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authorMaya <malte.hoermeyer@web.de>2022-01-28 00:36:43 +0100
committerGitHub <noreply@github.com>2022-01-27 20:36:43 -0300
commitcfc181c032d7df090b2619d932c0ac297b621464 (patch)
tree9819ac5a2b64d0d319ca32ae4c3ae153e953d980 /Northstar.CustomServers
parent91d473d499dc213d1805c610295b3add0991452e (diff)
downloadNorthstarMods-cfc181c032d7df090b2619d932c0ac297b621464.tar.gz
NorthstarMods-cfc181c032d7df090b2619d932c0ac297b621464.zip
Add Amped Hardpoint player scoring and medals (#152)
* AmpedHardpoint first Player Kill Score Function * Amped Hardpoint Score Medals for Capping and Amping * Added Hold Medals and Points * Add Hardpoint Specific Titan- and Coremeter values * Amped Hardpoint refacor of Playerthink and bugfixes
Diffstat (limited to 'Northstar.CustomServers')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut294
1 files changed, 251 insertions, 43 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
index 56e1d04f..7d5029b1 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
@@ -12,15 +12,24 @@ struct HardpointStruct
entity hardpoint
entity trigger
entity prop
-
+
array<entity> imcCappers
array<entity> militiaCappers
}
+struct CP_PlayerStruct
+{
+ entity player
+ bool isOnHardpoint
+ array<float> timeOnPoints //floats sorted same as in hardpoints array not by ID
+
+}
+
struct {
bool ampingEnabled = true
-
+
array<HardpointStruct> hardpoints
+ array<CP_PlayerStruct> players
} file
void function GamemodeCP_Init()
@@ -30,11 +39,97 @@ void function GamemodeCP_Init()
RegisterSignal( "HardpointCaptureStart" )
ScoreEvent_SetupEarnMeterValuesForMixedModes()
+ AddCallback_OnPlayerKilled(GamemodeCP_OnPlayerKilled)
AddCallback_EntitiesDidLoad( SpawnHardpoints )
AddCallback_GameStateEnter( eGameState.Playing, StartHardpointThink )
+ AddCallback_OnClientConnected(GamemodeCP_InitPlayer)
+ AddCallback_OnClientDisconnected(GamemodeCP_RemovePlayer)
+
+
+ ScoreEvent_SetEarnMeterValues("KillPilot",0.1,0.12)
+ ScoreEvent_SetEarnMeterValues("KillTitan",0,0)
+ ScoreEvent_SetEarnMeterValues("TitanKillTitan",0,0)
+ ScoreEvent_SetEarnMeterValues("PilotBatteryStolen",0,35)
+ ScoreEvent_SetEarnMeterValues("Headshot",0,0.02)
+ ScoreEvent_SetEarnMeterValues("FirstStrike",0,0.05)
+
+ ScoreEvent_SetEarnMeterValues("ControlPointCapture",0.1,0.1)
+ ScoreEvent_SetEarnMeterValues("ControlPointHold",0.02,0.02)
+ ScoreEvent_SetEarnMeterValues("ControlPointAmped",0.2,0.15)
+ ScoreEvent_SetEarnMeterValues("ControlPointAmpedHold",0.05,0.05)
+
+ ScoreEvent_SetEarnMeterValues("HardpointAssault",0.10,0.15)
+ ScoreEvent_SetEarnMeterValues("HardpointDefense",0.5,0.10)
+ ScoreEvent_SetEarnMeterValues("HardpointPerimeterDefense",0.1,0.12)
+ ScoreEvent_SetEarnMeterValues("HardpointSiege",0.1,0.15)
+ ScoreEvent_SetEarnMeterValues("HardpointSnipe",0.1,0.15)
+
}
+void function GamemodeCP_OnPlayerKilled(entity victim, entity attacker, var damageInfo)
+{
+ HardpointStruct attackerCP
+ HardpointStruct victimCP
+
+ if(!attacker.IsPlayer())
+ return
+
+ foreach(HardpointStruct hardpoint in file.hardpoints)
+ {
+ if(hardpoint.imcCappers.contains(victim))
+ victimCP = hardpoint
+ if(hardpoint.militiaCappers.contains(victim))
+ victimCP = hardpoint
+
+ if(hardpoint.imcCappers.contains(attacker))
+ attackerCP = hardpoint
+ if(hardpoint.militiaCappers.contains(attacker))
+ attackerCP = hardpoint
+ }
+
+ if((victimCP.hardpoint!=null)&&(attackerCP.hardpoint!=null))
