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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
commit207facbc402f5639cbcd31f079214351ef605cf2 (patch)
tree4710b2a88dd64f3dfea1609d31a5de9141640951 /Northstar.CustomServers/scripts/vscripts/superbar
parentc2d438568df6d98cf731807e30eaa7da31e5ea52 (diff)
downloadNorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz
NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip
initial commit after moving to new repo
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/superbar')
-rw-r--r--Northstar.CustomServers/scripts/vscripts/superbar/orbitalstrike.nut167
-rw-r--r--Northstar.CustomServers/scripts/vscripts/superbar/smokescreen.nut417
2 files changed, 584 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/superbar/orbitalstrike.nut b/Northstar.CustomServers/scripts/vscripts/superbar/orbitalstrike.nut
new file mode 100644
index 00000000..7e622432
--- /dev/null
+++ b/Northstar.CustomServers/scripts/vscripts/superbar/orbitalstrike.nut
@@ -0,0 +1,167 @@
+untyped
+
+global function Orbitalstrike_Init
+
+global function OrbitalStrike
+global function CalculateStrikeDelay
+
+const STRIKE_MODEL = $"models/containers/can_red_soda.mdl"
+const ROCKET_START_HEIGHT = 6000
+const LASER_START_HEIGHT = 1000 // TODO: Make this taller after making the trace go through sky
+const LASER_TIME_LENGTH = 7 // Must match charge length in the weapon
+const LASER_DAMAGE = 300
+const LASER_DAMAGE_RADIUS = 300
+const SPAWN_DELAY = 0.2
+
+table file =
+{
+ impactEffectTable = null
+}
+
+
+function Orbitalstrike_Init()
+{
+ PrecacheParticleSystem( $"ar_rocket_strike_small_friend" )
+ PrecacheParticleSystem( $"ar_rocket_strike_small_foe" )
+ PrecacheParticleSystem( $"ar_rocket_strike_large_friend" )
+ PrecacheParticleSystem( $"ar_rocket_strike_large_foe" )
+ PrecacheParticleSystem( $"wpn_orbital_beam" )
+
+ //if ( IsServer() )
+ // file.impactEffectTable <- PrecacheImpactEffectTable( GetWeaponInfoFileKeyField_Global( "mp_projectile_orbital_strike", "impact_effect_table" ) )
+ #if SERVER
+ file.impactEffectTable = PrecacheImpactEffectTable( "orbital_strike" )
+ #endif
+
+
+
+ RegisterSignal( "TargetDesignated" )
+ RegisterSignal( "BeginLaser" )
+ RegisterSignal( "MoveLaser" )
+ RegisterSignal( "FreezeLaser" )
+ RegisterSignal( "EndLaser" )
+}
+
+
+function CalculateStrikeDelay( index, stepCount, duration )
+{
+ local lastStepDelay = 0
+ if ( index )
+ {
+ local stepFrac = (index - 1) / stepCount.tofloat()
+ stepFrac = 1 - (1 - stepFrac) * (1 - stepFrac)
+ lastStepDelay = stepFrac * (duration)
+ }
+
+ local stepFrac = index / stepCount.tofloat()
+ stepFrac = 1 - (1 - stepFrac) * (1 - stepFrac)
+ return (stepFrac * (duration)) - lastStepDelay
+}
+
+
+function OrbitalStrike( entity player, vector targetPos, numRockets = 12, float radius = 256.0, float totalTime = 3.0, extraStartDelay = null )
+{
+ int team = player.GetTeam()
