diff options
author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-07-07 22:25:59 +0100 |
---|---|---|
committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-07-07 22:25:59 +0100 |
commit | 07b7eafd5c1845c70510b695446c23973fed1d4d (patch) | |
tree | 8452fd02d8356a65f07089c20318a8de95975125 /Northstar.CustomServers | |
parent | 53194543e43f8a645ba83ddb464028ba0c3b9d70 (diff) | |
download | NorthstarMods-07b7eafd5c1845c70510b695446c23973fed1d4d.tar.gz NorthstarMods-07b7eafd5c1845c70510b695446c23973fed1d4d.zip |
add fra, featured modes and some private lobby v2 stuff
Diffstat (limited to 'Northstar.CustomServers')
10 files changed, 687 insertions, 6 deletions
diff --git a/Northstar.CustomServers/mod.json b/Northstar.CustomServers/mod.json index a9e4f36d..6e4d2d58 100644 --- a/Northstar.CustomServers/mod.json +++ b/Northstar.CustomServers/mod.json @@ -24,6 +24,11 @@ }, { + "Path": "sh_northstar_utils.gnut", + "RunOn": "CLIENT || SERVER || UI", + }, + + { "Path": "mp/levels/_lf_maps_shared.gnut", "RunOn": "SERVER && MP" }, @@ -32,11 +37,20 @@ "Path": "gamemodes/sh_gamemodes_custom.gnut", "RunOn": "(CLIENT || SERVER) && MP" }, - { "Path": "sh_remote_functions_mp_custom.gnut", "RunOn": "(CLIENT || SERVER) && MP" }, + { + "Path": "gamemodes/_gamemode_fra.nut", + "RunOn": "SERVER && MP", + "ServerPreCallback": "GamemodeFRA_AddAdditionalInitCallback" + }, + { + "Path": "gamemodes/_featured_mode_settings.gnut", + "RunOn": "SERVER && MP", + "ServerCallback": "FeaturedModeSettings_Init" + }, { "Path": "mp/_classic_mp_dropship_intro.gnut", @@ -52,5 +66,10 @@ "RunOn": "SERVER && MP", "ServerCallback": "SvLoadoutsMP_Init" }, + + { + "Path": "lobby/sh_private_lobby_modes_init.gnut", + "RunOn": "( SERVER || CLIENT ) && MP", + }, ] }
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/vscripts/_powerup.gnut b/Northstar.CustomServers/scripts/vscripts/_powerup.gnut index a6a117af..03b9fcfc 100644 --- a/Northstar.CustomServers/scripts/vscripts/_powerup.gnut +++ b/Northstar.CustomServers/scripts/vscripts/_powerup.gnut @@ -81,7 +81,7 @@ bool function OnPowerupCollected( entity player, entity healthpack ) { // hack because i couldn't figure out any other way to do this without modifying sh_powerup // ensure we don't kill the powerup if it's a battery the player can't pickup - if ( ( powerup.index == ePowerUps.titanTimeReduction || powerup.index == ePowerUps.LTS_TitanTimeReduction ) && PlayerHasBattery( player ) ) + if ( ( powerup.index == ePowerUps.titanTimeReduction || powerup.index == ePowerUps.LTS_TitanTimeReduction ) && ( player.IsTitan() || PlayerHasMaxBatteryCount( player ) ) ) return false // idk why the powerup.destroyFunc doesn't just return a bool? would mean they could just handle stuff like this in powerup code diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut new file mode 100644 index 00000000..27204380 --- /dev/null +++ b/Northstar.CustomServers/scripts/vscripts/gamemodes/_featured_mode_settings.gnut @@ -0,0 +1,121 @@ +untyped +global function FeaturedModeSettings_Init + +void function FeaturedModeSettings_Init() +{ + // if it's not super obvious at a glance this script is used for playlist vars with the prefix "featured_mode_" + // these often set loadouts and shit so they need a script + // note: for turbo_titans, the core multiplier is set in playlist + + AddCallback_OnPlayerRespawned( FeaturedModeSettingsSetupPilotLoadouts ) + AddCallback_OnPilotBecomesTitan( FeaturedModeSettingsSetupTitanLoadouts ) +} + +bool function IsFeaturedMode( string modeName ) +{ + return GetCurrentPlaylistVar( "featured_mode_" + modeName ) == "1" +} + +void function FeaturedModeSettingsSetupPilotLoadouts( entity player ) +{ + bool shouldChangeLoadout = false + + // create loadout struct + PilotLoadoutDef modifiedLoadout = clone GetActivePilotLoadout( player ) + + if ( IsFeaturedMode( "all_holopilot" ) ) + { + shouldChangeLoadout = true + + modifiedLoadout.special = "mp_ability_holopilot" + } + + if ( IsFeaturedMode( "all_grapple" ) ) + { + shouldChangeLoadout = true + + modifiedLoadout.special = "mp_ability_grapple" + modifiedLoadout.specialMods = [ "all_grapple" ] + } + + if ( IsFeaturedMode( "all_phase" ) ) + { + shouldChangeLoadout = true + + modifiedLoadout.special = "mp_ability_shifter" + modifiedLoadout.specialMods = [ "all_phase" ] + } + + if ( IsFeaturedMode( "all_ticks" ) ) + { + shouldChangeLoadout = true + + modifiedLoadout.ordnance = "mp_weapon_frag_drone" + modifiedLoadout.ordnanceMods = [ "all_ticks" ] + } + + if ( IsFeaturedMode( "rocket_arena" ) ) + { + shouldChangeLoadout = true + + modifiedLoadout.primary = "mp_weapon_epg" + modifiedLoadout.primaryMods = [ "rocket_arena" ] + + // set secondary to whatever one is pistol + if ( GetWeaponInfoFileKeyField_Global( player.GetMainWeapons()[ 1 ].GetWeaponClassName(), "menu_category" ) == "at" ) + { + modifiedLoadout.weapon3 = "mp_weapon_autopistol" + modifiedLoadout.weapon3Mods = [ "rocket_arena" ] + } + else + { + modifiedLoadout.secondary = "mp_weapon_autopistol" + modifiedLoadout.secondaryMods = [ "rocket_arena" ] + } + } + + if ( IsFeaturedMode( "shotguns_snipers" ) ) + { + + shouldChangeLoadout = true + + // this one was never released, assuming it just gives you a mastiff and a kraber with quick swap + modifiedLoadout.primary = "mp_weapon_sniper" + modifiedLoadout.primaryMods = [ "pas_fast_swap", "pas_fast_ads" ] + + // set secondary to whatever one is pistol + if ( GetWeaponInfoFileKeyField_Global( player.GetMainWeapons()[ 1 ].GetWeaponClassName(), "menu_category" ) == "at" ) + { + modifiedLoadout.weapon3 = "mp_weapon_mastiff" + modifiedLoadout.weapon3Mods = [ "pas_fast_swap", "pas_run_and_gun" ] + } + else + { + modifiedLoadout.secondary = "mp_weapon_mastiff" + modifiedLoadout.secondaryMods = [ "pas_fast_swap", "pas_run_and_gun" ] + } + } + + // dont wanna give a new loadout if it's not necessary, could break other callbacks + if ( shouldChangeLoadout ) + GivePilotLoadout( player, modifiedLoadout ) + + if ( IsFeaturedMode( "tactikill" ) ) + player.GiveExtraWeaponMod( "tactical_cdr_on_kill" ) + + if ( IsFeaturedMode( "amped_tacticals" ) ) + player.GiveExtraWeaponMod( "amped_tacticals" ) +} + +void function FeaturedModeSettingsSetupTitanLoadouts( entity player, entity titan ) +{ + // this doesn't work atm, figure out how it should work and fix at some point + entity soul = player.GetTitanSoul() + if ( IsFeaturedMode( "turbo_titans" ) ) + { + if ( GetSoulTitanSubClass( soul ) == "stryder" || GetSoulTitanSubClass( soul ) == "atlas" ) + GivePassive( player, ePassives.PAS_MOBILITY_DASH_CAPACITY ) + else + GivePassive( player, ePassives.PAS_DASH_RECHARGE ) + } +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_coliseum.