+ {
+ if(victimCP==attackerCP)
+ {
+ if(victimCP.hardpoint.GetTeam()==attacker.GetTeam())
+ {
+ AddPlayerScore( attacker , "HardpointDefense", victim )
+ attacker.AddToPlayerGameStat(PGS_DEFENSE_SCORE,POINTVALUE_HARDPOINT_DEFENSE)
+ }
+ else if((victimCP.hardpoint.GetTeam()==victim.GetTeam())||(GetHardpointCappingTeam(victimCP)==victim.GetTeam()))
+ {
+ AddPlayerScore( attacker, "HardpointAssault", victim )
+ attacker.AddToPlayerGameStat(PGS_ASSAULT_SCORE,POINTVALUE_HARDPOINT_ASSAULT)
+ }
+ }
+ }
+ else if((victimCP.hardpoint!=null))//siege or snipe
+ {
-void function RateSpawnpoints_CP( int checkClass, array<entity> spawnpoints, int team, entity player )
+ if(Distance(victim.GetOrigin(),attacker.GetOrigin())>=1875)//1875 inches(units) are 47.625 meters
+ {
+ AddPlayerScore( attacker , "HardpointSnipe", victim )
+ attacker.AddToPlayerGameStat(PGS_ASSAULT_SCORE,POINTVALUE_HARDPOINT_SNIPE)
+ }
+ else{
+ AddPlayerScore( attacker , "HardpointSiege", victim )
+ attacker.AddToPlayerGameStat(PGS_ASSAULT_SCORE,POINTVALUE_HARDPOINT_SIEGE)
+ }
+ }
+ else if(attackerCP.hardpoint!=null)//Perimeter Defense
+ {
+ if(attackerCP.hardpoint.GetTeam()==attacker.GetTeam())
+ AddPlayerScore( attacker , "HardpointPerimeterDefense", victim)
+ attacker.AddToPlayerGameStat(PGS_DEFENSE_SCORE,POINTVALUE_HARDPOINT_PERIMETER_DEFENSE)
+ }
+
+ foreach(CP_PlayerStruct player in file.players) //Reset Victim Holdtime Counter
+ {
+ if(player.player == victim)
+ player.timeOnPoints = [0.0,0.0,0.0]
+ }
+
+}
+void function RateSpawnpoints_CP( int checkClass, array<entity> spawnpoints, int team, entity player )
{
if ( HasSwitchedSides() )
team = GetOtherTeam( team )
@@ -155,12 +250,124 @@ void function StartHardpointThink()
thread HardpointThink( hardpoint )
}
+void function CapturePointForTeam(HardpointStruct hardpoint, int Team)
+{
+
+ SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED)
+ SetTeam( hardpoint.hardpoint, Team )
+ SetTeam( hardpoint.prop, Team )
+ EmitSoundOnEntityToTeamExceptPlayer( hardpoint.hardpoint, "hardpoint_console_captured", Team, null )
+ GamemodeCP_VO_Captured( hardpoint.hardpoint )
+
+
+ array<entity> allCappers
+ allCappers.extend(hardpoint.militiaCappers)
+ allCappers.extend(hardpoint.imcCappers)
+
+
+ foreach(entity player in allCappers)
+ {
+ if(player.IsPlayer()){
+ AddPlayerScore(player,"ControlPointCapture")
+ player.AddToPlayerGameStat(PGS_ASSAULT_SCORE,POINTVALUE_HARDPOINT_CAPTURE)
+ }
+ }
+
+}
+
+void function GamemodeCP_InitPlayer(entity player)
+{
+ CP_PlayerStruct playerStruct
+ playerStruct.player = player
+ playerStruct.timeOnPoints = [0.0,0.0,0.0]
+ playerStruct.isOnHardpoint = false
+ file.players.append(playerStruct)
+ thread PlayerThink(playerStruct)
+}
+void function GamemodeCP_RemovePlayer(entity player)
+{
+
+ foreach(index,CP_PlayerStruct playerStruct in file.players)
+ {
+ if(playerStruct.player==player)
+ file.players.remove(index)
+ }
+}
+
+void function PlayerThink(CP_PlayerStruct player)
+{
+
+ if(!IsValid(player.player))
+ return
+
+ if(!player.player.IsPlayer())
+ return
+
+ while(!GamePlayingOrSuddenDeath())
+ WaitFrame()
+
+ float lastTime = Time()
+ WaitFrame()
+
+
+
+ while(GamePlayingOrSuddenDeath()&&IsValid(player.player))
+ {
+ float currentTime = Time()
+ float deltaTime = currentTime - lastTime
+
+
+
+ if(player.isOnHardpoint)
+ {
+ bool hardpointBelongsToPlayerTeam = false
+
