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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/scripts/vscripts/superbar
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/superbar')
-rw-r--r--Northstar.CustomServers/scripts/vscripts/superbar/orbitalstrike.nut167
-rw-r--r--Northstar.CustomServers/scripts/vscripts/superbar/smokescreen.nut417
2 files changed, 0 insertions, 584 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/superbar/orbitalstrike.nut b/Northstar.CustomServers/scripts/vscripts/superbar/orbitalstrike.nut
deleted file mode 100644
index 7e622432..00000000
--- a/Northstar.CustomServers/scripts/vscripts/superbar/orbitalstrike.nut
+++ /dev/null
@@ -1,167 +0,0 @@
-untyped
-
-global function Orbitalstrike_Init
-
-global function OrbitalStrike
-global function CalculateStrikeDelay
-
-const STRIKE_MODEL = $"models/containers/can_red_soda.mdl"
-const ROCKET_START_HEIGHT = 6000
-const LASER_START_HEIGHT = 1000 // TODO: Make this taller after making the trace go through sky
-const LASER_TIME_LENGTH = 7 // Must match charge length in the weapon
-const LASER_DAMAGE = 300
-const LASER_DAMAGE_RADIUS = 300
-const SPAWN_DELAY = 0.2
-
-table file =
-{
- impactEffectTable = null
-}
-
-
-function Orbitalstrike_Init()
-{
- PrecacheParticleSystem( $"ar_rocket_strike_small_friend" )
- PrecacheParticleSystem( $"ar_rocket_strike_small_foe" )
- PrecacheParticleSystem( $"ar_rocket_strike_large_friend" )
- PrecacheParticleSystem( $"ar_rocket_strike_large_foe" )
- PrecacheParticleSystem( $"wpn_orbital_beam" )
-
- //if ( IsServer() )
- // file.impactEffectTable <- PrecacheImpactEffectTable( GetWeaponInfoFileKeyField_Global( "mp_projectile_orbital_strike", "impact_effect_table" ) )
- #if SERVER
- file.impactEffectTable = PrecacheImpactEffectTable( "orbital_strike" )
- #endif
-
-
-
- RegisterSignal( "TargetDesignated" )
- RegisterSignal( "BeginLaser" )
- RegisterSignal( "MoveLaser" )
- RegisterSignal( "FreezeLaser" )
- RegisterSignal( "EndLaser" )
-}
-
-
-function CalculateStrikeDelay( index, stepCount, duration )
-{
- local lastStepDelay = 0
- if ( index )
- {
- local stepFrac = (index - 1) / stepCount.tofloat()
- stepFrac = 1 - (1 - stepFrac) * (1 - stepFrac)
- lastStepDelay = stepFrac * (duration)
- }
-
- local stepFrac = index / stepCount.tofloat()
- stepFrac = 1 - (1 - stepFrac) * (1 - stepFrac)
- return (stepFrac * (duration)) - lastStepDelay
-}
-
-
-function OrbitalStrike( entity player, vector targetPos, numRockets = 12, float radius = 256.0, float totalTime = 3.0, extraStartDelay = null )
-{
- int team = player.GetTeam()
- CreateNoSpawnArea( TEAM_INVALID, TEAM_INVALID, targetPos, totalTime, radius )
-
- if ( extraStartDelay != null )
- wait extraStartDelay
-
- // Trace down from max z height until we hit something so we know where rockets should land
- // This makes calling in orbital strike indoors land on the roof like it should, not indoors
- //local downStartPos = Vector( targetPos.x, targetPos.y, 16384 )
- //TraceResults downResult = TraceLine( downStartPos, targetPos, null, (TRACE_MASK_NPCSOLID_BRUSHONLY|TRACE_MASK_WATER), TRACE_COLLISION_GROUP_NONE )
- //DebugDrawLine( downStartPos+ Vector(0,10,0), targetPos + Vector(0,10,0), 255, 255, 255, true, 60 )
-
- /*
- while ( true ) // retrace because we hit a sky brush from outside the level, not the ground