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_coliseum.nut index d8ccfc42..b358cfe8 100644 --- a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_coliseum.nut +++ b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_coliseum.nut @@ -1,12 +1,95 @@ +untyped + global function GamemodeColiseum_Init global function GamemodeColiseum_CustomIntro +bool hasShownIntroScreen = false + void function GamemodeColiseum_Init() { + // gamemode settings + SetRoundBased( true ) + SetRespawnsEnabled( false ) + SetShouldUseRoundWinningKillReplay( true ) + Riff_ForceTitanAvailability( eTitanAvailability.Never ) + Riff_ForceBoostAvailability( eBoostAvailability.Disabled ) + Riff_ForceSetEliminationMode( eEliminationMode.Pilots ) + SetLoadoutGracePeriodEnabled( false ) // prevent modifying loadouts with grace period + SetWeaponDropsEnabled( false ) + + ClassicMP_SetCustomIntro( ClassicMP_DefaultNoIntro_Setup, ClassicMP_DefaultNoIntro_GetLength() ) + AddCallback_GameStateEnter( eGameState.Prematch, ShowColiseumIntroScreen ) + AddCallback_OnPlayerRespawned( GivePlayerColiseumLoadout ) +} + +// stub function referenced in sh_gamemodes_mp +void function GamemodeColiseum_CustomIntro( entity player ) +{} +void function ShowColiseumIntroScreen() +{ + if ( !hasShownIntroScreen ) + thread ShowColiseumIntroScreenThreaded() + + hasShownIntroScreen = true } -void function GamemodeColiseum_CustomIntro(entity _0) +void function ShowColiseumIntroScreenThreaded() { + wait 5 + + foreach ( entity player in GetPlayerArray() ) + Remote_CallFunction_NonReplay( player, "ServerCallback_ColiseumIntro", 1, 1, 1 ) // stub numbers atm because lazy +} + +void function GivePlayerColiseumLoadout( entity player ) +{ + // create loadout struct + PilotLoadoutDef coliseumLoadout = clone GetActivePilotLoadout( player ) + + /* from playlists.txt + coliseum_primary "mp_weapon_lstar" + coliseum_primary_attachment "" + coliseum_primary_mod1 "" + coliseum_primary_mod2 "" + coliseum_primary_mod3 "" + coliseum_secondary "mp_weapon_softball" + coliseum_secondary_mod1 "" + coliseum_secondary_mod2 "" + coliseum_secondary_mod3 "" + coliseum_weapon3 "" + coliseum_weapon3_mod1 "" + coliseum_weapon3_mod2 "" + coliseum_weapon3_mod3 "" + coliseum_melee "melee_pilot_emptyhanded" + coliseum_special "mp_ability_heal" + coliseum_ordnance "mp_weapon_frag_drone" + coliseum_passive1 "pas_fast_health_regen" + coliseum_passive2 "pas_wallhang"*/ + + coliseumLoadout.primary = GetColiseumItem( "primary" ) + coliseumLoadout.primaryMods = [ GetColiseumItem( "primary_attachment" ), GetColiseumItem( "primary_mod1" ), GetColiseumItem( "primary_mod2" ), GetColiseumItem( "primary_mod3" ) ] + + coliseumLoadout.secondary = GetColiseumItem( "secondary" ) + coliseumLoadout.secondaryMods = [ GetColiseumItem( "secondary_mod1" ), GetColiseumItem( "secondary_mod2" ), GetColiseumItem( "secondary_mod3" ) ] + + coliseumLoadout.weapon3 = GetColiseumItem( "weapon3" ) + coliseumLoadout.weapon3Mods = [ GetColiseumItem( "weapon3_mod1" ), GetColiseumItem( "weapon3_mod2" ), GetColiseumItem( "weapon3_mod3" ) ] + + coliseumLoadout.melee = GetColiseumItem( "melee" ) + coliseumLoadout.special = GetColiseumItem( "special" ) + coliseumLoadout.ordnance = GetColiseumItem( "ordnance" ) + coliseumLoadout.passive1 = GetColiseumItem( "passive1" ) + coliseumLoadout.passive2 = GetColiseumItem( "passive2" ) + + coliseumLoadout.setFile = GetSuitAndGenderBasedSetFile( "coliseum", coliseumLoadout.race == RACE_HUMAN_FEMALE ? "female" : "male" ) + + GivePilotLoadout( player, coliseumLoadout ) +} + +string function GetColiseumItem( string name ) +{ + return expect string ( GetCurrentPlaylistVar( "coliseum_" + name ) ) +} -}