+ foreach(index,HardpointStruct hardpoint in file.hardpoints)
+ {
+ if(GetHardpointState(hardpoint)>=CAPTURE_POINT_STATE_CAPTURED)
+ {
+ if((hardpoint.hardpoint.GetTeam()==TEAM_MILITIA)&&(hardpoint.militiaCappers.contains(player.player)))
+ hardpointBelongsToPlayerTeam = true
+
+ if((hardpoint.hardpoint.GetTeam()==TEAM_IMC)&&(hardpoint.imcCappers.contains(player.player)))
+ hardpointBelongsToPlayerTeam = true
+
+ }
+ if(hardpointBelongsToPlayerTeam)
+ {
+ player.timeOnPoints[index] += deltaTime
+ if(player.timeOnPoints[index]>=10)
+ {
+ player.timeOnPoints[index] -= 10
+ if(GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPED)
+ {
+ AddPlayerScore(player.player,"ControlPointAmpedHold")
+ player.player.AddToPlayerGameStat( PGS_DEFENSE_SCORE, POINTVALUE_HARDPOINT_AMPED_HOLD )
+ }
+ else
+ {
+ AddPlayerScore(player.player,"ControlPointHold")
+ player.player.AddToPlayerGameStat( PGS_DEFENSE_SCORE, POINTVALUE_HARDPOINT_HOLD )
+ }
+ }
+ break
+ }
+ }
+ }
+
+ lastTime = currentTime
+ WaitFrame()
+ }
+
+}
+
void function HardpointThink( HardpointStruct hardpoint )
{
entity hardpointEnt = hardpoint.hardpoint
float lastTime = Time()
float lastScoreTime = Time()
+ bool hasBeenAmped = false
WaitFrame() // wait a frame so deltaTime is never zero
@@ -244,28 +451,16 @@ void function HardpointThink( HardpointStruct hardpoint )
else if(cappingTeam==TEAM_UNASSIGNED)//nobody on point
{
- switch(GetHardpointState(hardpoint))
+ if((GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPED)||(GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPING))
{
- case CAPTURE_POINT_STATE_UNASSIGNED:
- SetHardpointCaptureProgress(hardpoint,max(0.0,GetHardpointCaptureProgress(hardpoint)-(deltaTime/CAPTURE_DURATION_CAPTURE)))
- if(GetHardpointCaptureProgress(hardpoint)==0.0)
- {
- SetHardpointState(hardpoint,CAPTURE_POINT_STATE_UNASSIGNED)
- SetHardpointCappingTeam(hardpoint,TEAM_UNASSIGNED)
- }
- break
- case CAPTURE_POINT_STATE_CAPTURED:
- SetHardpointCappingTeam(hardpoint,hardpointEnt.GetTeam())
- SetHardpointCaptureProgress(hardpoint,min(1.0,GetHardpointCaptureProgress(hardpoint)+(deltaTime/CAPTURE_DURATION_CAPTURE)))
- break
- case CAPTURE_POINT_STATE_AMPED:
- case CAPTURE_POINT_STATE_AMPING:
- SetHardpointCappingTeam(hardpoint,hardpointEnt.GetTeam())
- SetHardpointCaptureProgress(hardpoint,max(1.0,GetHardpointCaptureProgress(hardpoint)-(deltaTime/HARDPOINT_AMPED_DELAY)))
- if(GetHardpointCaptureProgress(hardpoint)<=1.001)
- SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED)
- break
+ SetHardpointCappingTeam(hardpoint,hardpointEnt.GetTeam())
+ SetHardpointCaptureProgress(hardpoint,max(1.0,GetHardpointCaptureProgress(hardpoint)-(deltaTime/HARDPOINT_AMPED_DELAY)))
+ if(GetHardpointCaptureProgress(hardpoint)<=1.001)
+ SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED)
}
+ if(GetHardpointState(hardpoint)>=CAPTURE_POINT_STATE_CAPTURED)
+ SetHardpointCappingTeam(hardpoint,TEAM_UNASSIGNED)
+
}
else if(hardpointEnt.GetTeam()==TEAM_UNASSIGNED)
{
@@ -275,11 +470,8 @@ void function HardpointThink( HardpointStruct hardpoint )
SetHardpointCappingTeam(hardpoint,cappingTeam)
if(GetHardpointCaptureProgress(hardpoint)>=1.0)
{
- SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED)
- SetTeam( hardpointEnt, cappingTeam )
- SetTeam( hardpoint.prop, cappingTeam )
- EmitSoundOnEntityToTeamExceptPlayer( hardpointEnt, "hardpoint_console_captured", cappingTeam, null )
- GamemodeCP_VO_Captured( hardpointEnt )
