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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-22 14:30:49 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-22 14:30:49 +0100 |
commit | 207facbc402f5639cbcd31f079214351ef605cf2 (patch) | |
tree | 4710b2a88dd64f3dfea1609d31a5de9141640951 /Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_no_intro.gnut | |
parent | c2d438568df6d98cf731807e30eaa7da31e5ea52 (diff) | |
download | NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip |
initial commit after moving to new repo
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_no_intro.gnut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_no_intro.gnut | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_no_intro.gnut b/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_no_intro.gnut new file mode 100644 index 000000000..50e9e9a07 --- /dev/null +++ b/Northstar.CustomServers/scripts/vscripts/mp/_classic_mp_no_intro.gnut @@ -0,0 +1,46 @@ +untyped + +global function ClassicMP_DefaultNoIntro_Setup +global const float NOINTRO_INTRO_LENGTH = 10.0 + +void function ClassicMP_DefaultNoIntro_Setup() +{ + AddCallback_OnClientConnected( ClassicMP_DefaultNoIntro_SpawnPlayer ) + AddCallback_GameStateEnter( eGameState.Prematch, ClassicMP_DefaultNoIntro_Start ) +} + +void function ClassicMP_DefaultNoIntro_Start() +{ + ClassicMP_OnIntroStarted() + + foreach ( entity player in GetPlayerArray() ) + thread ClassicMP_DefaultNoIntro_SpawnPlayer( player ) + + wait NOINTRO_INTRO_LENGTH + + foreach ( entity player in GetPlayerArray() ) + { + player.UnfreezeControlsOnServer() + RemoveCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING ) + TryGameModeAnnouncement( player ) + } + + ClassicMP_OnIntroFinished() +} + +void function ClassicMP_DefaultNoIntro_SpawnPlayer( entity player ) +{ + if ( GetGameState() != eGameState.Prematch ) + return + + if ( IsAlive( player ) ) + { + player.Die() + WaitFrame() + } + + RespawnAsPilot( player ) + player.FreezeControlsOnServer() + AddCinematicFlag( player, CE_FLAG_CLASSIC_MP_SPAWNING ) + ScreenFadeFromBlack( player, 0.5, 0.5 ) +}
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