\ No newline at end of file +// todo this needs the outro: unsure what anims it uses
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_fra.nut b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_fra.nut new file mode 100644 index 00000000..15f749ac --- /dev/null +++ b/Northstar.CustomServers/scripts/vscripts/gamemodes/_gamemode_fra.nut @@ -0,0 +1,25 @@ +global function GamemodeFRA_AddAdditionalInitCallback + +// fra doesn't register a gamemode init by default, adding one just so we can set stuff up for it +void function GamemodeFRA_AddAdditionalInitCallback() +{ + AddCallback_OnCustomGamemodesInit( GamemodeFRA_AddAdditionalInit ) +} + +void function GamemodeFRA_AddAdditionalInit() +{ + GameMode_AddServerInit( FREE_AGENCY, GamemodeFRA_Init ) +} + +void function GamemodeFRA_Init() +{ + // need a way to disable passive earnmeter gain + ScoreEvent_SetEarnMeterValues( "PilotBatteryPickup", 0.0, 0.34 ) + + AddCallback_OnPlayerKilled( FRARemoveEarnMeter ) +} + +void function FRARemoveEarnMeter( entity victim, entity attacker, var damageInfo ) +{ + PlayerEarnMeter_Reset( victim ) +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/vscripts/gamemodes/sh_gamemodes.gnut b/Northstar.CustomServers/scripts/vscripts/gamemodes/sh_gamemodes.gnut index df7acb78..9114fcad 100644 --- a/Northstar.CustomServers/scripts/vscripts/gamemodes/sh_gamemodes.gnut +++ b/Northstar.CustomServers/scripts/vscripts/gamemodes/sh_gamemodes.gnut @@ -415,7 +415,10 @@ void function GameModes_Init() #endif #if SERVER || CLIENT - InitCustomGamemodes() + // add modes/maps/playlists to private lobby that aren't there by default + PrivateMatchModesInit() + + InitCustomGamemodes() // do custom gamemode callbacks GameModes_Init_SV_CL() #endif diff --git a/Northstar.CustomServers/scripts/vscripts/lobby/_private_lobby.gnut b/Northstar.CustomServers/scripts/vscripts/lobby/_private_lobby.gnut index c428d309..8d803da1 100644 --- a/Northstar.CustomServers/scripts/vscripts/lobby/_private_lobby.gnut +++ b/Northstar.CustomServers/scripts/vscripts/lobby/_private_lobby.gnut @@ -102,7 +102,11 @@ void function StartMatch() WaitFrame() } - GameRules_SetGameMode( file.mode ) + if ( file.mode in GAMETYPE_TEXT ) + GameRules_SetGameMode( file.mode ) + else + GameRules_SetGameMode( GetPlaylistGamemodeByIndex( file.mode, 0 ) ) + try { // todo: not every gamemode uses the same playlist as their name! need some code to resolve these manually diff --git a/Northstar.CustomServers/scripts/vscripts/lobby/sh_lobby.gnut b/Northstar.CustomServers/scripts/vscripts/lobby/sh_lobby.gnut new file mode 100644 index 00000000..24436017 --- /dev/null +++ b/Northstar.CustomServers/scripts/vscripts/lobby/sh_lobby.gnut @@ -0,0 +1,356 @@ +globalize_all_functions + +const string PRIVATE_MATCH_PLAYLIST = "private_match" + +struct { + array<string> modes = [ // default modes in vanilla + "aitdm", + "tdm", + "cp", + "at", + "ctf", + "lts", + "ps", + "speedball", + "mfd", + "ttdm", + "fd_easy", + "fd_normal", + "fd_hard", + "fd_master", + "fd_insane" + ] + + array<string> maps = [ // default maps in vanilla + "mp_forwardbase_kodai", + "mp_grave", + "mp_homestead", + "mp_thaw", + "mp_black_water_canal", + "mp_eden", + "mp_drydock", + "mp_crashsite3", + "mp_complex3", + "mp_angel_city", + "mp_colony02", + "mp_glitch", + "mp_relic02", + "mp_wargames", + "mp_rise", + "mp_lf_stacks", + "mp_lf_deck", + "mp_lf_meadow", + "mp_lf_traffic", + "mp_lf_township", + "mp_lf_uma" + ] +} file + +void function AddPrivateMatchMode( string mode ) +{ + if ( !file.modes.contains( mode ) ) + file.modes.append( mode ) + + #if CLIENT + // call this on ui too so the client and ui states are the same + RunUIScript( "AddPrivateMatchMode", mode ) + #endif +} + +void function AddPrivateMatchMap( string map ) +{ + if ( !file.maps.contains( map ) ) + file.maps.append( map ) + + #if CLIENT + // call this on ui too so the client and ui states are the same + RunUIScript( "AddPrivateMatchMap", map ) + #endif +} + +array<string> function GetPrivateMatchModes() +{ + //array<string> modesArray + // + //int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST ) + //for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ ) + //{ + // modesArray.append( GetPlaylistGamemodeByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex ) ) + //} + + //return modesArray + + return file.modes +} + +int function GetPrivateMatchModeIndex( string modeName ) +{ + //int indexForName = 0 + // + //int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST ) + //for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ ) + //{ + // if ( GetPlaylistGamemodeByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex ) != modeName ) + // continue + // + // indexForName = modeIndex; + // break + //} + // + //return indexForName + + return file.modes.find( modeName ) +} + + +array<string> function GetPrivateMatchMapsForMode( string modeName ) +{ + //array<string> mapsArray + // + //int modeIndex = GetPrivateMatchModeIndex( modeName ) + //int numMaps = GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, modeIndex ) + //for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ ) + //{ + // mapsArray.append( GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex, mapIndex ) ) + //} + // + //return mapsArray + + array<string> maps + + // use the private match playlist for this if the gamemode is in it already + int privatePlaylistModeIndex = GetPrivateMatchModeIndex( modeName ) + if ( privatePlaylistModeIndex < GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST ) ) + { + for ( int i = 0; i < GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, privatePlaylistModeIndex ); i++ ) + maps.append( GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, privatePlaylistModeIndex, i ) ) + } + else + { + int numMaps = GetPlaylistGamemodeByIndexMapsCount( modeName, 0 ) + for ( int i = 0; i < numMaps; i++ ) + maps.append( GetPlaylistGamemodeByIndexMapByIndex( modeName, 0, i ) ) + } + + return maps +} + +// never called +/*array<string> function GetPrivateMatchModesForMap( string mapName ) +{ + array<string> modesArray + + int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST ) + for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ ) + { + int numMaps = GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, modeIndex ) + for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ ) + { + if ( GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex, mapIndex ) != mapName ) + continue + + modesArray.append( GetPlaylistGamemodeByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex ) ) + } + } + + return modesArray +}*/ + + +string function GetPrivateMatchMapForIndex( int index ) +{ + array<string> mapsArray = GetPrivateMatchMaps() + + if ( index >= mapsArray.len() ) + return "" + + return mapsArray[index] +} + +string function GetPrivateMatchModeForIndex( int index ) +{ + array<string> modesArray = GetPrivateMatchModes() + + if ( index >= modesArray.len() ) + return "" + + return modesArray[index] +} + +int function GetPrivateMatchMapIndex( string mapName ) +{ + array<string> mapsArray = GetPrivateMatchMaps() + for ( int index = 0; index < mapsArray.len(); index++ ) + { + if ( mapsArray[index] == mapName ) + return index + } + + return 0 +} +/* +int function GetPrivateMatchModeIndex( string modeName ) +{ + array<string> modesArray = GetPrivateMatchModes() + for ( int index = 0; index < modesArray.len(); index++ ) + { + if ( modesArray[index] == modeName ) + return index + } + + return 0 +} +*/ + +array<string> function GetPrivateMatchMaps() +{ + //array<string> mapsArray + // + //int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST ) + //for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ ) + //{ + // int numMaps = GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, modeIndex ) + // for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ ) + // { + // string mapName = GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex, mapIndex ) + // if ( mapsArray.contains( mapName ) ) + // continue + // + // mapsArray.append( mapName ) + // } + //} + // + //return mapsArray + + return file.maps +} + + + +array<string> function GetPlaylistMaps( string playlistName ) +{ + array<string> mapsArray + + int numModes = GetPlaylistGamemodesCount( playlistName ) + for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ ) + { + int numMaps = GetPlaylistGamemodeByIndexMapsCount( playlistName, modeIndex ) + for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ ) + { + string mapName = GetPlaylistGamemodeByIndexMapByIndex( playlistName, modeIndex, mapIndex ) + if ( mapsArray.contains( mapName ) ) + continue + + mapsArray.append( mapName ) + } + } + + return mapsArray +} + + +bool function MapSettings_SupportsTitans( string mapName ) +{ + if ( mapName.find( "mp_lf_") != null ) + return false + + if ( mapName.find( "coliseum" ) != null ) + return false; + + return true +} + +bool function MapSettings_SupportsAI( string mapName ) +{ + if ( mapName.find( "mp_lf_") != null ) + return false + + if ( mapName.find( "coliseum" ) != null ) + return false; + + return true +} + + +bool function ModeSettings_RequiresTitans( string modeName ) +{ + switch ( modeName ) + { + case "lts": + return true + } + + return false +} + +bool function ModeSettings_RequiresAI( string modeName ) +{ + switch ( modeName ) + { + case "aitdm": + case "at": + return true + } + + return false +} + +#if !CLIENT +string function PrivateMatch_GetSelectedMap() +{ + var mapIndex = level.ui.privatematch_map + string mapName = GetPrivateMatchMapForIndex( expect int(mapIndex) ) + + return mapName +} + + +string function PrivateMatch_GetSelectedMode() +{ + var modeIndex = level.ui.privatematch_mode + string modeName = GetPrivateMatchModeForIndex( expect int(modeIndex) ) + + return modeName +} +#endif + +bool function PrivateMatch_IsValidMapModeCombo( string mapName, string modeName ) +{ + array<string> mapsForMode = GetPrivateMatchMapsForMode( modeName ) + + return mapsForMode.contains( mapName ) +} + +// end private match stuff + +int function Player_GetMaxMatchmakingDelay( entity player ) +{ + // return GetCurrentPlaylistVarInt( "matchmaking_delay", 0 ) + return 300 +} + +int function Player_GetRemainingMatchmakingDelay( entity player ) +{ + int lastLeaveTime = player.GetPersistentVarAsInt( PERSISTENCE_LAST_LEAVE_TIME ) + + return Player_GetMaxMatchmakingDelay( player ) - (GetCurrentTimeForPersistence() - lastLeaveTime) +} + +int function Player_NextAvailableMatchmakingTime( entity player ) +{ + #if MP + int lastLeaveTime = player.GetPersistentVarAsInt( PERSISTENCE_LAST_LEAVE_TIME ) + if ( GetCurrentTimeForPersistence() - lastLeaveTime < Player_GetMaxMatchmakingDelay( player ) ) + { + return Player_GetRemainingMatchmakingDelay( player ) + } + #endif + + return 0 +} + +int function GetCurrentTimeForPersistence() +{ + // Returns the unix timestap offset to the timezone we want to use + return GetUnixTimestamp() + DAILY_RESET_TIME_ZONE_OFFSET * SECONDS_PER_HOUR +} diff --git a/Northstar.CustomServers/scripts/vscripts/lobby/sh_private_lobby_modes_init.gnut b/Northstar.CustomServers/scripts/vscripts/lobby/sh_private_lobby_modes_init.gnut new file mode 100644 index 00000000..b1474a15 --- /dev/null +++ b/Northstar.CustomServers/scripts/vscripts/lobby/sh_private_lobby_modes_init.gnut @@ -0,0 +1,21 @@ +global function PrivateMatchModesInit + +void function PrivateMatchModesInit() +{ + // modes + AddPrivateMatchMode( "ffa" ) + AddPrivateMatchMode( "fra" ) + AddPrivateMatchMode( "coliseum" ) + + // playlists + AddPrivateMatchMode( "attdm" ) + AddPrivateMatchMode( "turbo_ttdm" ) + AddPrivateMatchMode( "alts" ) + AddPrivateMatchMode( "turbo_lts" ) + AddPrivateMatchMode( "rocket_lf" ) + AddPrivateMatchMode( "holopilot_lf" ) + + // maps + AddPrivateMatchMap( "mp_coliseum" ) + AddPrivateMatchMap( "mp_coliseum_column" ) +}
\ No newline at end of file diff --git a/Northstar.CustomServers/scripts/vscripts/sh_northstar_utils.gnut b/Northstar.CustomServers/scripts/vscripts/sh_northstar_utils.gnut new file mode 100644 index 00000000..15eed9b2 --- /dev/null +++ b/Northstar.CustomServers/scripts/vscripts/sh_northstar_utils.gnut @@ -0,0 +1,49 @@ +globalize_all_functions + +enum eNorthstarLobbyType +{ + PrivateMatchLobby, // normal vanilla private lobby + IntermissionLobby, // similar to tf1's intermission lobby, chooses next map automatically + CompetitiveLobby // similar to vanilla privates, but with ready up system +} + +// whether the server is a modded, northstar server +bool function IsNorthstarServer() +{ + bool isModded = true // TEMP for testing + try + { + // need this in a trycatch because the var might not exist atm + isModded = GetConVarInt( "northstar_is_modded_server" ) == 1 + } catch ( ex ) {} + + return isModded +} + +// whether the game should return to the lobby on GameRules_EndMatch() +bool function ShouldReturnToLobby() +{ + bool shouldReturnToLobby = false + try + { + // need this in a trycatch because the var might not exist atm + shouldReturnToLobby = GetConVarInt( "northstar_should_return_to_lobby" ) == 1 + } catch ( ex ) {} + + return shouldReturnToLobby +} + +int function GetNorthstarLobbyType() +{ + if ( !IsNorthstarServer() ) + return eNorthstarLobbyType.PrivateMatchLobby + + int lobbyType = eNorthstarLobbyType.PrivateMatchLobby + try + { + // need this in a trycatch because the var might not exist atm + lobbyType = GetConVarInt( "northstar_lobby_type" ) + } catch ( ex ) {} + + return lobbyType +}
\ No newline at end of file |