+ CapturePointForTeam(hardpoint,cappingTeam)
+ hasBeenAmped = false
}
}
else if(GetHardpointCappingTeam(hardpoint)==cappingTeam)
@@ -287,11 +479,8 @@ void function HardpointThink( HardpointStruct hardpoint )
SetHardpointCaptureProgress( hardpoint,min(1.0, GetHardpointCaptureProgress( hardpoint ) + ( deltaTime / CAPTURE_DURATION_CAPTURE * capperAmount) ) )
if(GetHardpointCaptureProgress(hardpoint)>=1.0)
{
- SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED)
- SetTeam( hardpointEnt, cappingTeam )
- SetTeam( hardpoint.prop, cappingTeam )
- EmitSoundOnEntityToTeamExceptPlayer( hardpointEnt, "hardpoint_console_captured", cappingTeam, null )
- GamemodeCP_VO_Captured( hardpointEnt )
+ CapturePointForTeam(hardpoint,cappingTeam)
+ hasBeenAmped = false
}
}
else
@@ -302,11 +491,8 @@ void function HardpointThink( HardpointStruct hardpoint )
SetHardpointCappingTeam(hardpoint,cappingTeam)
if(GetHardpointCaptureProgress(hardpoint)>=1)
{
- SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED)
- SetTeam( hardpointEnt, cappingTeam )
- SetTeam( hardpoint.prop, cappingTeam )
- EmitSoundOnEntityToTeamExceptPlayer( hardpointEnt, "hardpoint_console_captured", cappingTeam, null )
- GamemodeCP_VO_Captured( hardpointEnt )
+ CapturePointForTeam(hardpoint,cappingTeam)
+ hasBeenAmped = false
}
}
@@ -323,11 +509,8 @@ void function HardpointThink( HardpointStruct hardpoint )
if(GetHardpointCaptureProgress(hardpoint)<=0.0)
{
SetHardpointCaptureProgress(hardpoint,1.0)
- SetTeam( hardpointEnt, cappingTeam )
- SetTeam( hardpoint.prop, cappingTeam )
- SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED)
- EmitSoundOnEntityToTeamExceptPlayer( hardpointEnt, "hardpoint_console_captured", cappingTeam, null )
- GamemodeCP_VO_Captured( hardpointEnt )
+ CapturePointForTeam(hardpoint,cappingTeam)
+ hasBeenAmped = false
}
}
else if(hardpointEnt.GetTeam()==cappingTeam)
@@ -348,6 +531,25 @@ void function HardpointThink( HardpointStruct hardpoint )
// can't use the dialogue functions here because for some reason GamemodeCP_VO_Amped isn't global?
PlayFactionDialogueToTeam( "amphp_youAmped" + hardpointEnt.kv.hardpointGroup, cappingTeam )
PlayFactionDialogueToTeam( "amphp_enemyAmped" + hardpointEnt.kv.hardpointGroup, GetOtherTeam( cappingTeam ) )
+ if(!hasBeenAmped){
+ hasBeenAmped=true
+
+
+ array<entity> allCappers
+ allCappers.extend(hardpoint.militiaCappers)
+ allCappers.extend(hardpoint.imcCappers)
+
+ foreach(entity player in allCappers)
+ {
+ if(player.IsPlayer())
+ {
+ AddPlayerScore(player,"ControlPointAmped")
+ player.AddToPlayerGameStat(PGS_DEFENSE_SCORE,POINTVALUE_HARDPOINT_AMPED)
+ }
+ }
+
+ }
+
}
}
}
@@ -413,6 +615,9 @@ void function OnHardpointEntered( entity trigger, entity player )
hardpoint.imcCappers.append( player )
else
hardpoint.militiaCappers.append( player )
+ foreach(CP_PlayerStruct playerStruct in file.players)
+ if(playerStruct.player == player)
+ playerStruct.isOnHardpoint = true
}
void function OnHardpointLeft( entity trigger, entity player )
@@ -426,6 +631,9 @@ void function OnHardpointLeft( entity trigger, entity player )
hardpoint.imcCappers.remove( hardpoint.imcCappers.find( player ) )
else
hardpoint.militiaCappers.remove( hardpoint.militiaCappers.find( player ) )
+ foreach(CP_PlayerStruct playerStruct in file.players)
+ if(playerStruct.player == player)
+ playerStruct.isOnHardpoint = false
}
string function CaptureStateToString( int state )