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authorDBmaoha <56738369+DBmaoha@users.noreply.github.com>2022-11-01 07:17:13 +0800
committerGitHub <noreply@github.com>2022-10-31 23:17:13 +0000
commit0c388032acabebd89d2b28e52e97be6f6446b144 (patch)
tree6d4cee6a5a1bca575f020e16640712edf0b55c49 /Northstar.CustomServers
parentef8a419edea010f39c35b913626c35900f052e2b (diff)
downloadNorthstarMods-0c388032acabebd89d2b28e52e97be6f6446b144.tar.gz
NorthstarMods-0c388032acabebd89d2b28e52e97be6f6446b144.zip
Fixed ctf Sound Events and Flag Icon (#515)
* Fixed ctf Sound Events and Flag Icon Norshtar before using a wrong sound name that causes enemy picking up/ capture flag have no sounds, also there's not a icon in minimap for flags * commit fix
Diffstat (limited to 'Northstar.CustomServers')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut23
1 files changed, 16 insertions, 7 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
index 99f34164..9b05c3d4 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
@@ -26,6 +26,8 @@ void function CaptureTheFlag_Init()
{
PrecacheModel( CTF_FLAG_MODEL )
PrecacheModel( CTF_FLAG_BASE_MODEL )
+ PrecacheParticleSystem( FLAG_FX_FRIENDLY )
+ PrecacheParticleSystem( FLAG_FX_ENEMY )
CaptureTheFlagShared_Init()
SetSwitchSidesBased( true )
@@ -164,6 +166,9 @@ void function CreateFlags()
flag.SetValueForModelKey( CTF_FLAG_MODEL )
SetTeam( flag, flagTeam )
flag.MarkAsNonMovingAttachment()
+ flag.Minimap_AlwaysShow( TEAM_IMC, null ) // show flag icon on minimap
+ flag.Minimap_AlwaysShow( TEAM_MILITIA, null )
+ flag.Minimap_SetAlignUpright( true )
DispatchSpawn( flag )
flag.SetModel( CTF_FLAG_MODEL )
flag.SetOrigin( spawn.GetOrigin() + < 0, 0, base.GetBoundingMaxs().z * 2 > ) // ensure flag doesn't spawn clipped into geometry
@@ -291,7 +296,7 @@ void function GiveFlag( entity player, entity flag )
PlayFactionDialogueToTeamExceptPlayer( "ctf_flagPickupFriendly", player.GetTeam(), player )
MessageToTeam( flag.GetTeam(), eEventNotifications.PlayerHasFriendlyFlag, player, player )
- EmitSoundOnEntityToTeam( flag, "UI_CTF_EnemyGrabFlag", flag.GetTeam() )
+ EmitSoundOnEntityToTeam( flag, "UI_CTF_3P_EnemyGrabFlag", flag.GetTeam() )
SetFlagStateForTeam( flag.GetTeam(), eFlagState.Away ) // used for held
}
@@ -339,14 +344,13 @@ void function DropFlag( entity player, bool realDrop = true )
file.imcCaptureAssistList.append( player )
else
file.militiaCaptureAssistList.append( player )
-
+
// do notifications
MessageToPlayer( player, eEventNotifications.YouDroppedTheEnemyFlag )
EmitSoundOnEntityOnlyToPlayer( player, player, "UI_CTF_1P_FlagDrop" )
-
+
MessageToTeam( player.GetTeam(), eEventNotifications.PlayerDroppedEnemyFlag, player, player )
// todo need a sound here maybe
-
MessageToTeam( GetOtherTeam( player.GetTeam() ), eEventNotifications.PlayerDroppedFriendlyFlag, player, player )
// todo need a sound here maybe
}
@@ -421,7 +425,7 @@ void function CaptureFlag( entity player, entity flag )
AddPlayerScore( assistPlayer, "FlagCaptureAssist", player )
assistList.clear()
-
+
// notifs
MessageToPlayer( player, eEventNotifications.YouCapturedTheEnemyFlag )
EmitSoundOnEntityOnlyToPlayer( player, player, "UI_CTF_1P_PlayerScore" )
@@ -430,7 +434,7 @@ void function CaptureFlag( entity player, entity flag )
EmitSoundOnEntityToTeamExceptPlayer( flag, "UI_CTF_3P_TeamScore", player.GetTeam(), player )
MessageToTeam( GetOtherTeam( team ), eEventNotifications.PlayerCapturedFriendlyFlag, player, player )
- EmitSoundOnEntityToTeam( flag, "UI_CTF_3P_EnemyScore", flag.GetTeam() )
+ EmitSoundOnEntityToTeam( flag, "UI_CTF_3P_EnemyScores", flag.GetTeam() )
if ( GameRules_GetTeamScore( team ) == GameMode_GetRoundScoreLimit( GAMETYPE ) - 1 )
{
@@ -446,6 +450,9 @@ void function OnPlayerEntersFlagReturnTrigger( entity trigger, entity player )
flag = file.imcFlag
else
flag = file.militiaFlag
+
+ if( !IsValid( flag ) || !IsValid( player ) )
+ return
if ( !player.IsPlayer() || player.IsTitan() || player.GetTeam() != flag.GetTeam() || IsFlagHome( flag ) || flag.GetParent() != null )
return
@@ -481,6 +488,7 @@ void function TryReturnFlag( entity player, entity flag )
})
player.EndSignal( "FlagReturnEnded" )
+ flag.EndSignal( "FlagReturnEnded" ) // avoid multiple players to return one flag at once
player.EndSignal( "OnDeath" )
wait CTF_GetFlagReturnTime()
@@ -488,7 +496,8 @@ void function TryReturnFlag( entity player, entity flag )
// flag return succeeded
// return flag
ResetFlag( flag )
-
+ flag.Signal( "FlagReturnEnded" )
+
// do notifications for return
MessageToPlayer( player, eEventNotifications.YouReturnedFriendlyFlag )
AddPlayerScore( player, "FlagReturn", player )