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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
commit207facbc402f5639cbcd31f079214351ef605cf2 (patch)
tree4710b2a88dd64f3dfea1609d31a5de9141640951 /Northstar.CustomServers/scripts/vscripts/melee/_melee.gnut
parentc2d438568df6d98cf731807e30eaa7da31e5ea52 (diff)
downloadNorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz
NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip
initial commit after moving to new repo
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/melee/_melee.gnut')
-rw-r--r--Northstar.CustomServers/scripts/vscripts/melee/_melee.gnut89
1 files changed, 89 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/melee/_melee.gnut b/Northstar.CustomServers/scripts/vscripts/melee/_melee.gnut
new file mode 100644
index 00000000..035caf9e
--- /dev/null
+++ b/Northstar.CustomServers/scripts/vscripts/melee/_melee.gnut
@@ -0,0 +1,89 @@
+global function Melee_Init
+
+//global function CodeCallback_NPCMeleeChargedPlayerOrNPC
+global function CodeCallback_OnMeleeKilled
+global function EnablePlantingOnEntity
+
+void function Melee_Init()
+{
+ MeleeShared_Init()
+}
+
+//File is pretty sparse for now. In all honesty a lot of existing functionality in _melee_shared should
+//belong here instead, but we'll wait until we try to do prediction (which requires running the same code
+//on client and server) before we try to split up functionality in the different script files any better.
+
+/*
+void function CodeCallback_NPCMeleeChargedPlayerOrNPC( entity ent, var damageInfo )
+{
+ vector damageForce = DamageInfo_GetDamageForce( damageInfo )
+
+ if ( DamageInfo_GetDamage( damageInfo ) > 0 )
+ {
+ vector dmgVelocity = damageForce
+ dmgVelocity.z *= 0.25
+
+ const float maxAdditionalVelocity = 1200.0
+ if ( LengthSqr( dmgVelocity ) > ( maxAdditionalVelocity * maxAdditionalVelocity ) )
+ {
+ dmgVelocity = Normalize( dmgVelocity )
+ dmgVelocity *= maxAdditionalVelocity
+ }
+
+ ent.SetVelocity( ent.GetVelocity() + dmgVelocity )
+ }
+}
+*/
+
+void function CodeCallback_OnMeleeKilled( entity target )
+{
+ if ( !IsAlive( target ) )
+ return
+
+ target.ClearInvulnerable()
+
+ int damageSourceId
+ if ( target.IsTitan() )
+ {
+ // I don't think this branch ever gets hit. Titan executions do something else.
+ damageSourceId = eDamageSourceId.titan_execution
+ }
+ else
+ {
+ damageSourceId = eDamageSourceId.human_execution
+ }
+
+ entity attacker
+ if ( IsValid( target.e.syncedMeleeAttacker ) )
+ {
+ attacker = target.e.syncedMeleeAttacker
+ }
+ else if ( IsValid( target.e.lastSyncedMeleeAttacker ) )
+ {
+ attacker = target.e.lastSyncedMeleeAttacker
+ }
+ else
+ {
+ attacker = null
+ }
+
+
+ int damageAmount = target.GetMaxHealth() + 1
+ target.TakeDamage( damageAmount , attacker, attacker, { forceKill = true, damageType = DMG_MELEE_EXECUTION, damageSourceId = damageSourceId, scriptType = DF_NO_INDICATOR } )
+}
+
+
+void function EnablePlantingOnEntity( entity titan )
+{
+ entity parentEnt = titan.GetParent()
+
+ if ( parentEnt == null )
+ return
+
+ if ( titan.GetGroundEntity() && titan.GetGroundEntity().HasPusherRootParent() )
+ return
+
+ titan.ClearParent()
+ PutEntityInSafeSpot( titan, parentEnt, null, parentEnt.GetOrigin(), titan.GetOrigin() )
+ titan.Anim_EnablePlanting()
+}