- {
- if ( !downResult.hitSky )
- break
- printt( "Hit sky" )
- downStartPos = downResult.endPos
- downStartPos.z -= 5
- downResult = TraceLine( downStartPos, targetPos, null, (TRACE_MASK_NPCSOLID_BRUSHONLY|TRACE_MASK_WATER), TRACE_COLLISION_GROUP_NONE )
- DebugDrawLine( downStartPos, downResult.endPos, 0, 255, 0, true, 60.0 )
- DebugDrawLine( downStartPos + Vector(10,0,0), targetPos + Vector(10,0,0), 255, 255, 0, true, 60.0 )
- }
- */
-
- /*
- local upEndPos = targetPos + Vector( 0, 0, ROCKET_START_HEIGHT )
- TraceResults upResult = TraceLine( downResult.endPos, upEndPos, null, (TRACE_MASK_NPCSOLID_BRUSHONLY|TRACE_MASK_WATER), TRACE_COLLISION_GROUP_NONE )
- local spawnPos = upResult.endPos
-
- local rocketPos
- local min = radius * -1
- local max = radius
- local rocket
- */
-
- vector rocketOrigin = GetRocketSpawnOrigin( targetPos )
-
- entity rocket = SpawnRocket( rocketOrigin, Vector( 90, 0, 0 ), player, team ) // First rocket hits center target
- EmitSoundOnEntity( rocket, "weapon_titanmortar_fire" )
- EmitSoundOnEntity( rocket, "weapon_titanmortar_projectile" )
-
- for ( int i = 1; i < numRockets; i++ )
- {
- wait CalculateStrikeDelay( i, numRockets, totalTime )
-
- vector offset = Normalize( Vector( RandomFloatRange( -1.0, 1.0 ), RandomFloatRange( -1.0, 1.0 ), 0 ) )
- vector rocketPos = rocketOrigin + ( offset * RandomFloat( radius ) )
-
- entity rocket = SpawnRocket( rocketPos, Vector( 90, 0, 0 ), player, team )
- EmitSoundOnEntity( rocket, "weapon_titanmortar_fire" )
- EmitSoundOnEntity( rocket, "weapon_titanmortar_projectile" )
- }
-}
-
-vector function GetRocketSpawnOrigin( vector point )
-{
- vector skyPos = GetSkyOriginAbovePoint( point )
- TraceResults traceResult = TraceLine( skyPos, point, null, (TRACE_MASK_SHOT), TRACE_COLLISION_GROUP_NONE )
- vector rocketOrigin = traceResult.endPos
- rocketOrigin.z += 6000
- if ( rocketOrigin.z > skyPos.z - 1 )
- rocketOrigin.z = skyPos.z - 1
- return rocketOrigin
-}
-
-vector function GetSkyOriginAbovePoint( vector point )
-{
- vector skyOrigin = Vector( point.x, point.y, MAX_WORLD_COORD )
- vector traceFromPos = Vector( point.x, point.y, point.z )
-
- while ( true )
- {
- TraceResults traceResult = TraceLine( traceFromPos, skyOrigin, null, (TRACE_MASK_SHOT), TRACE_COLLISION_GROUP_NONE )
-
- if ( traceResult.hitSky )
- {
- skyOrigin = traceResult.endPos
- break
- }
-
- traceFromPos = traceResult.endPos
- traceFromPos.z += 1
- }
-
- return skyOrigin
-}
-
-entity function SpawnRocket( vector spawnPos, vector spawnAng, entity owner, int team )
-{
- entity rocket = CreateEntity( "rpg_missile" )
- rocket.SetOrigin( spawnPos )
- rocket.SetAngles( spawnAng )
- rocket.SetOwner( owner )
- SetTeam( rocket, team )
- rocket.SetModel( $"models/weapons/bullets/projectile_rocket.mdl" )
- rocket.SetImpactEffectTable( file.impactEffectTable )
- rocket.SetWeaponClassName( "mp_titanweapon_orbital_strike" )
- rocket.kv.damageSourceId = eDamageSourceId.mp_titanweapon_orbital_strike
- DispatchSpawn( rocket )
-
- return rocket
-}
diff --git a/Northstar.CustomServers/scripts/vscripts/superbar/smokescreen.nut b/Northstar.CustomServers/scripts/vscripts/superbar/smokescreen.nut
deleted file mode 100644
index 6bbb3e89..00000000
--- a/Northstar.CustomServers/scripts/vscripts/superbar/smokescreen.nut
+++ /dev/null
@@ -1,417 +0,0 @@
-