+ CreateNoSpawnArea( TEAM_INVALID, TEAM_INVALID, targetPos, totalTime, radius )
+
+ if ( extraStartDelay != null )
+ wait extraStartDelay
+
+ // Trace down from max z height until we hit something so we know where rockets should land
+ // This makes calling in orbital strike indoors land on the roof like it should, not indoors
+ //local downStartPos = Vector( targetPos.x, targetPos.y, 16384 )
+ //TraceResults downResult = TraceLine( downStartPos, targetPos, null, (TRACE_MASK_NPCSOLID_BRUSHONLY|TRACE_MASK_WATER), TRACE_COLLISION_GROUP_NONE )
+ //DebugDrawLine( downStartPos+ Vector(0,10,0), targetPos + Vector(0,10,0), 255, 255, 255, true, 60 )
+
+ /*
+ while ( true ) // retrace because we hit a sky brush from outside the level, not the ground
+ {
+ if ( !downResult.hitSky )
+ break
+ printt( "Hit sky" )
+ downStartPos = downResult.endPos
+ downStartPos.z -= 5
+ downResult = TraceLine( downStartPos, targetPos, null, (TRACE_MASK_NPCSOLID_BRUSHONLY|TRACE_MASK_WATER), TRACE_COLLISION_GROUP_NONE )
+ DebugDrawLine( downStartPos, downResult.endPos, 0, 255, 0, true, 60.0 )
+ DebugDrawLine( downStartPos + Vector(10,0,0), targetPos + Vector(10,0,0), 255, 255, 0, true, 60.0 )
+ }
+ */
+
+ /*
+ local upEndPos = targetPos + Vector( 0, 0, ROCKET_START_HEIGHT )
+ TraceResults upResult = TraceLine( downResult.endPos, upEndPos, null, (TRACE_MASK_NPCSOLID_BRUSHONLY|TRACE_MASK_WATER), TRACE_COLLISION_GROUP_NONE )
+ local spawnPos = upResult.endPos
+
+ local rocketPos
+ local min = radius * -1
+ local max = radius
+ local rocket
+ */
+
+ vector rocketOrigin = GetRocketSpawnOrigin( targetPos )
+
+ entity rocket = SpawnRocket( rocketOrigin, Vector( 90, 0, 0 ), player, team ) // First rocket hits center target
+ EmitSoundOnEntity( rocket, "weapon_titanmortar_fire" )
+ EmitSoundOnEntity( rocket, "weapon_titanmortar_projectile" )
+
+ for ( int i = 1; i < numRockets; i++ )
+ {
+ wait CalculateStrikeDelay( i, numRockets, totalTime )
+
+ vector offset = Normalize( Vector( RandomFloatRange( -1.0, 1.0 ), RandomFloatRange( -1.0, 1.0 ), 0 ) )
+ vector rocketPos = rocketOrigin + ( offset * RandomFloat( radius ) )
+
+ entity rocket = SpawnRocket( rocketPos, Vector( 90, 0, 0 ), player, team )
+ EmitSoundOnEntity( rocket, "weapon_titanmortar_fire" )
+ EmitSoundOnEntity( rocket, "weapon_titanmortar_projectile" )
+ }
+}
+
+vector function GetRocketSpawnOrigin( vector point )
+{
+ vector skyPos = GetSkyOriginAbovePoint( point )
+ TraceResults traceResult = TraceLine( skyPos, point, null, (TRACE_MASK_SHOT), TRACE_COLLISION_GROUP_NONE )
+ vector rocketOrigin = traceResult.endPos
+ rocketOrigin.z += 6000
+ if ( rocketOrigin.z > skyPos.z - 1 )
+ rocketOrigin.z = skyPos.z - 1
+ return rocketOrigin
+}
+
+vector function GetSkyOriginAbovePoint( vector point )
+{
+ vector skyOrigin = Vector( point.x, point.y, MAX_WORLD_COORD )
+ vector traceFromPos = Vector( point.x, point.y, point.z )
