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authorBarichello <artur@barichello.me>2022-01-16 15:44:53 -0300
committerBarichello <artur@barichello.me>2022-01-16 16:00:13 -0300
commit2d3fc63d2f271c5cb42e2fac99fefa5c6598fb59 (patch)
tree2f84e6e7fefcb5412b48886b1d838d43e6568a13 /Northstar.CustomServers
parenta897b9582288c5f3c1d22957f46ea8cb5bf96489 (diff)
downloadNorthstarMods-2d3fc63d2f271c5cb42e2fac99fefa5c6598fb59.tar.gz
NorthstarMods-2d3fc63d2f271c5cb42e2fac99fefa5c6598fb59.zip
Remove print statements
Diffstat (limited to 'Northstar.CustomServers')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut32
1 files changed, 3 insertions, 29 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
index 64fd79b4e..15259ae69 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_cp.nut
@@ -164,8 +164,6 @@ void function HardpointThink( HardpointStruct hardpoint )
WaitFrame() // wait a frame so deltaTime is never zero
-
-
while ( GamePlayingOrSuddenDeath() )
{
int imcPilotCappers = 0
@@ -177,7 +175,6 @@ void function HardpointThink( HardpointStruct hardpoint )
float currentTime = Time()
float deltaTime = currentTime - lastTime
-
foreach(entity p in hardpoint.imcCappers)
{
if(p.IsPlayer())
@@ -191,10 +188,7 @@ void function HardpointThink( HardpointStruct hardpoint )
imcPilotCappers = imcPilotCappers + 1
}
}
-
-
}
- //printt("Militia")
foreach(entity p in hardpoint.militiaCappers)
{
if(p.IsPlayer())
@@ -209,16 +203,9 @@ void function HardpointThink( HardpointStruct hardpoint )
militiaPilotCappers = militiaPilotCappers + 1
}
}
-
-
-
-
}
int imcCappers
int militiaCappers
-// if(hardpoint.hardpoint.kv.hardpointGroup == "C"){
-// printt("melitia pilots",militiaPilotCappers)
-// }
bool hardpointBlocked = false
if((imcTitanCappers+militiaTitanCappers)>0)
@@ -232,13 +219,8 @@ void function HardpointThink( HardpointStruct hardpoint )
militiaCappers = militiaPilotCappers
}
-
-
int cappingTeam
int capperAmount = 0
- // if(hardpoint.hardpoint.kv.hardpointGroup == "C"){
- // printt("melitia",militiaCappers)
- // }
if((imcCappers > 0) && (militiaCappers > 0)){
hardpointBlocked = true
@@ -253,9 +235,7 @@ void function HardpointThink( HardpointStruct hardpoint )
cappingTeam = TEAM_MILITIA
capperAmount = militiaCappers
}
- if(capperAmount>3) //is there a function for this because min returns float
- capperAmount = 3
-
+ capperAmount = int(min(capperAmount, 3))
if(hardpointBlocked)
{
@@ -283,9 +263,9 @@ void function HardpointThink( HardpointStruct hardpoint )
case CAPTURE_POINT_STATE_AMPING:
SetHardpointCappingTeam(hardpoint,hardpointEnt.GetTeam())
SetHardpointCaptureProgress(hardpoint,max(1.0,GetHardpointCaptureProgress(hardpoint)-(deltaTime/HARDPOINT_AMPED_DELAY)))
- if(GetHardpointCaptureProgress(hardpoint)<=1.001)//Float inaccuacy
+ if(GetHardpointCaptureProgress(hardpoint)<=1.001)
SetHardpointState(hardpoint,CAPTURE_POINT_STATE_CAPTURED)
- break;
+ break
}
}
else if(hardpointEnt.GetTeam()==TEAM_UNASSIGNED)
@@ -366,7 +346,6 @@ void function HardpointThink( HardpointStruct hardpoint )
if(GetHardpointCaptureProgress(hardpoint)==2.0&&!(GetHardpointState(hardpoint)==CAPTURE_POINT_STATE_AMPED))
{
SetHardpointState( hardpoint, CAPTURE_POINT_STATE_AMPED )
-
// can't use the dialogue functions here because for some reason GamemodeCP_VO_Amped isn't global?
PlayFactionDialogueToTeam( "amphp_youAmped" + hardpointEnt.kv.hardpointGroup, cappingTeam )
PlayFactionDialogueToTeam( "amphp_enemyAmped" + hardpointEnt.kv.hardpointGroup, GetOtherTeam( cappingTeam ) )
@@ -374,14 +353,9 @@ void function HardpointThink( HardpointStruct hardpoint )
}
}
-
-
- // scoring
if ( hardpointEnt.GetTeam() != TEAM_UNASSIGNED && GetHardpointState( hardpoint ) >= CAPTURE_POINT_STATE_CAPTURED && currentTime - lastScoreTime >= TEAM_OWNED_SCORE_FREQ && !hardpointBlocked&&!(cappingTeam==GetOtherTeam(hardpointEnt.GetTeam())))
{
lastScoreTime = currentTime
-
- // 2x score if amped
if ( GetHardpointState( hardpoint ) == CAPTURE_POINT_STATE_AMPED )
AddTeamScore( hardpointEnt.GetTeam(), 2 )
else if( GetHardpointState( hardpoint) >= CAPTURE_POINT_STATE_CAPTURED)