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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
commit207facbc402f5639cbcd31f079214351ef605cf2 (patch)
tree4710b2a88dd64f3dfea1609d31a5de9141640951 /Northstar.CustomServers/scripts/vscripts/conversation/_faction_dialogue.gnut
parentc2d438568df6d98cf731807e30eaa7da31e5ea52 (diff)
downloadNorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz
NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip
initial commit after moving to new repo
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/conversation/_faction_dialogue.gnut')
-rw-r--r--Northstar.CustomServers/scripts/vscripts/conversation/_faction_dialogue.gnut46
1 files changed, 46 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/conversation/_faction_dialogue.gnut b/Northstar.CustomServers/scripts/vscripts/conversation/_faction_dialogue.gnut
new file mode 100644
index 000000000..ccb5cd6eb
--- /dev/null
+++ b/Northstar.CustomServers/scripts/vscripts/conversation/_faction_dialogue.gnut
@@ -0,0 +1,46 @@
+global function FactionDialogue_Init
+global function InitFactionDialoguePersistence
+global function PlayFactionDialogueToPlayer
+global function PlayFactionDialogueToTeam
+global function PlayFactionDialogueToTeamExceptPlayer
+
+void function FactionDialogue_Init()
+{
+ AddCallback_OnClientConnected( AssignEnemyFactionToPlayer )
+}
+
+void function InitFactionDialoguePersistence( entity player )
+{
+ // doesn't seem to be used? required to compile tho
+}
+
+void function PlayFactionDialogueToPlayer( string conversationType, entity player )
+{
+ #if !FACTION_DIALOGUE_ENABLED
+ return
+ #endif
+
+ if ( !ShouldPlayFactionDialogue( conversationType, player ) )
+ return
+
+ int conversationIndex = GetConversationIndex( conversationType )
+ Remote_CallFunction_NonReplay( player, "ServerCallback_PlayFactionDialogue", conversationIndex )
+}
+
+void function PlayFactionDialogueToTeam( string conversationType, int team )
+{
+ foreach ( entity player in GetPlayerArrayOfTeam( team ) )
+ PlayFactionDialogueToPlayer( conversationType, player )
+}
+
+void function PlayFactionDialogueToTeamExceptPlayer( string conversationType, int team, entity except )
+{
+ foreach ( entity player in GetPlayerArrayOfTeam( team ) )
+ if ( player != except )
+ PlayFactionDialogueToPlayer( conversationType, player )
+}
+
+void function AssignEnemyFactionToPlayer( entity player )
+{
+ AssignEnemyFaction( player, expect string( player.GetPersistentVar( "factionChoice" ) ) )
+} \ No newline at end of file