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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-10-04 22:50:11 +0100
committerGitHub <noreply@github.com>2023-10-04 23:50:11 +0200
commit1c3bafd8efd56c4f0bb11a952fb192f60bcf42c0 (patch)
tree5e0eb40a1d5ed22c0ba0bc233f2eb614a1ed6315 /Northstar.CustomServers
parente719d304d20f5f50948a6681b5f4088bbccd2b5d (diff)
downloadNorthstarMods-1c3bafd8efd56c4f0bb11a952fb192f60bcf42c0.tar.gz
NorthstarMods-1c3bafd8efd56c4f0bb11a952fb192f60bcf42c0.zip
Prevent loadout validation crash due to invalid warpaints (#734)v1.19.4-rc2v1.19.4
Diffstat (limited to 'Northstar.CustomServers')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut36
1 files changed, 24 insertions, 12 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut b/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut
index 22354349..ceb5e837 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/sh_progression.nut
@@ -644,11 +644,15 @@ void function ValidateEquippedItems( entity player )
player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].primaryCamoIndex", defaultLoadout.primaryCamoIndex )
}
}
- else if ( IsSubItemLocked( player, GetWeaponWarpaintRefByIndex( loadout.primarySkinIndex, loadout.primary ), loadout.primary ) )
+ else
{
- printt( " - PRIMARY WEAPON SKIN LOCKED, RESETTING" )
- player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].primarySkinIndex", defaultLoadout.primarySkinIndex )
- player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].primaryCamoIndex", defaultLoadout.primaryCamoIndex )
+ string warpaintRef = GetWeaponWarpaintRefByIndex( loadout.primarySkinIndex, loadout.primary )
+ if ( warpaintRef == INVALID_REF || IsSubItemLocked( player, warpaintRef, loadout.primary ) )
+ {
+ printt( " - PRIMARY WEAPON SKIN LOCKED/INVALID, RESETTING" )
+ player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].primarySkinIndex", defaultLoadout.primarySkinIndex )
+ player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].primaryCamoIndex", defaultLoadout.primaryCamoIndex )
+ }
}
}
@@ -777,11 +781,15 @@ void function ValidateEquippedItems( entity player )
player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].secondaryCamoIndex", defaultLoadout.secondaryCamoIndex )
}
}
- else if ( IsSubItemLocked( player, GetWeaponWarpaintRefByIndex( loadout.secondarySkinIndex, loadout.secondary ), loadout.secondary ) )
+ else
{
- printt( " - SECONDARY WEAPON SKIN LOCKED, RESETTING" )
- player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].secondarySkinIndex", defaultLoadout.secondarySkinIndex )
- player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].secondaryCamoIndex", defaultLoadout.secondaryCamoIndex )
+ string warpaintRef = GetWeaponWarpaintRefByIndex( loadout.secondarySkinIndex, loadout.secondary )
+ if ( warpaintRef == INVALID_REF || IsSubItemLocked( player, warpaintRef, loadout.secondary ) )
+ {
+ printt( " - SECONDARY WEAPON SKIN LOCKED/INVALID, RESETTING" )
+ player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].secondarySkinIndex", defaultLoadout.secondarySkinIndex )
+ player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].secondaryCamoIndex", defaultLoadout.secondaryCamoIndex )
+ }
}
}
@@ -910,11 +918,15 @@ void function ValidateEquippedItems( entity player )
player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].weapon3CamoIndex", defaultLoadout.weapon3CamoIndex )
}
}
- else if ( IsSubItemLocked( player, GetWeaponWarpaintRefByIndex( loadout.weapon3SkinIndex, loadout.weapon3 ), loadout.weapon3 ) )
+ else
{
- printt( " - TERTIARY WEAPON SKIN LOCKED, RESETTING" )
- player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].weapon3SkinIndex", defaultLoadout.weapon3SkinIndex )
- player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].weapon3CamoIndex", defaultLoadout.weapon3CamoIndex )
+ string warpaintRef = GetWeaponWarpaintRefByIndex( loadout.weapon3SkinIndex, loadout.weapon3 )
+ if ( warpaintRef == INVALID_REF || IsSubItemLocked( player, warpaintRef, loadout.weapon3 ) )
+ {
+ printt( " - TERTIARY WEAPON SKIN LOCKED/INVALID, RESETTING" )
+ player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].weapon3SkinIndex", defaultLoadout.weapon3SkinIndex )
+ player.SetPersistentVar( "pilotLoadouts[" + pilotLoadoutIndex + "].weapon3CamoIndex", defaultLoadout.weapon3CamoIndex )
+ }
}
}