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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
commit | 9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch) | |
tree | 4175928e488632705692e3cccafa1a38dd854615 /bobthebob.testing/scripts/vscripts/_bobtestingfunctions_mp.gnut | |
parent | 27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff) | |
download | NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip |
move to new mod format
Diffstat (limited to 'bobthebob.testing/scripts/vscripts/_bobtestingfunctions_mp.gnut')
-rw-r--r-- | bobthebob.testing/scripts/vscripts/_bobtestingfunctions_mp.gnut | 239 |
1 files changed, 0 insertions, 239 deletions
diff --git a/bobthebob.testing/scripts/vscripts/_bobtestingfunctions_mp.gnut b/bobthebob.testing/scripts/vscripts/_bobtestingfunctions_mp.gnut deleted file mode 100644 index b782243a..00000000 --- a/bobthebob.testing/scripts/vscripts/_bobtestingfunctions_mp.gnut +++ /dev/null @@ -1,239 +0,0 @@ -untyped -globalize_all_functions - -void function SvTestingMPInit() -{ - Bleedout_Init() - AddCallback_EntitiesDidLoad( CreateSpawns ) -} - -void function CreateSpawns() -{ - //thread CreateSpawns_Threaded() -} - -void function CreateSpawns_Threaded() -{ - WaitEndFrame() // wait for spawns to get cleared, game ctds if we don't do this - entity validSpawn = GetEntArrayByClass_Expensive( "info_spawnpoint_human" )[ 0 ] - - for ( int i = 0; i < 50; i++ ) - { - entity newSpawn = CreateEntity( "info_spawnpoint_human" ) - newSpawn.SetOrigin( validSpawn.GetOrigin() ) - DispatchSpawn( newSpawn ) - } -} - -void function TestSpawnpoints( bool titan = false ) -{ - entity player = GetPlayerArray()[0] - array<entity> spawnpoints - if ( !titan ) - spawnpoints = SpawnPoints_GetPilotStart( player.GetTeam() ) - else - spawnpoints = SpawnPoints_GetTitanStart( player.GetTeam() ) - - SpawnPoints_InitRatings( player, player.GetTeam() ) - - foreach ( entity spawnpoint in spawnpoints ) - spawnpoint.CalculateRating( titan ? TD_TITAN : TD_PILOT, player.GetTeam(), RandomFloat( 7.0 ) - 3.5, RandomFloat( 7.0 ) - 3.5 ) - - if ( !titan ) - { - SpawnPoints_SortPilotStart() - spawnpoints = SpawnPoints_GetPilotStart( player.GetTeam() ) - } - else - { - SpawnPoints_SortTitanStart() - spawnpoints = SpawnPoints_GetTitanStart( player.GetTeam() ) - } - - entity chosenPoint - foreach ( entity spawnpoint in spawnpoints ) - if ( IsSpawnpointValid( spawnpoint, player.GetTeam() ) ) - { - chosenPoint = spawnpoint - break - } - - player.SetOrigin( chosenPoint.GetOrigin() ) - player.SetAngles( chosenPoint.GetAngles() ) - - //SpawnPoints_DiscardRatings() // somehow the game seems to call this automatically so unneeded -} - -bool function IsSpawnpointValid( entity spawnpoint, int team ) -{ - if ( GameModeRemove( spawnpoint ) ) - return false - - // ultra temp - print( spawnpoint.GetTeam() ) - if ( spawnpoint.GetTeam() == 0 ) - return false - - if ( spawnpoint.GetTeam() > 0 && spawnpoint.GetTeam() != team ) - return false - - - - return true -} - -void function TestScoreEvent( entity player, int id ) -{ - ScoreEvent event = ScoreEvent_FromId( id ) - - Remote_CallFunction_NonReplay( player, "ServerCallback_ScoreEvent", id, event.pointValue, event.displayType, player.GetEncodedEHandle(), event.earnMeterOwnValue, event.earnMeterEarnValue ) -} - -void function TestDrop( entity player ) -{ - thread CreateTitanForPlayerAndHotdrop( player, GetTitanReplacementPoint( player, false ) ) -} - -void function WarpThroughSpawnpoints( string modeOverride = "" ) -{ - if ( !modeOverride.len() ) - modeOverride = GAMETYPE - - entity player = GetPlayerArray()[0] - - array<entity> spawnpoints = GetEntArrayByClass_Expensive( "info_hardpoint" ) //SpawnPoints_GetPilot() - foreach ( entity spawnpoint in spawnpoints ) - { - //string gamemodeKey = "gamemode_" + modeOverride - //if ( spawnpoint.HasKey( gamemodeKey ) && ( spawnpoint.kv[ gamemodeKey ] == "0" || spawnpoint.kv[ gamemodeKey ] == "" ) ) - // continue - // - //if ( !spawnpoint.HasKey( gamemodeKey ) ) - // continue - - if ( spawnpoint.HasKey( "hardpointGroup" ) ) - print( spawnpoint.kv.hardpointGroup ) - - player.SetOrigin( spawnpoint.GetOrigin() ) - player.SetAngles( spawnpoint.GetAngles() ) - - wait 0.5 - } -} - -void function AttemptSpawnBuddyTitan() -{ - PrecacheModel( $"models/titans/buddy/titan_buddy.mdl" ) - PrecacheModel( $"models/weapons/arms/buddypov.mdl" ) - - entity player = GetPlayerArray()[0] - entity titan = CreateNPCTitan( "titan_buddy", player.GetTeam(), player.GetOrigin(), <0, 0, 0> ) - SetSpawnOption_AISettings( titan, "npc_titan_buddy" ) - SetSpawnOption_Weapon( titan, "mp_titanweapon_xo16_vanguard", [ ] ) - - DispatchSpawn( titan ) - - player.SetPetTitan( titan ) - titan.SetOwner( player ) - titan.SetUsable() -} - - -void function SetPlayerCameraToHead() -{ - entity viewControl = CreateEntity( "point_viewcontrol" ) - viewControl.kv.spawnflags = 56 - DispatchSpawn( viewControl ) - - viewControl.SetParent( GetPlayerArray()[0], "headshot" ) - viewControl.SetOrigin( < 4, 0, 1 > ) - viewControl.SetAngles( < 0, 0, 0 > ) - GetPlayerArray()[0].SetViewEntity( viewControl, true ) -} - -void function CreateTestControlPanel() -{ - entity player = GetPlayerArray()[0] - - entity panel = CreateEntity( "prop_control_panel" ) - panel.SetValueForModelKey( $"models/communication/terminal_usable_imc_01.mdl" ) - panel.SetOrigin( player.GetOrigin() ) - panel.SetAngles( player.GetAngles() ) - panel.kv.solid = SOLID_VPHYSICS - SetTargetName( panel, "cpanel" ) - DispatchSpawn( panel ) - - panel.SetModel( $"models/communication/terminal_usable_imc_01.mdl" ) - panel.s.onPlayerFinishesUsing_func = TestOnPanelHacked - -} - -function TestOnPanelHacked( panel, player, success ) -{ - expect entity( panel ) - expect entity( player ) - expect bool( success ) - - if ( !success ) - return - - print( panel + " was hacked by " + player ) - PanelFlipsToPlayerTeamAndUsableByEnemies( panel, player ) -} - -void function TestFastball() -{ - PrecacheModel( $"models/titans/buddy/titan_buddy.mdl" ) - RegisterSignal( "fastball_start_throw" ) - RegisterSignal( "fastball_release" ) - PrecacheParticleSystem( $"P_BT_eye_SM" ) - - entity player = GetPlayerArray()[0] - - entity prop = CreatePropDynamic( $"models/titans/buddy/titan_buddy.mdl", player.GetOrigin(), player.GetAngles() ) - thread PlayAnim( prop, "bt_beacon_fastball_throw_end" ) - - player.ContextAction_SetFastball() - FirstPersonSequenceStruct throwSequence - throwSequence.attachment = "REF" - throwSequence.useAnimatedRefAttachment = true - throwSequence.hideProxy = true - throwSequence.firstPersonAnim = "ptpov_beacon_fastball_throw_end" - //throwSequence.thirdPersonAnim = "pt_beacon_fastball_throw_end" - throwSequence.firstPersonBlendOutTime = 0.0 - - thread FirstPersonSequence( throwSequence, player, prop ) - player.HolsterWeapon() - - EmitSoundOnEntityOnlyToPlayer( player, player, "Music_Beacon_14_BTThrowThruFirstCrane" ) - - prop.WaitSignal( "fastball_start_throw" ) - float duration = EmitSoundOnEntity( prop, "diag_sp_spoke1_BE117_04_01_mcor_bt" ) // trust me - vector eyeAngles = player.EyeAngles() - - // particle effect - StartParticleEffectOnEntity( prop, GetParticleSystemIndex( $"P_BT_eye_SM" ), FX_PATTACH_POINT_FOLLOW, prop.LookupAttachment( "EYEGLOW" ) ) - wait duration - - prop.WaitSignal( "fastball_release" ) - player.ContextAction_ClearFastball() - player.ClearParent() - ClearPlayerAnimViewEntity( player ) - player.SetVelocity( AnglesToForward( eyeAngles ) * 1250 ) - player.DeployWeapon() - - wait 0.5 - prop.Destroy() -} - -void function TestPlanetExplosion() // won't look good until we can load textures from rpak for these models -{ - PrecacheModel( $"models/vistas/planet_ex_static.mdl" ) - PrecacheModel( $"models/vistas/planet_explosion_animated.mdl" ) - - entity cam = GetEnt( "skybox_cam_level" ) - cam.SetOrigin( < 7000, 7000, 7000 > ) // arbitrary point - CreatePropDynamic( $"models/vistas/planet_ex_static.mdl", cam.GetOrigin(), cam.GetAngles() ) - entity explosion = CreatePropDynamic( $"models/vistas/planet_explosion_animated.mdl", cam.GetOrigin(), cam.GetAngles() ) - thread PlayAnim( explosion, "planet_ex_ending" ) -}
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