGrunt " + TEAM_MILITIA )
+ SetupDevCommand( "Enable titan-always-executes-titan", "script FlagSet( \"ForceSyncedMelee\" )" )
+ //SetupDevCommand( "Display Embark times", "script DebugEmbarkTimes()" )
+ SetupDevCommand( "Kill All Titans", "script killtitans()" )
+ SetupDevCommand( "Kill All Minions", "script killminions()" )
+ if ( IsSingleplayer() )
+ SetupDevCommand( "Kill All Enemies", "script KillAllBadguys()" )
+
+ SetupDevCommand( "Export leveled_weapons.def / r2_weapons.fgd", "script thread LeveledWeaponDump()" )
+
+
+ if ( IsMultiplayer() )
+ {
+ SetupDevCommand( "Summon Players to player 0", "script summonplayers()" )
+ SetupDevCommand( "Display Titanfall spots", "script thread ShowAllTitanFallSpots()" )
+ SetupDevCommand( "Toggle check inside Titanfall Blocker", "script thread DevCheckInTitanfallBlocker()" )
+ SetupDevCommand( "Simulate Game Scoring", "script thread SimulateGameScore()" )
+ SetupDevCommand( "Test Dropship Intro Spawns with Bots", "script thread DebugTestDropshipStartSpawnsForAll()" )
+ SetupDevCommand( "Preview Dropship Spawn at this location", "script SetCustomPlayerDropshipSpawn()" )
+ SetupDevCommand( "Test Dropship Spawn at this location", "script thread DebugTestCustomDropshipSpawn()" )
+ SetupDevCommand( "Max Activity (Pilots)", "script SetMaxActivityMode(1)" )
+ SetupDevCommand( "Max Activity (Titans)", "script SetMaxActivityMode(2)" )
+ SetupDevCommand( "Max Activity (Conger Mode)", "script SetMaxActivityMode(4)" )
+ SetupDevCommand( "Max Activity (Disabled)", "script SetMaxActivityMode(0)" )
+ }
+ else
+ {
+ SetupDevCommand( "Reset Collectibles Progress (level)", "script Dev_ResetCollectiblesProgress_Level()" )
+ SetupDevCommand( "Reset Collectibles Progress (all)", "script ResetCollectiblesProgress_All()" )
+
+ SetupDevCommand( "BT Loadouts - Reset", "script SetBTLoadoutsUnlockedBitfield( 1 )" )
+ SetupDevCommand( "BT Loadouts - Unlock All", "script SetBTLoadoutsUnlockedBitfield( 65535 )" )
+ SetupDevCommand( "BT Loadouts - Spawn Unlock Pickup", "script SPTitanLoadout_SpawnAtCrosshairDEV( -1 )" )
+ }
+
+ SetupDevCommand( "Toggle Skybox View", "script thread ToggleSkyboxView()" )
+ //SetupDevCommand( "Toggle Bubble Shield", "ToggleBubbleShield" )
+ //SetupDevCommand( "Toggle Grenade Indicators", "script_client ToggleGrenadeIndicators()" )
+ SetupDevCommand( "Toggle HUD", "ToggleHUD" )
+ SetupDevCommand( "Toggle Offhand Low Recharge", "ToggleOffhandLowRecharge" )
+ SetupDevCommand( "Map Metrics Toggle", "script_client GetLocalClientPlayer().ClientCommand( \"toggle map_metrics 0 1 2 3\" )" )
+ SetupDevCommand( "Toggle Pain Death sound debug", "script TogglePainDeathDebug()" )
+ SetupDevCommand( "Jump Randomly Forever", "script_client thread JumpRandomlyForever()" )
+}
+
+
+void function SetupDefaultDevCommandsMP()
+{
+ SetupRepeatLastDevCommand()
+
+ SetupDevFunc( "Frontier Defense", SetDevMenu_FrontierDefense )
+
+ SetupDevFunc( "Spawn IMC NPC", SetDevMenu_AISpawn, 2 )
+ SetupDevFunc( "Spawn IMC Boss Titan", SetDevMenu_BossTitans )
+ SetupDevFunc( "Spawn Militia NPC", SetDevMenu_AISpawn, 3 )
+ SetupDevFunc( "Spawn Team 4 NPC", SetDevMenu_AISpawn, 4 )
+
+ SetupDevFunc( "Spawn Titan Weapon", SetDevMenu_TitanWeapons )
+ SetupDevFunc( "Spawn Pilot Weapons", SetDevMenu_PilotWeapons )
+ SetupDevFunc( "Spawn Pilot Offhands", SetDevMenu_PilotOffhands )
