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authorRespawn <respawn@northstar.tf>2023-01-05 15:37:45 +0100
committerRespawn <respawn@northstar.tf>2023-01-05 15:37:45 +0100
commit0fd3cef04c04adb7c8aa368fda75e10a93462ec4 (patch)
tree487e0cde44f5745041b55e01d2bc85ddd6e2371b /Northstar.CustomServers
parent92a3d6c0d00e2d4cb8a320ee47870beb407110b3 (diff)
downloadNorthstarMods-0fd3cef04c04adb7c8aa368fda75e10a93462ec4.tar.gz
NorthstarMods-0fd3cef04c04adb7c8aa368fda75e10a93462ec4.zip
Add sh_powerup.gnut from englishclient_mp_common
Diffstat (limited to 'Northstar.CustomServers')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/sh_powerup.gnut292
1 files changed, 292 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/sh_powerup.gnut b/Northstar.CustomServers/mod/scripts/vscripts/sh_powerup.gnut
new file mode 100644
index 00000000..75002e81
--- /dev/null
+++ b/Northstar.CustomServers/mod/scripts/vscripts/sh_powerup.gnut
@@ -0,0 +1,292 @@
+global function SH_PowerUp_Init
+global function GetPowerUpFromIndex
+global function GetPowerUpFromItemRef
+
+//Proto Use Functions
+global function PowerUp_Func_GiveEPG
+global function PowerUp_Func_GiveHELL
+global function PowerUp_Func_GiveLSTAR
+global function PowerUp_Func_GiveSHOTGUN
+global function PowerUp_Func_GiveArmorSmall
+global function PowerUp_Func_GiveArmorMedium
+global function PowerUp_Func_GiveArmorLarge
+global function PowerUp_Func_TitanBuildTime
+global function PowerUp_Func_PilotUpgrade
+global function PowerUp_Func_GiveTicks
+
+global struct PowerUp
+{
+ int index
+ string name
+ asset icon
+ asset model
+ asset baseModel
+ string itemRef
+ vector modelOffset
+ vector modelAngles
+ float respawnDelay
+ vector glowColor
+ bool titanPickup
+ int maxInWorld
+ void functionref( entity ) destroyFunc
+ bool functionref() spawnFunc
+}
+
+const bool TITAN_PICKUP = true
+const bool PILOT_PICKUP = false
+
+struct
+{
+ array<PowerUp> powerUps
+}file
+
+const TEST_MODEL = $"models/communication/terminal_com_station.mdl"
+const TEST_ICON = $"vgui/HUD/coop/minimap_coop_nuke_titan"
+
+void function SH_PowerUp_Init()
+{
+ #if SERVER || CLIENT
+ PrecacheWeapon( "mp_weapon_epg" )
+ PrecacheWeapon( "mp_weapon_arena1" )
+ PrecacheWeapon( "mp_weapon_arena2" )
+ PrecacheWeapon( "mp_weapon_arena3" )
+ PrecacheWeapon( "mp_weapon_lstar" )
+ PrecacheWeapon( "mp_weapon_shotgun_doublebarrel" )
+ PrecacheWeapon( "mp_weapon_frag_drone" )
+ #endif
+
+ file.powerUps.resize( ePowerUps.count )
