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authorDBmaoha <56738369+DBmaoha@users.noreply.github.com>2023-07-10 03:37:47 +0800
committerGitHub <noreply@github.com>2023-07-09 21:37:47 +0200
commit9d8573a844cdb6bddd2779af8ddeb4128db055f4 (patch)
treeeddf18532f69997f50f8a103f35b5d0e7936d82e /Northstar.CustomServers
parentaf8f5cdfb05face11659f26ea79cf8b6139c544b (diff)
downloadNorthstarMods-9d8573a844cdb6bddd2779af8ddeb4128db055f4.tar.gz
NorthstarMods-9d8573a844cdb6bddd2779af8ddeb4128db055f4.zip
[BH] Fix Bounty Titan Damage Checks (#654)
Update _gamemode_at.nut
Diffstat (limited to 'Northstar.CustomServers')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_at.nut20
1 files changed, 3 insertions, 17 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_at.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_at.nut
index c61cb585a..93a3aa168 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_at.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_at.nut
@@ -107,7 +107,6 @@ void function GamemodeAt_Init()
// Set-up score callbacks
ScoreEvent_SetupEarnMeterValuesForMixedModes()
- AddDamageFinalCallback( "npc_titan", OnNPCTitanFinalDamaged )
AddCallback_OnPlayerKilled( AT_PlayerOrNPCKilledScoreEvent )
AddCallback_OnNPCKilled( AT_PlayerOrNPCKilledScoreEvent )
@@ -1658,9 +1657,10 @@ void function AT_HandleBossTitanSpawn( entity titan, AT_WaveOrigin campData, int
titan.Minimap_AlwaysShow( TEAM_MILITIA, null )
thread BountyBossHighlightThink( titan )
- // set up titan-specific death callbacks, mark it as bounty boss for finalDamageCallbacks to work
+ // set up titan-specific death callbacks, mark it as bounty boss
file.titanIsBountyBoss[ titan ] <- true
file.bountyTitanRewards[ titan ] <- ATTRITION_SCORE_BOSS_DAMAGE
+ AddEntityCallback_OnPostDamaged( titan, OnBountyTitanPostDamage )
AddEntityCallback_OnKilled( titan, OnBountyTitanKilled )
titan.GetTitanSoul().soul.skipDoomState = true
@@ -1684,13 +1684,7 @@ void function BountyBossHighlightThink( entity titan )
}
}
-void function OnNPCTitanFinalDamaged( entity titan, var damageInfo )
-{
- if ( titan in file.titanIsBountyBoss )
- OnBountyTitanDamaged( titan, damageInfo )
-}
-
-void function OnBountyTitanDamaged( entity titan, var damageInfo )
+void function OnBountyTitanPostDamage( entity titan, var damageInfo )
{
entity attacker = DamageInfo_GetAttacker( damageInfo )
if ( !IsValid( attacker ) ) // delayed by projectile shots
@@ -1703,14 +1697,6 @@ void function OnBountyTitanDamaged( entity titan, var damageInfo )
return
}
- // respawn FUCKED UP pilot weapon against titan's damage calculation, have to copy-paste this check from Titan_NPCTookDamage()
- if ( HeavyArmorCriticalHitRequired( damageInfo ) &&
- CritWeaponInDamageInfo( damageInfo ) &&
- !IsCriticalHit( attacker, titan, DamageInfo_GetHitBox( damageInfo ), DamageInfo_GetDamage( damageInfo ), DamageInfo_GetDamageType( damageInfo ) ) &&
- IsValid( attacker ) &&
- !attacker.IsTitan() )
- return
-
int rewardSegment = ATTRITION_SCORE_BOSS_DAMAGE
int healthSegment = titan.GetMaxHealth() / rewardSegment