+
+ SetupDevFunc( "AI Commands", SetDevMenu_AICommands )
+ SetupDevCommand( "Toggle Model Viewer", "script thread ToggleModelViewer()" )
+ SetupDevCommand( "AI Titan Duel", "script DEV_AITitanDuel()" )
+ SetupDevCommand( "Free Titans for everybody", "script GiveAllTitans()" )
+
+ SetupDevCommand( "Disable NPCs", "script disable_npcs()" )
+ // SetupDevCommand( "Disable New NPCs", "script disable_new_npcs()" )
+
+ SetupDevCommand( "Swap the teams", "script teamswap()" )
+ SetupDevCommand( "Force time limit", "script ForceTimeLimitDone()" )
+ SetupDevCommand( "Force My Team Win", "script_client GetLocalClientPlayer().ClientCommand(\"ForceMyTeamWin\")" )
+ SetupDevCommand( "Force My Team Lose", "script_client GetLocalClientPlayer().ClientCommand(\"ForceMyTeamLose\")" )
+ SetupDevCommand( "Force Match End", "script ForceMatchEnd()" )
+ SetupDevCommand( "Force Draw", "script ForceDraw()" )
+
+ SetupDevCommand( "Toggle Friendly Highlights", "script DEV_ToggleFriendlyHighlight()" )
+ SetupDevCommand( "Export precache script", "script_ui Dev_CommandLineAddParm( \"-autoprecache\", \"\" ); script_ui Dev_CommandLineRemoveParm( \"" + STARTPOINT_DEV_STRING + "\" ); reload" )
+
+ SetupDevCommand( "Doom my titan", "script_client GetLocalViewPlayer().ClientCommand( \"DoomTitan\" )" )
+ SetupDevCommand( "DoF debug (ads)", "script_client ToggleDofDebug()" )
+
+ SetupDevCommand( "ToggleTitanCallInEffects", "script FlagToggle( \"EnableIncomingTitanDropEffects\" )" )
+
+ SetupDevCommand( "Spawn IMC grunt", "SpawnViewGrunt " + TEAM_IMC )
+ SetupDevCommand( "Spawn Militia grunt", "SpawnViewGrunt " + TEAM_MILITIA )
+
+ SetupDevCommand( "Enable titan-always-executes-titan", "script FlagSet( \"ForceSyncedMelee\" )" )
+
+ SetupDevCommand( "Kill All Titans", "script killtitans()" )
+ SetupDevCommand( "Kill All Minions", "script killminions()" )
+
+ SetupDevCommand( "Export leveled_weapons.def / r2_weapons.fgd", "script thread LeveledWeaponDump()" )
+
+ SetupDevCommand( "Summon Players to player 0", "script summonplayers()" )
+ SetupDevCommand( "Display Titanfall spots", "script thread ShowAllTitanFallSpots()" )
+ SetupDevCommand( "Toggle check inside Titanfall Blocker", "script thread DevCheckInTitanfallBlocker()" )
+ SetupDevCommand( "Simulate Game Scoring", "script thread SimulateGameScore()" )
+ SetupDevCommand( "Test Dropship Intro Spawns with Bots", "script thread DebugTestDropshipStartSpawnsForAll()" )
+ SetupDevCommand( "Preview Dropship Spawn at this location", "script SetCustomPlayerDropshipSpawn()" )
+ SetupDevCommand( "Test Dropship Spawn at this location", "script thread DebugTestCustomDropshipSpawn()" )
+ SetupDevCommand( "Max Activity (Pilots)", "script SetMaxActivityMode(1)" )
+ SetupDevCommand( "Max Activity (Titans)", "script SetMaxActivityMode(2)" )
+ SetupDevCommand( "Max Activity (Conger Mode)", "script SetMaxActivityMode(4)" )
+ SetupDevCommand( "Max Activity (Disabled)", "script SetMaxActivityMode(0)" )
+
+ SetupDevCommand( "Toggle Skybox View", "script thread ToggleSkyboxView()" )
+ SetupDevCommand( "Toggle HUD", "ToggleHUD" )
+ SetupDevCommand( "Toggle Offhand Low Recharge", "ToggleOffhandLowRecharge" )
+ SetupDevCommand( "Map Metrics Toggle", "script_client GetLocalClientPlayer().ClientCommand( \"toggle map_metrics 0 1 2 3\" )" )