+ CreatePowerUp( ePowerUps.weaponEPG, "mp_weapon_epg", "EPG", 60.0, 0, DefaultShouldSpawnPowerUp, PowerUp_Func_GiveEPG, <255,0,0>, PILOT_PICKUP, $"vgui/HUD/op_ammo_mini", $"models/weapons/auto_rocket_launcher_ARL/w_ARL.mdl", $"models/communication/flag_base.mdl", < 0, 0, 32 >, < 0, 0, 0 > )
+ CreatePowerUp( ePowerUps.weaponHELL, "mp_weapon_arena3", "HELL", 90.0, 0, DefaultShouldSpawnPowerUp, PowerUp_Func_GiveHELL, <255,0,0>, PILOT_PICKUP, $"vgui/HUD/op_ammo_mini", $"models/weapons/defender/w_defender.mdl", $"models/communication/flag_base.mdl", < 0, 0, 32 >, < 0, 0, 0 > )
+ CreatePowerUp( ePowerUps.weaponLSTAR, "mp_weapon_lstar", "LSTAR", 45.0, 0, DefaultShouldSpawnPowerUp, PowerUp_Func_GiveLSTAR, <255,0,0>, PILOT_PICKUP, $"vgui/HUD/op_ammo_mini", $"models/weapons/lstar/w_lstar.mdl", $"models/communication/flag_base.mdl", < 0, 0, 32 >, < 0, 0, 0 > )
+ CreatePowerUp( ePowerUps.weaponSHOTGUN, "mp_weapon_shotgun_doublebarrel", "Shrapnel Shotgun", 30.0, 0, DefaultShouldSpawnPowerUp, PowerUp_Func_GiveSHOTGUN, <255,0,0>, PILOT_PICKUP, $"vgui/HUD/op_ammo_mini", $"models/weapons/mastiff_stgn/w_mastiff.mdl", $"models/communication/flag_base.mdl", < 0, 0, 32 >, < 0, 0, 0 > )
+ CreatePowerUp( ePowerUps.armorSmall, "mp_loot_armor_small", "Armor +5", 30.0, 0, DefaultShouldSpawnPowerUp, PowerUp_Func_GiveArmorSmall, <0,0,255>, PILOT_PICKUP, $"vgui/HUD/op_health_mini", $"models/gameplay/health_pickup_small.mdl", $"models/containers/plastic_pallet_01.mdl", < 0, 0, 32 >, < 0, 0, 0 > )
+ CreatePowerUp( ePowerUps.armorMedium, "mp_loot_armor_medium", "Armor +25", 60.0, 0, DefaultShouldSpawnPowerUp, PowerUp_Func_GiveArmorMedium, <0,0,255>, PILOT_PICKUP, $"vgui/HUD/op_health_mini", $"models/gameplay/health_pickup_small.mdl", $"models/containers/plastic_pallet_01.mdl", < 0, 0, 32 >, < 0, 0, 0 > )
+ CreatePowerUp( ePowerUps.armorLarge, "mp_loot_armor_large", "Armor +50", 120.0, 0, DefaultShouldSpawnPowerUp, PowerUp_Func_GiveArmorLarge, <0,0,255>, PILOT_PICKUP, $"vgui/HUD/op_health_mini", $"models/gameplay/health_pickup_large.mdl", $"models/containers/plastic_pallet_01.mdl", < 0, 0, 32 >, < 0, 0, 0 > )
+ CreatePowerUp( ePowerUps.titanTimeReduction, "mp_loot_titan_build_credit", "Titan Build Time", 20.0, 2, FRAShouldSpawnPowerUp, PowerUp_Func_TitanBuildTime, <0,255,0>, PILOT_PICKUP, $"vgui/HUD/op_drone_mini", $"models/titans/medium/titan_medium_battery_static.mdl", $"models/communication/flag_base.mdl", < 0, 0, 32 >, < 0, 0, 0 > )
+ CreatePowerUp( ePowerUps.LTS_TitanTimeReduction, "mp_loot_titan_build_credit_lts", "Titan Build Time", 60.0, 0, LTSShouldSpawnPowerUp, PowerUp_Func_TitanBuildTime, <0,255,0>, PILOT_PICKUP, $"vgui/HUD/op_drone_mini", $"models/titans/medium/titan_medium_battery_static.mdl", $"models/communication/flag_base.mdl", < 0, 0, 32 >, < 0, 0, 0 > )
