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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
commit | 9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch) | |
tree | 4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/scripts/vscripts/weapons/_grenade.nut | |
parent | 27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff) | |
download | NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip |
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/weapons/_grenade.nut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/weapons/_grenade.nut | 604 |
1 files changed, 0 insertions, 604 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/weapons/_grenade.nut b/Northstar.CustomServers/scripts/vscripts/weapons/_grenade.nut deleted file mode 100644 index c2036e85..00000000 --- a/Northstar.CustomServers/scripts/vscripts/weapons/_grenade.nut +++ /dev/null @@ -1,604 +0,0 @@ -untyped - -global function Grenade_FileInit -global function GetGrenadeThrowSound_1p -global function GetGrenadeDeploySound_1p -global function GetGrenadeThrowSound_3p -global function GetGrenadeDeploySound_3p -global function GetGrenadeProjectileSound - -const DEFAULT_FUSE_TIME = 2.25 -const DEFAULT_WARNING_TIME = 1.0 -global const float DEFAULT_MAX_COOK_TIME = 99999.9 //Longer than an entire day. Really just an arbitrarily large number - -global function Grenade_OnWeaponTossReleaseAnimEvent -global function Grenade_OnWeaponTossCancelDrop -global function Grenade_OnWeaponDeactivate -global function Grenade_OnWeaponTossPrep -global function Grenade_OnProjectileIgnite - -#if SERVER - global function Grenade_OnPlayerNPCTossGrenade_Common - global function ProxMine_Triggered - global function EnableTrapWarningSound - global function AddToProximityTargets - global function ProximityMineThink -#endif -global function Grenade_Init - -const GRENADE_EXPLOSIVE_WARNING_SFX_LOOP = "Weapon_Vortex_Gun.ExplosiveWarningBeep" -const EMP_MAGNETIC_FORCE = 1600 -const MAG_FLIGHT_SFX_LOOP = "Explo_MGL_MagneticAttract" - -//Proximity Mine Settings -global const PROXIMITY_MINE_EXPLOSION_DELAY = 1.2 -global const PROXIMITY_MINE_ARMING_DELAY = 1.0 -const TRIGGERED_ALARM_SFX = "Weapon_ProximityMine_CloseWarning" -global const THERMITE_GRENADE_FX = $"P_grenade_thermite" -global const CLUSTER_BASE_FX = $"P_wpn_meteor_exp" - -global const ProximityTargetClassnames = { - [ "npc_soldier_shield" ] = true, - [ "npc_soldier_heavy" ] = true, - [ "npc_soldier" ] = true, - [ "npc_spectre" ] = true, - [ "npc_drone" ] = true, - [ "npc_titan" ] = true, - [ "npc_marvin" ] = true, - [ "player" ] = true, - [ "npc_turret_mega" ] = true, - [ "npc_turret_sentry" ] = true, - [ "npc_dropship" ] = true, -} - -const SOLDIER_ARC_STUN_ANIMS = [ - "pt_react_ARC_fall", - "pt_react_ARC_kneefall", - "pt_react_ARC_sidefall", - "pt_react_ARC_slowfall", - "pt_react_ARC_scream", - "pt_react_ARC_stumble_F", - "pt_react_ARC_stumble_R" ] - -function Grenade_FileInit() -{ - PrecacheParticleSystem( CLUSTER_BASE_FX ) - - RegisterSignal( "ThrowGrenade" ) - RegisterSignal( "WeaponDeactivateEvent" ) - RegisterSignal( "OnEMPPilotHit" ) - RegisterSignal( "StopGrenadeClientEffects" ) - RegisterSignal( "DisableTrapWarningSound" ) - - //Globalize( MagneticFlight ) - - #if CLIENT - AddDestroyCallback( "grenade_frag", ClientDestroyCallback_GrenadeDestroyed ) - #endif - - #if SERVER - level._empForcedCallbacks <- {} - level._proximityTargetArrayID <- CreateScriptManagedEntArray() - - AddDamageCallbackSourceID( eDamageSourceId.mp_weapon_proximity_mine, ProxMine_Triggered ) - AddDamageCallbackSourceID( eDamageSourceId.mp_weapon_thermite_grenade, Thermite_DamagedPlayerOrNPC ) - AddDamageCallbackSourceID( eDamageSourceId.mp_weapon_frag_grenade, Frag_DamagedPlayerOrNPC ) - - level._empForcedCallbacks[eDamageSourceId.mp_weapon_grenade_emp] <- true - level._empForcedCallbacks[eDamageSourceId.mp_weapon_proximity_mine] <- true - - PrecacheParticleSystem( THERMITE_GRENADE_FX ) - #endif -} - -void function Grenade_OnWeaponTossPrep( entity weapon, WeaponTossPrepParams prepParams ) -{ - weapon.w.startChargeTime = Time() - - entity weaponOwner = weapon.GetWeaponOwner() - weapon.EmitWeaponSound_1p3p( GetGrenadeDeploySound_1p( weapon ), GetGrenadeDeploySound_3p( weapon ) ) - - #if SERVER - thread HACK_CookGrenade( weapon, weaponOwner ) - thread HACK_DropGrenadeOnDeath( weapon, weaponOwner ) - #elseif CLIENT - if ( weaponOwner.IsPlayer() ) - { - weaponOwner.p.grenadePulloutTime = Time() - } - #endif -} - -void function Grenade_OnWeaponDeactivate( entity weapon ) -{ - StopSoundOnEntity( weapon, GRENADE_EXPLOSIVE_WARNING_SFX_LOOP ) - weapon.Signal( "WeaponDeactivateEvent" ) -} - -void function Grenade_OnProjectileIgnite( entity weapon ) -{ - printt( "Grenade_OnProjectileIgnite() callback." ) -} - -function Grenade_Init( entity grenade, entity weapon ) -{ - entity weaponOwner = weapon.GetOwner() - if ( IsValid( weaponOwner ) ) - SetTeam( grenade, weaponOwner.GetTeam() ) - - // JFS: this is because I don't know if the above line should be - // weapon.GetOwner() or it's a typo and should really be weapon.GetWeaponOwner() - // and it's too close to ship and who knows what effect that will have - entity owner = weapon.GetWeaponOwner() - if ( IsMultiplayer() && IsValid( owner ) ) - { - if ( owner.IsNPC() ) - { - SetTeam( grenade, owner.GetTeam() ) - } - } - - #if SERVER - bool smartPistolVisible = weapon.GetWeaponSettingBool( eWeaponVar.projectile_visible_to_smart_ammo ) - if ( smartPistolVisible ) - { - grenade.SetDamageNotifications( true ) - grenade.SetTakeDamageType( DAMAGE_EVENTS_ONLY ) - grenade.proj.onlyAllowSmartPistolDamage = true - - if ( !grenade.GetProjectileWeaponSettingBool( eWeaponVar.projectile_damages_owner ) && !grenade.GetProjectileWeaponSettingBool( eWeaponVar.explosion_damages_owner ) ) - SetCustomSmartAmmoTarget( grenade, true ) // prevent friendly target lockon - } - else - { - grenade.SetTakeDamageType( DAMAGE_NO ) - } - #endif - if ( IsValid( weaponOwner ) ) - grenade.s.originalOwner <- weaponOwner // for later in damage callbacks, to skip damage vs friendlies but not for og owner or his enemies -} - - -int function Grenade_OnWeaponToss_( entity weapon, WeaponPrimaryAttackParams attackParams, float directionScale ) -{ - weapon.EmitWeaponSound_1p3p( GetGrenadeThrowSound_1p( weapon ), GetGrenadeThrowSound_3p( weapon ) ) - bool projectilePredicted = PROJECTILE_PREDICTED - bool projectileLagCompensated = PROJECTILE_LAG_COMPENSATED -#if SERVER - if ( weapon.IsForceReleaseFromServer() ) - { - projectilePredicted = false - projectileLagCompensated = false - } -#endif - entity grenade = Grenade_Launch( weapon, attackParams.pos, (attackParams.dir * directionScale), projectilePredicted, projectileLagCompensated ) - entity weaponOwner = weapon.GetWeaponOwner() - weaponOwner.Signal( "ThrowGrenade" ) - - PlayerUsedOffhand( weaponOwner, weapon ) // intentionally here and in Hack_DropGrenadeOnDeath - accurate for when cooldown actually begins - -#if SERVER - - #if BATTLECHATTER_ENABLED - TryPlayWeaponBattleChatterLine( weaponOwner, weapon ) - #endif - -#endif - - return weapon.GetWeaponSettingInt( eWeaponVar.ammo_per_shot ) -} - -var function Grenade_OnWeaponTossReleaseAnimEvent( entity weapon, WeaponPrimaryAttackParams attackParams ) -{ - var result = Grenade_OnWeaponToss_( weapon, attackParams, 1.0 ) - return result -} - -var function Grenade_OnWeaponTossCancelDrop( entity weapon, WeaponPrimaryAttackParams attackParams ) -{ - var result = Grenade_OnWeaponToss_( weapon, attackParams, 0.2 ) - return result -} - -// Can return entity or nothing -entity function Grenade_Launch( entity weapon, vector attackPos, vector throwVelocity, bool isPredicted, bool isLagCompensated ) -{ - #if CLIENT - if ( !weapon.ShouldPredictProjectiles() ) - return null - #endif - - //TEMP FIX while Deploy anim is added to sprint - float currentTime = Time() - if ( weapon.w.startChargeTime == 0.0 ) - weapon.w.startChargeTime = currentTime - - entity weaponOwner = weapon.GetWeaponOwner() - - var discThrow = weapon.GetWeaponInfoFileKeyField( "grenade_disc_throw" ) - - vector angularVelocity = Vector( 3600, RandomFloatRange( -1200, 1200 ), 0 ) - - if ( discThrow == 1 ) - angularVelocity = Vector( 100, 100, RandomFloatRange( 1200, 2200 ) ) - - - float fuseTime - - float baseFuseTime = weapon.GetGrenadeFuseTime() //Note that fuse time of 0 means the grenade won't explode on its own, instead it depends on OnProjectileCollision() functions to be defined and explode there. Arguably in this case grenade_fuse_time shouldn't be 0, but an arbitrarily large number instead. - if ( baseFuseTime > 0.0 ) - { - fuseTime = baseFuseTime - ( currentTime - weapon.w.startChargeTime ) - if ( fuseTime <= 0 ) - fuseTime = 0.001 - } - else - { - fuseTime = baseFuseTime - } - - int damageFlags = weapon.GetWeaponDamageFlags() - entity frag = weapon.FireWeaponGrenade( attackPos, throwVelocity, angularVelocity, fuseTime, damageFlags, damageFlags, isPredicted, isLagCompensated, true ) - if ( frag == null ) - return null - - if ( discThrow == 1 ) // add wobble by pitching it slightly - { - Assert( !frag.IsMarkedForDeletion(), "Frag before .SetAngles() is marked for deletion." ) - frag.SetAngles( frag.GetAngles() + < RandomFloatRange( 7,11 ),0,0 > ) - //Assert( !frag.IsMarkedForDeletion(), "Frag after .SetAngles() is marked for deletion." ) - if ( frag.IsMarkedForDeletion() ) - { - CodeWarning( "Frag after .SetAngles() was marked for deletion." ) - return null - } - } - - Grenade_OnPlayerNPCTossGrenade_Common( weapon, frag ) - - return frag -} - -void function Grenade_OnPlayerNPCTossGrenade_Common( entity