+ SetupDevCommand( "Toggle Pain Death sound debug", "script TogglePainDeathDebug()" )
+ SetupDevCommand( "Jump Randomly Forever", "script_client thread JumpRandomlyForever()" )
+}
+
+
+void function SetupRepeatLastDevCommand()
+{
+ DevCommand cmd
+ cmd.label = "Repeat Last Dev Command"
+ cmd.func = RepeatLastDevCommand
+ cmd.storeAsLastCommand = false
+
+ file.devCommands.append( cmd )
+}
+
+void function SetDevMenu_LevelCommands( var _ )
+{
+ ChangeToThisMenu( SetupLevelDevCommands )
+}
+
+void function SetupLevelDevCommands()
+{
+ string activeLevel = GetActiveLevel()
+ if ( activeLevel == "" )
+ return
+
+ switch ( activeLevel )
+ {
+ case "mp_titan_rodeo":
+ SetupDevCommand( "Atlas titans", "script thread TitanTypes( \"titan_atlas_stickybomb\")" )
+ SetupDevCommand( "Ogre titans", "script thread TitanTypes( \"titan_ogre_meteor\")" )
+ SetupDevCommand( "Stryder titans", "script thread TitanTypes( \"titan_stryder_leadwall\")" )
+ break
+
+ case "model_viewer":
+ SetupDevCommand( "Toggle Rebreather Masks", "script ToggleRebreatherMasks()" )
+ break
+
+ case "sp_grunt_arena":
+ SetupDevCommand( "Toggle health pickups", "script ToggleHealthRegen(); reload" )
+ break
+ }
+}
+
+void function SetDevMenu_SpawnNPCWithWeapon( var parms )
+{
+ ChangeToThisMenu_WithOpParm( SetupMenu_SpawnNPCWithWeapons, parms )
+}
+
+
+void function SetDevMenu_StartPoints( var _ )
+{
+ string currentMap = GetActiveLevel()
+ array<StartPointCSV> foundStartPoints = GetStartPointsForMap( currentMap )
+// foreach ( index, startPointEnum in foundStartPoints )
+// {
+// table parms = { currentMap = currentMap, startPointEnum = startPointEnum }
+// SetupDevCommand( "#" + startPointEnum, SetDevMenu_SelectStartPointDifficulty, parms )
+// //SetupDevCommand( "#" + startPointEnum, "script PickStartPoint( \"" + currentMap + "\", \"" + startPointEnum + "\" )" )
+// }
+
+ CloseAllInGameMenus()
+ AdvanceMenu( GetMenu( "SinglePlayerDevMenu" ), true )
+ DisplayStartPointButtons( currentMap, foundStartPoints )
+}
+
+
+void function SetDevMenu_ActionBlocks()
+{
+ ChangeToThisMenu( SetupActionBlocks )
+}
+
+function DefineActionBlocks()
+{
+ file.actionBlocks = []
+
+ /* [Menu name] [action block name] [owner] [description] [load commands] */
+ AddActionBlock( "Week 1", "Timed Switch Panel Run", "Sean", "Test your wallrunning abilities by jumping on timed platforms", "playlist Load a map on the command line; map sp_platform_test01" )
+ AddActionBlock( "Week 1", "Energon Room", "Mackey", "Combat test arena. Collect all Energon Spheres to win", "playlist Load a map on the command line; map sp_abmac1" )
+ AddActionBlock( "Week 1", "Titan Buddy + Turret Columns", "Carlos", null, "playlist Load a map on the command line; map carlos_test" )
+ AddActionBlock( "Week 1", "Titan Maze", "Soupy", null, "playlist Load a map on the command line; map sp_act-block_maze" )
+ AddActionBlock( "Week 1", "Catch me if you Can", "Chin", "Catch up to a moving pilot and kill him to win", "launchplaylist catchmeifyoucan" )
+ AddActionBlock( "Week 1", "Jumping Puzzles", "ChadG", "Various pilot jumping puzzles with moving platforms", "playlist Load a map on the command line; mp_gamemode at; map mp_chad" )
+ AddActionBlock( "Week 1", "FLANKER BOOST loadout basics", "Brent", "Non-wallrunning pilot jumping basics", "playlist Load a map on the command line; mp_gamemode at; map mp_ab_test" )