+
+ while ( true )
+ {
+ TraceResults traceResult = TraceLine( traceFromPos, skyOrigin, null, (TRACE_MASK_SHOT), TRACE_COLLISION_GROUP_NONE )
+
+ if ( traceResult.hitSky )
+ {
+ skyOrigin = traceResult.endPos
+ break
+ }
+
+ traceFromPos = traceResult.endPos
+ traceFromPos.z += 1
+ }
+
+ return skyOrigin
+}
+
+entity function SpawnRocket( vector spawnPos, vector spawnAng, entity owner, int team )
+{
+ entity rocket = CreateEntity( "rpg_missile" )
+ rocket.SetOrigin( spawnPos )
+ rocket.SetAngles( spawnAng )
+ rocket.SetOwner( owner )
+ SetTeam( rocket, team )
+ rocket.SetModel( $"models/weapons/bullets/projectile_rocket.mdl" )
+ rocket.SetImpactEffectTable( file.impactEffectTable )
+ rocket.SetWeaponClassName( "mp_titanweapon_orbital_strike" )
+ rocket.kv.damageSourceId = eDamageSourceId.mp_titanweapon_orbital_strike
+ DispatchSpawn( rocket )
+
+ return rocket
+}
diff --git a/Northstar.CustomServers/scripts/vscripts/superbar/smokescreen.nut b/Northstar.CustomServers/scripts/vscripts/superbar/smokescreen.nut
new file mode 100644
index 00000000..6bbb3e89
--- /dev/null
+++ b/Northstar.CustomServers/scripts/vscripts/superbar/smokescreen.nut
@@ -0,0 +1,417 @@
+
+global function Smokescreen_Init
+global function Smokescreen
+global function IsOriginTouchingSmokescreen
+global function IsRayTouchingSmokescreen
+
+#if DEV
+const bool SMOKESCREEN_DEBUG = false
+#endif
+
+global struct SmokescreenStruct
+{
+ vector origin
+ vector angles
+ bool fxUseWeaponOrProjectileAngles = false
+
+ float lifetime = 5.0
+ int ownerTeam = TEAM_ANY
+
+ asset smokescreenFX = FX_ELECTRIC_SMOKESCREEN
+ float fxXYRadius = 230.0 // single fx xy radius used to create nospawn area and block traces
+ float fxZRadius = 170.0 // single fx z radius used to create nospawn area and block traces
+ string deploySound1p = SFX_SMOKE_DEPLOY_1P
+ string deploySound3p = SFX_SMOKE_DEPLOY_3P
+ string stopSound1p = ""
+ string stopSound3p = ""
+ int damageSource = eDamageSourceId.mp_titanability_smoke
+
+ bool blockLOS = true
+ bool shouldHibernate = true
+
+ bool isElectric = true
+ entity attacker
+ entity inflictor
+ entity weaponOrProjectile
+ float damageDelay = 2.0
+ float damageInnerRadius = 320.0
+ float damageOuterRadius = 350.0
+ float dangerousAreaRadius = -1.0
+ int dpsPilot = 30
+ int dpsTitan = 2200
+
+ array<vector> fxOffsets
+}
+
+struct SmokescreenFXStruct
+{
+ vector center // center of all fx positions
+ vector mins // approx mins of all fx relative to center
+ vector maxs // approx maxs of all fx relative to center
+ float radius // approx radius of all fx relative to center
+ array<vector> fxWorldPositions
+ int ownerTeam = TEAM_ANY
+}
+
+struct
+{
+ array<SmokescreenFXStruct> allSmokescreenFX
+ table<entity, float> nextSmokeSoundTime
+} file
+
+void function Smokescreen_Init()
+{
+ PrecacheParticleSystem( FX_ELECTRIC_SMOKESCREEN )
+ PrecacheParticleSystem( FX_ELECTRIC_SMOKESCREEN_BURN )
