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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2021-08-31 23:14:58 +0100
commit9a96d0bff56f1969c68bb52a2f33296095bdc67d (patch)
tree4175928e488632705692e3cccafa1a38dd854615 /Northstar.CustomServers/scripts/vscripts/ai/_squad_spawn.gnut
parent27bd240871b7c0f2f49fef137718b2e3c208e3b4 (diff)
downloadNorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.tar.gz
NorthstarMods-9a96d0bff56f1969c68bb52a2f33296095bdc67d.zip
move to new mod format
Diffstat (limited to 'Northstar.CustomServers/scripts/vscripts/ai/_squad_spawn.gnut')
-rw-r--r--Northstar.CustomServers/scripts/vscripts/ai/_squad_spawn.gnut167
1 files changed, 0 insertions, 167 deletions
diff --git a/Northstar.CustomServers/scripts/vscripts/ai/_squad_spawn.gnut b/Northstar.CustomServers/scripts/vscripts/ai/_squad_spawn.gnut
deleted file mode 100644
index 9dbdd699d..000000000
--- a/Northstar.CustomServers/scripts/vscripts/ai/_squad_spawn.gnut
+++ /dev/null
@@ -1,167 +0,0 @@
-
-
-
-global function GetNPCBaseClassFromSpawnFunc
-
-global function CreateZipLineSquadDropTable
-
-string function GetNPCBaseClassFromSpawnFunc( entity functionref( int, vector, vector ) spawnFunc )
-{
- // temp spawn a guy to get his baseclass.
- entity npc = spawnFunc( TEAM_IMC, Vector(0,0,0), Vector(0,0,0) )
- string baseClass = npc.GetClassName()
- npc.Destroy()
- return baseClass
-}
-
-
-
-void function DropOffAISide_NPCThink( entity npc, int index, entity dropship, string attach )
-{
- npc.EndSignal( "OnDeath" )
-
- //init
- npc.SetParent( dropship, attach )
- npc.SetEfficientMode( true )
-
- //deploy
- array<string> deployAnims = DropOffAISide_GetDeployAnims()
- array<float> seekTimes = DropOffAISide_GetSeekTimes()
-
- thread PlayAnimTeleport( npc, deployAnims[ index ], dropship, attach )
- npc.Anim_SetInitialTime( seekTimes[ index ] )
- WaittillAnimDone( npc )
-
- npc.SetEfficientMode( false )
-
- //disperse
- array<string> disperseAnims = DropOffAISide_GetDisperseAnims()
- vector origin = HackGetDeltaToRef( npc.GetOrigin(), npc.GetAngles(), npc, disperseAnims[ index ] ) + Vector( 0,0,2 )
- waitthread PlayAnimGravity( npc, disperseAnims[ index ], origin, npc.GetAngles() )
-}
-
-void function DropOffAISide_WarpOutShip( entity dropship, vector origin, vector angles )
-{
- wait 1.5
- dropship.EndSignal( "OnDeath" )
-
- string anim = "cd_dropship_rescue_side_end"
- thread PlayAnim( dropship, anim, origin, angles )
-
- //blend
- wait dropship.GetSequenceDuration( anim ) - 0.2
-
- dropship.Hide()
- thread WarpoutEffect( dropship )
-}
-
-float function GetInstantSpawnRadius( entity npc )
-{
- float radius = 64
-
- if ( npc )
- {
- switch ( npc.GetClassName() )
- {
- case "npc_gunship":
- case "npc_dropship":
- radius = 512
- break
-
- case "npc_titan":
- radius = 256
- break
-
- case "npc_super_spectre":
- case "npc_prowler":
- radius = 128
- break
-
- default:
- radius = 64
- break
- }
- }
-
- return radius
-}
-
-
-
-
-/************************************************************************************************\
-
-## ## #### ###### ###### ######## ####### ####### ## ######
-### ### ## ## ## ## ## ## ## ## ## ## ## ## ##
-#### #### ## ## ## ## ## ## ## ## ## ##
-## ### ## ## ###### ## ## ## ## ## ## ## ######
-## ## ## ## ## ## ## ## ## ## ## ##
-## ## ## ## ## ## ## ## ## ## ## ## ## ## ##
-## ## #### ###### ###### ## ####### ####### ######## ######
-
-\************************************************************************************************/
-
-
-
-
-array<string> function DropOffAISide_GetIdleAnims()
-{
- array<string> anims = [
- "pt_ds_side_intro_gen_idle_A", //standing right
- "pt_ds_side_intro_gen_idle_B", //standing left
- "pt_ds_side_intro_gen_idle_C", //sitting right
- "pt_ds_side_intro_gen_idle_D" ] //sitting left
-
- return anims
-}
-
-array<string> function DropOffAISide_GetDeployAnims()
-{
- array<string> anims = [
- "pt_generic_side_jumpLand_A", //standing right
- "pt_generic_side_jumpLand_B", //standing left
- "pt_generic_side_jumpLand_C", //sitting right
- "pt_generic_side_jumpLand_D" ] //sitting left
-
- return anims
-}
-
-array<string> function DropOffAISide_GetDisperseAnims()
-{
- array<string> anims = [
- "React_signal_thatway", //standing right
- "React_spot_radio2", //standing left
- "stand_2_run_45R", //sitting right
- "stand_2_run_45L" ] //sitting left
-
- return anims
-}
-
-array<float> function DropOffAISide_GetSeekTimes()
-{
- array<float> anims = [
- 9.75, //standing right
- 10.0, //standing left
- 10.5, //sitting right
- 11.25 ] //sitting left
-
- return anims
-}
-
-
-CallinData function CreateZipLineSquadDropTable( int team, int count, vector origin, vector angles, string squadName = "" )
-{
- if ( squadName == "" )
- squadName = MakeSquadName( team, UniqueString( "ZiplineTable" ) )
-
- CallinData drop
- drop.origin = origin
- drop.yaw = angles.y
- drop.dist = 768
- drop.team = team
- drop.squadname = squadName
- SetDropTableSpawnFuncs( drop, CreateSoldier, count )
- SetCallinStyle( drop, eDropStyle.ZIPLINE_NPC )
-
- return drop
-}