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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
commit | 9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch) | |
tree | 4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/scripts/vscripts/rodeo/_rodeo.gnut | |
parent | 27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff) | |
download | NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip |
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/rodeo/_rodeo.gnut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/rodeo/_rodeo.gnut | 545 |
1 files changed, 0 insertions, 545 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/rodeo/_rodeo.gnut b/Northstar.CustomServers/scripts/vscripts/rodeo/_rodeo.gnut deleted file mode 100644 index 72ff58b7..00000000 --- a/Northstar.CustomServers/scripts/vscripts/rodeo/_rodeo.gnut +++ /dev/null @@ -1,545 +0,0 @@ -untyped - -global function Rodeo_Init - -global function CodeCallback_StartRodeo -global function CodeCallback_ForceEndRodeo -global function CodeCallback_EmbarkTitan -global function CodeCallback_EmbarkTitanFromGrapple - -global function PlayerBeginsRodeo -global function WatchForPlayerJumpingOffRodeo -global function PlayerJumpsOffRodeoTarget -global function PlayerClimbsIntoRodeoPosition -global function rodeodebug - -//----------------------------------------------------------------------------- -// _rodeo.nut -// -// The central location for rodeo, mostly a place to put code callbacks that -// then call other things in other files based on the thing being rodeod. -// -//----------------------------------------------------------------------------- -// -// HOW TO ADD A NEW RODEO TYPE -// -// Create a new file for the rodeo type like _rodeo_prowler.nut and: -// Implement "IsValid_NEWTYPE_RodeoTarget()" -// Implement "GetRodeoPackage_RIDER_to_NEWTYPE_()" -// Implement "_RIDER_Begins_NEWTYPE_Rodeo()" -// Implement "_RIDER_LerpsInto_NEWTYPE_Rodeo()" -// -// _RIDER_ is the rodeo rider type like "Player" or "Prowler" -// _NEWTYPE_ is the new kind of rodeo target like "SuperSpectre" or "Drone" -// -// In _rodeo_shared.nut: -// IncludeFile() the NEWTYPE file -// Add a hook for NEWTYPE in CodeCallback_OnRodeoAttach() -// Add a hook for NEWTYPE in CodeCallback_IsValidRodeoTarget() -// Add a hook for NEWTYPE in GetRodeoPackage() if needed -// -//----------------------------------------------------------------------------- - -function Rodeo_Init() -{ - RodeoShared_Init() - RodeoTitan_Init() - RegisterSignal( "RodeoPointOfNoReturn" ) - AddCallback_OnTitanDoomed( OnTitanDoomed_Rodeo ) -} - - -void function CodeCallback_EmbarkTitan( entity player, entity titan ) -{ - if ( player.Lunge_IsActive() && (titan == player.Lunge_GetTargetEntity()) ) - { - if ( PlayerCanImmediatelyEmbarkTitan( player, titan ) ) - { - table embarkDirection = expect table( FindBestEmbark( player, titan ) ) - thread PlayerEmbarksTitan( player, titan, embarkDirection ) - } - } -} - -bool function CodeCallback_EmbarkTitanFromGrapple( entity player, entity titan ) -{ - Assert( player.IsHuman() ) - Assert( titan.IsTitan() ) - - if ( !PlayerCanEmbarkIntoTitan( player, titan ) ) - return false - - table ornull embarkDirection = expect table ornull( FindBestEmbark( player, titan, false ) ) - if ( !embarkDirection ) - return false - - expect table( embarkDirection ) - thread PlayerEmbarksTitan( player, titan, embarkDirection ) - - return true -} - - -void function CodeCallback_StartRodeo( entity player, entity rodeoTarget ) -{ - if ( IsMenuLevel() ) - return - - // Review: Good to remove? - if ( GetBugReproNum() == 7205 ) - { - thread RodeoTest( player, rodeoTarget ) - return - } - - thread PlayerBeginsRodeo( player, player.p.rodeoPackage, rodeoTarget ) -} - - -void function CodeCallback_ForceEndRodeo( entity player ) -{ - ForceEndRodeo( player ) -} - -void function ForceEndRodeo( entity player ) -{ - player.Signal( "RodeoOver" ) -} - - -function