+ #if MP
+ PrecacheParticleSystem( FX_ELECTRIC_SMOKESCREEN_HEAL )
+ #endif
+ PrecacheParticleSystem( FX_GRENADE_SMOKESCREEN )
+
+ PrecacheSprite( $"sprites/physbeam.vmt" )
+ PrecacheSprite( $"sprites/glow01.vmt" )
+
+#if SERVER
+ AddDamageCallbackSourceID( eDamageSourceId.mp_titanability_smoke, TitanElectricSmoke_DamagedPlayerOrNPC )
+ AddDamageCallbackSourceID( eDamageSourceId.mp_weapon_grenade_electric_smoke, GrenadeElectricSmoke_DamagedPlayerOrNPC )
+#endif
+}
+
+void function Smokescreen( SmokescreenStruct smokescreen )
+{
+ SmokescreenFXStruct fxInfo = Smokescreen_CalculateFXStruct( smokescreen )
+ file.allSmokescreenFX.append( fxInfo )
+
+ array<entity> thermiteBurns = GetActiveThermiteBurnsWithinRadius( fxInfo.center, fxInfo.radius )
+ foreach ( thermiteBurn in thermiteBurns )
+ {
+ entity owner = thermiteBurn.GetOwner()
+
+ if ( IsValid( owner ) && owner.GetTeam() != smokescreen.ownerTeam )
+ thermiteBurn.Destroy()
+ }
+
+ entity traceBlocker
+
+ if ( smokescreen.blockLOS )
+ traceBlocker = Smokescreen_CreateTraceBlockerVol( smokescreen, fxInfo )
+
+#if DEV
+ if ( SMOKESCREEN_DEBUG )
+ DebugDrawCircle( fxInfo.center, <0,0,0>, fxInfo.radius + 240.0, 255, 255, 0, true, smokescreen.lifetime )
+#endif
+ CreateNoSpawnArea( TEAM_ANY, TEAM_ANY, fxInfo.center, smokescreen.lifetime, fxInfo.radius + 240.0 )
+
+ if ( IsValid( smokescreen.attacker ) && smokescreen.attacker.IsPlayer() )
+ {
+ EmitSoundAtPositionExceptToPlayer( TEAM_ANY, fxInfo.center, smokescreen.attacker, smokescreen.deploySound3p )
+ EmitSoundAtPositionOnlyToPlayer( TEAM_ANY, fxInfo.center, smokescreen.attacker, smokescreen.deploySound1p)
+ }
+ else
+ {
+ EmitSoundAtPosition( TEAM_ANY, fxInfo.center, smokescreen.deploySound3p )
+ }
+
+ array<entity> fxEntities = SmokescreenFX( smokescreen, fxInfo )
+ if ( smokescreen.isElectric )
+ thread SmokescreenAffectsEntitiesInArea( smokescreen, fxInfo )
+ //thread CreateSmokeSightTrigger( fxInfo.center, smokescreen.ownerTeam, smokescreen.lifetime ) // disabling for now, this should use the calculated radius if reenabled
+
+ thread DestroySmokescreen( smokescreen, smokescreen.lifetime, fxInfo, traceBlocker, fxEntities )
+}
+
+SmokescreenFXStruct function Smokescreen_CalculateFXStruct( SmokescreenStruct smokescreen )
+{
+ SmokescreenFXStruct fxInfo
+
+ foreach ( i, position in smokescreen.fxOffsets )
+ {
+ //mins
+ if ( i == 0 || position.x < fxInfo.mins.x )
+ fxInfo.mins = <position.x, fxInfo.mins.y, fxInfo.mins.z>
+
+ if ( i == 0 || position.y < fxInfo.mins.y )
+ fxInfo.mins = <fxInfo.mins.x, position.y, fxInfo.mins.z>
+
+ if ( i == 0 || position.z < fxInfo.mins.z )
+ fxInfo.mins = <fxInfo.mins.x, fxInfo.mins.y, position.z>
+
+ // maxs
+ if ( i == 0 || position.x > fxInfo.maxs.x )
+ fxInfo.maxs = <position.x, fxInfo.maxs.y, fxInfo.maxs.z>
+
+ if ( i == 0 || position.y > fxInfo.maxs.y )
+ fxInfo.maxs = <fxInfo.maxs.x, position.y, fxInfo.maxs.z>
