aboutsummaryrefslogtreecommitdiff
path: root/Northstar.CustomServers/scripts/vscripts/mp/levels
diff options
context:
space:
mode:
authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-29 23:52:45 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-29 23:52:45 +0100
commit53194543e43f8a645ba83ddb464028ba0c3b9d70 (patch)
treebee4f045e4e0dba4ca07fef04e2600b2c897c3c1 /Northstar.CustomServers/scripts/vscripts/mp/levels
parent31c8a052e8f3cdccedb7f6f8d2bd11678189001a (diff)
downloadNorthstarMods-53194543e43f8a645ba83ddb464028ba0c3b9d70.tar.gz
NorthstarMods-53194543e43f8a645ba83ddb464028ba0c3b9d70.zip
fix lts spawn bugs and some crashes
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/mp/levels')
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/levels/mp_angel_city.nut18
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/levels/mp_black_water_canal.nut20
-rw-r--r--Northstar.CustomServers/scripts/vscripts/mp/levels/mp_grave.nut20
3 files changed, 55 insertions, 3 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_angel_city.nut b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_angel_city.nut
index 3a5b637f..68b49ad5 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_angel_city.nut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_angel_city.nut
@@ -1,11 +1,27 @@
global function CodeCallback_MapInit
void function CodeCallback_MapInit()
-{
+{
Evac_AddLocation( < 2527.889893, -2865.360107, 753.002991 >, < 0, -80.54, 0 > )
Evac_AddLocation( < 1253.530029, -554.075012, 811.125 >, < 0, 180, 0 > )
Evac_AddLocation( < 2446.989990, 809.364014, 576.0 >, < 0, 90.253, 0 > )
Evac_AddLocation( < -2027.430054, 960.395020, 609.007996 >, < 0, 179.604, 0 > )
Evac_SetSpacePosition( < -1700, -5500, -7600 >, < -3.620642, 270.307129, 0 > )
+
+ // todo: also we need to change the powerup spawns on this map, they use a version from an older patch
+
+ // there are some really busted titan startspawns that are on the fucking other side of the map from where they should be, so we remove them
+ AddSpawnCallback( "info_spawnpoint_titan_start", TrimBadTitanStartSpawns )
+}
+
+void function TrimBadTitanStartSpawns( entity spawn )
+{
+ if ( spawn.GetTeam() == TEAM_MILITIA )
+ return // mil spawns are fine on this map
+
+ vector comparisonOrigin = < 2281.39, -3333.06, 200.031 >
+
+ if ( Distance2D( spawn.GetOrigin(), comparisonOrigin ) >= 2000.0 )
+ spawn.Destroy()
} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_black_water_canal.nut b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_black_water_canal.nut
index 37b89169..2e35417f 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_black_water_canal.nut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_black_water_canal.nut
@@ -1 +1,19 @@
-//fuck \ No newline at end of file
+global function CodeCallback_MapInit
+
+void function CodeCallback_MapInit()
+{
+ // there are some really busted titan startspawns that are on the fucking other side of the map from where they should be, so we remove them
+ AddSpawnCallback( "info_spawnpoint_titan_start", TrimBadTitanStartSpawns )
+}
+
+void function TrimBadTitanStartSpawns( entity spawn )
+{
+ vector comparisonOrigin
+ if ( spawn.GetTeam() == TEAM_IMC )
+ comparisonOrigin = < 160.625, 4748.13, -251.447 >
+ else
+ comparisonOrigin = < 1087.13, -4914.88, -199.969 >
+
+ if ( Distance2D( spawn.GetOrigin(), comparisonOrigin ) >= 1000.0)
+ spawn.Destroy()
+} \ No newline at end of file
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_grave.nut b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_grave.nut
index 37b89169..f4b48f6d 100644
--- a/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_grave.nut
+++ b/Northstar.CustomServers/scripts/vscripts/mp/levels/mp_grave.nut
@@ -1 +1,19 @@
-//fuck \ No newline at end of file
+global function CodeCallback_MapInit
+
+void function CodeCallback_MapInit()
+{
+ // there are some really busted titan startspawns that are on the fucking other side of the map from where they should be, so we remove them
+ AddSpawnCallback( "info_spawnpoint_titan_start", TrimBadTitanStartSpawns )
+}
+
+void function TrimBadTitanStartSpawns( entity spawn )
+{
+ vector comparisonOrigin
+ if ( spawn.GetTeam() == TEAM_IMC )
+ comparisonOrigin = < -2144, -4944, 1999.7 >
+ else
+ comparisonOrigin = < 11026.8, -5163.18, 1885.64 >
+
+ if ( Distance2D( spawn.GetOrigin(), comparisonOrigin ) >= 2000.0 )
+ spawn.Destroy()
+} \ No newline at end of file