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author | William Miller <william-millennium@hotmail.com> | 2024-09-02 20:26:57 -0300 |
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committer | GitHub <noreply@github.com> | 2024-09-03 01:26:57 +0200 |
commit | 628e2b39fb53f2b10fa45f58a19b23c21b0439ba (patch) | |
tree | 4f26cc05b73b14c8602d3132e94588c094feaeae /Northstar.CustomServers | |
parent | 0aa2d0adb1812ed78a9dc3b4452f4ced01bed8f2 (diff) | |
download | NorthstarMods-628e2b39fb53f2b10fa45f58a19b23c21b0439ba.tar.gz NorthstarMods-628e2b39fb53f2b10fa45f58a19b23c21b0439ba.zip |
Play effect on flag match over (#860)v1.27.7-rc1
Actually not even vanilla does this, but this is just a fancied effect for when the match is over, the flags simply vanish together with their bases. So this adds some effects on top of it to not look so bland.
Diffstat (limited to 'Northstar.CustomServers')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut index e52b0de5..c82dcf8f 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut @@ -171,12 +171,14 @@ void function RemoveFlags() // destroy all the flag related things if ( IsValid( file.imcFlagSpawn ) ) { + PlayFX( $"P_phase_shift_main", file.imcFlagSpawn.GetOrigin() ) file.imcFlagSpawn.Destroy() file.imcFlag.Destroy() file.imcFlagReturnTrigger.Destroy() } if ( IsValid( file.militiaFlagSpawn ) ) { + PlayFX( $"P_phase_shift_main", file.militiaFlagSpawn.GetOrigin() ) file.militiaFlagSpawn.Destroy() file.militiaFlag.Destroy() file.militiaFlagReturnTrigger.Destroy() |