+
+ if ( i == 0 || position.z > fxInfo.maxs.z )
+ fxInfo.maxs = <fxInfo.maxs.x, fxInfo.maxs.y, position.z>
+ }
+
+ vector offsetCenter = fxInfo.mins + ( fxInfo.maxs - fxInfo.mins ) * 0.5
+
+ float xyRadius = smokescreen.fxXYRadius * 0.7071
+ float zRadius = smokescreen.fxZRadius * 0.7071
+
+ fxInfo.mins = <fxInfo.mins.x - xyRadius, fxInfo.mins.y - xyRadius, fxInfo.mins.z - zRadius> - offsetCenter
+ fxInfo.maxs = <fxInfo.maxs.x + xyRadius, fxInfo.maxs.y + xyRadius, fxInfo.maxs.z + zRadius> - offsetCenter
+
+ float radiusSqr
+ float singleFXRadius = max( smokescreen.fxXYRadius, smokescreen.fxZRadius )
+
+ vector forward = AnglesToForward( smokescreen.angles )
+ vector right = AnglesToRight( smokescreen.angles )
+ vector up = AnglesToUp( smokescreen.angles )
+
+ foreach ( i, position in smokescreen.fxOffsets )
+ {
+ float distanceSqr = DistanceSqr( position, offsetCenter )
+
+ if ( radiusSqr < distanceSqr )
+ radiusSqr = distanceSqr
+
+ fxInfo.fxWorldPositions.append( smokescreen.origin + ( position.x * forward ) + ( position.y * right ) + ( position.z * up ) )
+ }
+
+ fxInfo.center = smokescreen.origin + ( offsetCenter.x * forward ) + ( offsetCenter.y * right ) + ( offsetCenter.z * up )
+ fxInfo.radius = sqrt( radiusSqr ) + singleFXRadius
+ fxInfo.ownerTeam = smokescreen.ownerTeam
+
+ return fxInfo
+}
+
+void function SmokescreenAffectsEntitiesInArea( SmokescreenStruct smokescreen, SmokescreenFXStruct fxInfo )
+{
+ float startTime = Time()
+ float tickRate = 0.1
+
+ float dpsPilot = smokescreen.dpsPilot * tickRate
+ float dpsTitan = smokescreen.dpsTitan * tickRate
+ Assert( dpsPilot || dpsTitan > 0, "Electric smokescreen with 0 damage created" )
+
+ entity aiDangerTarget = CreateEntity( "info_target" )
+ DispatchSpawn( aiDangerTarget )
+ aiDangerTarget.SetOrigin( fxInfo.center )
+ SetTeam( aiDangerTarget, smokescreen.ownerTeam )
+
+ float dangerousAreaRadius = smokescreen.damageOuterRadius
+ if ( smokescreen.dangerousAreaRadius != -1.0 )
+ dangerousAreaRadius = smokescreen.dangerousAreaRadius
+
+ AI_CreateDangerousArea_Static( aiDangerTarget, smokescreen.weaponOrProjectile, dangerousAreaRadius, TEAM_INVALID, true, true, fxInfo.center )
+
+ OnThreadEnd(
+ function () : ( aiDangerTarget )
+ {
+ aiDangerTarget.Destroy()
+ }
+ )
+
+ wait smokescreen.damageDelay
+
+ while ( Time() - startTime <= smokescreen.lifetime )
+ {
+#if DEV
+ if ( SMOKESCREEN_DEBUG )
+ {
+ DebugDrawCircle( fxInfo.center, <0,0,0>, smokescreen.damageInnerRadius, 255, 0, 0, true, tickRate )
+ DebugDrawCircle( fxInfo.center, <0,0,0>, smokescreen.damageOuterRadius, 255, 0, 0, true, tickRate )
+ }
+#endif
+
+ RadiusDamage(
+ fxInfo.center, // center
+ smokescreen.attacker, // attacker
+ smokescreen.inflictor, // inflictor
+ dpsPilot, // damage
+ dpsTitan, // damageHeavyArmor
+ smokescreen.damageInnerRadius, // innerRadius
+ smokescreen.damageOuterRadius, // outerRadius
