aboutsummaryrefslogtreecommitdiff
path: root/Northstar.CustomServers/scripts/vscripts/class/cbasecombatcharacter.nut
diff options
context:
space:
mode:
authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-06-22 14:30:49 +0100
commit207facbc402f5639cbcd31f079214351ef605cf2 (patch)
tree4710b2a88dd64f3dfea1609d31a5de9141640951 /Northstar.CustomServers/scripts/vscripts/class/cbasecombatcharacter.nut
parentc2d438568df6d98cf731807e30eaa7da31e5ea52 (diff)
downloadNorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz
NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip
initial commit after moving to new repo
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/class/cbasecombatcharacter.nut')
-rw-r--r--Northstar.CustomServers/scripts/vscripts/class/cbasecombatcharacter.nut28
1 files changed, 28 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/class/cbasecombatcharacter.nut b/Northstar.CustomServers/scripts/vscripts/class/cbasecombatcharacter.nut
new file mode 100644
index 000000000..11018ceab
--- /dev/null
+++ b/Northstar.CustomServers/scripts/vscripts/class/cbasecombatcharacter.nut
@@ -0,0 +1,28 @@
+untyped
+
+global function CodeCallback_RegisterClass_CBaseCombatCharacter
+
+function CodeCallback_RegisterClass_CBaseCombatCharacter()
+{
+ CBaseCombatCharacter.ClassName <- "CBaseCombatCharacter"
+
+ RegisterSignal( "ContextAction_SetBusy" ) // signalled from ContextAction_SetBusy() in code
+
+
+ /*
+ CBaseCombatCharacter.__SetActiveWeaponByName <- CBaseCombatCharacter.SetActiveWeaponByName
+ function CBaseCombatCharacter::SetActiveWeaponByName( weapon )
+ {
+ printt( "set active weapon " + weapon + " for " + this )
+ return this.__SetActiveWeaponByName( weapon )
+ }
+
+ CBaseCombatCharacter.__TakeWeapon <- CBaseCombatCharacter.TakeWeapon
+ function CBaseCombatCharacter::TakeWeapon( weapon )
+ {
+ // printt( "Take weapon " + weapon + " from " + this )
+ return this.__TakeWeapon( weapon )
+ }
+
+ */
+}