weapon, entity frag ) -{ - Grenade_Init( frag, weapon ) - #if SERVER - thread TrapExplodeOnDamage( frag, 20, 0.0, 0.0 ) - - string projectileSound = GetGrenadeProjectileSound( weapon ) - if ( projectileSound != "" ) - EmitSoundOnEntity( frag, projectileSound ) - #endif - - if( weapon.HasMod( "burn_mod_emp_grenade" ) ) - frag.InitMagnetic( EMP_MAGNETIC_FORCE, MAG_FLIGHT_SFX_LOOP ) -} - -struct CookGrenadeStruct //Really just a convenience struct so we can read the changed value of a bool in an OnThreadEnd -{ - bool shouldOverrideFuseTime = false -} - -void function HACK_CookGrenade( entity weapon, entity weaponOwner ) -{ - float maxCookTime = GetMaxCookTime( weapon ) - if ( maxCookTime >= DEFAULT_MAX_COOK_TIME ) - return - - weaponOwner.EndSignal( "OnDeath" ) - weaponOwner.EndSignal( "ThrowGrenade" ) - weapon.EndSignal( "WeaponDeactivateEvent" ) - weapon.EndSignal( "OnDestroy" ) - - /*CookGrenadeStruct grenadeStruct - - OnThreadEnd( - function() : ( weapon, grenadeStruct ) - { - if ( grenadeStruct.shouldOverrideFuseTime ) - { - var minFuseTime = weapon.GetWeaponInfoFileKeyField( "min_fuse_time" ) - printt( "minFuseTime: " + minFuseTime ) - if ( minFuseTime != null ) - { - expect float( minFuseTime ) - printt( "Setting overrideFuseTime to : " + weapon.GetWeaponInfoFileKeyField( "min_fuse_time" ) ) - weapon.w.overrideFuseTime = minFuseTime - } - } - } - ) -*/ - if ( maxCookTime - DEFAULT_WARNING_TIME <= 0 ) - { - EmitSoundOnEntity( weapon, GRENADE_EXPLOSIVE_WARNING_SFX_LOOP ) - wait maxCookTime - } - else - { - wait( maxCookTime - DEFAULT_WARNING_TIME ) - - EmitSoundOnEntity( weapon, GRENADE_EXPLOSIVE_WARNING_SFX_LOOP ) - - wait( DEFAULT_WARNING_TIME ) - } - - if ( !IsValid( weapon.GetWeaponOwner() ) ) - return - - weapon.ForceReleaseFromServer() // Will eventually result in Grenade_OnWeaponToss_() or equivalent function - - // JFS: prevent grenade cook exploit in coliseum - if ( GameRules_GetGameMode() == COLISEUM ) - { - #if SERVER - int damageSource = weapon.GetDamageSourceID() - - if ( damageSource == eDamageSourceId.mp_weapon_frag_grenade ) - { - var impact_effect_table = weapon.GetWeaponInfoFileKeyField( "impact_effect_table" ) - if ( impact_effect_table != null ) - { - string fx = expect string( impact_effect_table ) - PlayImpactFXTable( weaponOwner.EyePosition(), weaponOwner, fx ) - } - weaponOwner.Die( weaponOwner, weapon, { damageSourceId = damageSource } ) - } - #endif - } - - weaponOwner.Signal( "ThrowGrenade" ) // Only necessary to end HACK_DropGrenadeOnDeath -} - - -void function HACK_WaitForGrenadeDropEvent( weapon, entity weaponOwner ) -{ - weapon.EndSignal( "WeaponDeactivateEvent" ) - - weaponOwner.WaitSignal( "OnDeath" ) -} - - -void function HACK_DropGrenadeOnDeath( entity weapon, entity weaponOwner ) -{ - if ( weapon.HasMod( "burn_card_weapon_mod" ) ) //JFS: Primarily to stop boost grenade weapons (e.g. frag_drone ) not doing TryUsingBurnCardWeapon() when dropped through this function. - return - - weaponOwner.EndSignal( "ThrowGrenade" ) - weaponOwner.EndSignal( "OnDestroy" ) - - waitthread HACK_WaitForGrenadeDropEvent( weapon, weaponOwner ) - - if( !IsValid( weaponOwner ) || !IsValid( weapon ) || IsAlive( weaponOwner ) ) - return - - float elapsedTime = Time() - weapon.w.startChargeTime - float baseFuseTime = weapon.GetGrenadeFuseTime() - float fuseDelta = (baseFuseTime - elapsedTime) - - if ( (baseFuseTime == 0.0) || (fuseDelta > -0.1) ) - { - float forwardScale = weapon.GetWeaponSettingFloat( eWeaponVar.grenade_death_drop_velocity_scale ) - vector velocity = weaponOwner.GetForwardVector() * forwardScale - velocity.z += weapon.GetWeaponSettingFloat( eWeaponVar.grenade_death_drop_velocity_extraUp ) - vector angularVelocity = Vector( 0, 0, 0 ) - float fuseTime = baseFuseTime ? baseFuseTime - elapsedTime : baseFuseTime - - int primaryClipCount = weapon.GetWeaponPrimaryClipCount() - int ammoPerShot = weapon.GetWeaponSettingInt( eWeaponVar.ammo_per_shot ) - weapon.SetWeaponPrimaryClipCountAbsolute( maxint( 0, primaryClipCount - ammoPerShot ) ) - - PlayerUsedOffhand( weaponOwner, weapon ) // intentionally here and in ReleaseAnimEvent - for cases where grenade is dropped on death - - entity grenade = Grenade_Launch( weapon, weaponOwner.GetOrigin(), velocity, PROJECTILE_NOT_PREDICTED, PROJECTILE_NOT_LAG_COMPENSATED ) - } -} - - -#if SERVER -void function ProxMine_Triggered( entity ent, var damageInfo ) -{ - if ( !IsValid( ent ) ) - return - - if ( DamageInfo_GetCustomDamageType( damageInfo ) & DF_DOOMED_HEALTH_LOSS ) - return - - entity attacker = DamageInfo_GetAttacker( damageInfo ) - - if ( !IsValid( attacker ) ) - return - - if ( attacker == ent ) - return - - if ( ent.IsPlayer() || ent.IsNPC() ) - thread ShowProxMineTriggeredIcon( ent ) - - //If this feature is good, we should add this to NPCs as well. Currently script errors if applied to an NPC. - //if ( ent.IsPlayer() ) - // thread ProxMine_ShowOnMinimapTimed( ent, GetOtherTeam( ent.GetTeam() ), PROX_MINE_MARKER_TIME ) -} - -/* -function ProxMine_ShowOnMinimapTimed( ent, teamToDisplayEntTo, duration ) -{ - ent.Minimap_AlwaysShow( teamToDisplayEntTo, null ) - Minimap_CreatePingForTeam( teamToDisplayEntTo, ent.GetOrigin(), $"vgui/HUD/titanFiringPing", 1.0 ) - - wait duration - - if ( IsValid( ent ) && ent.IsPlayer() ) - ent.Minimap_DisplayDefault( teamToDisplayEntTo, ent ) -} -*/ - -void function Thermite_DamagedPlayerOrNPC( entity ent, var damageInfo ) -{ - if ( !IsValid( ent ) ) - return - - Thermite_DamagePlayerOrNPCSounds( ent ) -} - -void function Frag_DamagedPlayerOrNPC( entity ent, var damageInfo ) -{ - #if MP - if ( !IsValid( ent ) || ent.IsPlayer() || ent.IsTitan() ) - return - - if ( ent.IsMechanical() ) - DamageInfo_ScaleDamage( damageInfo, 0.5 ) - #endif -} - -#endif // SERVER - - -#if CLIENT -void function ClientDestroyCallback_GrenadeDestroyed( entity grenade ) -{ -} -#endif // CLIENT - -#if SERVER -function EnableTrapWarningSound( entity trap, delay = 0, warningSound = DEFAULT_WARNING_SFX ) -{ - trap.EndSignal( "OnDestroy" ) - trap.EndSignal( "DisableTrapWarningSound" ) - - if ( delay > 0 ) - wait delay - - while ( IsValid( trap ) ) - { - EmitSoundOnEntity( trap, warningSound ) - wait 1.0 - } -} - -void function AddToProximityTargets( entity ent ) -{ - AddToScriptManagedEntArray( level._proximityTargetArrayID, ent ); -} - -function ProximityMineThink( entity proximityMine, entity