-global function Smokescreen_Init
-global function Smokescreen
-global function IsOriginTouchingSmokescreen
-global function IsRayTouchingSmokescreen
-
-#if DEV
-const bool SMOKESCREEN_DEBUG = false
-#endif
-
-global struct SmokescreenStruct
-{
- vector origin
- vector angles
- bool fxUseWeaponOrProjectileAngles = false
-
- float lifetime = 5.0
- int ownerTeam = TEAM_ANY
-
- asset smokescreenFX = FX_ELECTRIC_SMOKESCREEN
- float fxXYRadius = 230.0 // single fx xy radius used to create nospawn area and block traces
- float fxZRadius = 170.0 // single fx z radius used to create nospawn area and block traces
- string deploySound1p = SFX_SMOKE_DEPLOY_1P
- string deploySound3p = SFX_SMOKE_DEPLOY_3P
- string stopSound1p = ""
- string stopSound3p = ""
- int damageSource = eDamageSourceId.mp_titanability_smoke
-
- bool blockLOS = true
- bool shouldHibernate = true
-
- bool isElectric = true
- entity attacker
- entity inflictor
- entity weaponOrProjectile
- float damageDelay = 2.0
- float damageInnerRadius = 320.0
- float damageOuterRadius = 350.0
- float dangerousAreaRadius = -1.0
- int dpsPilot = 30
- int dpsTitan = 2200
-
- array<vector> fxOffsets
-}
-
-struct SmokescreenFXStruct
-{
- vector center // center of all fx positions
- vector mins // approx mins of all fx relative to center
- vector maxs // approx maxs of all fx relative to center
- float radius // approx radius of all fx relative to center
- array<vector> fxWorldPositions
- int ownerTeam = TEAM_ANY
-}
-
-struct
-{
- array<SmokescreenFXStruct> allSmokescreenFX
- table<entity, float> nextSmokeSoundTime
-} file
-
-void function Smokescreen_Init()
-{
- PrecacheParticleSystem( FX_ELECTRIC_SMOKESCREEN )
- PrecacheParticleSystem( FX_ELECTRIC_SMOKESCREEN_BURN )
- #if MP
- PrecacheParticleSystem( FX_ELECTRIC_SMOKESCREEN_HEAL )
- #endif
- PrecacheParticleSystem( FX_GRENADE_SMOKESCREEN )
-
- PrecacheSprite( $"sprites/physbeam.vmt" )
- PrecacheSprite( $"sprites/glow01.vmt" )
-
-#if SERVER
- AddDamageCallbackSourceID( eDamageSourceId.mp_titanability_smoke, TitanElectricSmoke_DamagedPlayerOrNPC )
- AddDamageCallbackSourceID( eDamageSourceId.mp_weapon_grenade_electric_smoke, GrenadeElectricSmoke_DamagedPlayerOrNPC )
-#endif
-}
-
-void function Smokescreen( SmokescreenStruct smokescreen )
-{
- SmokescreenFXStruct fxInfo = Smokescreen_CalculateFXStruct( smokescreen )
- file.allSmokescreenFX.append( fxInfo )
-
- array<entity> thermiteBurns = GetActiveThermiteBurnsWithinRadius( fxInfo.center, fxInfo.radius )
- foreach ( thermiteBurn in thermiteBurns )
- {
- entity owner = thermiteBurn.GetOwner()
-
- if ( IsValid( owner ) && owner.GetTeam() != smokescreen.ownerTeam )
- thermiteBurn.Destroy()
- }
-
- entity traceBlocker
-
- if ( smokescreen.blockLOS )
- traceBlocker = Smokescreen_CreateTraceBlockerVol( smokescreen, fxInfo )
-
-#if DEV
- if ( SMOKESCREEN_DEBUG )
- DebugDrawCircle( fxInfo.center, <0,0,0>, fxInfo.radius + 240.0, 255, 255, 0, true, smokescreen.lifetime )
-#endif
- CreateNoSpawnArea( TEAM_ANY, TEAM_ANY, fxInfo.center, smokescreen.lifetime, fxInfo.radius + 240.0 )
-
- if ( IsValid( smokescreen.attacker ) && smokescreen.attacker.IsPlayer() )
- {
- EmitSoundAtPositionExceptToPlayer( TEAM_ANY, fxInfo.center, smokescreen.attacker, smokescreen.deploySound3p )
- EmitSoundAtPositionOnlyToPlayer( TEAM_ANY, fxInfo.center, smokescreen.attacker, smokescreen.deploySound1p)
