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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-07-07 22:25:59 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-07-07 22:25:59 +0100 |
commit | 07b7eafd5c1845c70510b695446c23973fed1d4d (patch) | |
tree | 8452fd02d8356a65f07089c20318a8de95975125 /Northstar.CustomServers/scripts/vscripts/lobby | |
parent | 53194543e43f8a645ba83ddb464028ba0c3b9d70 (diff) | |
download | NorthstarMods-07b7eafd5c1845c70510b695446c23973fed1d4d.tar.gz NorthstarMods-07b7eafd5c1845c70510b695446c23973fed1d4d.zip |
add fra, featured modes and some private lobby v2 stuff
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/lobby')
3 files changed, 382 insertions, 1 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/lobby/_private_lobby.gnut b/Northstar.CustomServers/scripts/vscripts/lobby/_private_lobby.gnut index c428d309..8d803da1 100644 --- a/Northstar.CustomServers/scripts/vscripts/lobby/_private_lobby.gnut +++ b/Northstar.CustomServers/scripts/vscripts/lobby/_private_lobby.gnut @@ -102,7 +102,11 @@ void function StartMatch() WaitFrame() } - GameRules_SetGameMode( file.mode ) + if ( file.mode in GAMETYPE_TEXT ) + GameRules_SetGameMode( file.mode ) + else + GameRules_SetGameMode( GetPlaylistGamemodeByIndex( file.mode, 0 ) ) + try { // todo: not every gamemode uses the same playlist as their name! need some code to resolve these manually diff --git a/Northstar.CustomServers/scripts/vscripts/lobby/sh_lobby.gnut b/Northstar.CustomServers/scripts/vscripts/lobby/sh_lobby.gnut new file mode 100644 index 00000000..24436017 --- /dev/null +++ b/Northstar.CustomServers/scripts/vscripts/lobby/sh_lobby.gnut @@ -0,0 +1,356 @@ +globalize_all_functions + +const string PRIVATE_MATCH_PLAYLIST = "private_match" + +struct { + array<string> modes = [ // default modes in vanilla + "aitdm", + "tdm", + "cp", + "at", + "ctf", + "lts", + "ps", + "speedball", + "mfd", + "ttdm", + "fd_easy", + "fd_normal", + "fd_hard", + "fd_master", + "fd_insane" + ] + + array<string> maps = [ // default maps in vanilla + "mp_forwardbase_kodai", + "mp_grave", + "mp_homestead", + "mp_thaw", + "mp_black_water_canal", + "mp_eden", + "mp_drydock", + "mp_crashsite3", + "mp_complex3", + "mp_angel_city", + "mp_colony02", + "mp_glitch", + "mp_relic02", + "mp_wargames", + "mp_rise", + "mp_lf_stacks", + "mp_lf_deck", + "mp_lf_meadow", + "mp_lf_traffic", + "mp_lf_township", + "mp_lf_uma" + ] +} file + +void function AddPrivateMatchMode( string mode ) +{ + if ( !file.modes.contains( mode ) ) + file.modes.append( mode ) + + #if CLIENT + // call this on ui too so the client and ui states are the same + RunUIScript( "AddPrivateMatchMode", mode ) + #endif +} + +void function AddPrivateMatchMap( string map ) +{ + if ( !file.maps.contains( map ) ) + file.maps.append( map ) + + #if CLIENT + // call this on ui too so the client and ui states are the same + RunUIScript( "AddPrivateMatchMap", map ) + #endif +} + +array<string> function GetPrivateMatchModes() +{ + //array<string> modesArray + // + //int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST ) + //for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ ) + //{ + // modesArray.append( GetPlaylistGamemodeByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex ) ) + //} + + //return modesArray + + return file.modes +} + +int function GetPrivateMatchModeIndex( string modeName ) +{ + //int indexForName = 0 + // + //int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST ) + //for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ ) + //{ + // if ( GetPlaylistGamemodeByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex ) != modeName ) + // continue + // + // indexForName = modeIndex; + // break + //} + // + //return indexForName + + return file.modes.find( modeName ) +} + + +array<string> function GetPrivateMatchMapsForMode( string modeName ) +{ + //array<string> mapsArray + // + //int modeIndex = GetPrivateMatchModeIndex( modeName ) + //int numMaps = GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, modeIndex ) + //for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ ) + //{ + // mapsArray.append( GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex, mapIndex ) ) + //} + // + //return mapsArray + + array<string> maps + + // use the private match playlist for this if the gamemode is in it already + int privatePlaylistModeIndex = GetPrivateMatchModeIndex( modeName ) + if ( privatePlaylistModeIndex < GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST ) ) + { + for ( int i = 0; i < GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, privatePlaylistModeIndex ); i++ ) + maps.append( GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, privatePlaylistModeIndex, i ) ) + } + else + { + int numMaps = GetPlaylistGamemodeByIndexMapsCount( modeName, 0 ) + for ( int i = 0; i < numMaps; i++ ) + maps.append( GetPlaylistGamemodeByIndexMapByIndex( modeName, 0, i ) ) + } + + return maps +} + +// never called +/*array<string> function GetPrivateMatchModesForMap( string mapName ) +{ + array<string> modesArray + + int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST ) + for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ ) + { + int numMaps = GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, modeIndex ) + for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ ) + { + if ( GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex, mapIndex ) != mapName ) + continue + + modesArray.append( GetPlaylistGamemodeByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex ) ) + } + } + + return modesArray +}*/ + + +string function GetPrivateMatchMapForIndex( int index ) +{ + array<string> mapsArray = GetPrivateMatchMaps() + + if ( index >= mapsArray.len() ) + return "" + + return mapsArray[index] +} + +string function GetPrivateMatchModeForIndex( int index ) +{ + array<string> modesArray = GetPrivateMatchModes() + + if ( index >= modesArray.len() ) + return "" + + return modesArray[index] +} + +int function GetPrivateMatchMapIndex( string mapName ) +{ + array<string> mapsArray = GetPrivateMatchMaps() + for ( int index = 0; index < mapsArray.len(); index++ ) + { + if ( mapsArray[index] == mapName ) + return index + } + + return 0 +} +/* +int function GetPrivateMatchModeIndex( string modeName ) +{ + array<string> modesArray = GetPrivateMatchModes() + for ( int index = 0; index < modesArray.len(); index++ ) + { + if ( modesArray[index] == modeName ) + return index + } + + return 0 +} +*/ + +array<string> function GetPrivateMatchMaps() +{ + //array<string> mapsArray + // + //int numModes = GetPlaylistGamemodesCount( PRIVATE_MATCH_PLAYLIST ) + //for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ ) + //{ + // int numMaps = GetPlaylistGamemodeByIndexMapsCount( PRIVATE_MATCH_PLAYLIST, modeIndex ) + // for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ ) + // { + // string mapName = GetPlaylistGamemodeByIndexMapByIndex( PRIVATE_MATCH_PLAYLIST, modeIndex, mapIndex ) + // if ( mapsArray.contains( mapName ) ) + // continue + // + // mapsArray.append( mapName ) + // } + //} + // + //return mapsArray + + return file.maps +} + + + +array<string> function GetPlaylistMaps( string playlistName ) +{ + array<string> mapsArray + + int numModes = GetPlaylistGamemodesCount( playlistName ) + for ( int modeIndex = 0; modeIndex < numModes; modeIndex++ ) + { + int numMaps = GetPlaylistGamemodeByIndexMapsCount( playlistName, modeIndex ) + for ( int mapIndex = 0; mapIndex < numMaps; mapIndex++ ) + { + string mapName = GetPlaylistGamemodeByIndexMapByIndex( playlistName, modeIndex, mapIndex ) + if ( mapsArray.contains( mapName ) ) + continue + + mapsArray.append( mapName ) + } + } + + return mapsArray +} + + +bool function MapSettings_SupportsTitans( string mapName ) +{ + if ( mapName.find( "mp_lf_") != null ) + return false + + if ( mapName.find( "coliseum" ) != null ) + return false; + + return true +} + +bool function MapSettings_SupportsAI( string mapName ) +{ + if ( mapName.find( "mp_lf_") != null ) + return false + + if ( mapName.find( "coliseum" ) != null ) + return false; + + return true +} + + +bool function ModeSettings_RequiresTitans( string modeName ) +{ + switch ( modeName ) + { + case "lts": + return true + } + + return false +} + +bool function ModeSettings_RequiresAI( string modeName ) +{ + switch ( modeName ) + { + case "aitdm": + case "at": + return true + } + + return false +} + +#if !CLIENT +string function PrivateMatch_GetSelectedMap() +{ + var mapIndex = level.ui.privatematch_map + string mapName = GetPrivateMatchMapForIndex( expect int(mapIndex) ) + + return mapName +} + + +string function PrivateMatch_GetSelectedMode() +{ + var modeIndex = level.ui.privatematch_mode + string modeName = GetPrivateMatchModeForIndex( expect int(modeIndex) ) + + return modeName +} +#endif + +bool function PrivateMatch_IsValidMapModeCombo( string mapName, string modeName ) +{ + array<string> mapsForMode = GetPrivateMatchMapsForMode( modeName ) + + return mapsForMode.contains( mapName ) +} + +// end private match stuff + +int function Player_GetMaxMatchmakingDelay( entity player ) +{ + // return GetCurrentPlaylistVarInt( "matchmaking_delay", 0 ) + return 300 +} + +int function Player_GetRemainingMatchmakingDelay( entity player ) +{ + int lastLeaveTime = player.GetPersistentVarAsInt( PERSISTENCE_LAST_LEAVE_TIME ) + + return Player_GetMaxMatchmakingDelay( player ) - (GetCurrentTimeForPersistence() - lastLeaveTime) +} + +int function Player_NextAvailableMatchmakingTime( entity player ) +{ + #if MP + int lastLeaveTime = player.GetPersistentVarAsInt( PERSISTENCE_LAST_LEAVE_TIME ) + if ( GetCurrentTimeForPersistence() - lastLeaveTime < Player_GetMaxMatchmakingDelay( player ) ) + { + return Player_GetRemainingMatchmakingDelay( player ) + } + #endif + + return 0 +} + +int function GetCurrentTimeForPersistence() +{ + // Returns the unix timestap offset to the timezone we want to use + return GetUnixTimestamp() + DAILY_RESET_TIME_ZONE_OFFSET * SECONDS_PER_HOUR +} diff --git a/Northstar.CustomServers/scripts/vscripts/lobby/sh_private_lobby_modes_init.gnut b/Northstar.CustomServers/scripts/vscripts/lobby/sh_private_lobby_modes_init.gnut new file mode 100644 index 00000000..b1474a15 --- /dev/null +++ b/Northstar.CustomServers/scripts/vscripts/lobby/sh_private_lobby_modes_init.gnut @@ -0,0 +1,21 @@ +global function PrivateMatchModesInit + +void function PrivateMatchModesInit() +{ + // modes + AddPrivateMatchMode( "ffa" ) + AddPrivateMatchMode( "fra" ) + AddPrivateMatchMode( "coliseum" ) + + // playlists + AddPrivateMatchMode( "attdm" ) + AddPrivateMatchMode( "turbo_ttdm" ) + AddPrivateMatchMode( "alts" ) + AddPrivateMatchMode( "turbo_lts" ) + AddPrivateMatchMode( "rocket_lf" ) + AddPrivateMatchMode( "holopilot_lf" ) + + // maps + AddPrivateMatchMap( "mp_coliseum" ) + AddPrivateMatchMap( "mp_coliseum_column" ) +}
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