owner ) -{ - proximityMine.EndSignal( "OnDestroy" ) - - OnThreadEnd( - function() : ( proximityMine ) - { - if ( IsValid( proximityMine ) ) - proximityMine.Destroy() - } - ) - thread TrapExplodeOnDamage( proximityMine, 50 ) - - wait PROXIMITY_MINE_ARMING_DELAY - - int teamNum = proximityMine.GetTeam() - float explodeRadius = proximityMine.GetDamageRadius() - float triggerRadius = ( ( explodeRadius * 0.75 ) + 0.5 ) - local lastTimeNPCsChecked = 0 - local NPCTickRate = 0.5 - local PlayerTickRate = 0.2 - - // Wait for someone to enter proximity - while( IsValid( proximityMine ) && IsValid( owner ) ) - { - if ( lastTimeNPCsChecked + NPCTickRate <= Time() ) - { - array<entity> nearbyNPCs = GetNPCArrayEx( "any", TEAM_ANY, teamNum, proximityMine.GetOrigin(), triggerRadius ) - foreach( ent in nearbyNPCs ) - { - if ( ShouldSetOffProximityMine( proximityMine, ent ) ) - { - ProximityMine_Explode( proximityMine ) - return - } - } - lastTimeNPCsChecked = Time() - } - - array<entity> nearbyPlayers = GetPlayerArrayEx( "any", TEAM_ANY, teamNum, proximityMine.GetOrigin(), triggerRadius ) - foreach( ent in nearbyPlayers ) - { - if ( ShouldSetOffProximityMine( proximityMine, ent ) ) - { - ProximityMine_Explode( proximityMine ) - return - } - } - - wait PlayerTickRate - } -} - -function ProximityMine_Explode( proximityMine ) -{ - local explodeTime = Time() + PROXIMITY_MINE_EXPLOSION_DELAY - EmitSoundOnEntity( proximityMine, TRIGGERED_ALARM_SFX ) - - wait PROXIMITY_MINE_EXPLOSION_DELAY - - if ( IsValid( proximityMine ) ) - proximityMine.GrenadeExplode( proximityMine.GetForwardVector() ) -} - -bool function ShouldSetOffProximityMine( entity proximityMine, entity ent ) -{ - if ( !IsAlive( ent ) ) - return false - - if ( ent.IsPhaseShifted() ) - return false - - TraceResults results = TraceLine( proximityMine.GetOrigin(), ent.EyePosition(), proximityMine, (TRACE_MASK_SHOT | CONTENTS_BLOCKLOS), TRACE_COLLISION_GROUP_NONE ) - if ( results.fraction >= 1 || results.hitEnt == ent ) - return true - - return false -} - -#endif // SERVER - - - -float function GetMaxCookTime( entity weapon ) -{ - var cookTime = weapon.GetWeaponInfoFileKeyField( "max_cook_time" ) - if (cookTime == null ) - return DEFAULT_MAX_COOK_TIME - - expect float ( cookTime ) - return cookTime -} - -function GetGrenadeThrowSound_1p( weapon ) -{ - return weapon.GetWeaponInfoFileKeyField( "sound_throw_1p" ) ? weapon.GetWeaponInfoFileKeyField( "sound_throw_1p" ) : "" -} - - -function GetGrenadeDeploySound_1p( weapon ) -{ - return weapon.GetWeaponInfoFileKeyField( "sound_deploy_1p" ) ? weapon.GetWeaponInfoFileKeyField( "sound_deploy_1p" ) : "" -} - - -function GetGrenadeThrowSound_3p( weapon ) -{ - return weapon.GetWeaponInfoFileKeyField( "sound_throw_3p" ) ? weapon.GetWeaponInfoFileKeyField( "sound_throw_3p" ) : "" -} - - -function GetGrenadeDeploySound_3p( weapon ) -{ - return weapon.GetWeaponInfoFileKeyField( "sound_deploy_3p" ) ? weapon.GetWeaponInfoFileKeyField( "sound_deploy_3p" ) : "" -} - -string function GetGrenadeProjectileSound( weapon ) -{ - return expect string( weapon.GetWeaponInfoFileKeyField( "sound_grenade_projectile" ) ? weapon.GetWeaponInfoFileKeyField( "sound_grenade_projectile" ) : "" ) -} |