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author | Maya <malte.hoermeyer@web.de> | 2022-07-22 01:21:11 +0200 |
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committer | GitHub <noreply@github.com> | 2022-07-22 01:21:11 +0200 |
commit | 2cbdc1f6338a77ef64927e07ae356b64d15d6e4d (patch) | |
tree | f70735e649a0c742151ce101906509953cfc0c00 /Northstar.CustomServers | |
parent | fdc38f3867a3727edf097ec0241efc0b59d75395 (diff) | |
download | NorthstarMods-2cbdc1f6338a77ef64927e07ae356b64d15d6e4d.tar.gz NorthstarMods-2cbdc1f6338a77ef64927e07ae356b64d15d6e4d.zip |
Prevent effect hibernation for dome shields (#415)v1.9.2-rc2v1.9.2
Diffstat (limited to 'Northstar.CustomServers')
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut b/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut index 30758bec..f09ef957 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut +++ b/Northstar.CustomServers/mod/scripts/vscripts/_bubble_shield.gnut @@ -223,6 +223,7 @@ entity function CreateBubbleShieldWithSettings( int team, vector origin, vector entity neutralColoredFX = StartParticleEffectInWorld_ReturnEntity( BUBBLE_SHIELD_FX_PARTICLE_SYSTEM_INDEX, coloredFXOrigin, <0, 0, 0> ) SetTeam( neutralColoredFX, team ) bubbleShieldDotS.neutralColoredFX <- neutralColoredFX + neutralColoredFX.DisableHibernation() bubbleShieldFXs.append( neutralColoredFX ) } else @@ -232,11 +233,13 @@ entity function CreateBubbleShieldWithSettings( int team, vector origin, vector SetTeam( friendlyColoredFX, team ) friendlyColoredFX.kv.VisibilityFlags = ENTITY_VISIBLE_TO_FRIENDLY EffectSetControlPointVector( friendlyColoredFX, 1, FRIENDLY_COLOR_FX ) + friendlyColoredFX.DisableHibernation() entity enemyColoredFX = StartParticleEffectInWorld_ReturnEntity( BUBBLE_SHIELD_FX_PARTICLE_SYSTEM_INDEX, coloredFXOrigin, <0, 0, 0> ) SetTeam( enemyColoredFX, team ) enemyColoredFX.kv.VisibilityFlags = ENTITY_VISIBLE_TO_ENEMY EffectSetControlPointVector( enemyColoredFX, 1, ENEMY_COLOR_FX ) + enemyColoredFX.DisableHibernation() bubbleShieldDotS.friendlyColoredFX <- friendlyColoredFX bubbleShieldDotS.enemyColoredFX <- enemyColoredFX |