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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/scripts/vscripts/conversation/_faction_dialogue.gnut
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/conversation/_faction_dialogue.gnut')
-rw-r--r--Northstar.CustomServers/scripts/vscripts/conversation/_faction_dialogue.gnut46
1 files changed, 0 insertions, 46 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/conversation/_faction_dialogue.gnut b/Northstar.CustomServers/scripts/vscripts/conversation/_faction_dialogue.gnut
deleted file mode 100644
index ccb5cd6eb..000000000
--- a/Northstar.CustomServers/scripts/vscripts/conversation/_faction_dialogue.gnut
+++ /dev/null
@@ -1,46 +0,0 @@
-global function FactionDialogue_Init
-global function InitFactionDialoguePersistence
-global function PlayFactionDialogueToPlayer
-global function PlayFactionDialogueToTeam
-global function PlayFactionDialogueToTeamExceptPlayer
-
-void function FactionDialogue_Init()
-{
- AddCallback_OnClientConnected( AssignEnemyFactionToPlayer )
-}
-
-void function InitFactionDialoguePersistence( entity player )
-{
- // doesn't seem to be used? required to compile tho
-}
-
-void function PlayFactionDialogueToPlayer( string conversationType, entity player )
-{
- #if !FACTION_DIALOGUE_ENABLED
- return
- #endif
-
- if ( !ShouldPlayFactionDialogue( conversationType, player ) )
- return
-
- int conversationIndex = GetConversationIndex( conversationType )
- Remote_CallFunction_NonReplay( player, "ServerCallback_PlayFactionDialogue", conversationIndex )
-}
-
-void function PlayFactionDialogueToTeam( string conversationType, int team )
-{
- foreach ( entity player in GetPlayerArrayOfTeam( team ) )
- PlayFactionDialogueToPlayer( conversationType, player )
-}
-
-void function PlayFactionDialogueToTeamExceptPlayer( string conversationType, int team, entity except )
-{
- foreach ( entity player in GetPlayerArrayOfTeam( team ) )
- if ( player != except )
- PlayFactionDialogueToPlayer( conversationType, player )
-}
-
-void function AssignEnemyFactionToPlayer( entity player )
-{
- AssignEnemyFaction( player, expect string( player.GetPersistentVar( "factionChoice" ) ) )
-} \ No newline at end of file