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author | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-22 14:30:49 +0100 |
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committer | BobTheBob <32057864+BobTheBob9@users.noreply.github.com> | 2021-06-22 14:30:49 +0100 |
commit | 207facbc402f5639cbcd31f079214351ef605cf2 (patch) | |
tree | 4710b2a88dd64f3dfea1609d31a5de9141640951 /Northstar.CustomServers/scripts/vscripts/class/cai_basenpc.nut | |
parent | c2d438568df6d98cf731807e30eaa7da31e5ea52 (diff) | |
download | NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.tar.gz NorthstarMods-207facbc402f5639cbcd31f079214351ef605cf2.zip |
initial commit after moving to new repo
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/class/cai_basenpc.nut')
-rw-r--r-- | Northstar.CustomServers/scripts/vscripts/class/cai_basenpc.nut | 272 |
1 files changed, 272 insertions, 0 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/class/cai_basenpc.nut b/Northstar.CustomServers/scripts/vscripts/class/cai_basenpc.nut new file mode 100644 index 00000000..631e01fc --- /dev/null +++ b/Northstar.CustomServers/scripts/vscripts/class/cai_basenpc.nut @@ -0,0 +1,272 @@ +untyped + +global function IsCrawling +global function CodeCallback_RegisterClass_CAI_BaseNPC +global function SetSpawnOption_AISettings +global function SetSpawnOption_Alert +global function SetSpawnOption_NotAlert +global function SetSpawnOption_Ordnance +global function SetSpawnOption_OwnerPlayer +global function SetSpawnOption_Sidearm +global function SetSpawnOption_SquadName +global function SetSpawnOption_Special +global function SetSpawnOption_Melee +global function SetSpawnOption_CoreAbility +global function SetSpawnOption_Antirodeo +global function SetSpawnOption_Titanfall +global function SetSpawnOption_TitanSoulPassive1 +global function SetSpawnOption_TitanSoulPassive2 +global function SetSpawnOption_TitanSoulPassive3 +global function SetSpawnOption_TitanSoulPassive4 +global function SetSpawnOption_TitanSoulPassive5 +global function SetSpawnOption_TitanSoulPassive6 +global function SetSpawnOption_Warpfall +global function SetSpawnOption_Weapon +global function SetSpawnOption_NPCTitan +global function SetSpawnOption_TitanLoadout + +function CodeCallback_RegisterClass_CAI_BaseNPC() +{ + #document( "SetSpawnOption_AISettings", "Specify AI Setting" ) + #document( "SetSpawnOption_Alert", "Enable spawn alerted" ) + #document( "SetSpawnOption_NotAlert", "Enable spawn alerted" ) + #document( "SetSpawnOption_Ordnance", "Specify spawn ordnance" ) + #document( "SetSpawnOption_OwnerPlayer", "This titan will be the auto titan of this player" ) + #document( "SetSpawnOption_SquadName", "Specify spawn squadname" ) + #document( "SetSpawnOption_Special", "Specify spawn tactical ability" ) + #document( "SetSpawnOption_Titanfall", "npc titan will spawn via titanfall" ) + #document( "SetSpawnOption_TitanSoulPassive1", "Set this passive on the titan soul" ) + #document( "SetSpawnOption_TitanSoulPassive2", "Set this passive on the titan soul" ) + #document( "SetSpawnOption_TitanSoulPassive3", "Set this passive on the titan soul" ) + #document( "SetSpawnOption_TitanSoulPassive4", "Set this passive on the titan soul" ) + #document( "SetSpawnOption_TitanSoulPassive5", "Set this passive on the titan soul" ) + #document( "SetSpawnOption_TitanSoulPassive6", "Set this passive on the titan soul" ) + #document( "SetSpawnOption_Warpfall", "Titan or super spectre will spawn via warpsfall" ) + #document( "SetSpawnOption_Weapon", "Specify spawn weapon and mods" ) + #document( "SetSpawnOption_NPCTitan", "Spawn titan of type" ) + + + //printl( "Class Script: CAI_BaseNPC" ) + + CAI_BaseNPC.ClassName <- "CAI_BaseNPC" + CAI_BaseNPC.supportsXRay <- null + + CAI_BaseNPC.mySpawnOptions_aiSettings <- null + CAI_BaseNPC.mySpawnOptions_alert <- null + CAI_BaseNPC.mySpawnOptions_sidearm <- null + CAI_BaseNPC.mySpawnOptions_titanfallSpawn <- null + CAI_BaseNPC.mySpawnOptions_warpfallSpawn <- null + CAI_BaseNPC.mySpawnOptions_routeTD <- null + CAI_BaseNPC.mySpawnOptions_ownerPlayer <- null + CAI_BaseNPC.executedSpawnOptions <- null + + function CAI_BaseNPC::HasXRaySupport() + { + return ( this.supportsXRay != null ) + } + + function CAI_BaseNPC::ForceCombat() + { + this.FireNow( "UpdateEnemyMemory", "!player" ) + } + #document( CAI_BaseNPC, "ForceCombat", "Force into combat state by updating NPC's memory of the player." ) + + function CAI_BaseNPC::InCombat() + { + entity enemy = expect entity( this ).GetEnemy() + if ( !IsValid( enemy ) ) + return false + + return this.CanSee( enemy ) + } + #document( CAI_BaseNPC, "InCombat", "Returns true if NPC is in combat" ) +} + + + +function SetSpawnOption_AISettings( entity npc, setting ) +{ + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + npc.mySpawnOptions_aiSettings = setting +} + +function SetSpawnOption_Alert( entity npc ) +{ + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + npc.mySpawnOptions_alert = true +} + +function SetSpawnOption_NotAlert( entity npc ) +{ + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + npc.mySpawnOptions_alert = false +} + +void function SetSpawnOption_Weapon( entity npc, string weapon, array<string> mods = [] ) +{ + Assert( weapon != "", "Tried to assign no weapon as a spawn weapon" ) + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + + if ( npc.IsTitan() ) + { + npc.ai.titanSpawnLoadout.primary = weapon + npc.ai.titanSpawnLoadout.primaryMods = mods + } + else + { + NPCDefaultWeapon spawnoptionsweapon + spawnoptionsweapon.wep = weapon + spawnoptionsweapon.mods = mods + + npc.ai.mySpawnOptions_weapon = spawnoptionsweapon + } +} + +void function SetSpawnOption_Sidearm( entity npc, string weapon, array<string> mods = []) +{ + Assert( weapon != "", "Tried to assign no weapon as a spawn weapon" ) + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + + if ( !npc.IsTitan() ) + npc.mySpawnOptions_sidearm = { wep = weapon, mods = mods } +} + +void function SetSpawnOption_Ordnance( entity npc, string ordnance, array<string> mods = [] ) +{ + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + npc.ai.titanSpawnLoadout.ordnance = ordnance + npc.ai.titanSpawnLoadout.ordnanceMods = mods +} + +void function SetSpawnOption_Special( entity npc, string special, array<string> mods = [] ) +{ + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + npc.ai.titanSpawnLoadout.special = special + npc.ai.titanSpawnLoadout.specialMods = mods +} + +void function SetSpawnOption_Antirodeo( entity npc, string antirodeo, array<string> mods = [] ) +{ + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + npc.ai.titanSpawnLoadout.antirodeo = antirodeo + npc.ai.titanSpawnLoadout.antirodeoMods = mods +} + +void function SetSpawnOption_Melee( entity npc, string melee ) +{ + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + npc.ai.titanSpawnLoadout.melee = melee +} + +void function SetSpawnOption_CoreAbility( entity npc, string core ) +{ + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + npc.ai.titanSpawnLoadout.coreAbility = core +} + +function SetSpawnOption_SquadName( entity npc, squadName ) +{ + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + npc.kv.squadname = squadName +} + +function SetSpawnOption_Titanfall( entity npc ) +{ + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + Assert( npc.IsTitan(), "npc is for titans only" ) + npc.mySpawnOptions_titanfallSpawn = true +} + +function SetSpawnOption_Warpfall( entity npc ) +{ + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + Assert( npc.IsTitan() || npc.GetClassName() == "npc_super_spectre", "npc is for titans and superspectres only" ) + npc.mySpawnOptions_warpfallSpawn = true +} + +function SetSpawnOption_OwnerPlayer( entity npc, entity player ) +{ + Assert( IsValid( player ) ) + Assert( player.IsPlayer() ) + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + npc.mySpawnOptions_ownerPlayer = player +} + +function SetSpawnOption_TitanSoulPassive1( entity npc, string passive ) +{ + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + npc.ai.titanSpawnLoadout.passive1 = passive +} + +function SetSpawnOption_TitanSoulPassive2( entity npc, string passive ) +{ + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + npc.ai.titanSpawnLoadout.passive2 = passive +} + +function SetSpawnOption_TitanSoulPassive3( entity npc, string passive ) +{ + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + npc.ai.titanSpawnLoadout.passive3 = passive +} + +function SetSpawnOption_TitanSoulPassive4( entity npc, string passive ) +{ + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + npc.ai.titanSpawnLoadout.passive4 = passive +} + +function SetSpawnOption_TitanSoulPassive5( entity npc, string passive ) +{ + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + npc.ai.titanSpawnLoadout.passive5 = passive +} + +function SetSpawnOption_TitanSoulPassive6( entity npc, string passive ) +{ + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + npc.ai.titanSpawnLoadout.passive6 = passive +} + +function SetSpawnOption_NPCTitan( entity npc, int type ) +{ + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( npc.IsTitan(), npc + " is not a Titan!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + npc.ai.bossTitanType = type +} + + +function SetSpawnOption_TitanLoadout( entity npc, TitanLoadoutDef loadout ) +{ + Assert( IsValid( npc ) && npc.IsNPC(), npc + " is not an npc!" ) + Assert( npc.IsTitan(), npc + " is not a Titan!" ) + Assert( !npc.executedSpawnOptions, npc + " tried to set spawn options after npc was dispatchspawned." ) + npc.ai.titanSpawnLoadout = loadout +} + +bool function IsCrawling( entity npc ) +{ + return npc.ai.crawling +} + |