+ AddActionBlock( "Week 1", "Flee Titan Attack by wallrunning", "Roger", null, "playlist Load a map on the command line; map sp_ab_flee" )
+ AddActionBlock( "Week 1", "Protect Grunt squad from Mortar fire", "Roger", null, "playlist Load a map on the command line; map sp_ab_vortex" )
+ AddActionBlock( "Week 1", "Catch me if you Can Part 2", "Soupy", null, "playlist catchmeifyoucan;mp_gamemode ps; map mp_catchme" )
+ AddActionBlock( "Week 2", "Environment Puzzles", "ChadG", "Get your titan to the exit by solving some puzzles", "playlist Load a map on the command line; mp_gamemode at; map mp_chad2" )
+// AddActionBlock( "Week 2", "Fun House - survive to the end", "Mo", null, "playlist Load a map on the command line; map mp_ab_funhouse" )
+ AddActionBlock( "Week 2", "Assassin Arena - boss fight with the Assassin", "Mo", null, "playlist Load a map on the command line; map sp_ab_assassin" )
+ AddActionBlock( "Week 2", "Creature Ship", "LumberJake", "Explore a crashed ship with mysterious cargo", "playlist Load a map on the command line; mp_gamemode at; map mp_actionblockjake01" )
+ AddActionBlock( "Week 2", "Titan/Pilot Puzzles", "RyanR", "Get your titan to the green room", "playlist Load a map on the command line; mp_gamemode at; map mp_ryanr_actionblock_01" )
+ AddActionBlock( "Week 2", "Titan/Pilot Core Combat", "Carlos", null, "playlist Load a map on the command line; map sp_ammo_pickup" )
+ AddActionBlock( "Week 2", "Titan Overwatch", "Roger", "Your sniping titan will cover you as you advance to the bunker", "playlist Load a map on the command line; map sp_ab_titanbuddy" )
+ AddActionBlock( "Week 2", "Rodeo Express", "Chin", "Use your titan to get you through a pilot hazard area", "playlist lava; mp_gamemode at; map mp_chin_rodeo_express" )
+ AddActionBlock( "Week 2", "Wallrun Gauntlet", "McCord", "Wallrun through the geo and don't fall to your death", "playlist Load a map on the command line; map sp_zipline_action_block01" )
+ AddActionBlock( "Week 2", "Titan Mortar Targeting Test", "Soupy", null, "playlist Load a map on the command line; map sp_mortar_targeting_test" )
+ AddActionBlock( "Week 2", "Tremors", "David", null, "playlist Load a map on the command line; map sp_tremors" )
+ AddActionBlock( "Week 2", "Titan Combat Blok", "Mackey", "Combat arena. Kill all enemies.", "playlist Load a map on the command line; map sp_abmac3" )
+ AddActionBlock( "Week 2", "Smart Targeted Switch Panels", "Sean", "Wallrun from wall to wall while activating switches", "playlist Load a map on the command line; map sp_platform_test02" )
+ AddActionBlock( "Week 3", "Combat Canyon", "Mo", "Kill enemies in the canyon and extract", "playlist Load a map on the command line; map sp_ab_ski" )
+ AddActionBlock( "Week 3", "Titan v Titan", "Roger", "Test Titan vs Titan combat against various titan AI", "playlist Load a map on the command line; map sp_ab_tvt" )
+ AddActionBlock( "Week 3", "Train Raid", "ChadG", "Board a speeding train and hack the explosives on board", "playlist Load a map on the command line; map sp_ab_trainride01" )
+ AddActionBlock( "Week 3", "Super Spectre Bros", "David", "Survive 6 waves against super spectres", "playlist Load a map on the command line; map mp_ab_super_spectre_bros" )
