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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
commit207facbc402f5639cbcd31f079214351ef605cf2 (patch)
tree4710b2a88dd64f3dfea1609d31a5de9141640951 /Northstar.CustomServers/scripts/vscripts/class/cplayer.nut
parentc2d438568df6d98cf731807e30eaa7da31e5ea52 (diff)
downloadNorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz
NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip
initial commit after moving to new repo
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/class/cplayer.nut')
-rw-r--r--Northstar.CustomServers/scripts/vscripts/class/cplayer.nut355
1 files changed, 355 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/class/cplayer.nut b/Northstar.CustomServers/scripts/vscripts/class/cplayer.nut
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+++ b/Northstar.CustomServers/scripts/vscripts/class/cplayer.nut
@@ -0,0 +1,355 @@
+untyped
+
+
+global function CodeCallback_RegisterClass_CPlayer
+global function PlayerDropsScriptedItems
+global function IsDemigod
+global function EnableDemigod
+global function DisableDemigod
+
+int __nextInputHandle = 0
+
+
+global struct PlayerSlowDownEffect
+{
+ float slowEndTime
+ float speedCap // max speed multiplier if this slow effect is active
+}
+
+function CodeCallback_RegisterClass_CPlayer()
+{
+ //printl( "Class Script: CPlayer" )
+
+ CPlayer.ClassName <- "CPlayer"
+ CPlayer.hasSpawned <- null
+ CPlayer.hasConnected <- null
+ CPlayer.isSpawning <- null
+ CPlayer.isSpawningHotDroppingAsTitan <- false
+ CPlayer.disableWeaponSlots <- false
+ CPlayer.supportsXRay <- null
+
+ CPlayer.lastTitanTime <- 0
+
+ CPlayer.globalHint <- null
+ CPlayer.playerClassData <- null
+ CPlayer.escalation <- null
+ CPlayer.pilotAbility <- null
+ CPlayer.titansBuilt <- 0
+ CPlayer.spawnTime <- 0
+ CPlayer.serverFlags <- 0
+ CPlayer.watchingKillreplayEndTime <- 0.0
+ CPlayer.cloakedForever <- false
+ CPlayer.stimmedForever <- false
+
+ RegisterSignal( "OnRespawnPlayer" )
+ RegisterSignal( "NewViewAnimEntity" )
+ RegisterSignal( "PlayerDisconnected" )
+
+ function CPlayer::constructor()
+ {
+ CBaseEntity.constructor()
+ }
+
+ function CPlayer::RespawnPlayer( ent )
+ {
+ this.Signal( "OnRespawnPlayer", { ent = ent } )
+
+ // hack. Players should clear all these on spawn.
+ this.ViewOffsetEntity_Clear()
+ ClearPlayerAnimViewEntity( expect entity( this ) )
+ this.spawnTime = Time()
+
+ this.ClearReplayDelay()
+ this.ClearViewEntity()
+
+ // titan melee can set these vars, and they need to clear on respawn:
+ this.SetOwner( null )
+ this.kv.VisibilityFlags = ENTITY_VISIBLE_TO_EVERYONE
+
+
+ Assert( !this.GetParent(), this + " should not have a parent yet! - Parent: " + this.GetParent() )
+ Assert( this.s.respawnCount <= 1 || IsMultiplayer(), "Tried to respawn in single player, see callstack" )
+ this.Code_RespawnPlayer( ent )
+ }
+
+ /*
+ CPlayer.__SetTrackEntity <- CPlayer.SetTrackEntity
+ function CPlayer::SetTrackEntity( ent )
+ {
+ printl( "\nTime " + Time() + " Ent " + ent )
+
+ DumpStack()
+ this.__SetTrackEntity( ent )
+ }
+ */
+
+ function CPlayer::GetDropEntForPoint( origin )
+ {
+ return null
+ }
+
+
+ function CPlayer::GetPlayerClassData( myClass )
+ {
+ Assert( myClass in this.playerClassData, myClass + " not in playerClassData" )
+ return this.playerClassData[ myClass ]
+ }
+
+
+ function CPlayer::InitMPClasses()
+ {
+ this.playerClassData = {}
+
+ Titan_AddPlayer( this )
+ Wallrun_AddPlayer( this )
+ }
+
+
+ function CPlayer::InitSPClasses()
+ {
+ this.playerClassData = {}
+ SetTargetName( expect entity( this ), expect string( this.GetTargetName() + this.entindex() ) )
+
+ Titan_AddPlayer( this )
+ }
+
+
+ // function SpawnAsClass()
+ function CPlayer::SpawnAsClass( className = null )
+ {
+ if ( !className )
+ {
+ className = this.GetPlayerClass()
+ }
+
+ switch ( className )
+ {
+ case level.pilotClass:
+ Wallrun_OnPlayerSpawn( this )
+ break
+
+ default:
+ Assert( 0, "Tried to spawn as unsupported " + className )
+ }
+ }
+
+
+ function CPlayer::GiveScriptWeapon( weaponName, equipSlot = null )
+ {
+ this.scope().GiveScriptWeapon( weaponName, equipSlot )
+ }
+
+ function CPlayer::OnDeathAsClass( damageInfo )
+ {
+ switch ( this.GetPlayerClass() )
+ {
+ case "titan":
+ Titan_OnPlayerDeath( expect entity( this ), damageInfo )
