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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-23 05:06:17 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-23 05:06:17 +0100 |
commit | 8d4c71f7779120298773c9232dcdaa0fa0063786 (patch) | |
tree | ba87b4e511de66161faabd7ba8ffa3efcab08974 /Northstar.CustomServers/scripts/vscripts/mp/_base_gametype_mp.gnut | |
parent | 207facbc402f5639cbcd31f079214351ef605cf2 (diff) | |
download | NorthstarMods-8d4c71f7779120298773c9232dcdaa0fa0063786.tar.gz NorthstarMods-8d4c71f7779120298773c9232dcdaa0fa0063786.zip |
lts and powerup rewrite, more gamestate changes
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/mp/_base_gametype_mp.gnut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/mp/_base_gametype_mp.gnut | 27 |
1 files changed, 14 insertions, 13 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/scripts/vscripts/mp/_base_gametype_mp.gnut index 244d323ea..8069b4a57 100644 --- a/Northstar.CustomServers/scripts/vscripts/mp/_base_gametype_mp.gnut +++ b/Northstar.CustomServers/scripts/vscripts/mp/_base_gametype_mp.gnut @@ -12,6 +12,7 @@ global function TryGameModeAnnouncement global function SetKillcamsEnabled global function KillcamsEnabled +global function SetPlayerDeathsHidden global function ShouldEntTakeDamage_SPMP global function GetTitanBuildTime @@ -19,6 +20,7 @@ global function TitanPlayerHotDropsIntoLevel struct { bool killcamsEnabled = true + bool playerDeathsHidden = false entity intermissionCamera array<entity> specCams @@ -148,6 +150,10 @@ void function CodeCallback_OnClientConnectionCompleted( entity player ) PlayCurrentTeamMusicEventsOnPlayer( player ) SetCurrentTeamObjectiveForPlayer( player ) + entity skycam = GetEnt( "skybox_cam_level" ) + if ( skycam != null ) + player.SetSkyCamera( skycam ) + FinishClientScriptInitialization( player ) // Added via AddCallback_OnClientConnected @@ -304,7 +310,8 @@ void function PostDeathThread_MP( entity player, var damageInfo ) // based on ga player.SetObserverTarget( null ) } - Remote_CallFunction_NonReplay( player, "ServerCallback_YouDied", attacker.GetEncodedEHandle(), GetHealthFrac( attacker ), methodOfDeath ) + if ( !file.playerDeathsHidden ) + Remote_CallFunction_NonReplay( player, "ServerCallback_YouDied", attacker.GetEncodedEHandle(), GetHealthFrac( attacker ), methodOfDeath ) float deathcamLength = GetDeathCamLength( player ) wait deathcamLength @@ -385,15 +392,6 @@ void function EndReplayOnTime( entity player, float replayLength ) void function DecideRespawnPlayer( entity player ) { // this isn't even used atm, could likely be removed if some vanilla code didn't rely on it - - Assert( IsValid( player ), player + " is invalid!!" ) - Assert( !IsAlive( player ), player + " is already alive" ) - Assert( player.hasConnected, player + "isn't connected" ) - - if ( GetClassicMPMode() && GetGameState() < eGameState.Playing ) - return // let intro functions handle spawning if we're in classicmp and not spawned yet - - } void function RespawnAsPilot( entity player, bool manualPosition = false ) @@ -437,7 +435,7 @@ void function RespawnAsTitan( entity player, bool manualPosition = false ) vector xyOffset = RotateAroundOrigin2D( < 44, 0, 520 >, < 0, 0, 0 >, spawnpoint.GetAngles().y ) camera.SetLocalOrigin( xyOffset ) - camera.SetLocalAngles( < camera.GetAngles().x, spawnpoint.GetAngles().y, camera.GetAngles().z > ) + camera.SetLocalAngles( < camera.GetAngles().x, spawnpoint.GetAngles().y, camera.GetAngles().z > ) // this straight up just does not work lol camera.Fire( "Enable", "!activator", 0, player ) waitthread TitanHotDrop( titan, "at_hotdrop_01", spawnpoint.GetOrigin(), spawnpoint.GetAngles(), player, camera ) // do hotdrop anim @@ -474,7 +472,6 @@ void function PlayerBecomesSpectator( entity player ) foreach( entity cam in file.specCams ) targets.append( cam ) - array<entity> targetPlayers if ( IsFFAGame() ) targetPlayers = GetPlayerArray_Alive() @@ -566,9 +563,13 @@ bool function KillcamsEnabled() return file.killcamsEnabled } -// stuff to change later +void function SetPlayerDeathsHidden( bool hidden ) +{ + file.playerDeathsHidden = hidden +} +// stuff to change later bool function ShouldEntTakeDamage_SPMP( entity ent, var damageInfo ) { |