+ SF_ENVEXPLOSION_MASK_BRUSHONLY, // flags
+ 0.0, // distanceFromAttacker
+ 0.0, // explosionForce
+ DF_ELECTRICAL | DF_NO_HITBEEP, // scriptDamageFlags
+ smokescreen.damageSource ) // scriptDamageSourceIdentifier
+
+ wait tickRate
+ }
+}
+
+entity function Smokescreen_CreateTraceBlockerVol( SmokescreenStruct smokescreen, SmokescreenFXStruct fxInfo )
+{
+ entity traceBlockerVol = CreateEntity( "trace_volume" )
+ traceBlockerVol.kv.targetname = UniqueString( "smokescreen_traceblocker_vol" )
+ traceBlockerVol.kv.origin = fxInfo.center
+ traceBlockerVol.kv.angles = smokescreen.angles
+ DispatchSpawn( traceBlockerVol )
+ traceBlockerVol.SetBox( fxInfo.mins * 0.9, fxInfo.maxs * 0.9 )
+
+#if DEV
+ if ( SMOKESCREEN_DEBUG )
+ DrawAngledBox( fxInfo.center, smokescreen.angles, fxInfo.mins, fxInfo.maxs, 255, 0, 0, true, smokescreen.lifetime - 0.6 )
+#endif
+
+ return traceBlockerVol
+}
+
+array<entity> function SmokescreenFX( SmokescreenStruct smokescreen, SmokescreenFXStruct fxInfo )
+{
+ array<entity> fxEntities
+
+ foreach ( position in fxInfo.fxWorldPositions )
+ {
+#if DEV
+ if ( SMOKESCREEN_DEBUG )
+ DebugDrawCircle( position, <0.0, 0.0, 0.0>, smokescreen.fxXYRadius, 0, 0, 255, true, smokescreen.lifetime )
+#endif
+ int fxID = GetParticleSystemIndex( smokescreen.smokescreenFX )
+ vector angles = smokescreen.fxUseWeaponOrProjectileAngles ? smokescreen.weaponOrProjectile.GetAngles() : <0.0, 0.0, 0.0>
+ entity fxEnt = StartParticleEffectInWorld_ReturnEntity( fxID, position, angles )
+ float fxLife = smokescreen.lifetime
+
+ EffectSetControlPointVector( fxEnt, 1, <fxLife, 0.0, 0.0> )
+
+ if ( !smokescreen.shouldHibernate )
+ fxEnt.DisableHibernation()
+
+ fxEntities.append( fxEnt )
+ }
+
+ return fxEntities
+}
+
+void function DestroySmokescreen( SmokescreenStruct smokescreen, float lifetime, SmokescreenFXStruct fxInfo, entity traceBlocker, array<entity> fxEntities )
+{
+ float timeToWait = 0.0
+
+ timeToWait = max( lifetime - 0.5, 0.0 )
+
+ wait( timeToWait )
+ if ( IsValid( traceBlocker ) )
+ traceBlocker.Destroy()
+ file.allSmokescreenFX.fastremovebyvalue( fxInfo )
+
+ StopSoundAtPosition( fxInfo.center, smokescreen.deploySound1p )
+ StopSoundAtPosition( fxInfo.center, smokescreen.deploySound3p )
+
+ if ( IsValid( smokescreen.attacker ) && smokescreen.attacker.IsPlayer() )
+ {
+ if ( smokescreen.stopSound3p != "" )
+ EmitSoundAtPositionExceptToPlayer( TEAM_ANY, fxInfo.center, smokescreen.attacker, smokescreen.stopSound3p )
+
+ if ( smokescreen.stopSound1p != "" )
+ EmitSoundAtPositionOnlyToPlayer( TEAM_ANY, fxInfo.center, smokescreen.attacker, smokescreen.stopSound1p)
+ }
+ else
+ {
+ if ( smokescreen.stopSound3p != "" )
+ EmitSoundAtPosition( TEAM_ANY, fxInfo.center, smokescreen.stopSound3p )
+ }
+
+ timeToWait = max( ( lifetime + 0.1 ) - timeToWait, 0.0 )
+ wait( timeToWait )
+
+ foreach ( fxEnt in fxEntities )
+ {
+ if ( IsValid( fxEnt ) )