- }
- else
- {
- EmitSoundAtPosition( TEAM_ANY, fxInfo.center, smokescreen.deploySound3p )
- }
-
- array<entity> fxEntities = SmokescreenFX( smokescreen, fxInfo )
- if ( smokescreen.isElectric )
- thread SmokescreenAffectsEntitiesInArea( smokescreen, fxInfo )
- //thread CreateSmokeSightTrigger( fxInfo.center, smokescreen.ownerTeam, smokescreen.lifetime ) // disabling for now, this should use the calculated radius if reenabled
-
- thread DestroySmokescreen( smokescreen, smokescreen.lifetime, fxInfo, traceBlocker, fxEntities )
-}
-
-SmokescreenFXStruct function Smokescreen_CalculateFXStruct( SmokescreenStruct smokescreen )
-{
- SmokescreenFXStruct fxInfo
-
- foreach ( i, position in smokescreen.fxOffsets )
- {
- //mins
- if ( i == 0 || position.x < fxInfo.mins.x )
- fxInfo.mins = <position.x, fxInfo.mins.y, fxInfo.mins.z>
-
- if ( i == 0 || position.y < fxInfo.mins.y )
- fxInfo.mins = <fxInfo.mins.x, position.y, fxInfo.mins.z>
-
- if ( i == 0 || position.z < fxInfo.mins.z )
- fxInfo.mins = <fxInfo.mins.x, fxInfo.mins.y, position.z>
-
- // maxs
- if ( i == 0 || position.x > fxInfo.maxs.x )
- fxInfo.maxs = <position.x, fxInfo.maxs.y, fxInfo.maxs.z>
-
- if ( i == 0 || position.y > fxInfo.maxs.y )
- fxInfo.maxs = <fxInfo.maxs.x, position.y, fxInfo.maxs.z>
-
- if ( i == 0 || position.z > fxInfo.maxs.z )
- fxInfo.maxs = <fxInfo.maxs.x, fxInfo.maxs.y, position.z>
- }
-
- vector offsetCenter = fxInfo.mins + ( fxInfo.maxs - fxInfo.mins ) * 0.5
-
- float xyRadius = smokescreen.fxXYRadius * 0.7071
- float zRadius = smokescreen.fxZRadius * 0.7071
-
- fxInfo.mins = <fxInfo.mins.x - xyRadius, fxInfo.mins.y - xyRadius, fxInfo.mins.z - zRadius> - offsetCenter
- fxInfo.maxs = <fxInfo.maxs.x + xyRadius, fxInfo.maxs.y + xyRadius, fxInfo.maxs.z + zRadius> - offsetCenter
-
- float radiusSqr
- float singleFXRadius = max( smokescreen.fxXYRadius, smokescreen.fxZRadius )
-
- vector forward = AnglesToForward( smokescreen.angles )
- vector right = AnglesToRight( smokescreen.angles )
- vector up = AnglesToUp( smokescreen.angles )
-
- foreach ( i, position in smokescreen.fxOffsets )
- {
- float distanceSqr = DistanceSqr( position, offsetCenter )
-
- if ( radiusSqr < distanceSqr )
- radiusSqr = distanceSqr
-
- fxInfo.fxWorldPositions.append( smokescreen.origin + ( position.x * forward ) + ( position.y * right ) + ( position.z * up ) )
- }
-
- fxInfo.center = smokescreen.origin + ( offsetCenter.x * forward ) + ( offsetCenter.y * right ) + ( offsetCenter.z * up )
- fxInfo.radius = sqrt( radiusSqr ) + singleFXRadius
- fxInfo.ownerTeam = smokescreen.ownerTeam
-
- return fxInfo
-}
-
-void function SmokescreenAffectsEntitiesInArea( SmokescreenStruct smokescreen, SmokescreenFXStruct fxInfo )
-{
- float startTime = Time()
- float tickRate = 0.1
-
- float dpsPilot = smokescreen.dpsPilot * tickRate
- float dpsTitan = smokescreen.dpsTitan * tickRate
- Assert( dpsPilot || dpsTitan > 0, "Electric smokescreen with 0 damage created" )
-
- entity aiDangerTarget = CreateEntity( "info_target" )
- DispatchSpawn( aiDangerTarget )
- aiDangerTarget.SetOrigin( fxInfo.center )
- SetTeam( aiDangerTarget, smokescreen.ownerTeam )
-
- float dangerousAreaRadius = smokescreen.damageOuterRadius
- if ( smokescreen.dangerousAreaRadius != -1.0 )
- dangerousAreaRadius = smokescreen.dangerousAreaRadius
-