+ AddActionBlock( "Week 4", "Nightshot", "David", "Help your titan buddy hunt in the dark.", "playlist Load a map on the command line; map sp_ab_nightshot" )
+ //AddActionBlock( "Week 4", "Space Battle", "Mo", "Pilot a ship in space. \n -Play with Always run OFF. \n -Use low sensitivity. \n -Use bug_reproNum 1 to invert flight controls.\n -Use bug_reproNum 2 for PRO flight controls. (free look) \n -Use bug_reproNum 3 for inverted PRO flight controls.", "playlist Load a map on the command line; map sp_ab_week4" )
+ AddActionBlock( "Week 4", "Buddy Fight", "Mackey", "Arena fight with buddy Titan", "playlist Load a map on the command line; map sp_buddy_fight" )
+ AddActionBlock( "Week 4", "Fastball Special", "Slayback/McCord", "Use a new Titan ability to hurl yourself to new heights.", "playlist Load a map on the command line; map sp_fastball" )
+ AddActionBlock( "Week 4", "Time Travel Mechanic", "LumberJake", "Travel back and forth through time to complete your mission.", "playlist Load a map on the command line; map sp_actionblockjake02" )
+ AddActionBlock( "Week 5", "Titan Ability: Death Blossom", "Mo", "Use Up on D-Pad to use Death Blossom\n\nUse your new ability to defeat the enemies", "playlist Load a map on the command line; bug_reproNum 0; map sp_ab_blossom" )
+ AddActionBlock( "Week 5", "Titan Ability: Arc Blast", "Mo", "Use Down on D-Pad to use Arc Blast\n\nUse your new ability to defeat the enemies", "playlist Load a map on the command line; bug_reproNum 1; map sp_ab_blossom" )
+ AddActionBlock( "Week 5", "Titan Abilities: Death Blossom + Arc Blast", "Mo", "D-Pad Up = Death Blossom\nD-Pad Down = Arc Blast\n\nUse your new abilities to defeat the enemies", "playlist Load a map on the command line; bug_reproNum 2; map sp_ab_blossom" )
+ AddActionBlock( "Week 5", "Time Stasis Gun", "LumberJake", "Titan freezes enemies allowing the Pilot \nto do a one-shot kill", "playlist Load a map on the command line; map sp_actionblockjake03" )
+ AddActionBlock( "Week 5", "Fastball Mortar Battle", "McCord/Slayback", "Freeform Buddy Titan arena battle. \n - Fastball Special \n - Mortar Crews \n - Buddy Hibernation \n - Harvester Defense", "playlist Load a map on the command line; map sp_ab_mortar_battle01" )
+ AddActionBlock( "Week 5", "Zipline Gun", "ChadG", "Create permanent ziplines in the map", "playlist Load a map on the command line; mp_gamemode tdm; bug_reproNum 1234; map mp_angel_city" )
+ AddActionBlock( "Week 6", "Titan Hulk", "David", "Buddy Titan hulks out and throws things.", "playlist Load a map on the command line; map sp_ab_titan_thrower" )
+ AddActionBlock( "Week 6", "Player & Titan vs Enemy Titan", "Roger", "Bare bones Pilot & Auto Titan vs Enemy Titan", "playlist Load a map on the command line; map sp_ab_ptvt" )
+ AddActionBlock( "Week 6", "Pilot Stasis Gun", "Soupy", "Pilot has a Stasis gun to help a friendly Titan out", "playlist Load a map on the command line; map sp_ab_synergy" )
+ AddActionBlock( "Week 6", "Acid Rain", "LumberJake", "- Destroy 3 harvesters in a poison rain storm\n- Avoid poison rain by staying in your Titan or indoors\n- Collect powerups to get rain immunity", "map sp_actionblockjake04" )
+ AddActionBlock( "Week 6", "Freeform Hallway Fight", "McCord/Slayback", "Move through the tight hallways with your Titan Buddy.", "playlist Load a map on the command line; map sp_ab_hallway_fight01" )
