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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-08-31 23:14:58 +0100 |
commit | 9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch) | |
tree | 4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/scripts/vscripts/conversation/_faction_dialogue.gnut | |
parent | 27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff) | |
download | NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip |
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/conversation/_faction_dialogue.gnut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/conversation/_faction_dialogue.gnut | 46 |
1 files changed, 0 insertions, 46 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/conversation/_faction_dialogue.gnut b/Northstar.CustomServers/scripts/vscripts/conversation/_faction_dialogue.gnut deleted file mode 100644 index ccb5cd6eb..000000000 --- a/Northstar.CustomServers/scripts/vscripts/conversation/_faction_dialogue.gnut +++ /dev/null @@ -1,46 +0,0 @@ -global function FactionDialogue_Init -global function InitFactionDialoguePersistence -global function PlayFactionDialogueToPlayer -global function PlayFactionDialogueToTeam -global function PlayFactionDialogueToTeamExceptPlayer - -void function FactionDialogue_Init() -{ - AddCallback_OnClientConnected( AssignEnemyFactionToPlayer ) -} - -void function InitFactionDialoguePersistence( entity player ) -{ - // doesn't seem to be used? required to compile tho -} - -void function PlayFactionDialogueToPlayer( string conversationType, entity player ) -{ - #if !FACTION_DIALOGUE_ENABLED - return - #endif - - if ( !ShouldPlayFactionDialogue( conversationType, player ) ) - return - - int conversationIndex = GetConversationIndex( conversationType ) - Remote_CallFunction_NonReplay( player, "ServerCallback_PlayFactionDialogue", conversationIndex ) -} - -void function PlayFactionDialogueToTeam( string conversationType, int team ) -{ - foreach ( entity player in GetPlayerArrayOfTeam( team ) ) - PlayFactionDialogueToPlayer( conversationType, player ) -} - -void function PlayFactionDialogueToTeamExceptPlayer( string conversationType, int team, entity except ) -{ - foreach ( entity player in GetPlayerArrayOfTeam( team ) ) - if ( player != except ) - PlayFactionDialogueToPlayer( conversationType, player ) -} - -void function AssignEnemyFactionToPlayer( entity player ) -{ - AssignEnemyFaction( player, expect string( player.GetPersistentVar( "factionChoice" ) ) ) -}
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