- AI_CreateDangerousArea_Static( aiDangerTarget, smokescreen.weaponOrProjectile, dangerousAreaRadius, TEAM_INVALID, true, true, fxInfo.center )
-
- OnThreadEnd(
- function () : ( aiDangerTarget )
- {
- aiDangerTarget.Destroy()
- }
- )
-
- wait smokescreen.damageDelay
-
- while ( Time() - startTime <= smokescreen.lifetime )
- {
-#if DEV
- if ( SMOKESCREEN_DEBUG )
- {
- DebugDrawCircle( fxInfo.center, <0,0,0>, smokescreen.damageInnerRadius, 255, 0, 0, true, tickRate )
- DebugDrawCircle( fxInfo.center, <0,0,0>, smokescreen.damageOuterRadius, 255, 0, 0, true, tickRate )
- }
-#endif
-
- RadiusDamage(
- fxInfo.center, // center
- smokescreen.attacker, // attacker
- smokescreen.inflictor, // inflictor
- dpsPilot, // damage
- dpsTitan, // damageHeavyArmor
- smokescreen.damageInnerRadius, // innerRadius
- smokescreen.damageOuterRadius, // outerRadius
- SF_ENVEXPLOSION_MASK_BRUSHONLY, // flags
- 0.0, // distanceFromAttacker
- 0.0, // explosionForce
- DF_ELECTRICAL | DF_NO_HITBEEP, // scriptDamageFlags
- smokescreen.damageSource ) // scriptDamageSourceIdentifier
-
- wait tickRate
- }
-}
-
-entity function Smokescreen_CreateTraceBlockerVol( SmokescreenStruct smokescreen, SmokescreenFXStruct fxInfo )
-{
- entity traceBlockerVol = CreateEntity( "trace_volume" )
- traceBlockerVol.kv.targetname = UniqueString( "smokescreen_traceblocker_vol" )
- traceBlockerVol.kv.origin = fxInfo.center
- traceBlockerVol.kv.angles = smokescreen.angles
- DispatchSpawn( traceBlockerVol )
- traceBlockerVol.SetBox( fxInfo.mins * 0.9, fxInfo.maxs * 0.9 )
-
-#if DEV
- if ( SMOKESCREEN_DEBUG )
- DrawAngledBox( fxInfo.center, smokescreen.angles, fxInfo.mins, fxInfo.maxs, 255, 0, 0, true, smokescreen.lifetime - 0.6 )
-#endif
-
- return traceBlockerVol
-}
-
-array<entity> function SmokescreenFX( SmokescreenStruct smokescreen, SmokescreenFXStruct fxInfo )
-{
- array<entity> fxEntities
-
- foreach ( position in fxInfo.fxWorldPositions )
- {
-#if DEV
- if ( SMOKESCREEN_DEBUG )
- DebugDrawCircle( position, <0.0, 0.0, 0.0>, smokescreen.fxXYRadius, 0, 0, 255, true, smokescreen.lifetime )
-#endif
- int fxID = GetParticleSystemIndex( smokescreen.smokescreenFX )
- vector angles = smokescreen.fxUseWeaponOrProjectileAngles ? smokescreen.weaponOrProjectile.GetAngles() : <0.0, 0.0, 0.0>
- entity fxEnt = StartParticleEffectInWorld_ReturnEntity( fxID, position, angles )
- float fxLife = smokescreen.lifetime
-
- EffectSetControlPointVector( fxEnt, 1, <fxLife, 0.0, 0.0> )
-
- if ( !smokescreen.shouldHibernate )
- fxEnt.DisableHibernation()
-
- fxEntities.append( fxEnt )
- }
-
- return fxEntities
-}
-
-void function DestroySmokescreen( SmokescreenStruct smokescreen, float lifetime, SmokescreenFXStruct fxInfo, entity traceBlocker, array<entity> fxEntities )
-{
- float timeToWait = 0.0
-
- timeToWait = max( lifetime - 0.5, 0.0 )
-
- wait( timeToWait )
- if ( IsValid( traceBlocker ) )
- traceBlocker.Destroy()
- file.allSmokescreenFX.fastremovebyvalue( fxInfo )
-
- StopSoundAtPosition( fxInfo.center, smokescreen.deploySound1p )
- StopSoundAtPosition( fxInfo.center, smokescreen.deploySound3p )
-
- if ( IsValid( smokescreen.attacker ) && smokescreen.attacker.IsPlayer() )
- {
- if ( smokescreen.stopSound3p != "" )
- EmitSoundAtPositionExceptToPlayer( TEAM_ANY, fxInfo.center, smokescreen.attacker, smokescreen.stopSound3p )
-