+ AddActionBlock( "Week 6", "Stealth Town", "Carlos", "Stealth through a group of enemy titans", "playlist Load a map on the command line; map sp_titan_stealth" )
+ AddActionBlock( "Week 6", "Titan Attack Command", "Mo", "Command your buddy titan to attack a position.", "playlist Load a map on the command line; map sp_ab_break" )
+ AddActionBlock( "Week 7", "SP Shell", "Chad/McCord", "", "playlist Load a map on the command line; map sp_shell1" )
+ AddActionBlock( "Week 7", "Smart Pistol Progression", "Soupy", "Try different smart pistol mods in different combat situations", "playlist Load a map on the command line; map sp_ab_smart_pistol_ramp" )
+}
+
+
+function AddActionBlock( subMenu, actionBlockName, owner, description, command )
+{
+ local subMenuIndex = null
+ foreach( i, Table in file.actionBlocks )
+ {
+ if ( Table.name == subMenu )
+ subMenuIndex = i
+ }
+ if ( subMenuIndex == null )
+ {
+ file.actionBlocks.append( { name = subMenu, actionBlocks = [] } )
+ subMenuIndex = file.actionBlocks.len() - 1
+ }
+
+ local Table = {}
+ Table.name <- actionBlockName
+ Table.owner <- owner
+ Table.description <- description
+ Table.command <- command
+
+ file.actionBlocks[ subMenuIndex ].actionBlocks.append( Table )
+}
+
+function GetActionBlocks()
+{
+ DefineActionBlocks()
+ return file.actionBlocks
+}
+
+void function SetupActionBlocks()
+{
+ DefineActionBlocks()
+
+ // For the in-game dev menu we only add the current week of action blocks
+ foreach ( week, actionBlock in file.actionBlocks )
+ {
+ SetupDevFunc( "Week " + ( week + 1 ), SetDevMenu_Week, week )
+ }
+}
+
+void function SetDevMenu_Week( var week )
+{
+ ChangeToThisMenu_WithOpParm( SetupActionBlocksByWeek, week )
+}
+
+void function SetupActionBlocksByWeek( var week )
+{
+ foreach ( actionBlock in file.actionBlocks[ week ].actionBlocks )
+ {
+ SetupDevCommand( actionBlock.name + " - " + actionBlock.owner, expect string( actionBlock.command ) )
+ }
+}
+
+void function SetDevMenu_AICommands( var _ )
+{
+ ChangeToThisMenu( SetupAIDevCommands )
+}
+
+void function SetDevMenu_AISpawn( var enemy )
+{
+#if DEV
+ InitNpcSettingsFileNamesForDevMenu()
+ ChangeToThisMenu_WithOpParm( SetupSpawnAIButtons, enemy )
+#endif
+}
+
+void function SetDevMenu_BossTitans( var _ )
+{
+#if DEV
+ InitNpcSettingsFileNamesForDevMenu()
+ ChangeToThisMenu( SetupSpawnBossTitans )
+#endif
+}
+
+void function SetDevMenu_FrontierDefense( var _ )
+{
+ #if DEV
+ thread ChangeToThisMenu( SetupFrontierDefense )
+ #endif
+}
+
+void function SetDevMenu_TitanWeapons( var _ )
+{
+#if DEV
+ thread ChangeToThisMenu_PrecacheWeapons( SetupTitanWeapon )
+#endif
+}
+
+void function SetDevMenu_ArmedNPC( var data )
+{
+#if DEV
+ thread ChangeToThisMenu_PrecacheWeapons_WithOpParm( SetupSpawnArmedNPC, data )
+#endif
+}
+
+void function SetDevMenu_PilotWeapons( var _ )
+{
+#if DEV
+ thread ChangeToThisMenu_PrecacheWeapons_WithOpParm( SetupPilotWeaponsFromFields, "not_set" )
+#endif
+}
+
+void function SetDevMenu_PilotOffhands( var _ )
+{
+#if DEV
+ thread ChangeToThisMenu_PrecacheWeapons_WithOpParm( SetupPilotWeaponsFromFields, "offhand" )
+#endif
+}
+
+void function ChangeToThisMenu_PrecacheWeapons( void functionref() menuFunc )
+{
+ waitthread PrecacheWeaponsIfNecessary()
+
+ file.devMenuFunc = menuFunc