+ break
+
+ case level.pilotClass:
+ Wallrun_OnPlayerDeath( expect entity( this ), damageInfo )
+ break
+ }
+ }
+
+ function CPlayer::Disconnected()
+ {
+ this.Signal( "_disconnectedInternal" )
+ svGlobal.levelEnt.Signal( "PlayerDisconnected" )
+
+ if ( HasSoul( expect entity( this ) ) )
+ {
+ thread SoulDies( expect entity( this ).GetTitanSoul(), null )
+ }
+
+ entity titan = GetPlayerTitanInMap( expect entity( this ) )
+ if ( IsAlive( titan ) && titan.IsNPC() )
+ {
+ local soul = titan.GetTitanSoul()
+ if ( IsValid( soul ) && soul.followOnly )
+ FreeAutoTitan( titan )
+ else
+ titan.Die( null, null, { damageSourceId = eDamageSourceId.damagedef_suicide } )
+ // titan.Die()
+ }
+
+ PROTO_CleanupTrackedProjectiles( expect entity( this ) )
+
+ if ( this.globalHint != null )
+ {
+ this.globalHint.Kill_Deprecated_UseDestroyInstead()
+ this.globalHint = null
+ }
+ }
+
+
+ function CPlayer::GetClassDataEnts()
+ {
+ local ents = []
+ local added
+
+ if ( this.playerClassData == null )
+ return ents;
+
+ foreach ( ent in this.playerClassData )
+ {
+ added = false
+
+ foreach ( newent in ents )
+ {
+ if ( newent == ent )
+ {
+ added = true
+ break
+ }
+ }
+
+ if ( !added )
+ ents.append( ent )
+ }
+
+ return ents
+ }
+
+
+ function CPlayer::CleanupMPClasses()
+ {
+ }
+
+ function CPlayer::HasXRaySupport()
+ {
+ return ( this.supportsXRay != null )
+ }
+
+ function CPlayer::GiveExtraWeaponMod( mod )
+ {
+ if ( this.HasExtraWeaponMod( mod ) )
+ return
+
+ local mods = this.GetExtraWeaponMods()
+ mods.append( mod )
+
+ this.SetExtraWeaponMods( mods )
+ }
+
+
+ function CPlayer::HasExtraWeaponMod( mod )
+ {
+ local mods = this.GetExtraWeaponMods()
+ foreach( _mod in mods )
+ {
+ if ( _mod == mod )
+ return true
+ }
+ return false
+ }
+
+
+ function CPlayer::TakeExtraWeaponMod( mod )
+ {
+ if ( !this.HasExtraWeaponMod( mod ) )
+ return
+
+ local mods = this.GetExtraWeaponMods()
+ mods.fastremovebyvalue( mod )
+
+ this.SetExtraWeaponMods( mods )
+ }
+
+ function CPlayer::ClearExtraWeaponMods()
+ {
+ this.SetExtraWeaponMods( [] )
+ }
+
+
+ function CPlayer::SetPlayerPilotSettings( settingsName )
+ {
+ this.SetPlayerRequestedSettings( settingsName )
+ }
+
+ function CPlayer::RecordLastMatchContribution( contribution )
+ {
+ // replace with code function
+ }
+
+ function CPlayer::RecordLastMatchPerformance( matchPerformance )
+ {
+ // replace with code function
+ }
+
+ function CPlayer::RecordSkill( skill )
+ {
+ // replace with code function
+ this.SetPersistentVar( "ranked.recordedSkill", skill )
+ }
+
+ function CPlayer::SetPlayerSettings( settings )
+ {
+ local oldPlayerClass = CPlayer.GetPlayerClass()
+
+ CPlayer.SetPlayerSettingsWithMods( settings, [] )
+
+ this.RunSettingsChangedFuncs( settings, oldPlayerClass )
+ }
+
+ function CPlayer::SetPlayerSettingsFromDataTable( pilotDataTable )
+ {
+ local oldPlayerClass = CPlayer.GetPlayerClass()
+
+ local settings = pilotDataTable.playerSetFile
+
+ local mods = pilotDataTable.playerSetFileMods
+
+ this.SetPlayerSettingsWithMods( settings, mods )
+
+ this.RunSettingsChangedFuncs( settings, oldPlayerClass )
+ }
+
+ function CPlayer::RunSettingsChangedFuncs( settings, oldPlayerClass )
+ {
+ if ( IsAlive( expect entity( this ) ) && !this.IsTitan() && GetCurrentPlaylistVarFloat( "pilot_health_multiplier", 0.0 ) != 0.0 )
+ {
+ float pilotHealthMultiplier = GetCurrentPlaylistVarFloat( "pilot_health_multiplier", 1.0 )
+ int pilotMaxHealth = int( this.GetMaxHealth() * pilotHealthMultiplier )
+ this.SetMaxHealth( pilotMaxHealth )
+ this.SetHealth( pilotMaxHealth )
+ }
+
+ if ( this.IsTitan() )
+ {
+ entity soul = expect entity ( this.GetTitanSoul() )
+ local index = PlayerSettingsNameToIndex( settings )
+ soul.SetPlayerSettingsNum( index )
+
+ foreach ( func in svGlobal.soulSettingsChangeFuncs )
+ {
+ func( soul )
+ }
+ }
+ }
+}
+
+void function PlayerDropsScriptedItems( entity player )
+{
+ foreach ( callbackFunc in svGlobal.onPlayerDropsScriptedItemsCallbacks )
+ callbackFunc( player )
+}
+
+bool function IsDemigod( entity player )
+{
+ return player.p.demigod
+}
+
+void function EnableDemigod( entity player )
+{
+ Assert( player.IsPlayer() )
+ player.p.demigod = true
+}
+
+void function DisableDemigod( entity player )
+{
+ Assert( player.IsPlayer() )
+ player.p.demigod = false
+}
+