+ CreatePowerUp( ePowerUps.pilotUpgrade, "mp_loot_pilot_upgrade", "Can of Spinach", 120.0, 0, DefaultShouldSpawnPowerUp, PowerUp_Func_PilotUpgrade, <0,255,0>, PILOT_PICKUP, $"vgui/HUD/op_drone_mini", $"models/humans/pilots/pilot_light_ged_m.mdl", $"models/communication/flag_base.mdl", < 0, 0, 32 >, < 0, 0, 0 > )
+ CreatePowerUp( ePowerUps.ticks, "mp_weapon_frag_drone", "Ticks", 60.0, 0, DefaultShouldSpawnPowerUp, PowerUp_Func_GiveTicks, <255,0,0>, PILOT_PICKUP, $"vgui/HUD/op_ammo_mini", $"models/robots/drone_frag/frag_drone_proj.mdl", $"models/robots/drone_frag/frag_drone_proj.mdl", < 0, 0, 32 >, < 0, 0, 0 > )
+}
+
+bool function FRAShouldSpawnPowerUp()
+{
+ return GAMETYPE == FREE_AGENCY
+}
+
+bool function LTSShouldSpawnPowerUp()
+{
+ if ( HasIronRules() )
+ return false
+
+ return ( GAMETYPE == LAST_TITAN_STANDING || GAMETYPE == LTS_BOMB )
+}
+
+bool function DefaultShouldSpawnPowerUp()
+{
+ return GetCurrentPlaylistVarInt( "power_ups_enabled", 0 ) == 1
+}
+
+void function CreatePowerUp( int enumIndex, string item, string displayName, float respawnTime, int worldLimit, bool functionref() shouldSpawnFunction, void functionref( entity ) destroyFunction, vector color, bool canTitanPickup, asset worldIcon, asset worldModel, asset worldBase, vector worldModelOffset, vector worldModelAngle )
+{
+ PowerUp power
+ power.index = enumIndex
+ power.name = displayName
+ power.icon = worldIcon
+ power.model = worldModel
+ power.baseModel = worldBase
+ power.itemRef = item
+ power.modelOffset = worldModelOffset
+ power.modelAngles = worldModelAngle
+ power.respawnDelay = respawnTime
+ power.destroyFunc = destroyFunction
+ power.spawnFunc = shouldSpawnFunction
+ power.glowColor = color
+ power.titanPickup = canTitanPickup
+ power.maxInWorld = worldLimit
+ file.powerUps[enumIndex] = power
+
+ #if CLIENT
+ PrecacheHUDMaterial( worldIcon )
+ #else
+ PrecacheModel( worldModel )
+ PrecacheModel( worldBase )
+ #if R1_VGUI_MINIMAP
+ Minimap_PrecacheMaterial( worldIcon )
+ #endif
+ #endif
+}
+
+PowerUp function GetPowerUpFromIndex( int index )
+{
+ return file.powerUps[index]
+}
+
+PowerUp function GetPowerUpFromItemRef( string ref )
+{
+ foreach( power in file.powerUps )
+ {
+ if ( power.itemRef == ref )
+ return power
+ }
+
+ Assert( false, "Power Up not found")
+ unreachable
+}
+
+//////////////////////////////////////////////
+// PROTO USE FUNCTIONS - Maybe should be a bunch of new item_ classes with their own healthkit callbacks?