RodeoTest( player, rodeoTarget ) -{ - player.SetParent( rodeoTarget, "RODEO", false, 1 ) - wait 5 - player.ClearParent() - Rodeo_Detach( player ) -} - -function PlayerBeginsRodeo( entity player, RodeoPackageStruct rodeoPackage, entity rodeoTarget ) -{ - Assert( player.GetParent() == null ) - player.Lunge_ClearTarget() - - Assert( IsValid( player ) ) - Assert( IsValid( rodeoTarget ) ) - Assert( !player.IsTitan() ) - - if ( rodeoTarget.IsTitan() ) - PlayerBeginsTitanRodeo( player, rodeoPackage, rodeoTarget ) - else - PlayerBeginsNPCRodeo( player, rodeoPackage, rodeoTarget ) //Not tested very well since non-Titan Rodeo never really became a thing. Should work thought -} - -function PlayerBeginsNPCRodeo( entity player, RodeoPackageStruct rodeoPackage, entity rodeoTarget ) -{ - bool sameTeam = player.GetTeam() == rodeoTarget.GetTeam() - bool playerWasEjecting = player.p.pilotEjecting // have to store this off here because the "RodeoStarted" signal below ends eject, so it will be too late to check it in actual rodeo function - - player.Signal( "RodeoStarted" ) - - OnThreadEnd( - function () : ( player, rodeoTarget ) - { - RodeoPackageStruct rodeoPackage = player.p.rodeoPackage - - entity newRodeoTarget = rodeoTarget - if ( IsValid( player ) ) - { - player.Signal( "RodeoOver" ) - - // Added via AddCallback_OnRodeoEnded - foreach ( callbackFunc in level.onRodeoEndedCallbacks ) //TODO: Remove this! - { - callbackFunc( player ) - } - - // show name of the pilot again - player.SetNameVisibleToFriendly( true ) - player.SetNameVisibleToEnemy( true ) - - ClearPlayerAnimViewEntity( player ) - - // blend out the clear anim view entity - player.AnimViewEntity_SetLerpOutTime( 0.4 ) - - player.ClearParent() - player.Anim_Stop() - player.SetOneHandedWeaponUsageOff() - player.SetTitanSoulBeingRodeoed( null ) - player.UnforceStand() - player.kv.PassDamageToParent = false - player.TouchGround() // so you can double jump off - - StopSoundOnEntity( player, rodeoPackage.cockpitSound ) - StopSoundOnEntity( player, rodeoPackage.worldSound ) - - if ( Rodeo_IsAttached( player ) ) - { - Rodeo_Detach( player ) - } - - if ( IsAlive( player ) ) - { - int attachIndex = newRodeoTarget.LookupAttachment( rodeoPackage.attachPoint ) - vector startPos = newRodeoTarget.GetAttachmentOrigin( attachIndex ) - - if ( !PlayerCanTeleportHere( player, startPos, newRodeoTarget ) ) - { - startPos = newRodeoTarget.GetOrigin() - if ( !PlayerCanTeleportHere( player, startPos, newRodeoTarget ) ) - startPos = player.GetOrigin() - } - - thread PlayerJumpsOffRodeoTarget( player, newRodeoTarget, startPos ) - } - } - } - ) - - rodeoTarget.EndSignal( "OnDestroy" ) - player.EndSignal( "OnDeath" ) - player.EndSignal( "RodeoOver" ) - - string rodeoTargetType = rodeoPackage.rodeoTargetType - - thread WatchForPlayerJumpingOffRodeo( player ) - - player.SetNameVisibleToFriendly( false ) // hide name of the pilot while he is rodeoing - player.SetNameVisibleToEnemy( false ) - player.ForceStand() - HolsterAndDisableWeapons( player ) - player.SetOneHandedWeaponUsageOn() - player.TouchGround() // so you can double jump off - - waitthread PlayerClimbsIntoRodeoPosition( player, rodeoTarget, rodeoPackage, playerWasEjecting ) - - #if FACTION_DIALOGUE_ENABLED - if ( !sameTeam ) - PlayFactionDialogueToPlayer( "kc_rodeo", player ) - #endif - - // Go straight into idle animations - FirstPersonSequenceStruct sequence - sequence.thirdPersonAnimIdle = GetAnimFromAlias( rodeoTargetType, "pt_rodeo_panel_aim_idle" ) - sequence.firstPersonAnimIdle = GetAnimFromAlias( rodeoTargetType, "ptpov_rodeo_panel_aim_idle" ) - - if ( !rodeoPackage.useAttachAngles ) - player.Anim_IgnoreParentRotation( true ) - - sequence.useAnimatedRefAttachment = true - - thread FirstPersonSequence( sequence, player, rodeoTarget ) - - if ( sameTeam ) - { - player.GetFirstPersonProxy().HideFirstPersonProxy() - OpenViewCone( player ) - } - else - { - PlayerRodeoViewCone( player, rodeoTargetType ) // TODO: Add air_drone and make enum in this func() - } - - // look! he rodeoed! - thread AIChatter( "aichat_rodeo_cheer", player.GetTeam(), player.GetOrigin() ) - - Rodeo_OnFinishClimbOnAnimation( player ) // This is to let code know the player has finished climbing on the rodeo and ready to fire - - if ( sameTeam ) - { - player.PlayerCone_Disable() - player.EnableWorldSpacePlayerEyeAngles() - } - - DeployAndEnableWeapons( player ) - - WaitForever() -} - -void function PlayerClimbsIntoRodeoPosition( entity player, entity rodeoTarget, RodeoPackageStruct rodeoPackage, bool playerWasEjecting = false ) //TODO: Rename this function since new style rodeo anims have climbing as part of the anim -{ - player.EndSignal( "OnDeath" ) - - - // The only thing that should have a soul is titans now. Legacy. Can't remove without major code feature work. - entity soul - if ( rodeoTarget.IsTitan() ) - { - soul = rodeoTarget.GetTitanSoul() - soul.EndSignal( "OnTitanDeath" ) - soul.EndSignal( "OnDestroy" ) - } - else - { - rodeoTarget.EndSignal( "OnTitanDeath" ) - rodeoTarget.EndSignal( "OnDestroy" ) - } - - FirstPersonSequenceStruct sequence - sequence.attachment = rodeoPackage.attachPoint - SetRodeoAnimsFromPackage( sequence, rodeoPackage ) - - switch ( rodeoPackage.method ) - { - case RODEO_APPROACH_FALLING_FROM_ABOVE: - table animStartPos = player.Anim_GetStartForRefEntity_Old( sequence.thirdPersonAnim, rodeoTarget, rodeoPackage.attachPoint ) - float dist = Distance( player.GetOrigin(), animStartPos.origin ) - float speed = Length( player.GetVelocity() ) - float fallTime = dist / speed - fallTime *= 0.95 - - sequence.blendTime = clamp( fallTime, 0.4, 1 ) - - break - - case RODEO_APPROACH_JUMP_ON: - sequence.blendTime = 0.6 - break - - default: - Assert( 0, "Unhandled rodeo method " + rodeoPackage.method ) - } - - if ( !PlayerHasPassive( player, ePassives.PAS_STEALTH_MOVEMENT ) ) - EmitDifferentSoundsOnEntityForPlayerAndWorld( rodeoPackage.cockpitSound, rodeoPackage.worldSound, player, rodeoTarget ) - - string titanType - - // Titans only - if ( IsValid( soul ) ) - { - if ( !( player in soul.rodeoRiderTracker ) ) - { - soul.rodeoRiderTracker[ player ] <- true - if ( rodeoTarget.GetTeam() == player.GetTeam() ) - { - AddPlayerScore( player, "HitchRide" ) - AddPlayerScore( rodeoTarget, "GiveRide" ) - } - else - { - AddPlayerScore( player, "RodeoEnemyTitan" ) - - #if HAS_STATS - UpdatePlayerStat( player, "misc_stats", "rodeos" ) - - if ( playerWasEjecting ) - UpdatePlayerStat( player, "misc_stats", "rodeosFromEject" ) - #endif - - #if SERVER && MP - PIN_AddToPlayerCountStat( player, "rodeos" ) - if ( rodeoTarget.IsPlayer() ) - PIN_AddToPlayerCountStat( rodeoTarget, "rodeo_receives" ) - #endif - } - } - - titanType = GetSoulTitanSubClass( soul ) - } - - MessageToPlayer( player, eEventNotifications.Rodeo_HideBatteryHint ) - - float time = player.GetSequenceDuration( sequence.thirdPersonAnim ) - - if ( !rodeoPackage.useAttachAngles ) - player.Anim_IgnoreParentRotation( true ) - - thread FirstPersonSequence( sequence, player, rodeoTarget ) - wait time -} - -void function WatchForPlayerJumpingOffRodeo( entity player ) -{ - player.EndSignal( "OnDeath" ) - player.EndSignal( "RodeoOver" ) - player.EndSignal( "RodeoPointOfNoReturn" ) - - wait 0.6 // debounce so you dont accihop - - AddButtonPressedPlayerInputCallback( player, IN_JUMP, ForceEndRodeo ) - - OnThreadEnd( - function() : ( player ) - { - //RodeoOver is signalled at the end of PlayerBeginsRodeo, so even if Rodeo ends via the Titan disconnecting etc this will run - RemoveButtonPressedPlayerInputCallback( player, IN_JUMP, ForceEndRodeo ) - } - ) - - WaitForever() -} - - -void function PlayerJumpsOffRodeoTarget( entity player, entity rodeoTarget, vector startPos ) -{ - #if DEV - if ( GetDebugRodeoPrint() ) - printt( "PlayerJumpsOffRodeoTarget, playerPos: " + player.GetOrigin() + " playerAngles: " + player.GetAngles() + " rodeoTargetPos: " + rodeoTarget.GetOrigin() + " rodeoTargetAngles: " + rodeoTarget.GetAngles() + ", startPos: " + startPos ) - #endif - - // ejected, or rip off battery, etc. Those adjust velocity for the rodeo player anyway, so don't do any more adjustments for them. - if ( player.p.rodeoShouldAdjustJumpOffVelocity == false ) - return - - if ( !IsValid( rodeoTarget ) ) - { - PutEntityInSafeSpot( player, null, null, startPos, player.GetOrigin() ) - - #if DEV - if ( GetDebugRodeoPrint() ) - printt( "PlayerJumpsOffRodeoTarget, playerPos after PutEntityInSafeSpot, !ISValid(rodeoTarget): " + player.GetOrigin() ) - #endif - return - } - - PutEntityInSafeSpot( player, rodeoTarget, null, startPos, player.GetOrigin() ) - #if DEV - if ( GetDebugRodeoPrint() ) - printt( "PlayerJumpsOffRodeoTarget, playerPos after PutEntityInSafeSpot, rodeoTarget valid: " + player.GetOrigin() ) - #endif - - EmitDifferentSoundsOnEntityForPlayerAndWorld( "Rodeo_Jump_Off_Interior", "Rodeo_Jump_Off", player, rodeoTarget ) - - vector forward = player.GetViewForward() - vector right = player.GetViewRight() - - forward.z = 0 - right.z = 0 - - // map the player's controls to his angles, and add that velocity - float xAxis = player.GetInputAxisRight() - float yAxis = player.GetInputAxisForward() - - vector velocity - if ( fabs( xAxis ) < 0.2 && fabs( yAxis ) < 0.2 ) - { - // no press = back press - velocity = Vector(0,0,0) - } - else - { - vector forwardVec = forward * yAxis - vector rightVec = right * xAxis - vector directionVec = ( rightVec + forwardVec ) - - //printt( "ForwardVec: " + forwardVec + ", rightVec: " + rightVec + ", directionVec :" + directionVec + ", directionVec scaled: " + (directionVec * 350 ) ) // for bug 123013 - - float speed = 350 - velocity = directionVec * speed - } - - // IMPORTANT: Don't give boost pilots too much vertical or they go sky high - if ( player.GetPlayerSettingsField( "boostEnabled" ).tointeger() > 0 ) - velocity += Vector(0,0,200) - else - velocity += Vector(0,0,390 ) - - //printt( "Setting velocity to: " + velocity ) // for bug 123013 - - player.SetVelocity( velocity ) - player.JumpedOffRodeo() -} - -void function rodeodebug() -{ - // console command for forcing rodeo amongst 2 players - thread makerodeothread() -} - -void function makerodeothread() -{ - array<entity> players = GetPlayerArray() - vector titanOrg - bool titanOrgSet = false - entity titan, pilot - - for ( int i = players.len() - 1; i >= 0; i-- ) - { - entity player = players[i] - - if ( player.IsTitan() ) - { - titan = player - } - else - { - pilot = player - } - } - - if ( !titan ) - { - for ( int i = players.len() - 1; i >= 0; i-- ) - { - entity player = players[i] - - if ( !player.IsTitan() ) - { - player.SetPlayerSettings( "titan_atlas" ) - titan = player - break - } - } - } - else - if ( !pilot ) - { - for ( int i = players.len() - 1; i >= 0; i-- ) - { - entity player = players[i] - - if ( player.IsTitan() ) - { - thread TitanEjectPlayer( player ) - wait 1.5 - pilot = player - break - } - } - } - - for ( int i = players.len() - 1; i >= 0; i-- ) - { - entity player = players[i] - - if ( player.IsTitan() ) - { - titanOrg = player.GetOrigin() - titanOrgSet = true - } - } - - if ( !titanOrgSet ) - return - - for ( int i = players.len() - 1; i >= 0; i-- ) - { - entity player = players[i] - - if ( !player.IsTitan() ) - { - vector angles = titan.GetAngles() - vector forward = AnglesToForward( angles ) - titanOrg += forward * -100 - titanOrg.z += 500 - angles.x = 30 - player.SetAngles( angles ) - player.SetOrigin( titanOrg ) - player.SetVelocity( Vector(0,0,0) ) - break - } - } -} - -void function OnTitanDoomed_Rodeo( entity titan, var damageInfo ) -{ - if ( !IsAlive( titan ) ) - return - - entity rodeoPilot = GetRodeoPilot( titan ) - if ( !IsValid( rodeoPilot ) ) - return - - Remote_CallFunction_NonReplay( rodeoPilot, "ServerCallback_UpdateRodeoRiderHud" ) -}
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