+ fxEnt.Destroy()
+ }
+}
+
+bool function IsOriginTouchingSmokescreen( vector origin, int teamToIgnore = TEAM_UNASSIGNED )
+{
+ foreach ( fxInfo in file.allSmokescreenFX )
+ {
+ if ( teamToIgnore == fxInfo.ownerTeam )
+ continue
+
+ if ( DistanceSqr( origin, fxInfo.center ) < fxInfo.radius * fxInfo.radius )
+ return true
+ }
+
+ return false
+}
+
+bool function IsRayTouchingSmokescreen( vector rayStart, vector rayEnd, int teamToIgnore = TEAM_UNASSIGNED )
+{
+ foreach ( fxInfo in file.allSmokescreenFX )
+ {
+ if ( teamToIgnore == fxInfo.ownerTeam )
+ continue
+
+ if ( IntersectRayWithSphere( rayStart, rayEnd, fxInfo.center, fxInfo.radius ).result )
+ return true
+ }
+
+ return false
+}
+
+#if SERVER
+void function TitanElectricSmoke_DamagedPlayerOrNPC( entity ent, var damageInfo )
+{
+ if ( !IsAlive( ent ) )
+ return
+
+ entity attacker = DamageInfo_GetAttacker( damageInfo )
+
+ if ( ent.GetTeam() == attacker.GetTeam() )
+ {
+ DamageInfo_SetDamage( damageInfo, 0 )
+ return
+ }
+
+ PlayDamageSounds( ent, attacker, ELECTRIC_SMOKESCREEN_SFX_DAMAGE_TITAN_1P, ELECTRIC_SMOKESCREEN_SFX_DAMAGE_TITAN_3P, ELECTRIC_SMOKESCREEN_SFX_DAMAGE_PILOT_1P, ELECTRIC_SMOKESCREEN_SFX_DAMAGE_PILOT_3P )
+}
+
+void function GrenadeElectricSmoke_DamagedPlayerOrNPC( entity ent, var damageInfo )
+{
+ if ( !IsAlive( ent ) )
+ return
+
+ entity attacker = DamageInfo_GetAttacker( damageInfo )
+
+ PlayDamageSounds( ent, attacker, ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_TITAN_1P, ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_TITAN_3P, ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_PILOT_1P, ELECTRIC_SMOKE_GRENADE_SFX_DAMAGE_PILOT_3P )
+}
+
+void function PlayDamageSounds( entity ent, entity attacker, string titan1P_SFX, string titan3P_SFX, string pilot1P_SFX, string pilot3P_SFX )
+{
+ float currentTime = Time()
+
+ if ( !( ent in file.nextSmokeSoundTime ) )
+ {
+ if ( ent.IsPlayer() )
+ file.nextSmokeSoundTime[ ent ] <- currentTime
+ else
+ file.nextSmokeSoundTime[ ent ] <- currentTime + RandomFloat( 0.5 )
+ }
+
+ if ( file.nextSmokeSoundTime[ ent ] <= currentTime )
+ {
+ if ( ent.IsPlayer() )
+ {
+ if ( ent.IsTitan() )
+ {
+ EmitSoundOnEntityExceptToPlayer( ent, ent, titan3P_SFX )
+ EmitSoundOnEntityOnlyToPlayer( ent, ent, titan1P_SFX )
+ file.nextSmokeSoundTime[ ent ] = currentTime + RandomFloatRange( 0.75, 1.25 )
+ }
+ else
+ {
+ EmitSoundOnEntityExceptToPlayer( ent, ent, pilot3P_SFX )
+ EmitSoundOnEntityOnlyToPlayer( ent, ent, pilot1P_SFX )
+ }
+
+ if ( IsValid( attacker ) && attacker.IsPlayer() )
+ EmitSoundOnEntityOnlyToPlayer( attacker, attacker, "Player.Hitbeep" )
+ }
+ else
+ {
+ if ( ent.IsTitan() )
+ EmitSoundOnEntity( ent, titan3P_SFX )
+ else if ( IsHumanSized( ent ) )
+ EmitSoundOnEntity( ent, pilot3P_SFX )
+ }
+
+ file.nextSmokeSoundTime[ ent ] = currentTime + RandomFloatRange( 0.75, 1.25 )
+ }
+}
+#endif \ No newline at end of file