+ file.devMenuFuncWithOpParm = null
+ file.devMenuOpParm = null
+ UpdateDevMenuButtons()
+}
+
+void function ChangeToThisMenu_PrecacheWeapons_WithOpParm( void functionref( var ) menuFuncWithOpParm, opParm = null )
+{
+ waitthread PrecacheWeaponsIfNecessary()
+
+ file.devMenuFunc = null
+ file.devMenuFuncWithOpParm = menuFuncWithOpParm
+ file.devMenuOpParm = opParm
+ UpdateDevMenuButtons()
+}
+
+void function PrecacheWeaponsIfNecessary()
+{
+ if ( file.precachedWeapons )
+ return
+
+ file.precachedWeapons = true
+ CloseAllInGameMenus()
+
+ DisablePrecacheErrors()
+ wait 0.1
+ ClientCommand( "script PrecacheSPWeapons()" )
+ wait 0.1
+ ClientCommand( "script_client PrecacheSPWeapons()" )
+ wait 0.1
+ RestorePrecacheErrors()
+
+ AdvanceMenu( GetMenu( "DevMenu" ) )
+}
+
+void function UpdatePrecachedSPWeapons()
+{
+ file.precachedWeapons = IsMultiplayer()
+}
+
+void function SetupMenu_SpawnNPCWithWeapons( parms )
+{
+ string weaponCapacity = expect string( parms.weaponCapacity )
+ string baseClass = expect string( parms.baseClass )
+ string aiSettings = expect string( parms.aiSettings )
+ int team = expect int( parms.team )
+
+ array<int> itemTypes
+ switch ( weaponCapacity )
+ {
+ case "PilotMainWeapons":
+ itemTypes = [ eItemTypes.PILOT_PRIMARY, eItemTypes.PILOT_SECONDARY ]
+ break
+
+ case "TitanMainWeapons":
+ itemTypes = [ eItemTypes.TITAN_PRIMARY ]
+ break
+
+ default:
+ Assert( 0, "Unknown weapon capacity " + weaponCapacity )
+ break
+ }
+
+ array<string> itemNames
+ foreach ( itemType in itemTypes )
+ {
+ array<string> items = GetAllItemRefsOfType( itemType )
+ foreach ( item in items )
+ {
+ itemNames.append( item )
+ }
+ }
+
+ foreach ( ref in itemNames )
+ {
+ string weaponName = expect string( GetWeaponInfoFileKeyField_GlobalNotNull( ref, "printname" ) )
+
+ string cmd = "thread DEV_SpawnNPCWithWeaponAtCrosshair( \"" + baseClass + "\", \"" + aiSettings + "\", " + team + ", \"" + ref + "\" )"
+ SetupDevCommand( weaponName, "script " + cmd )
+ }
+}
+
+void function SetupAIDevCommands()
+{
+}
+
+void function SetDevMenu_titanSelection( var _ )
+{
+ ChangeToThisMenu( SetupTitanSelection )
+}
+
+void function SetupTitanSelection()
+{
+}
+
+void function SetupDevCommand( string label, string command )
+{
+ DevCommand cmd
+ cmd.label = label
+ cmd.command = command
+
+ file.devCommands.append( cmd )
+}
+
+void function SetupDevFunc( string label, void functionref( var ) func, var opParm = null )
+{
+ DevCommand cmd
+ cmd.label = label
+ cmd.func = func
+ cmd.opParm = opParm
+
+ file.devCommands.append( cmd )
+}
+
+function OnDevButton_Activate( button )
+{
+ //if ( level.ui.disableDev )
+ //{
+ // CodeWarning( "Dev commands disabled on matchmaking servers." )
+ // return
+ //}
+
+ int buttonID = int( Hud_GetScriptID( button ) )
+ DevCommand cmd = file.devCommands[buttonID]
+
+ RunDevCommand( cmd )
+}
+
+void function RunDevCommand( DevCommand cmd )
+{
+ if ( cmd.storeAsLastCommand )
+ {
+ file.lastDevCommand = cmd
+ file.lastDevCommandAssigned = true
+ }
+
+ if ( cmd.command != "" )
+ {
+ ClientCommand( cmd.command )
+ CloseAllInGameMenus()
+ }
+ else
+ {
+ cmd.func( cmd.opParm )
+ }
+}
+
+void function RepeatLastDevCommand( var _ )
+{
+ if ( !file.lastDevCommandAssigned )
+ return
+
+ RunDevCommand( file.lastDevCommand )
+} \ No newline at end of file