- if ( smokescreen.stopSound1p != "" )
- EmitSoundAtPositionOnlyToPlayer( TEAM_ANY, fxInfo.center, smokescreen.attacker, smokescreen.stopSound1p)
- }
- else
- {
- if ( smokescreen.stopSound3p != "" )
- EmitSoundAtPosition( TEAM_ANY, fxInfo.center, smokescreen.stopSound3p )
- }
-
- timeToWait = max( ( lifetime + 0.1 ) - timeToWait, 0.0 )
- wait( timeToWait )
-
- foreach ( fxEnt in fxEntities )
- {
- if ( IsValid( fxEnt ) )
- fxEnt.Destroy()
- }
-}
-
-bool function IsOriginTouchingSmokescreen( vector origin, int teamToIgnore = TEAM_UNASSIGNED )
-{
- foreach ( fxInfo in file.allSmokescreenFX )
- {
- if ( teamToIgnore == fxInfo.ownerTeam )
- continue
-
- if ( DistanceSqr( origin, fxInfo.center ) < fxInfo.radius * fxInfo.radius )
- return true
- }
-
- return false
-}
-
-bool function IsRayTouchingSmokescreen( vector rayStart, vector rayEnd, int teamToIgnore = TEAM_UNASSIGNED )
-{
- foreach ( fxInfo in file.allSmokescreenFX )
- {
- if ( teamToIgnore == fxInfo.ownerTeam )
- continue
-
- if ( IntersectRayWithSphere( rayStart, rayEnd, fxInfo.center, fxInfo.radius ).result )
- return true
- }
-
- return false
-}
-
-#if SERVER
-void function TitanElectricSmoke_DamagedPlayerOrNPC( entity ent, var damageInfo )
-{
- if ( !IsAlive( ent ) )
- return
-
- entity attacker = DamageInfo_GetAttacker( damageInfo )
-
- if ( ent.GetTeam() == attacker.GetTeam() )
- {
- DamageInfo_SetDamage( damageInfo, 0 )
- return
- }
-
- PlayDamageSounds( ent, attacker, ELECTRIC_SMOKESCREEN_SFX_DAMAGE_TITAN_1P, ELECTRIC_SMOKESCREEN_SFX_DAMAGE_TITAN_3P, ELECTRIC_SMOKESCREEN_SFX_DAMAGE_PILOT_1P, ELECTRIC_SMOKESCREEN_SFX_DAMAGE_PILOT_3P )
-}
-
-void function GrenadeElectricSmoke_DamagedPlayerOrNPC( entity ent, var damageInfo )
-{
- if ( !IsAlive( ent ) )
- return
-
- entity attacker = DamageInfo_GetAttacker( damageInfo )
-
- PlayDamageSounds( ent, attacker, ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_TITAN_1P, ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_TITAN_3P, ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_PILOT_1P, ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_PILOT_3P )
-}
-
-void function PlayDamageSounds( entity ent, entity attacker, string titan1P_SFX, string titan3P_SFX, string pilot1P_SFX, string pilot3P_SFX )
-{
- float currentTime = Time()
-
- if ( !( ent in file.nextSmokeSoundTime ) )
- {
- if ( ent.IsPlayer() )
- file.nextSmokeSoundTime[ ent ] <- currentTime
- else
- file.nextSmokeSoundTime[ ent ] <- currentTime + RandomFloat( 0.5 )
- }
-
- if ( file.nextSmokeSoundTime[ ent ] <= currentTime )
- {
- if ( ent.IsPlayer() )
- {
- if ( ent.IsTitan() )
- {
- EmitSoundOnEntityExceptToPlayer( ent, ent, titan3P_SFX )
- EmitSoundOnEntityOnlyToPlayer( ent, ent, titan1P_SFX )
- file.nextSmokeSoundTime[ ent ] = currentTime + RandomFloatRange( 0.75, 1.25 )
- }
- else
- {
- EmitSoundOnEntityExceptToPlayer( ent, ent, pilot3P_SFX )
- EmitSoundOnEntityOnlyToPlayer( ent, ent, pilot1P_SFX )
- }
-
- if ( IsValid( attacker ) && attacker.IsPlayer() )
- EmitSoundOnEntityOnlyToPlayer( attacker, attacker, "Player.Hitbeep" )
- }
- else
- {
- if ( ent.IsTitan() )
- EmitSoundOnEntity( ent, titan3P_SFX )
- else if ( IsHumanSized( ent ) )
- EmitSoundOnEntity( ent, pilot3P_SFX )
- }
-
- file.nextSmokeSoundTime[ ent ] = currentTime + RandomFloatRange( 0.75, 1.25 )
- }
-}
-#endif \ No newline at end of file