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authorDBmaoha <56738369+DBmaoha@users.noreply.github.com>2022-10-22 02:44:20 +0800
committerGitHub <noreply@github.com>2022-10-21 19:44:20 +0100
commit1dc1986a7ab58a212be42ce557f5407029723f01 (patch)
tree51faa596777081db8b17a82e45e23903497176db /Northstar.CustomServers
parent74093a1afcf85ac6c66329d47b30f0d9cdadb50b (diff)
downloadNorthstarMods-1dc1986a7ab58a212be42ce557f5407029723f01.tar.gz
NorthstarMods-1dc1986a7ab58a212be42ce557f5407029723f01.zip
Fixed SuddenDeath Based Modes Stuck (#496)
* Fixed SuddenDeath Based Modes Stuck Added checks so sudden death based gamemodes won't stuck if there ain't any players in server * Make scripts able to run
Diffstat (limited to 'Northstar.CustomServers')
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut14
1 files changed, 14 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
index 6cde4655..a44d7590 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
@@ -509,6 +509,20 @@ void function GameStateEnter_SuddenDeath()
{
// disable respawns, suddendeath calling is done on a kill callback
SetRespawnsEnabled( false )
+
+ // defensive fixes, so game won't stuck in SuddenDeath forever
+ bool mltElimited = false
+ bool imcElimited = false
+ if( GetPlayerArrayOfTeam_Alive( TEAM_MILITIA ).len() < 1 )
+ mltElimited = true
+ if( GetPlayerArrayOfTeam_Alive( TEAM_IMC ).len() < 1 )
+ imcElimited = true
+ if( mltElimited && imcElimited )
+ SetWinner( TEAM_UNASSIGNED )
+ else if( mltElimited )
+ SetWinner( TEAM_IMC )
+ else if( imcElimited )
+ SetWinner( TEAM_MILITIA )
}