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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /bobthebob.testing/scripts/vscripts/_bobtestingfunctions_mp.gnut
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'bobthebob.testing/scripts/vscripts/_bobtestingfunctions_mp.gnut')
-rw-r--r--bobthebob.testing/scripts/vscripts/_bobtestingfunctions_mp.gnut239
1 files changed, 0 insertions, 239 deletions
diff --git a/bobthebob.testing/scripts/vscripts/_bobtestingfunctions_mp.gnut b/bobthebob.testing/scripts/vscripts/_bobtestingfunctions_mp.gnut
deleted file mode 100644
index b782243a..00000000
--- a/bobthebob.testing/scripts/vscripts/_bobtestingfunctions_mp.gnut
+++ /dev/null
@@ -1,239 +0,0 @@
-untyped
-globalize_all_functions
-
-void function SvTestingMPInit()
-{
- Bleedout_Init()
- AddCallback_EntitiesDidLoad( CreateSpawns )
-}
-
-void function CreateSpawns()
-{
- //thread CreateSpawns_Threaded()
-}
-
-void function CreateSpawns_Threaded()
-{
- WaitEndFrame() // wait for spawns to get cleared, game ctds if we don't do this
- entity validSpawn = GetEntArrayByClass_Expensive( "info_spawnpoint_human" )[ 0 ]
-
- for ( int i = 0; i < 50; i++ )
- {
- entity newSpawn = CreateEntity( "info_spawnpoint_human" )
- newSpawn.SetOrigin( validSpawn.GetOrigin() )
- DispatchSpawn( newSpawn )
- }
-}
-
-void function TestSpawnpoints( bool titan = false )
-{
- entity player = GetPlayerArray()[0]
- array<entity> spawnpoints
- if ( !titan )
- spawnpoints = SpawnPoints_GetPilotStart( player.GetTeam() )
- else
- spawnpoints = SpawnPoints_GetTitanStart( player.GetTeam() )
-
- SpawnPoints_InitRatings( player, player.GetTeam() )
-
- foreach ( entity spawnpoint in spawnpoints )
- spawnpoint.CalculateRating( titan ? TD_TITAN : TD_PILOT, player.GetTeam(), RandomFloat( 7.0 ) - 3.5, RandomFloat( 7.0 ) - 3.5 )
-
- if ( !titan )
- {
- SpawnPoints_SortPilotStart()
- spawnpoints = SpawnPoints_GetPilotStart( player.GetTeam() )
- }
- else
- {
- SpawnPoints_SortTitanStart()
- spawnpoints = SpawnPoints_GetTitanStart( player.GetTeam() )
- }
-
- entity chosenPoint
- foreach ( entity spawnpoint in spawnpoints )
- if ( IsSpawnpointValid( spawnpoint, player.GetTeam() ) )
- {
- chosenPoint = spawnpoint
- break
- }
-
- player.SetOrigin( chosenPoint.GetOrigin() )
- player.SetAngles( chosenPoint.GetAngles() )
-
- //SpawnPoints_DiscardRatings() // somehow the game seems to call this automatically so unneeded
-}
-
-bool function IsSpawnpointValid( entity spawnpoint, int team )
-{
- if ( GameModeRemove( spawnpoint ) )
- return false
-
- // ultra temp
- print( spawnpoint.GetTeam() )
- if ( spawnpoint.GetTeam() == 0 )
- return false
-
- if ( spawnpoint.GetTeam() > 0 && spawnpoint.GetTeam() != team )
- return false
-
-
-
- return true
-}
-
-void function TestScoreEvent( entity player, int id )
-{
- ScoreEvent event = ScoreEvent_FromId( id )
-
- Remote_CallFunction_NonReplay( player, "ServerCallback_ScoreEvent", id, event.pointValue, event.displayType, player.GetEncodedEHandle(), event.earnMeterOwnValue, event.earnMeterEarnValue )
-}
-
-void function TestDrop( entity player )
-{
- thread CreateTitanForPlayerAndHotdrop( player, GetTitanReplacementPoint( player, false ) )
-}
-
-void function WarpThroughSpawnpoints( string modeOverride = "" )
-{
- if ( !modeOverride.len() )
- modeOverride = GAMETYPE
-
- entity player = GetPlayerArray()[0]
-
- array<entity> spawnpoints = GetEntArrayByClass_Expensive( "info_hardpoint" ) //SpawnPoints_GetPilot()
- foreach ( entity spawnpoint in spawnpoints )
- {
- //string gamemodeKey = "gamemode_" + modeOverride
- //if ( spawnpoint.HasKey( gamemodeKey ) && ( spawnpoint.kv[ gamemodeKey ] == "0" || spawnpoint.kv[ gamemodeKey ] == "" ) )
- // continue
- //
- //if ( !spawnpoint.HasKey( gamemodeKey ) )
- // continue
-
- if ( spawnpoint.HasKey( "hardpointGroup" ) )
- print( spawnpoint.kv.hardpointGroup )
-
- player.SetOrigin( spawnpoint.GetOrigin() )
- player.SetAngles( spawnpoint.GetAngles() )
-
- wait 0.5
- }
