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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-22 14:30:49 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-22 14:30:49 +0100 |
commit | 207facbc402f5639cbcd31f079214351ef605cf2 (patch) | |
tree | 4710b2a88dd64f3dfea1609d31a5de9141640951 /Northstar.CustomServers/scripts/vscripts/item_inventory | |
parent | c2d438568df6d98cf731807e30eaa7da31e5ea52 (diff) | |
download | NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip |
initial commit after moving to new repo
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/item_inventory')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/item_inventory/sv_item_inventory.gnut | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/item_inventory/sv_item_inventory.gnut b/Northstar.CustomServers/scripts/vscripts/item_inventory/sv_item_inventory.gnut new file mode 100644 index 00000000..ff2a4c7c --- /dev/null +++ b/Northstar.CustomServers/scripts/vscripts/item_inventory/sv_item_inventory.gnut @@ -0,0 +1,60 @@ +global function Sv_ItemInventory_Init +global function PIN_Init +global function SvPlayerInventory_ItemCount +global function PlayerInventory_StartCriticalSection +global function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame +global function PlayerInventory_CountTurrets +global function PIN_PlayerAbility +global function PIN_PlayerAbilityReady +global function PIN_DamageDone +global function PlayerInventory_RefreshEquippedState + +void function Sv_ItemInventory_Init() +{ + +} + +void function PIN_Init() +{ + +} + +int function SvPlayerInventory_ItemCount(entity player) +{ + return 0 +} + +void function PlayerInventory_StartCriticalSection(entity player) +{ + +} + +void function PlayerInventory_EndCriticalSectionForWeaponOnEndFrame(entity player) +{ + +} + +int function PlayerInventory_CountTurrets(entity owner) +{ + return 0 +} + +void function PIN_PlayerAbility(entity player, string name, string action, /*no idea what this type is supposed to be*/ var _0, float duration = 0) +{ + +} + +void function PIN_PlayerAbilityReady(entity player, string action) +{ + +} + +void function PIN_DamageDone(entity player, entity victim, var damageInfo) +{ + +} + +void function PlayerInventory_RefreshEquippedState( entity player ) +{ + +}
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