diff options
author | RoyalBlue1 <malte.hoermeyer@web.de> | 2022-05-13 03:43:24 +0200 |
---|---|---|
committer | RoyalBlue1 <malte.hoermeyer@web.de> | 2022-05-13 03:43:24 +0200 |
commit | 1d456047c267a7d08a493b53b8e244a25189ae2f (patch) | |
tree | a67d6f11e93bf52c67e708bfc8afa8570a110234 /Northstar.CustomServers | |
parent | 6e3f6765f57b3fd5c7e2a990be4eb9dda438c0ef (diff) | |
download | NorthstarMods-1d456047c267a7d08a493b53b8e244a25189ae2f.tar.gz NorthstarMods-1d456047c267a7d08a493b53b8e244a25189ae2f.zip |
Fixed Nav
Diffstat (limited to 'Northstar.CustomServers')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut | 109 |
1 files changed, 48 insertions, 61 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut index 31983720..aff52240 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_fd.nut @@ -782,86 +782,68 @@ void function LoadEntities() initNetVars() } -void function titanNav_thread(entity titan, string routeName,float nextDistance = 500.0) +void function singleNav_thread(entity npc, string routeName,int nodesToScip= 0,float nextDistance = 500.0) { - titan.EndSignal( "OnDeath" ) - titan.EndSignal( "OnDestroy" ) + npc.EndSignal( "OnDeath" ) + npc.EndSignal( "OnDestroy" ) - printt("Start NAV") - if(!titan.IsNPC()) + + if(!npc.IsNPC()) return - + array<entity> routeArray = getRoute(routeName) WaitFrame()//so other code setting up what happens on signals is run before this if(routeArray.len()==0) { - titan.Signal("OnFailedToPath") + npc.Signal("OnFailedToPath") return } - + int scippedNodes = 0 foreach(entity node in routeArray) { if(!IsAlive(fd_harvester.harvester)) return - if(Distance(fd_harvester.harvester.GetOrigin(),titan.GetOrigin())<Distance(fd_harvester.harvester.GetOrigin(),node.GetOrigin())) - continue - titan.AssaultPoint(node.GetOrigin()) - titan.AssaultSetGoalRadius( 100 ) - int i = 0 - while((Distance(titan.GetOrigin(),node.GetOrigin())>nextDistance)) + if(scippedNodes < nodesToScip) { - WaitFrame() - // printt(Distance(titan.GetOrigin(),node.GetOrigin())) - // i++ - // if(i>1200) - // { - // titan.Signal("OnFailedToPath") - // return - // } + scippedNodes++ + continue } + npc.AssaultPoint(node.GetOrigin()) + npc.AssaultSetGoalRadius( 100 ) + int i = 0 + table result = npc.WaitSignal("OnFinishedAssault","OnFailedToPath") + if(result.signal == "OnFailedToPath") + break } - titan.Signal("FD_ReachedHarvester") + npc.Signal("FD_ReachedHarvester") } -void function HumanNav_Thread( entity npc ) +void function SquadNav_Thread( array<entity> npcs ,string routeName,int nodesToScip = 0,float nextDistance = 200.0) { - npc.EndSignal( "OnDeath" ) - npc.EndSignal( "OnDestroy" ) - - entity generator = fd_harvester.harvester - float goalRadius = 100 - float checkRadiusSqr = 400 * 400 - - array<vector> pos = NavMesh_GetNeighborPositions( generator.GetOrigin(), HULL_HUMAN, 5 ) - pos = ArrayClosestVector( pos, npc.GetOrigin() ) + //TODO this function wont stop when noone alive anymore + + array<entity> routeArray = getRoute(routeName) + WaitFrame()//so other code setting up what happens on signals is run before this + if(routeArray.len()==0) + return - array<vector> validPos - foreach ( point in pos ) + int scippedNodes = 0 + foreach(entity node in routeArray) { - if ( DistanceSqr( generator.GetOrigin(), point ) <= checkRadiusSqr && NavMesh_IsPosReachableForAI( npc, point ) ) + if(!IsAlive(fd_harvester.harvester)) + return + if(scippedNodes < nodesToScip) { - validPos.append( point ) + scippedNodes++ + continue } + SquadAssaultOrigin(npcs,node.GetOrigin(),nextDistance) + } - int posLen = validPos.len() - while( posLen >= 1 ) - { - npc.SetEnemy( generator ) - thread AssaultOrigin( npc, validPos[0], goalRadius ) - npc.AssaultSetFightRadius( goalRadius ) - - wait 0.5 - - if ( DistanceSqr( npc.GetOrigin(), generator.GetOrigin() ) > checkRadiusSqr ) - continue - - break - } - npc.Signal("FD_ReachedHarvester") } bool function allPlayersReady() @@ -1188,7 +1170,7 @@ void function spawnArcTitan(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEven npc.Minimap_AlwaysShow( TEAM_IMC, null ) npc.Minimap_AlwaysShow( TEAM_MILITIA, null ) npc.GetTitanSoul().SetTitanSoulNetBool( "showOverheadIcon", true ) - thread titanNav_thread(npc,spawnEvent.route) + thread singleNav_thread(npc,spawnEvent.route) thread EMPTitanThinkConstant(npc) } @@ -1274,7 +1256,7 @@ void function spawnNukeTitan(SmokeEvent smokeEvent,SpawnEvent spawnEvent,WaitEve npc.Minimap_AlwaysShow( TEAM_IMC, null ) npc.Minimap_AlwaysShow( TEAM_MILITIA, null ) npc.GetTitanSoul().SetTitanSoulNetBool( "showOverheadIcon", true ) - thread titanNav_thread(npc,spawnEvent.route) + thread singleNav_thread(npc,spawnEvent.route) thread NukeTitanThink(npc,fd_harvester.harvester) } @@ -1377,13 +1359,13 @@ void function CreateTrackedDroppodSoldier( vector origin, int team, string route SetTeam( guy, team ) guy.EnableNPCFlag( NPC_ALLOW_PATROL | NPC_ALLOW_INVESTIGATE | NPC_ALLOW_HAND_SIGNALS | NPC_ALLOW_FLEE ) - guy.EnableNPCMoveFlag(NPCMF_WALK_ALWAYS) + DispatchSpawn( guy ) guy.SetParent( pod, "ATTACH", true ) SetSquad( guy, squadName ) - thread HumanNav_Thread(guy) + guy.Minimap_AlwaysShow( TEAM_IMC, null ) guy.Minimap_AlwaysShow( TEAM_MILITIA, null ) @@ -1392,6 +1374,9 @@ void function CreateTrackedDroppodSoldier( vector origin, int team, string route } ActivateFireteamDropPod( pod, guys ) + + SquadNav_Thread(guys,route) + } void function CreateTrackedDroppodSpectreMortar( vector origin, int team) @@ -1470,11 +1455,13 @@ void function CreateTrackedDroppodTick( vector origin, int team, string route = guy.Minimap_AlwaysShow( TEAM_MILITIA, null ) SetSquad( guy, squadName ) - thread HumanNav_Thread(guy) // not working i think + guys.append( guy ) } ActivateFireteamDropPod( pod, guys ) + + SquadNav_Thread(guys,route) } void function PingMinimap(float x, float y, float duration, float spreadRadius, float ringRadius, int colorIndex) @@ -1503,17 +1490,17 @@ void function waitUntilLessThanAmountAlive_expensive(int amount) array<entity> npcs = GetNPCArray() int deduct = 0 - for (entity npc in npcs) - if (IsValid(GetPetTitanOwner( npcs[i] ))) + foreach (entity npc in npcs) + if (IsValid(GetPetTitanOwner( npc ))) deduct++ int aliveTitans = npcs.len() - deduct while(aliveTitans>amount) { WaitFrame() npcs = GetNPCArray() - detuct = 0 + deduct = 0 foreach(entity npc in npcs) - if (IsValid(GetPetTitanOwner( npcs[i] ))) + if (IsValid(GetPetTitanOwner( npc ))) deduct++ aliveTitans = GetNPCArray().len() - deduct if(!IsAlive(fd_harvester.harvester)) |