-}
-
-void function AttemptSpawnBuddyTitan()
-{
- PrecacheModel( $"models/titans/buddy/titan_buddy.mdl" )
- PrecacheModel( $"models/weapons/arms/buddypov.mdl" )
-
- entity player = GetPlayerArray()[0]
- entity titan = CreateNPCTitan( "titan_buddy", player.GetTeam(), player.GetOrigin(), <0, 0, 0> )
- SetSpawnOption_AISettings( titan, "npc_titan_buddy" )
- SetSpawnOption_Weapon( titan, "mp_titanweapon_xo16_vanguard", [ ] )
-
- DispatchSpawn( titan )
-
- player.SetPetTitan( titan )
- titan.SetOwner( player )
- titan.SetUsable()
-}
-
-
-void function SetPlayerCameraToHead()
-{
- entity viewControl = CreateEntity( "point_viewcontrol" )
- viewControl.kv.spawnflags = 56
- DispatchSpawn( viewControl )
-
- viewControl.SetParent( GetPlayerArray()[0], "headshot" )
- viewControl.SetOrigin( < 4, 0, 1 > )
- viewControl.SetAngles( < 0, 0, 0 > )
- GetPlayerArray()[0].SetViewEntity( viewControl, true )
-}
-
-void function CreateTestControlPanel()
-{
- entity player = GetPlayerArray()[0]
-
- entity panel = CreateEntity( "prop_control_panel" )
- panel.SetValueForModelKey( $"models/communication/terminal_usable_imc_01.mdl" )
- panel.SetOrigin( player.GetOrigin() )
- panel.SetAngles( player.GetAngles() )
- panel.kv.solid = SOLID_VPHYSICS
- SetTargetName( panel, "cpanel" )
- DispatchSpawn( panel )
-
- panel.SetModel( $"models/communication/terminal_usable_imc_01.mdl" )
- panel.s.onPlayerFinishesUsing_func = TestOnPanelHacked
-
-}
-
-function TestOnPanelHacked( panel, player, success )
-{
- expect entity( panel )
- expect entity( player )
- expect bool( success )
-
- if ( !success )
- return
-
- print( panel + " was hacked by " + player )
- PanelFlipsToPlayerTeamAndUsableByEnemies( panel, player )
-}
-
-void function TestFastball()
-{
- PrecacheModel( $"models/titans/buddy/titan_buddy.mdl" )
- RegisterSignal( "fastball_start_throw" )
- RegisterSignal( "fastball_release" )
- PrecacheParticleSystem( $"P_BT_eye_SM" )
-
- entity player = GetPlayerArray()[0]
-
- entity prop = CreatePropDynamic( $"models/titans/buddy/titan_buddy.mdl", player.GetOrigin(), player.GetAngles() )
- thread PlayAnim( prop, "bt_beacon_fastball_throw_end" )
-
- player.ContextAction_SetFastball()
- FirstPersonSequenceStruct throwSequence
- throwSequence.attachment = "REF"
- throwSequence.useAnimatedRefAttachment = true
- throwSequence.hideProxy = true
- throwSequence.firstPersonAnim = "ptpov_beacon_fastball_throw_end"
- //throwSequence.thirdPersonAnim = "pt_beacon_fastball_throw_end"
- throwSequence.firstPersonBlendOutTime = 0.0
-
- thread FirstPersonSequence( throwSequence, player, prop )
- player.HolsterWeapon()
-
- EmitSoundOnEntityOnlyToPlayer( player, player, "Music_Beacon_14_BTThrowThruFirstCrane" )
-
- prop.WaitSignal( "fastball_start_throw" )
- float duration = EmitSoundOnEntity( prop, "diag_sp_spoke1_BE117_04_01_mcor_bt" ) // trust me
- vector eyeAngles = player.EyeAngles()
-
- // particle effect
- StartParticleEffectOnEntity( prop, GetParticleSystemIndex( $"P_BT_eye_SM" ), FX_PATTACH_POINT_FOLLOW, prop.LookupAttachment( "EYEGLOW" ) )
- wait duration
-
- prop.WaitSignal( "fastball_release" )
- player.ContextAction_ClearFastball()
- player.ClearParent()
- ClearPlayerAnimViewEntity( player )
- player.SetVelocity( AnglesToForward( eyeAngles ) * 1250 )
- player.DeployWeapon()
-
- wait 0.5
- prop.Destroy()
-}
-
-void function TestPlanetExplosion() // won't look good until we can load textures from rpak for these models
-{
- PrecacheModel( $"models/vistas/planet_ex_static.mdl" )
- PrecacheModel( $"models/vistas/planet_explosion_animated.mdl" )
-
- entity cam = GetEnt( "skybox_cam_level" )
- cam.SetOrigin( < 7000, 7000, 7000 > ) // arbitrary point
- CreatePropDynamic( $"models/vistas/planet_ex_static.mdl", cam.GetOrigin(), cam.GetAngles() )
- entity explosion = CreatePropDynamic( $"models/vistas/planet_explosion_animated.mdl", cam.GetOrigin(), cam.GetAngles() )
- thread PlayAnim( explosion, "planet_ex_ending" )
-} \ No newline at end of file