+//////////////////////////////////////////////
+void function PowerUp_Func_GiveEPG( entity player )
+{
+ #if SERVER
+ if ( player.IsTitan() )
+ return
+ GiveWeaponPowerUp( player, "mp_weapon_arena2" )
+ #endif
+}
+
+void function PowerUp_Func_GiveHELL( entity player )
+{
+ #if SERVER
+ if ( player.IsTitan() )
+ return
+ GiveWeaponPowerUp( player, "mp_weapon_arena3" )
+ #endif
+}
+
+void function PowerUp_Func_GiveLSTAR( entity player )
+{
+ #if SERVER
+ if ( player.IsTitan() )
+ return
+ GiveWeaponPowerUp( player, "mp_weapon_arena1" )
+ #endif
+}
+
+void function PowerUp_Func_GiveSHOTGUN( entity player )
+{
+ #if SERVER
+ if ( player.IsTitan() )
+ return
+ GiveWeaponPowerUp( player, "mp_weapon_shotgun_doublebarrel" )
+ #endif
+}
+
+void function PowerUp_Func_GiveTicks( entity player )
+{
+ #if SERVER
+ if ( player.IsTitan() )
+ return
+ player.TakeOffhandWeapon( OFFHAND_ORDNANCE )
+ player.GiveOffhandWeapon( "mp_weapon_frag_drone", OFFHAND_ORDNANCE )
+ thread RestoreDefaultOffhandWeapon( player )
+ #endif
+}
+
+#if SERVER
+void function RestoreDefaultOffhandWeapon( entity player )
+{
+ player.EndSignal( "OnDeath" )
+ player.EndSignal( "OnDestroy" )
+
+ while( true )
+ {
+ player.WaitSignal( "ThrowGrenade" )
+
+ if ( player.IsTitan() )
+ continue
+
+ entity weapon = player.GetOffhandWeapon( OFFHAND_ORDNANCE )
+ if ( weapon.GetWeaponPrimaryClipCount() == 0 )
+ {
+ player.TakeOffhandWeapon( OFFHAND_ORDNANCE )
+ int loadoutIndex = GetActivePilotLoadoutIndex( player )
+ PilotLoadoutDef loadout = GetPilotLoadoutFromPersistentData( player, loadoutIndex )
+ player.GiveOffhandWeapon( loadout.ordnance, OFFHAND_ORDNANCE )
+ return
+ }
+ }
+}
+
+void function GiveWeaponPowerUp( entity player, string newWeapon )
+{
+ array<entity> weapons = player.GetMainWeapons()
+ string weaponToSwitch = player.GetLatestPrimaryWeapon().GetWeaponClassName()
+
+ if ( player.GetActiveWeapon() != player.GetAntiTitanWeapon() )
+ {
+ foreach ( weapon in weapons )
+ {
+ string weaponClassName = weapon.GetWeaponClassName()
+ if ( weaponClassName == newWeapon )
+ {
+ weaponToSwitch = weaponClassName
+ break
+ }
+ }
+ }
+
+ player.TakeWeaponNow( weaponToSwitch )
+ player.GiveWeapon( newWeapon )
+ player.SetActiveWeaponByName( newWeapon )
+}
+#endif
+
+void function PowerUp_Func_GiveArmorSmall( entity player )
+{
+ GiveArmor( player, 5 )
+}
+
+void function PowerUp_Func_GiveArmorMedium( entity player )
+{
+ GiveArmor( player, 25 )
+}
+
+void function PowerUp_Func_GiveArmorLarge( entity player )
+{
+ GiveArmor( player, 50 )
+}
+
+void function GiveArmor( entity player, int amount )
+{
+ #if SERVER
+ if ( player.IsTitan() )
+ return
+ int currentShieldHealth = player.GetShieldHealth()
+ int currentMaxShieldHealth = player.GetShieldHealthMax()
+ player.SetShieldHealth( min( 200, amount + currentShieldHealth ) )
+ player.SetShieldHealthMax( min( 200, amount + currentMaxShieldHealth ) )
+ #endif
+}
+
+void function PowerUp_Func_TitanBuildTime( entity player )
+{
+ #if SERVER
+ entity battery = Rodeo_CreateBatteryPack()
+ battery.SetOrigin( player.GetOrigin() )
+ #endif
+}
+
+
+
+void function PowerUp_Func_PilotUpgrade( entity player )
+{
+ #if SERVER
+ if ( player.IsTitan() )
+ return
+
+ int loadoutIndex = GetPersistentSpawnLoadoutIndex( player, "pilot" )
+
+ PilotLoadoutDef loadout = GetPilotLoadoutFromPersistentData( player, loadoutIndex )
+
+ loadout.primary = "mp_weapon_arena2"
+ loadout.secondary = "mp_weapon_mgl"
+ loadout.ordnance = "mp_weapon_grenade_emp"
+
+ UpdateDerivedPilotLoadoutData( loadout )
+
+ GivePilotLoadout( player, loadout )
+ SetActivePilotLoadoutIndex( player, loadoutIndex )
+ #endif
+} \ No newline at end of file