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authorBarichello <artur@barichello.me>2022-02-05 01:11:30 -0300
committerBarichello <artur@barichello.me>2022-02-05 01:11:30 -0300
commit401bc7beda00f5237f9033cc7fb8c300c17944a4 (patch)
tree8866bef8d1d8d32cc7e51c530640d7c17a19187a /Northstar.CustomServers
parent773764cd36b29231a7d5ede670cb3ae7fd3886ba (diff)
downloadNorthstarMods-401bc7beda00f5237f9033cc7fb8c300c17944a4.tar.gz
NorthstarMods-401bc7beda00f5237f9033cc7fb8c300c17944a4.zip
Fix CTF halftime flag swap on mp_forwardbase_kodai and mp_lf_meadow
Diffstat (limited to 'Northstar.CustomServers')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut2
1 files changed, 1 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
index c8ff7e9f..a0a7243b 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
@@ -205,7 +205,7 @@ void function CreateFlags()
// likely this is because respawn uses distance checks from spawns to check this in official
// but i don't like doing that so just using a list of maps to swap them on lol
bool switchedSides = HasSwitchedSides() == 1
- bool shouldSwap = SWAP_FLAG_MAPS.contains( GetMapName() ) ? !switchedSides : switchedSides
+ bool shouldSwap = SWAP_FLAG_MAPS.contains( GetMapName() ) || switchedSides
int flagTeam = spawn.GetTeam()
if ( shouldSwap )